Stone/Stone
I find myself replying to all the posts that lack replies these days..Straight away if you want extra run speed it is quicker and cheaper to add Run IOs into Swift. The second Run IO is a 15% buff, the third a 5% buff, both better than some of the Run speed buffs you are getting in some areas.
Stone Fist, Stone Mallet, Fossilize and Stone Prison are pretty low on accuracy. The last 2 consist of a Proc, those procs aren't worth much when you're giving up some accuracy and/or damage.
The more Psionic Defense you have the less likely you'd need the Psionic Resist and its not like you come across Psionics everywhere in the game. Are you sure its worth the expense?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I never thought about the accuracy that much since I have tactics running. I will think about taking the procs out. I have been putting it together slowly as it is farming AE with my brute.
Theres a few things New Dawn forgot to mention maneuvers and tactics are under slotted for end. They are both end hogs. I checked out your build and you had a few things active that do not need to be and others that was not, such as vengence you had active, while maneuvers and tactics was not.
Is this a Granite only build, or are you planning to do missions without Granite? Personally, I think building to the point where you can do many missions out of Granite is the way to go.
Either way, I have some concerns, first and foremost of which is that even in Granite you're not soft-capped to any damage types, and only close on S/L. It's not that difficult to soft-cap Granite for S/L/E/NE at least, and I think that should be your goal.
I also don't think taking the whole leadership pool is a good idea. Going with Fighting and taking Tough and Weave would do much more for you, and make it much easier to soft-cap defense.
I think endurance is going to be a problem too, considering you have the three leadership toggles and Mud Pots--all high-end toggles--either unslotted or underslotted for end reduction. If you're going to keep them I'd aim for 60% end reduction in Mud Pots (the Oblit set is a bad idea for Mud Pots in general) and at least 40% in Maneuvers, Tactics and Assault. Using a full set of Oblit in Tremor means that it's underslotted for end reduction too.
I'll echo some of New Dawn's comment: the Psi resistance is pointless, you're not going to get enough of it to matter. Drop the KB proc in the Kin Combat sets and slot something that adds accuracy and damage.
You'd also get a lot more +RunSpeed by adding slots to Swift--I wouldn't bother with the Regen Tissue bonuses. Consider slotting 2xLotG plus 2xGotA in your defense toggles and including the GotA +RunSpeed.
The Stupefy set is not a great choice for Stagmites, they don't enhance damage at all and the KB proc is very undesirable. I'd put the Stupefy (minus the KB proc) in Fault for the recharge bonus.
Also, I'd move the Miracle +Recovery to Health so you have the benefit of it even when Rooted isn't running.
Oh, and very important--add the Steadfast +Def to Stone Skin or Tough!
You also might want to consider picking up Crystal Armor for the E/NE defense, which would give you a lot more durability outside of Granite.
Here's a re-do of your build with a lot more defense and runspeed. It'll be much easier on endurance, too. If you don't want Crystal Armor one of the Leadership toggles--Maneuvers for instance, would be a good alternative.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), GftotA-Def/EndRdx:40(40), GftotA-Run+:40(43)
Level 1: Stone Fist -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(3), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 2: Stone Skin -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(7), Aegis-ResDam/Rchg:50(43)
Level 4: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(13), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal:50(31)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 8: Stone Mallet -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:35(11)
Level 10: Recall Friend -- Winter-ResSlow:50(A)
Level 12: Mud Pots -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(15), M'Strk-Dmg/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(17)
Level 14: Teleport -- Jnt-EndRdx/Rng:50(A)
Level 16: Heavy Mallet -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg:50(19), C'ngImp-Dmg/EndRdx:50(21)
Level 18: Taunt -- Zinger-Dam%:50(A)
Level 20: Rooted -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(21), Numna-Heal/EndRdx/Rchg:50(23)
Level 22: Fault -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(23), Stpfy-Stun/Rng:50(25), Stpfy-Acc/Stun/Rchg:50(37), Stpfy-EndRdx/Stun:50(45)
Level 24: Crystal Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(31), GftotA-Def/EndRdx:40(34), GftotA-Run+:40(42)
Level 26: Minerals -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), GftotA-Run+:40(40), GftotA-Def/EndRdx:40(42)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(46), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam:50(46)
Level 32: Granite Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33), LkGmblr-Rchg+:50(33), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 35: Tremor -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg:50(40)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(42), GftotA-Run+:40(45), GftotA-Def/EndRdx:40(45)
Level 44: Stone Prison -- TotHntr-Acc/Rchg:50(A), TotHntr-Dam%:50(48)
Level 47: Fossilize -- Thundr-Dmg/EndRdx:50(A), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg:50(48)
Level 49: Stalagmites -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(25)
Level 2: Health -- Numna-Regen/Rcvry+:30(A), Mrcl-Rcvry+:40(27)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(7), EndMod-I:50(29)
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Set Bonus Totals:
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 7.38% Defense(Ranged)
- 7.69% Defense(AoE)
- 3.6% Max End
- 3% Enhancement(Stun)
- 5% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 23% Enhancement(Accuracy)
- 58.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 231.9 HP (12.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 15% (0.25 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 50% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
After running some trials, I found my stone build to be lacking some...here is something I put together on mids that I want to shoot for...good? bad? get out of here?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(43)
Level 1: Stone Fist -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Stone Skin -- ImpArm-ResPsi(A), Aegis-ResDam(7), Aegis-Psi/Status(43)
Level 4: Earth's Embrace -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(29), Numna-Regen/Rcvry+(31), Numna-Heal(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 8: Stone Mallet -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), FrcFbk-Rechg%(13)
Level 10: Recall Friend -- Winter-ResSlow(A)
Level 12: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Heavy Mallet -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23)
Level 18: Taunt -- Zinger-Dam%(A)
Level 20: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(23), Mrcl-Rcvry+(25), Mrcl-Heal(25), Mrcl-Heal/EndRdx(27)
Level 22: Fault -- Zinger-Dam%(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(46), Zinger-Taunt/Rng(46), Zinger-Taunt(46)
Level 24: Maneuvers -- GftotA-Run+(A)
Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(42), LkGmblr-Def/Rchg(50)
Level 28: Tactics -- GSFC-ToHit/EndRdx(A)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), LkGmblr-Rchg+(33), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 35: Tremor -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Stone Prison -- TotHntr-Dam%(A), TotHntr-Immob/Acc(42), TotHntr-EndRdx/Immob(42)
Level 44: Fossilize -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(45), Lock-Rchg/Hold(45)
Level 47: Stalagmites -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(48), Stpfy-EndRdx/Stun(48), Stpfy-Acc/Rchg(48), Stpfy-KB%(50), Stpfy-Acc/Stun/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), Efficacy-EndMod(29)