Super-Knockback for Monsters


Bookkeeper_Jay

 

Posted

This is a repeat of an idea I put up years ago, but let's trot it out again.

Some monsters should have the ability to hit a toon and do a significant amount of knockback. I don't mean a few feet, I mean a few hundred yards.

Take Lusca, for example. What if each tentacle had the ability to send a hero flying across the harbor? It might happen when the tentacle's health hits 50%, or it might happen the first time a hero does more than X points of damage. It might be random, or it might be the character who puts the tentacle below 50%, or it might be the hero who has done the most damage (in a single hit or over time) so far.

This doesn't have to be an attack that automatically hospitalizes the hero. The attack doesn't have to do any damage at all. To prevent a hero from being ganked on the way back, they might get some kind of stealth that lasts for a set time, or until the hero hits Lusca again.

I just think it would be a lot of fun to see some of the big hitters in Paragon City really knock the heroes around. There might even be a "frequent flier" badge for heroes that get tossed X times by any (combination of) monsters.

Thoughts?


 

Posted

Haha, love it (the frequent flier badge is a nice touch!).

I was just talking to a friend about how fun it can be when you get sent really far back in a video game.

Destroying a Rikti Bomb can send you back a nice amount.
And, yeah, it would make a lot of sense for some of the GMs to have some massive knockback.

I'd enjoy it, at least!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

It won't happen, because people that care only about getting XP and rewards and not having any sort of fun at all will whine about it.

I love the idea, though, and would love to be sent sailing through the air more than a few times.


 

Posted

YES! This is brilliant. Giant Monsters, as they are, are actually quite easy. There's not much strategy besides tank and spank to them. This would make it really interesting and fun. Crank up the KB! I want to go FLYING without using fly. Its also a classic comic book thing, nearly every hero/villain has gotten thrown across large distances many a time.

Enthusiastically, /signed


 

Posted

Quote:
Originally Posted by MondoCool View Post
It won't happen, because people that care only about getting XP and rewards and not having any sort of fun at all will whine about it.
The XP/rewards for killing a GM are practically insubstantial. Unless you count badges.


 

Posted

Badges and reward merits, yes. Still, though, people will complain about it.

"This is stupid! I want the game to be an easy cakewalk so I can go AFK on my empath (which I call a healer because empaths are only good for healing and if you don't like it deal w/ it) using Healing Aura on autopower all the way to level 50!"


 

Posted

About the very idea, I think it'd be cool! It would certainly please some RP'ers, and if some of the abovementioned balancewise ideas would be added, I think that I personally would take more fights with these guys!

On the subject of knockback, should anyone have a sick twist towards knockback powers in game, I have a mission that can be as fun as a box of monkeys!
Do Captain Mako's second arc (the one where you must betray him), set the difficulty at x8 and when you do the mission where you're gonna betray Mako, you'll laugh anything off of you that you don't mind laughing off! Ya see, a large percentage of the "enemies" on the map are Water spouts, and trust me, one of my teammates were seriously in the mission 10 minutes AFTER WE HAD CLEARED IT, because of the roller coaster he got with all the KU!


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Hahaha

I can imagine Jurassik Nerf-batting people away with his carclub.


 

Posted

/signed

Love the idea to freshen up some of the old GM's. More people would join in trying to be the hero sent for a loop.


Wash: "I've been under fire before. Well ... I've been in a fire. Actually, I was fired. I can handle myself."

 

Posted

The WSPDR Generators in Marshal Brass' mission Destroy generators to stop the transmission do quite a bit of knockback, something I enjoy is ending the mission by taking out the last generator at the top of WSPDR in melee range and watching it knock me all the way off the building into the water surrounding Aeon City.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

There is a reason I double slot -KB globals into my Crab Spider. And a reason I try and avoid getting KB'd on nearly all of my chars.

If KB was handled the same as NPCs, then maybe. But PCs can be juggled an insane ammount, and KB isn't fun, its just frustrating.

And I AM an RPer. And I still /unsign this

Edit: Oh, and I see someone mentioned Makos Leviathan map.

There are not enough words, images or memes to express how much I. HATE. That bloody mission!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Alpha, I think you missed a part of his suggestion. It would work more as a health-drop thing (think the special knockup from Stutter). A back smack that could KB everyone around the GM. And to keep people from getting upset over this, the KB special could stop his regeneration momentarily.


 

Posted

This is why I shouldn't post in the small hours of the morning...strewth.

Myeah, a mid-damage but huge KB attack on a GM could be quite cool.
Personally, though, I'd like some incentive to FIGHT the buggers again, other than those needed for an Acolade badge.

(Even testing Alphas build against them is more work than fun, due to whoever programmed their 'run away like a pansy' feature >_> Still managed to solo Scrapyard, after a long long time.)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Scrapyard is the only GM I have the worst time with. Of all the GMs I've fought, he's definitely the one with fire ants in his trousers.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post

If KB was handled the same as NPCs, then maybe. But PCs can be juggled an insane ammount, and KB isn't fun, its just frustrating.
By the nature of super knockback, it'd be impossible to be juggled because the range of monster attacks is like 140ft but the super knockback attack would knock you over 100 yards (for you non-Americans, 140ft = around 45yr).


 

Posted

This idea totally rocks!


 

Posted

It's happened to me and it was indeed very amusing.

I was on my Dark Melee scrapper jumping through Croatoa when I saw a group pounding on Jack. I ran up to his feet to start wailing on him when his club comes flying past me to hit the tank. Next thing I knew I was flying backwards over 100 ft! I landed on my back and took a screenshot.

I think it was a bug, or aoe kb, I'm still not sure. Was very exciting though!

/signed


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Ever notice how when we get knocked back, it always seems to be the same distance? That plus a dev comment from issue 4 around the time player knockback was implemented about how they had to "jump through hoops" to get it to work, leads me to believe super knockback isn't actually possible. I think when an object explodes and annoyingly repels you for 5 seconds, that's the devs' attempt to have super knockback with the current limits.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

/signed, for all the reasons people have listed. 'Twould be a fun mechanic.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Actually I think the reason newer exploding objects do Repel and not KB is because Repel allows the character to keep standing. You can eat inspirations during a Repel but not during a KB.

I had suggested for the trials that huge knockback replace some of the huge damage components. Specifically, I kind of wish the Anti Matter Pulse Ray in Keyes Island that hits you for 50% of your HP every few seconds was instead a huge knockback from the center of the map that required you to put your back to a wall or risk being flung into danger (with pets still being immune to it).


 

Posted

Quote:
Originally Posted by Vanden View Post
Ever notice how when we get knocked back, it always seems to be the same distance? That plus a dev comment from issue 4 around the time player knockback was implemented about how they had to "jump through hoops" to get it to work, leads me to believe super knockback isn't actually possible. I think when an object explodes and annoyingly repels you for 5 seconds, that's the devs' attempt to have super knockback with the current limits.
I don't know... If you add +knockback to a power, it increases the distance you send the enemy. I'm not sure it is any different vs us (I truly don't know).
I thought that getting caught in the blast from destroying a Rikti bomb in the street, during an invasion, sent me back farther than anything I'd ever experienced in game. What the truth in the numbers is, again, I am not sure.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I don't know... If you add +knockback to a power, it increases the distance you send the enemy. I'm not sure it is any different vs us (I truly don't know).
I thought that getting caught in the blast from destroying a Rikti bomb in the street, during an invasion, sent me back farther than anything I'd ever experienced in game. What the truth in the numbers is, again, I am not sure.
Players must be different from critters in some non-trivial, essential way that gets in the way of knockback. Why else would knockback on PCs have been left unimplemented for nearly a year after launch?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by oedipus_tex View Post
i had suggested for the trials that huge knockback replace some of the huge damage components. Specifically, i kind of wish the anti matter pulse ray in keyes island that hits you for 50% of your hp every few seconds was instead a huge knockback from the center of the map that required you to put your back to a wall or risk being flung into danger (with pets still being immune to it).
Many whelps! NOW, HANDLE IT!


 

Posted

Quote:
Originally Posted by MondoCool View Post
It won't happen, because people that care only about getting XP and rewards and not having any sort of fun at all will whine about it.

I love the idea, though, and would love to be sent sailing through the air more than a few times.
I hate the idea and would find it more annoying than anything


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I hate the idea and would find it more annoying than anything

An explanation would probably be helpful as to why you don't like it. And no, it's not GMs tossing you around with every attack. This would simply be a health drop mechanic that would stall regen. Example: 50% health you get sent flying (whether it be up or down should depend on the GM). Same for 25% health.