First Soldier..
Do you plan to stay strictly at range? Your M/AoE DEF is slightly below capped (but still not bad, mind you)
I personally wouldn't use Suppression as a -DEF power since the base is quite low. I prefer it as a damage power since the arc is ridiculous (60deg as opposed to most other being cones at 30deg)
Get a slot into Health for Miracle +recovery proc instead. IIRC, it will only work on the initial casting of Serum, but will work in 10s cycles in health.
Best
-MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
Suppression w/ Shield Breaker
For a ranged Crab that needs melee defense, Shield Breaker is a great set. Shield Breaker in Suppression does allow you to deliver the maximum debuff for your team and pets to benefit from. The only caveats I would point out are:
- Shield Breaker boosts your -Def from 7.5% to about 12%, while you could get a much bigger boost to damage by using more conventional sets.
- It's not the hordes of minions that you really need to debuff to defeat, it's the epic bosses and AVs. You could slot Shield Breaker in Channelgun and still take care of business.
Frenzy
This can be a very effective attack as long as you stand still and allow a big crowd of opponents to gather around you. That's much harder to do if you are immobilizing them with Electrifying Fences, knocking them around with Frag Grenade and competing with your pets for aggro. I think if you just want one Crab melee attack, Arm Lash is the one to have. It's fast and deadly and has a great animation.
Procs
As Master Templar points out, if you put your procs into toggle powers, they will fire periodically all by themselves and you will get more mileage out of them.
thanks for the feedback...i was mainly using shield breaker for the set bonuses. I am a novice when it comes to mids..
- It's not the hordes of minions that you really need to debuff to defeat, it's the epic bosses and AVs. You could slot Shield Breaker in Channelgun and still take care of business.
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Best,
-MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
Guess now I need to figure out where I can take slots away or dump a power to put slots in Channelgun.
This is my first attempt at a crab soldier..please be gentle..
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun -- Achilles-ResDeb%(A)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), Aegis-ResDam(5), TtmC'tng-ResDam(7)
Level 2: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(5)
Level 4: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Suppression -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(9), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-Acc/EndRdx/Rchg(17), ShldBrk-%Dam(17)
Level 10: Tactical Training: Maneuvers -- DefBuff-I(A), LkGmblr-Def(11), LkGmblr-Rchg+(40)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Boxing -- Dmg-I(A)
Level 18: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(31)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(31)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Serum -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37)
Level 32: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(50)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Combat Jumping -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), Efficacy-EndMod(3)
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