Claws vs DB, which is more Brutal!


Amy_Amp

 

Posted

Hello,

So I have a character concept for a Brute, and it’s either Claws/WP or DB/WP. I’ve never played either set to very high, but I have literally built/delete/rebuilt the character both ways 2-3 times, playing it to 10ish before getting wishy washy.

Pros for Claws to me: Ranged attack, Spin > Typhoon
Neg for Claws to me: HATE Eviscerate animation, which is my most damaging attack, T9 seems meh

Pros for DB to me: slightly cooler looking animations, seems like it would do more damage
Neg for DB for me: 1000 cuts animation, missing chains

So I thought to ask the experts here, which one is “better”?? Can Claws do solid ST damage without Evic? Do people just ignore chains? How useful is Shockwave? Are they pretty much in a dead heat and I should just pick one and be happy?

Thanks!


 

Posted

Quote:
Originally Posted by Woldsman View Post
So I thought to ask the experts here, which one is “better”?? Can Claws do solid ST damage without Evic? Do people just ignore chains? How useful is Shockwave? Are they pretty much in a dead heat and I should just pick one and be happy?

Thanks!
1. Eviscerate. Traditionally, the best ST claws chains have ignored Evis, so I'd say you'll be fine without it. However, Evis does have a 90 degree cone and will hit multiples easily in a crowd. It's a great follow up to Spin.

2. People usually choose which combos they way to use and take the powers for them. Attack Vitals probably the best combo as the added damage is very nice. Plus, you'll want all 3 of the attacks used for it anyway. Sweep is also really nice for some extra aoe damage and the knockdown. But Sweep does use 1kcuts. Empower isn't as cool on a Brute since Fury outshines the tiny extra dmg from it. Weaken is a nice aoe debuff effect

3. Shockwave is as useful as you want it to be. Yeah, it knocks things back. But that can be very useful. Nearby walls can keep the spawn from spreading, things that are knocked aren't hitting you. If you're really good, you can knock down half a spawn and significantly lower the alpha strike of the spawn. And for fun, head to Cimerora or fight things that are +1 and higher, the KB is knock Down then. It can really give you some breathing room if you need it. That said, if you have a 2ndry that requires mobs to be close to you then Shockwave will very counterproductive at times.


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Posted

So which would you say is better, since it sounds like you've played them both?


 

Posted

Shockwave is partly depending on the secondary since a number of secondaries want mobs close to it. You can still take it, but you have to play with it more. I'm still undecided about the combos. I hate getting half, or 3/4s of the way into a combo and their being nothing to attack next so the combo option goes away. On the plus said, getting the DoT off of the AV combo is awesome. You don't have to take 1K Cuts, but it's part of your only hope for solid AoE mitigation and /wp benefits from that. I think you could get a Claws/wp up to 18 to get a rather good base of what to expect. DB has to be played to 26 though. It's just kind of there until you get Sweeping Strike, which is on the opposite side of awesome compared to Evis. I think part of me thinks DB/wp is the ideal pairing since they both came out at the same time and /wp toggle based nature means you have more time for the over the top animations DB has. I really wished there was a way to make DB work as a whole without the combos though. With Claws I wouldn't have to think. I would just go.


 

Posted

I would take DB. The combos can be frustrating, but on WP, it wont be too bad. I think DB thrives in the middle of lots of mobs, you focus on the boss, while whittling away the minions as a side effect of your combos, the KD will aid in keeping WP upright. Thats considering you take both final combos. I think if you skip 1k cuts, you might as well go Claws. I actually like 1K both visually and for the sweep combo, if you dont, I think that Claws is the better choice.


 

Posted

I have a claws and I tried DB...I tried both on the same fire farm. To me, Claws out performed DB. I deleted the 50 DB I just leveled up. Of course, I was using /FA with both.


 

Posted

Quote:
Originally Posted by Mr_Vexx View Post
I have a claws and I tried DB...I tried both on the same fire farm. To me, Claws out performed DB. I deleted the 50 DB I just leveled up. Of course, I was using /FA with both.
Fire farms are not even .01% of content and /fire isn't /wp. I wouldn't pair up /fire with a weapon set unless I had a really good concept I had to roll. DB might be the worst weapon set to pair with /fire.


 

Posted

I'd have to agree about DB not being good to pair up with /fire. But I would have to say that db/wp is tons of fun! I have a DB/WP brute at lvl 45 and have had a blast, if built right it can be a pretty awesome combo as long as you can understand the combo's part of db which is what the set thrives on to get the full use out of it and with the orange indicators, it's not to tough to get the combo orders down etc.

Good luck in your choice, I hope you have fun in whichever option you choose! Hey you could always make 1 of each if you have the character slots to do so lol.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Fire farms are not even .01% of content and /fire isn't /wp. I wouldn't pair up /fire with a weapon set unless I had a really good concept I had to roll. DB might be the worst weapon set to pair with /fire.
It's not that bad. Healing Flames won't break your combos, so it's just redraw issues which all other weapon sets have. On the plus side you have Blinding Feint which makes Burn and Blazing Aura better.

In terms of "Brutal", the organic dual blades seem pretty brutal to me, concept-wise.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

1000 cuts is awesome to kill stuff fast...


 

Posted

Quote:
Originally Posted by Auroxis View Post
It's not that bad. Healing Flames won't break your combos, so it's just redraw issues which all other weapon sets have. On the plus side you have Blinding Feint which makes Burn and Blazing Aura better.

In terms of "Brutal", the organic dual blades seem pretty brutal to me, concept-wise.
Healing Flames, Burn, and FE all cause redraw and two of those you want to be using as much as possible. While none of them directly break the combos, DB more then any set benefits from consistently attacking and /fire goes against that.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Healing Flames, Burn, and FE all cause redraw and two of those you want to be using as much as possible. While none of them directly break the combos, DB more then any set benefits from consistently attacking and /fire goes against that.
I can't see how consistent attacking benefits DB more than other weapon sets, considering the combos stay intact.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster