On the ground or near the ground powers.


BrandX

 

Posted

Sure they carry the ammo. That's what Swap Ammo is for.

For the record, I agree Foot Stomp SHOULD work when in mid-air, just with a modified animation (again, handclap would be great here). I just disagree that it's because SS is weak when the numbers don't support the argument.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Reiraku View Post
Sure they carry the ammo. That's what Swap Ammo is for.
Loading a gun by twirling it. They didn't teach that in Cubs.

Quote:
For the record, I agree Foot Stomp SHOULD work when in mid-air, just with a modified animation (again, handclap would be great here).
What about Hurl? And other OTG powers like Hot Feet and Poison Mort?

I say it has to go for all of them or none of them. Needing to create new animations wont make that more likely.

Looking at the competition:

Game B just allows you to do the attacks in the air as is. In the specific case of SS, that includes punching downward to create shockwaves in the air and pulling rocks out of nowhere. I'm OK with this. I'm willing to hand wave it because a little visual kludge is better than a senseless mechanical limitation.

Game C does modify some of its animations for the air. Their Hurl equivalent becomes...some sort of air punch. It's hard to tell and looks poor. No help there. Their Foot Stomp, IIRC, remains the same.


If they're going to make a new animation for Foot Stomp in the air, I'd go a "mighty shout" type of deal. There's already similar suitable animation in the game. That way, no confusion with Hand Clap.

That still leaves a bunch of powers, some needing new models or new animations, including Hurl, which specifically I'm fresh out of ideas for.

I never claimed this thread was a likely thing to ask for. :\

Quote:
I just disagree that it's because SS is weak when the numbers don't support the argument.
Well, I contend that Rage stacking and its by-product of negating the -def is the only reason this is so.



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Posted

If we're giving suggestions for alternate flying footstomp animations here, how about "spinning around real fast with arms outstretched".

I also want to know why Lightning Rod can't be used from the air. It makes no thematic sense and already caused me to delete one level 50 because I was so annoyed with this limitation.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

I can't remember - is this the guy that wants his tanker to do scrapper damage so he can make a Superman clone?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Castle said that 'ground only' wasn't a balance point

The damage, recharge etc of Foot Stomp isn't being calculated around the fact that it is ground only according to him. The reason it was made ground-only is purely an aesthetics issue.

He didn't even object to some powers having the ground-only restriction removed at the time I spoke with him about it. He made it clear it was simply a matter of having to involve the animation guys. That and the fact he was on his way out.

So, the devs don't(didn't) have balance concerns with making such a change, it's a question of animation resources.



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Then maybe you should get Castle to change it for you.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Loading a gun by twirling it. They didn't teach that in Cubs.



What about Hurl? And other OTG powers like Hot Feet and Poison Mort?

I say it has to go for all of them or none of them. Needing to create new animations wont make that more likely.

Looking at the competition:

Game B just allows you to do the attacks in the air as is. In the specific case of SS, that includes punching downward to create shockwaves in the air and pulling rocks out of nowhere. I'm OK with this. I'm willing to hand wave it because a little visual kludge is better than a senseless mechanical limitation.

Game C does modify some of its animations for the air. Their Hurl equivalent becomes...some sort of air punch. It's hard to tell and looks poor. No help there. Their Foot Stomp, IIRC, remains the same.


If they're going to make a new animation for Foot Stomp in the air, I'd go a "mighty shout" type of deal. There's already similar suitable animation in the game. That way, no confusion with Hand Clap.

That still leaves a bunch of powers, some needing new models or new animations, including Hurl, which specifically I'm fresh out of ideas for.

I never claimed this thread was a likely thing to ask for. :\



Well, I contend that Rage stacking and its by-product of negating the -def is the only reason this is so.



.
So if game B is so much better, why are you playing this one still?


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Loading a gun by twirling it. They didn't teach that in Cubs.



What about Hurl? And other OTG powers like Hot Feet and Poison Mort?

I say it has to go for all of them or none of them. Needing to create new animations wont make that more likely.

Looking at the competition:

Game B just allows you to do the attacks in the air as is. In the specific case of SS, that includes punching downward to create shockwaves in the air and pulling rocks out of nowhere. I'm OK with this. I'm willing to hand wave it because a little visual kludge is better than a senseless mechanical limitation.

Game C does modify some of its animations for the air. Their Hurl equivalent becomes...some sort of air punch. It's hard to tell and looks poor. No help there. Their Foot Stomp, IIRC, remains the same.


If they're going to make a new animation for Foot Stomp in the air, I'd go a "mighty shout" type of deal. There's already similar suitable animation in the game. That way, no confusion with Hand Clap.

That still leaves a bunch of powers, some needing new models or new animations, including Hurl, which specifically I'm fresh out of ideas for.

I never claimed this thread was a likely thing to ask for. :\



Well, I contend that Rage stacking and its by-product of negating the -def is the only reason this is so.



.
Okay first off, Hot Feet does work inthe air, you just have to cast it on the ground. Seeing as it's a toggle, it'll stay going as long as you don't get mezzed. Sooo...don't get mezzed.

Hurl, it's always concrete sure, but I figure that's because the game system won't tint the piece of concrete to look like what you're standing on.

As for Dual Pistol's and reloading...try /em reloads


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
No. Psionic attacks don't have any effect because they don't exist.
Neither does stomping the ground and causing a mini earthquake that knocks people up into the air. If you are going to use that line of argument then everything you are posting is invalid. This is a game, and does not exist in real world physics, only what the devs decide to do. They can use what ever reasoning they decide to, including restricting some things to make sense in a real world perspective, or making sets that have no real world aspects at all. If you want to make up the rules go and make your own game.


In the end none of our opinions matter. We disagree on how things should work but it is not or choice to make either. The devs will do what the want, if we the consumer do not like their choices, then we can spend our money elsewhere.


Dirges

 

Posted

Quote:
Originally Posted by HelinCarnate View Post
So if game B is so much better, why are you playing this one still?
Your comment only makes sense if an otherwise bad game cannot have good elements and an otherwise good game cannot have bad elements. The world is not that binary.


 

Posted

Quote:
Originally Posted by BrandX View Post

Hurl, it's always concrete sure, but I figure that's because the game system won't tint the piece of concrete to look like what you're standing on.

So if the Devs turned around and said "Sorry, we can't change it to represent what you are standing on top of at all times. So for thematic purposes Hurl will now always ONLY work on the material that represents it's gfx"

you would be happy with that?

Sure theres an aweful lot less suspension of disbelief when using hurl on the wrong material than there is in the air, but its still there, its just what peopole are willing to accept to be aloud to use their power....


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by JayboH View Post
I can't remember - is this the guy that wants his tanker to do scrapper damage so he can make a Superman clone?
Nice ad hominem. Even if Johnny makes some stupid arguments in other places, this is one thing I'll agree with him on.

There are many powers that have the on the ground limitation for no apparent reason. I'll point to Hot Feet, which use must active on the ground but can then hover around the air with said power still active. To me, that makes no sense. Ice Control suffers this in Flash Freeze as Tex pointed out, and Glacier. Why can't we freeze the air around an enemy unless we're on the ground? Why is it an issue for Glacier, but not Block of Ice? Or why is this an issue for Glacier, but not Cinders?

It certainly couldn't hurt for the devs to do a sweep of the powers and remove this unnecessary limitation from some of them. In places where it must remain I don't think a slight mechanical advantage to compensate for the slight disadvantage wouldn't be uncalled for.


 

Posted

Quote:
Originally Posted by ketch View Post
It certainly couldn't hurt for the devs to do a sweep of the powers and remove this unnecessary limitation from some of them. In places where it must remain I don't think a slight mechanical advantage to compensate for the slight disadvantage wouldn't be uncalled for.
I agree with this sort of. I think some powers that have ground restrictions should not, however some that do not have ground restrictions should.

You say Hot Feet has no reason for a ground restriction. I think it does. I mean it makes your Feet become Hot. If your Feet are not on the ground, how do they get Hot? How do you make the ground Hot if your character is not on the ground to make it Hot with his or her Feet? HOT FEET.

HOT.



FEET.



ON THE GROUND.