Scrapper Attack Idea - Gun + Sword
I'm totally with you on the gun+sword thing, but I think it might work better as a Dual Pistols Blaster with Katana power proliferation to the Blaster secondary. I don't think they could proliferate Dual Blades to Blasters because you probably wouldn't be in melee enough to generate the combos. I like the idea VERY much.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
I'm totally with you on the gun+sword thing, but I think it might work better as a Dual Pistols Blaster with Katana power proliferation to the Blaster secondary. I don't think they could proliferate Dual Blades to Blasters because you probably wouldn't be in melee enough to generate the combos. I like the idea VERY much.
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Having it as a primary + secondary would cause a whole lot of redraw.
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I would love if they release this combo powerset for melee archetypes.
Also, they could introduce Spark Blade in the game, and develop more W.I.S.D.O.M. histories and lore.
Eh, redraw is a fact of life with weapons. You can make a DP/TA/Mace Corruptor! I'd put up with it for DP/Katana.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
I'm totally with you on the gun+sword thing, but I think it might work better as a Dual Pistols Blaster with Katana power proliferation to the Blaster secondary. I don't think they could proliferate Dual Blades to Blasters because you probably wouldn't be in melee enough to generate the combos. I like the idea VERY much.
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I support the OP's suggestion, I even like how the powerset is done overall.
This will be especially nice since it'll mean we can see Sparkblade in-game.
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To me, a ranged weapon should never be a part of a melee set regardless of the fact that melee sets have ranged powers in them already. Ranged weapons are for ranged powersets, and melee weapons for melee powersets. Aside from ridiculousness, what seperates the spirit of this suggestion from, say, Archery Melee?
I am also dubious of the suggestion to instead create a Katana 'Manipulation'-styled set for Blasters... as again it crosses that above barrier. There is just something about the aesthetics of it that I don't like.
To me, a ranged weapon should never be a part of a melee set regardless of the fact that melee sets have ranged powers in them already. Ranged weapons are for ranged powersets, and melee weapons for melee powersets. Aside from ridiculousness, what seperates the spirit of this suggestion from, say, Archery Melee?
I am also dubious of the suggestion to instead create a Katana 'Manipulation'-styled set for Blasters... as again it crosses that above barrier. There is just something about the aesthetics of it that I don't like. |
The pistol would deliver a few ranged abilities. Seeing as how Spines/Claws/Kinetic have the same thing, I don't see why it would be a problem.
Not to mention, this type of set could be given to not only Tankers/Stalkers/Scrappers/Brutes, but also Dominators most likely.
As to the OP...way to do All-Out Assault. PBAOE with two parts...8ft part does Higher amount of damage, while another PBAOE does bigger AOE.
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Seeing as how Spines/Claws/Kinetic have the same thing, I don't see why it wouldn't be a problem.
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Personally, I think the concept is too niche for a complete set. Probably be more likely to just add alternate animations to claws where you have the option to have a pistol in one hand and a blade in the other.

Gun + Sword would make a better Assault set, and I would totally /sign on that.
But absolutely /unsigned for a Scrapper set. You're not getting a variety of ranged attacks in a melee AT where other sets are lucky to get one, even if you do sacrifice Build Up to achieve it.
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Gun + Sword would make a better Assault set, and I would totally /sign on that.
But absolutely /unsigned for a Scrapper set. You're not getting a variety of ranged attacks in a melee AT where other sets are lucky to get one, even if you do sacrifice Build Up to achieve it. ----- Claws and Kinetic Melee each have one ranged attack, and Spines has one ranged attack and a wide-ish PBAoE power. They don't all have 3 ranged attacks doing moderate to high damage. |
I agree that it would make an awesome assault set, considering Dominators need a "non Super powered" set to free up those concepts for them, add in a Gadget/devices control set, port that to controllers and it's all good.
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Like I said, I'd probably just lobby for more animations rather than new sets.

What I'd lobby for is a Dual Pistols epic for Scrappers, myself. This way, you don't have to kludge in with another unrelated weapon and you don't have to worry about set balance or including a range weapon as a Scrapper primary.
There are already enough pistol attacks in the game to cobble together an Epic with nothing new, if we draw from player Dual Pistols and Malta Gunslinger pistol attacks. And if we build it in the framework of, say, Mace Mastery, we could get:
1. Single Shot
2. Dual Wield
3. Gunslinger Incendiary Round
4. Suppressive Fire
5. Gunslinger Cryo Round
Some stats may need to be adjusted here and there, but I'd take that set in a heartbeat, and I'd never ask for a combo gun/sword set again, when I can make my own.
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Claws and Kinetic Melee each have one ranged attack, and Spines has one ranged attack and a wide-ish PBAoE power. They don't all have 3 ranged attacks doing moderate to high damage.
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Claws: Focus (ST ranged, high damage), Shockwave (Cone ranged, moderate damage)
Spines: Impale (ST ranged, high damage), Throw Spines (Cone ranged, moderate damage)
Kinetic Melee: Focused Burst (ST ranged, high damage), Repulsing Torrent (Cone ranged, moderate damage)
As for gun+sword: Quick Shot (ST ranged, moderate damage), Focused Shot (ST ranged, high damage), Rapid Fire (Cone ranged, moderate damage).
Considering Scrappers get some powerful ranged attacks with their epic power pools (including a couple AoEs and cones), why can't you have a couple in your primary? Maybe back before I9 it would be silly, but the way things are nowadays, Blasters can get Scrapper-like defenses -- why not let Scrappers get Blaster-like ranged ability?
What I'd lobby for is a Dual Pistols epic for Scrappers, myself. This way, you don't have to kludge in with another unrelated weapon and you don't have to worry about set balance or including a range weapon as a Scrapper primary.
There are already enough pistol attacks in the game to cobble together an Epic with nothing new, if we draw from player Dual Pistols and Malta Gunslinger pistol attacks. And if we build it in the framework of, say, Mace Mastery, we could get: 1. Single Shot 2. Dual Wield 3. Gunslinger Incendiary Round 4. Suppressive Fire 5. Gunslinger Cryo Round Some stats may need to be adjusted here and there, but I'd take that set in a heartbeat, and I'd never ask for a combo gun/sword set again, when I can make my own. |
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1. Single Shot
2. Dual Wield 3. Gunslinger Incendiary Round 4. Suppressive Fire 5. Gunslinger Cryo Round |
41. Cryonic Round (Minor lethal damage, minor cold DoT, -run, -fly, -recharge)
41. Suppressive Fire (Minor smashing damage, disorient)
44. Incendiary Round (Moderate lethal damage, moderate fire DoT)
44. Chemical Round (Minor lethal damage, minor toxic DoT, -def, -res)
47. Empty Clips (Moderate lethal damage, cone, KD)
Cryo, Suppressive are the two "control" abilities. Rather than an immobilize, Cryo will disable flying and cap run speed at a very low rate. Suppressive will disorient. Chemical provides some "armor breaking" utility in the vein of Melt Armor, Incendiary is the high damaging single target, and Empty Clips is the cone.
41. Cryonic Round (Minor lethal damage, minor cold DoT, -run, -fly, -recharge)
41. Suppressive Fire (Minor smashing damage, disorient) 44. Incendiary Round (Moderate lethal damage, moderate fire DoT) 44. Chemical Round (Minor lethal damage, minor toxic DoT, -def, -res) 47. Empty Clips (Moderate lethal damage, cone, KD) |
Unfortunately, the above doesn't quite achieve that. We have Empty Clips, which fits the "volley" angle, but we have no simple single shot. I suspect that if you trade Chemical Rounds for either Single Shot or Dual Wield, I'd be right behind you.
P.S. The name of Empty Clips has always been funny to me, because of its double meaning. "I activate my Empty Clips power!" *click click click* "Oh, son of a @#$%!"
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What I want out of a dual pistols set for Scrappers, really, is the ability to shoot single shots and shoot volleys. Anything which achieves that goal will get my pass.
Unfortunately, the above doesn't quite achieve that. We have Empty Clips, which fits the "volley" angle, but we have no simple single shot. I suspect that if you trade Chemical Rounds for either Single Shot or Dual Wield, I'd be right behind you. P.S. The name of Empty Clips has always been funny to me, because of its double meaning. "I activate my Empty Clips power!" *click click click* "Oh, son of a @#$%!" |
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To me, a ranged weapon should never be a part of a melee set regardless of the fact that melee sets have ranged powers in them already. Ranged weapons are for ranged powersets, and melee weapons for melee powersets. Aside from ridiculousness, what seperates the spirit of this suggestion from, say, Archery Melee?
I am also dubious of the suggestion to instead create a Katana 'Manipulation'-styled set for Blasters... as again it crosses that above barrier. There is just something about the aesthetics of it that I don't like. |
You don't see why it wouldn't be a problem? You don't see why it would be a problem? Or You see why it wouldn't be a problem?
Personally, I think the concept is too niche for a complete set. Probably be more likely to just add alternate animations to claws where you have the option to have a pistol in one hand and a blade in the other. |
Dominator assault set. Sorted.
Smeg, it's not like they HAVE any natural options at the moment as it is.
Or they should just make a damn Assault/Armour AT already. It's the only type (I can think of) missing from the game that makes decent sense.
And no, its NOT tank maging. HEATs and VEATs have Assault/Armour, and they are not tank mages. End.
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Dominator assault set. Sorted.
Smeg, it's not like they HAVE any natural options at the moment as it is. Or they should just make a damn Assault/Armour AT already. It's the only type (I can think of) missing from the game that makes decent sense. And no, its NOT tank maging. HEATs and VEATs have Assault/Armour, and they are not tank mages. End. |
If Doms got an assault set with Pistols, I'd rather they pair it with Martial Arts since it would require some animation work to keep the pistols drawn, but wouldn't need as many custom options and is more thematic.
Or, I recall in the past suggesting a 'Weapons Assault' set for dom that basically used Martial Arts, Pistols, Katana, Dual Blades, Archery and Throwing Stars all in one set but limited in that you can only use one type of weapon mix at a time. The 'Build up/Aim/Power Boost' of the set would be 'Equipment Change' which would create a burst of smoke + PBAoE minor placate and would recharge all your attacks instantly while equipping a new set of thematic weapon mixes.

The incendiary round is supposed to be your "single shot damage-dealing" power. I guess you could replace it with dual wield, yeah.
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And again, I seriously want this Epic. I would respec Samuel Tow - my flagship character - in a heartbeat, because that's what he was always supposed to be.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To me, a ranged weapon should never be a part of a melee set regardless of the fact that melee sets have ranged powers in them already. Ranged weapons are for ranged powersets, and melee weapons for melee powersets. Aside from ridiculousness, what seperates the spirit of this suggestion from, say, Archery Melee?
I am also dubious of the suggestion to instead create a Katana 'Manipulation'-styled set for Blasters... as again it crosses that above barrier. There is just something about the aesthetics of it that I don't like. |
Why shouldn't we be able to achieve the same with a gun+sword powerset? Because of your silly misconception of "pre-defined class roles" in a game that defies the concept of pre-defined class roles?
But to answer your question: The gun is the minor part of the pair. The gun+sword pair uses the SWORD as the primary weapon and the gun as the secondary. It's no different from a Scrapper who uses Katana and Weapons Mastery: the katana is his main weapon, the shuriken and caltrops his secondary.
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I would certainly make a Sword / Pistol Scrapper if this set were made available. Great idea!
There's already a few scrapper powersets with a mix of ranged and melee - KM, Claws, Spines. Here's an idea I think would work. Sword in one hand, pistol (or maybe even a wrist-mounted crossbow, what with power customization) in the other. Pure lethal damage, but is made less harsh by the DoTs and -def it applies to the enemy.
The set deals damage through stacking DoTs and the -def, rather than having an actual build up. There is one power that gives a good amount of -def and -res to the enemy, but it's a single target attack, in the vein of Follow Up.
1: Quick Slice (Minor melee ST lethal damage, 4s recharge, foe lethal DoT)
Make a quick attack with your sword, dealing lethal damage and causing your enemy to bleed.
1: Quick Shot (Moderate ranged ST lethal damage, 40 feet, 6s recharge, foe -def) With your ranged weapon, you snap off a quick shot at your enemy, dealing lethal damage and reducing your foe's defense to further attacks.
2: Low Cut (Moderate melee ST lethal damage, 8s recharge, foe lethal DoT, -speed)
You slice your blade low across your enemy, hampering their ability to move.
4: Blade Arc (Minor melee cone lethal damage, 8s recharge, foe lethal DoT)
A cut across a group of enemies, causing them to bleed for additional damage over time.
6: Armor Breaker (Minor melee ST lethal damage, 12s recharge, foe -def, -res)
You cut away an enemy's defenses with your blade, opening them up to further attacks by you and your allies.
8: Focused Shot (High ranged ST lethal damage, 40 feet, 10s recharge, foe -def, KD)
You aim your weapon and fire a single powerful shot at them. The force of the impact has a chance to knock them off their feet.
12: Confront (Ranged ST taunt, 3s recharge)
Challenges a foe to attack you.
18: Rapid Fire (Moderate ranged cone lethal damage, 40 feet, 45 degree arc, 12s recharge, foe -def)
You fire off a series of shots at a group of enemies in front of you.
26: Dual Strike (High melee ST lethal damage, 10s recharge, foe -def, lethal DoT)
You attack with both your weapons at once, reducing the target's defense with your ranged weapon and causing them to bleed with your blade.
32: All-Out Attack (Special, see below. 60s recharge, foe -def, KD, lethal DoT)
Summoning your inner focus, you engage every enemy around you in a ferocious all-out assault. Enemies in melee range will be hit with the brunt of your attack, while those farther out will take damage from only your ranged weapon. Those unfortunate enough to survive the assault will find themselves on the ground and bleeding out.
For All-Out Attack, I was thinking having it be two AoE attacks fired off on the same tick or within a very short time of each other. The first is the melee attack, dealing high damage, DoTs and a 100% KD chance. The second is the ranged attack, dealing high damage, -def and a 50% KD chance. IT might be difficult to implement, but that's the fun of it - seeing how you can make things work well.
If you can't have two different "ranges" in one attack, here's how it could work. The power would do the actual melee attack (high melee damage, 100% KD, lethal DoT), and then summon a psuedopet at the casters' feet. The psuedopet would then deliver the ranged portion (high ranged damage, -def) and vanish.
Opinions, thoughts?