Additional costume slots, please?


Aggelakis

 

Posted

With the steampunk booster, as well as the tonnes of new costume pieces over the past couple of years, having only 5 costume slots seems like a rather low number. I know, I know, not everyone will want or even need more then 5 costume slots. But what about those of us who do want extra outfit options for our toons - i.e. 'formal' (think Wolverine and his white dinner jacket ensamble), 'street', 'clubbing', 'secret ID', etc.

Just an idea from an altaholic who was sold on the game on the costume creator alone - and this was five years ago, when there were a lot less options and a lot less customization available.


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Posted

A work around with all the costume cost reduction stuff goign around is to save you're costumes and switch at the tailor, not a very good work around, but one none the less.


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Posted

They should sell extra costume slots for the people that want more than 5. Pick a character and sell them in groups of 1, 2, and 5.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
They should sell extra costume slots for the people that want more than 5. Pick a character and sell them in groups of 1, 2, and 5.
No, they shouldn't.

IF they want to sell them, it should be account-wide.

*Not* selling them, though, and just adding it to the menu is a far better idea.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
They should sell extra costume slots for the people that want more than 5. Pick a character and sell them in groups of 1, 2, and 5.
Nope. There is, currently, room to add 5 more costume slots through the course of the game and not disrupt the current costume missions.

In fact, this can be of benefit to those that don't want 5 more slots as well. Here's the breakdown;

Level 1 - Slot 1
Level 15 - Slot 3 (Free)
Level 20 - Slot 4 (Tailor Mish)
Level 25 - Slot 5 (Free)
Level 30 - Slot 6 (Trailor Mish)
Level 35 - Slot 7 (Free)
Level 40 - Slot 8 (Tailor Mish)
Level 45 - Slot 9 (Free)
Halloween Salvage - Slot 10

So, breakdown with no Tailor missions done;

Level 1 - Slot 1
Level 15 - Slot 2
Level 25 - Slot 3
Level 35 - Slot 4
Level 45 - Slot 5

VEATs would still keep there level 10 mission related slot, meaning that, as is the case now, they can skip a tailor mission or the Halloween salvage based on preference.


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Posted

Still in favour of this and have been for ages.

If they were added, I'd rather they were just added as a content update nothing more. Although I've suggested paying for them in the past, I'm getting a little tired of having to shell out for new costume items or (as of the latest update) having to grind iTrials.

A general update of the costume editor with new pieces and some new free slots to put them in would make for a really nice update.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
No, they shouldn't.
Yeah they should. It's the perfect fluff item to sell cheaply in the store that has no impact on gameplay.

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IF they want to sell them, it should be account-wide.
I disagree.

Quote:
*Not* selling them, though, and just adding it to the menu is a far better idea.
Not having to pay for anything would be great but the game is better off when it's making money.


 

Posted

Yes please.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
I disagree.
There's absolutely zero reason to do this "per character." ESPECIALLY when costume *packs* are account wide... and these are the perfect accompaniment TO them. Making them per character (in a game that really pushes alts) would DIScourage their purchase.

Quote:
Not having to pay for anything would be great but the game is better off when it's making money.
Oh, did we go F2P at some point?
*checks* nope, seems I still have a sub payment to make.


 

Posted

If the slots were sold in the store I feel they should be account wide. But I really prefer the scheme that Techbot Alpha laid out, it seems the optimal idea to me. I would be happy with ten slots!


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Oh, did we go F2P at some point?
*checks* nope, seems I still have a sub payment to make.

Hmm...to sig or not to sig...


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
There's absolutely zero reason to do this "per character."
Other than generating some more income for the game.

Quote:
ESPECIALLY when costume *packs* are account wide... and these are the perfect accompaniment TO them. Making them per character (in a game that really pushes alts) would DIScourage their purchase.
Only if they stupidly charged $10 buck for each one. $1 or $2 bucks a piece wouldn't discourage people.

Quote:
Oh, did we go F2P at some point?
*checks* nope, seems I still have a sub payment to make.
Not sure why you would say that. I know you are intelligent enough to know I am talking about current and future items in the CoH store. Are you trying to make a strawman argument?


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Other than generating some more income for the game.
Which would also happen if they sold them for the entire account.

Quote:
Only if they stupidly charged $10 buck for each one. $1 or $2 bucks a piece wouldn't discourage people.
Seem to recall a prior discussion where $1-$2 charges tend not to be worth it due to credit card processing fees. So, I wouldn't expect anything under $5, minimum - and I certainly wouldn't purchase that *per character.*

Besides, I know full well other NC games do that - look at Aion. Want a weapon skin? Works for one character. One weapon. $10. Dye? Pack of 5, which is just enough to do one armor set... for one character. $10. Guess what I don't tend to buy. If costume packs were being sold at $10 for a character - or even $5 - I wouldn't touch them. The only things we see charged per character are transfers and renames. Far different category than (game-internal) costume slots... which, again, go right along with booster packs, logically. ("New costume bits for all your characters to use - and here are more slots for all your characters, now and in the future, to use.)

Quote:
Not sure why you would say that. I know you are intelligent enough to know I am talking about current and future items in the CoH store. Are you trying to make a strawman argument?
Are you with the implication, intended or not, that the game is *not* making money now and so must charge for every little thing - much like a F2P game would?


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
They should sell extra costume slots for the people that want more than 5. Pick a character and sell them in groups of 1, 2, and 5.
I would be okay with that.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Yeah they should. It's the perfect fluff item to sell cheaply in the store that has no impact on gameplay.



I disagree.



Not having to pay for anything would be great but the game is better off when it's making money.
I am with you on this one Forbidn_Project. The more money they get the better off we are so long as we get decent bang for your buck. If we don't give them money, then we will be looking at City of Heroes 2 even sooner, and that might mean that all our current characters could go to the trash heap, and all the money spent on this game would be lost. If they are able to get decent amount of money from this game that means a greater chance, IMHO, that they will continue the current game till they can develope a new game engine compatible with our current characters to transfer over to. I know this sounds like a stretch, but that is how I see it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Seem to recall a prior discussion where $1-$2 charges tend not to be worth it due to credit card processing fees. So, I wouldn't expect anything under $5, minimum - and I certainly wouldn't purchase that *per character.*
Okay. I admit I was unaware that CC processing fees would make items that price not worth the effort. Although if NCCoin is still being used they could in theory use that instead. A player could buy the NCCoin in $5, $10. etc amounts then "spend" the coin on items that were effectively one or two bucks. For example say $5 bucks gets you 500 NCCoins and an extra costume slot costs 100 NCCoins.

The coins could be saved and spent at any time, and they could even add a way to earn NCCoins in the game. Tho I would make the NCCoin reward either very low, or the amount of whatever you need to convert into NCCoin very high to minimize farming abuse.

Quote:
Besides, I know full well other NC games do that - look at Aion. Want a weapon skin? Works for one character. One weapon. $10. Dye? Pack of 5, which is just enough to do one armor set... for one character. $10. Guess what I don't tend to buy. If costume packs were being sold at $10 for a character - or even $5 - I wouldn't touch them. The only things we see charged per character are transfers and renames. Far different category than (game-internal) costume slots... which, again, go right along with booster packs, logically. ("New costume bits for all your characters to use - and here are more slots for all your characters, now and in the future, to use.)
I understand what your saying but I'm just the opposite. I wouldn't buy extra costume slots that unlocked for the entire account because I rarely use more than three costumes on any character so the price to unlock them for every character on my account would be a waste of good money.


Quote:
Are you with the implication, intended or not, that the game is *not* making money now and so must charge for every little thing - much like a F2P game would?
No definitely not implying that the game isn't making money anymore, but I'm also not ignoring the financial reports that have been showing a decline in what the games been making.

And no I don't think the game should charge for every little thing, but I've always wondered why extra costume slots weren't included with our store because they seem to be a standard item for sale in the industry.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
... I've always wondered why extra costume slots weren't included with our store because they seem to be a standard item for sale in the industry.
I've also wondered this, but I have never, ever, EVER wondered why they don't sell costume slots PER CHARACTER. I would certainly never buy costume slots PER CHARACTER. I would certainly buy costume slots that opened account-wide, but there's no way in heck I'm buying something with real money, something COSMETIC, that only affects ONE CHARACTER.


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Posted

Quote:
Originally Posted by Aggelakis View Post
I've also wondered this, but I have never, ever, EVER wondered why they don't sell costume slots PER CHARACTER. I would certainly never buy costume slots PER CHARACTER. I would certainly buy costume slots that opened account-wide, but there's no way in heck I'm buying something with real money, something COSMETIC, that only affects ONE CHARACTER.
Even if they were really cheap? Like, 24 cents a slot?


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Posted

Quote:
Originally Posted by Forbin_Project View Post
Okay. I admit I was unaware that CC processing fees would make items that price not worth the effort. Although if NCCoin is still being used they could in theory use that instead. A player could buy the NCCoin in $5, $10. etc amounts then "spend" the coin on items that were effectively one or two bucks. For example say $5 bucks gets you 500 NCCoins and an extra costume slot costs 100 NCCoins.

The coins could be saved and spent at any time, and they could even add a way to earn NCCoins in the game. Tho I would make the NCCoin reward either very low, or the amount of whatever you need to convert into NCCoin very high to minimize farming abuse.
I'm reading this and going "Oh, god, not that." Since, to me, that's one step closer to the F2P trash heap. (And irritating in the same way that the Incarnate "Hey, let's add Incarnate Pizza, and Incarnate this, and incarnate that, and nothing else can use it!" salvage nonsense is in-game.)


Quote:
I understand what your saying but I'm just the opposite. I wouldn't buy extra costume slots that unlocked for the entire account because I rarely use more than three costumes on any character so the price to unlock them for every character on my account would be a waste of good money.
... then you wouldn't be the target audience for this, would you. You're arguing that people who buy pickup trucks should have to go through extra licensing and fees, then going "but I drive nothing but compacts." Why are you arguing to make something more tedious/expensive that you wouldn't use anyway?

Quote:
No definitely not implying that the game isn't making money anymore, but I'm also not ignoring the financial reports that have been showing a decline in what the games been making.

And no I don't think the game should charge for every little thing, but I've always wondered why extra costume slots weren't included with our store because they seem to be a standard item for sale in the industry.
Eh?

CHARACTER slots are, sure. Costume slots? I don't recall most other games (which tend to be *gear based*) offering costume slots. More like "if you have a decorative item or want a different look, use up some of your (universal) storage. For instance, Aion - you can purchase items and "combine" them with your armor that give a different look, or wear them separately - but there's no "costume slot." Keeping it takes up storage. Or, games will have potions that act like our halloween costume temp powers and just replace your model - but that's nothing like a "costume slot." The only other one I can think of that had anything close to the same was APC, which gave far *more* slots than we have.


 

Posted

I still want more costume slots. I'd be fine with buying them if they were account wide, but I would much prefer a way to get them in game without being charged for them. I already give this game a good amount of my money a year.


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Posted

Signs


 

Posted

Bill, alpha, Forbin, I think I have a third option that can make everyone happy.

First off, forget just 10 more costume slots, let's take it beyond the impossible! Let's add FIFTEEN slots!

okay, we add one more costume mission in-game so we can get a full set of five attained in regular gameplay, a sixth one from costume salvage, the other four can be dealt with however, as long as it's free/in-game. (Personally, I'd say take the vet costume pieces, move them into the costume creator from the beginning and make the new costume slots the vet rewards)

And the last five could all be bought via microtransactions at the NC store.

Why do I suggest this? BECAUSE I'M CRAAAAAZY!


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Posted

Im crazy too but lets make CoH some moolah by making it irresitable!

How about a "Costume Booster" pack that takes all the stuff from the Vet Rewards (I'm a vet and I wouldn't mind...) stick it all into the pack and include all the lost from the costume generator over the years peices that can be salvaged like the mossy/fur shoulders and thos thigh length boots folks are always complaining about and the old suit that clung closer to the bod... looking much like what the crey suits wear? All that stuff... Stick in it the ability to get more costume slots. Whatver is agreed upon as a sane number/workable in game.

That way folks can "wait" to get the vet bits the usual way or pay for em with the added benifit that if you already have em there are still more bits to get cause the lost and found stuff is re-applied too boot... not to mention the cosie slots. Thereby making it so even many vets will buy it. Add to that the ability to activate one and one only specialty costume like the ones given out in the events the devs hold or go to. Make this pack code repurchasable for the same account but naturaly the only thing truely renewed is this special costume pick for a 2nd or 3rd or 4th or however many your loopy... er I um I mean DEVOTED enough to wanna buy.

I think that all made sence. Then they can even go back to adding cosi bits as vet rewards cause anyone with this code active will also be able to use them.

I thinkthat made sence... If it didn't... forgive me. 10 hr day. ;p

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Posted

Quote:
Originally Posted by Mega_Jamie View Post
A work around with all the costume cost reduction stuff goign around is to save you're costumes and switch at the tailor, not a very good work around, but one none the less.
There's at least one other superhero MMO out there that allows its players to both save/load costumes AND buy additional costume slots as well. There's no fundamental reason why this game couldn't be improved to offer BOTH features as well.

Quote:
Originally Posted by HexGirl View Post
I still want more costume slots. I'd be fine with buying them if they were account wide, but I would much prefer a way to get them in game without being charged for them. I already give this game a good amount of my money a year.
As a player of this game I would obviously love a scheme that would let me get more costumes slots for my characters that would not cost me any additional money. That's pretty much a no-brainer.

But I've personally wanted extra costume slots for some of my characters for so long that paying a bit of real money for them would not bother me in the least. From the point of view of "how much money I already pay for this game versus the amount of time I've played it over the last seven years" an extra charge for some costume slots would be almost insignificant to me.

So would I prefer a version of it like Memphis_Bill or Techbot Alpha suggested? Sure.
But if it came down to having it Forbin_Project's way or not at all I'd very easily go with Forbin_Project's idea.


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