Free the names!
All because of the glorious Name Purge. Why can't this happen again? |
(And like I keep pointing out, we're not talking about a idle timer of years, here. Those name purges nailed anyone who was gone for three months or more.)
Well here are several first-hand accounts of the wondrous results from the last Name Purge
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Why can't this happen again? |
I'll defer to a red name's explanation of the situation, but my hunch is that the topic is too contentious for them to address unless absolutely necessary.
I did.
While not statistically significant, it has been amusing to watch other assume to know what the reaction would be from ex-subscribers. |
It's not a stretch of the imagination to think people would make the same choice about this game, and think that the devs who decide to make that sort of thing happen should think at least twice about it.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
It's why I still stand by my opinion that the only real way to solve the "taken names" issue is to just change what's considered unique. Global names, or some kind of player ID, something along those lines. |
One thing that might alleviate the taken name issue for a while is the allowing of accent marks and special characters but eventually we will see people abusing that and making junk names like ßillyßadass
Not when a different solution to this problem would let people make characters with the names they want, while the players who have characters by those names won't get punished for not being active enough.
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*How's that for hyperbole?
When we have people in a tizzy about how the heavens will shake and the game code will collapse* if the current script is run, I'm not sure why this even gets brought up.
*How's that for hyperbole? |
A game I used to play gave each player a unique ID# but allowed you to have any name you wanted, even if there was already a somebody going by that name. Not everybody looks up global names right off the bat so one could destroy the reputation of a respected player by creating an impostor and being an absolute jerk.
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In other words, the IDs were made intrinsic to the friend system, but not invasive like the "e-mail" name@globalname system someone brought up.
For starters, I'm of the opinion that 3 months is a reasonable time limit for EX subscribers to expect anything on an account to be there if/when they ever decide to resub. 6 months would be MORE than reasonable. It shouldn't really matter why you left the game and it shouldn't really matter why you want to return. I just don't see (personally) that anyone should have reason to believe that a single byte of information about characters they once had will remain. Now, that doesn't mean that any such hopes should be dashed just to make the point - only that anyone returning to the game after 6 months away ought not have any reasonable expectation that they can just pick up where they left off.
Even under ideal circumstances, the longer the span of time between having an account discontinued and anyone reactivating it the greater the chance that more than just the name would be unavailable. Costume parts can change or be removed. Powers are frequently altered both in unseen mathematical ways as well as animations and can even be renamed or removed. This is why when such changes are made accounts are granted respec and tailor tokens. And then of course there's what gets ADDED to the game... while it's still the same game it ever was in many ways, a player returning now from years ago will find boggling differences in gameplay.
T'seems to me, to make ANY kind of intelligent decision about freeing names you first would need data on the number of reactivated accounts and the amount of time they were inactive. Without that information we can only make BLIND guesses at the potential loss of business they might face from people who reactivate accounts - THEN find that their old characters names (and whatever else) are unavailable or have been changed - and AFTER THAT, and as a result of that, discontinue the account once again. Pretty sure that any subscription, ever, only grants you the opportunity to play not to have your characters stored for an indefinite period in any given condition should your account be discontinued. But without knowing specifically the frequency with which accounts are revived it's ALL pointless guessing. And even then that's just a STARTING point.
To really make an informed decision you'd further want to have surveyed the players of those reactivated accounts to find out how important, if at all, it was that their former characters and/or names were waiting for them. What HARD data is there on how many of them then immediately quit the game BECAUSE they no longer had the character names they used to, or the costume parts, or powers that they understood the function of and liked the look of, and how the game world looks and works, etc...?
Frankly, I say it's more important to keep the customers pleased who ARE paying you than to worry about the attitudes of customers who once did, but are not now paying you, -IF- they ever resubscribe AND immediately cancel again because the names of their old characters aren't there anymore.
While it would require additional customer service efforts I think there is a solution somewhere between the cries of "Never!", and "Do it NOW!" regarding freeing names. That is, if there is a name an ACTIVE subscriber wants that is unavailable they can submit a simple petition ASKING for that name to be freed. If a CSR finds the name assigned to an account that's been discontinued for x amount of time or more the name is given to the requesting party. Only names that are then desired by PAYING subscribers will then be lost by NONPAYING, theoretical REsubscribers.
But that's probably too cumbersome and expensive and unworkable for some technical reason. There should, however, be some established length of time that characters/names are kept after which they are automatically swept. Any further cancellations of accounts should come with the warning that character data WILL be swept after a give period in deferrence to the desires of PAYING customers.
JMNSHO
I can make the assumption because it's happened to me in another game. The moment I got the email that they were removing inactive properties from the game world to make room, the game went from maybe I'll go back to see my house on the beach and play some more someday, to never again.
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In the realm of anecdotal "evidence", I knew a couple people I played with originally who were also un-subbed for the wipe (actually, one of them warned me about it since I never got the mail myself) who went on to re-sub later and weren't concerned. They've since quit again for unrelated reasons but I can't help but think, from only personal experience, that the "Ill will" arguments are overblown.
I've no idea what that has to do with the "But running a script could destroy everything!" arguments balanced against the "Let's create a whole new naming system from the ground up for a seven year old game!" argument.
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That can be solved without revoking the names from anyone who already has them, which is why I keep bringing up the idea of using a unique ID or global name system over unique character names.
And honestly, the age of the game is not the problem with implementing a system like this. Reworking any existing game code, no matter how old, to introduce a feature that wasn't planned at first can be a challenge. Yet knowing this, I still would find it much more preferable to possibly losing character names just for being away for an arbitrary amount of time.
And yes, I'm going to keep saying "arbitrary," because there's a spectrum of opinions among the purge supporters as to who should get purged and how long they should be gone.
Even if your account is active, if you have characters who haven't been played for more than 500 days* those names should be made available. Just sayin'.
*totally arbitrary number
We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment.
Andy Belford
Community Manager
Paragon Studios
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment. |
Instead of it being Soon it is going to be Later I suppose? You can't deny that with more time lapsing between the first Name Purge and CoH's Initial Release than the last Name Purge and now, the need for one has increased.
Thanks for following the thread!
We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment. |
Aaaand
/thread
Oh well, a single first-hand account is less unreliable than "my buddies told me that..." anecdotage.
Well here are several first-hand accounts of the wondrous results from the last Name Purge, these results are from Virtue, one of the most populated servers in City of Heroes. Look at pages 28 and keep going to around 35ish if I recall correctly, they're are tons of names being grabbed that people have been wanting, and other people compiling large lists of names now free. All because of the glorious Name Purge. Why can't this happen again?
Oh and this post in particular, http://boards.cityofheroes.com/showp...&postcount=574, as well as this post, http://boards.cityofheroes.com/showp...&postcount=584, just names a couple people were able to find free after the Name Purge.