What is YOUR idea of true villainy?


AzureSkyCiel

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Evil with class and dignity, as it were.
Exactly. Any idiot can have a bunch of power and break stuff and hurt random people. That doesn't make you a super-villain, it makes you a thug with power. Being a villain has a touch of bizarre performance art helped along by typically about ten tons of egomaniacal narcissism and peculiar tastes in fashion. Going on a rampage in a shopping mall and attacking the citizenry is just tacky and dull and a waste of your power and time and better suited for a couple stupid kids who liked guns and Doom a little too much.

Getting away with the perfect crime where nobody knows or even suspects you did it? What's the point in that? Nobody knows you did it. Heck, they ("they" being your heroic counterparts) probably think your perfect crime was committed by some other villain, and it's infuriating to know that that airhead is getting the credit and glory for your hard work. You go through all the trouble of stealing the Unobtanium and now Flambeux is getting her name in the papers for it? No way. You'll show them all how it's really done.

And then there's that hero. You know the one. To be fair they make your life a lot more interesting and the work more exciting (police are boring and to be brushed aside)... but yeah, you want to get one over on that guy too. Just to say you did. And you'll be awesome doing it.

The best villains, even when they lose, do so with style. They're almost admirable, or at least have traits you could admire. They're the dark mirrors to heroes. Without that... they're just bland and mundane, petty thugs and not villains.


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Originally Posted by FredrikSvanberg View Post
I would tell you to play any of my villainous AE arcs (Search for @FredrikSvanberg), but the AE is currently in a state of buggery (lol) which can cause any or all of my arcs to be unplayable. I recommend "Diamonds Are A Girl's Best Friend" as a villainous arc where the character isn't a flunky, does evil and comes out on top.

On and then there's the arc in my signature which seemed to be popular.
My arc DayJob Hell (see sig) deals with villainy as well - get the knack for scheming, sell your friends down the river and prove you're a bigger villain than your annoying 'boss', a bone tossed to the "I hate being a lackey" crowd. I think it's still working but I haven't played through it yet to be sure; at any rate it's not flagged as invalid.

Fredrik's arc in his sig is very spot-on.


 

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Originally Posted by Oathbound View Post
In short, I want to be the villain who DOESN'T see himself as the villain.

(EDIT: ) ^What Mr. 3-7 said.
So, what you both want is Anakin Skywalker


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

True villainy has to be believable.

I just don't believe that there's anyone out there who's evil "just for the sake of evil." There's always personal motives behind it. She never cared for me like I cared for her. I deserve that money. I don't deserve that money, but I want it anyway. Nobody really thinks "gee, I bet it would be amusing to kick that puppy." Those kind of villains just aren't believable to me.

I've always been enamored with the villain who believes he's doing good in the world. One of those "ends justify the means" sort of villains. Deluded or just downright convinced that it's worth thousands of lives to "save the world" from itself.


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Originally Posted by VoodooGirl View Post



HERE HERE!!!!!

Voodoo, you just became my favorite person on the forums.

I have never wanted to punch someone in the mouth sooooo badly.


 

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Originally Posted by Thirty-Seven View Post
Say a character who has created a device that will decimate a large area of all life, and harness the expelled souls into himself so that he can be immortal, and thus live long enough to rule the world with an iron fist to protect it from itself.
So basically.....


 

Posted

Alright, I can see why you don't think that being a sociopath, kicking puppies for kicking sake, is necessarily evil. I do want to point out that Westin Phipps has a motive for keeping the poor slobs in Grandville downtrodden. He wants them to be dependent on him. He's a classic control freak kind of lackey to Lord Recluse. He is against changing the current order of things: Freakshow being educated to become self-reliant and independent of outsiders. He is a petty miniature version of Stalin in post-revolution Russia. As they said in Animal Farm, he is more human than humans.


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Posted

Since the "look at my AE" barrier's been broken, I've gotten numerous compliments about the plot in my mission "Standing Within the Mists".

I got tired of the constant contradictory gripes on mechanics ("It's too easy!" "It was too hard!" "I only saw bosses!" "I had to fight an Elite boss!") and gave up on tweaking it but the villainous story itself and your relationship with your contact generally resulted in praise.


 

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Originally Posted by Psylenz View Post
Alright, I can see why you don't think that being a sociopath, kicking puppies for kicking sake, is necessarily evil.
I'm guessing this post was directed at mine.

I'm not saying that someone who kicks a puppy just to hear the sound it makes isn't evil. I'm saying that someone isn't a villain.

I like Westin Phipps as a villain. He has goals, and his methods are particularly ruthless. He seems to get too much enjoyment out of his methods, though, so he really comes across as just a bully.

The "best" villains I can cite are Ra's al Ghul from Batman and Ozymandias from The Watchmen. Al Ghul's goal is to help Gotham become a clean city and Ozy wanted to prevent another world war. Both were willing to sacrifice a lot of innocent lives to achieve those goals in the name of some "greater good." And to this day, I still really struggle with the decision of whether they were truly evil.

How do you measure the amount of good someone does for the world? When the USA dropped two atomic bombs on Japan, making major strides to end a worldwide war, the US were heroes. I don't see Ozymandias' actions as anything different, yet he was a villain?


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Wow, I go to bed and wake up to find a ton of responses to my question.

So, a villain HAS to have PURPOSE? What would you see as motive for your villains? Money? Power? Revenge? Or something else?

And this really stuck out to me, as well.

Quote:
Originally Posted by Doc_Reverend View Post
And then there's that hero. You know the one. To be fair they make your life a lot more interesting and the work more exciting (police are boring and to be brushed aside)... but yeah, you want to get one over on that guy too. Just to say you did. And you'll be awesome doing it.

The best villains, even when they lose, do so with style. They're almost admirable, or at least have traits you could admire. They're the dark mirrors to heroes. Without that... they're just bland and mundane, petty thugs and not villains.
To ask all of you, then:

If you were to "pull one over" on the hero of your choice, who would it be? A member of the Phalanx? Statesman's snotty brat of a granddaughter or one of her Vindicators? Or one of the generic heroes recently given characterization and life in the tip missions?


@CrimsonOriole

 

Posted

When I look in mainstream movies, the worst villains (in my opinion) are the ones who put the heroes in a morally challenging position.

Examples:

1. Ozymandius from Watchmen: He never sees himself as the villain. In fact, he is essentially trying to save humanity from itself. But his actions, which he considers morally sound, are not what most would consider to be morally sound. And in the end, he puts the heroes of the story in an impossible position: Either reveal what he has done to the world, thus putting it back on the brink of nuclear war, or keep it a secret and live with the knowledge the the entire world has been tricked.

2. Joker from The Dark Knight: Unlike Ozymandius, Joker is an absolute. As stated in the movie, "Some men just want to watch the world burn." So he did a lot more of the classic "evil for evil's sake." And he has some fantastic, villain defining lines, such as the interrogation room,

Quote:
Kill you? I don't want to kill you! What would I do without you? Go back to ripping off mob dealers? No, no, no! No, you complete me.
Then again, later in the movie,
Quote:
Oh, you. You just couldn't let me go, could you? This is what happens when an unstoppable force meets an immovable object. You are truly incorruptible, aren't you? Huh? You won't kill me out of some misplaced sense of self-righteousness. And I won't kill you because you're just too much fun. I think you and I are destined to do this forever.
Those quotes really capture what "absolutely evil" means to me.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

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Originally Posted by LeoninProtector View Post
So, a villain HAS to have PURPOSE? What would you see as motive for your villains? Money? Power? Revenge? Or something else?
I disagree with this. A villain may need a purpose for some people here to find them interesting but a sociopath can still easily qualify as a villain. I think the issue is that a significant number of people don't want to play a sociopath who just stomps puppies, murders babies, starves the elderly and assaults cheerleaders just for the hell of it. I can agree with that as I don't really want to play that role either.
Quote:
If you were to "pull one over" on the hero of your choice, who would it be?
Sister Psyche... just 'cause I don't like her


 

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Originally Posted by Winterminal View Post
2. Joker from The Dark Knight: Unlike Ozymandius, Joker is an absolute. As stated in the movie, "Some men just want to watch the world burn." So he did a lot more of the classic "evil for evil's sake." And he has some fantastic, villain defining lines, such as the interrogation room,
Then again, later in the movie,
Those quotes really capture what "absolutely evil" means to me.
I beg to differ. I wouldn't define that as evil so much as I would define it "bat-guano insane." No one "just wants to watch the world burn." The Joker has nothing to gain from his actions. To me, he's a shallow character that's unbelievable. The portrayal in the movie was incredible, and I thoroughly enjoyed it, but it just doesn't make sense.


Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by LeoninProtector View Post
If you were to "pull one over" on the hero of your choice, who would it be? A member of the Phalanx? Statesman's snotty brat of a granddaughter or one of her Vindicators? Or one of the generic heroes recently given characterization and life in the tip missions?
Can't really comment to this as I don't know the game lore too well and it seems I rarely play at levels high enough to face these guys and get to know (and hate) them.

I'd say avoid the 'generics' from the tip missions as the villain ones give us enough chances to face-plant them as it is (looking at you, Overdrive).


 

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Originally Posted by Dechs Kaison View Post
I beg to differ. I wouldn't define that as evil so much as I would define it "bat-guano insane." No one "just wants to watch the world burn." The Joker has nothing to gain from his actions. To me, he's a shallow character that's unbelievable. The portrayal in the movie was incredible, and I thoroughly enjoyed it, but it just doesn't make sense.
I get what you're saying (and enjoyed your previous comments on this overall subject) and I agree with the definition of that character being insane more than "evil" (although, there is motive, there is direction, there is a twisted impetus leading him to do those things, so true insanity isn't quite right, as it is somewhat calculated and certainly could be labeled evil).
However, as far as it being shallow and unbelievable, I'd just offer the idea that people/characters far down the line of events that have shaped their psychological makeup may seem locked in a box of shallowness, but they're really just so twisted asunder of all their background and all you are seeing is the final result (which can appear shallow and/or unbelievable, however, when you consider all that the character has gone through in order to get there, it can absolutely make sense).

To bring up Darth Vader again. The epitome of cool and badass black-armored knight of evil... kinda shallow and maybe unbelievable... However, consider that he's a failed prodigy, trapped within a mechanical suit and most importantly a prisoner of pure self hatred (for what he had done and how he'd been manipulated and gone past the point of no return), that shallow/unbelievable villain is just the remnant/result of what he's been through.

Not trying to school anybody, your comment just made these thoughts pop up and I figured I'd try to express 'em!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

I'm currently running a pencil and paper superhero game, and the recently finished scenario had a villain that I wasn't sure how the heroes would react to him. The villain tried (and succeeded) to take over the world with mind control - in game effects, everyone who fell under the villain's mind control became an Extreme Fanatic for the villain. An Extreme Fanatic will do *anything* the object of fanaticism asks...*anything*. The PCs were not mind-controlled, thanks to a healthy dose of Plotdevicium. However, the mind-control came on pretty quickly, the heroes weren't prepared and had to retreat to plan their next move. While they were planning, they were watching the villain on TV, making proclamations to the world. Among the things the villain was ordering his billions of minions to do were: feed the hungry, redistribute wealth to eliminate poverty, immediately cease all armed hostilities, don't steal from each other, don't harm each other, protect/restore the environment where possible, etc.

Here's the part that made me proud of my GM skills: after hearing the villain's proclamations, the PCs had an hour-long discussion/argument about whether they should actually try to stop the villain's plans. The heroes thought that a lot of what the villain was demanding was reasonable, and even good. But on the other hand, there's that whole free-will thing. But what good is free will if you're starving, or the world is destroyed in a nuclear war?

It wasn't until the heroes discovered that the villain planned to enslave and/or kill 1 billion to 2 billion people to further his designs that the heroes were fully on-board with stopping the villain. When the heroes finally reached the confrontation with the villain, he berated them for misusing their great powers in petty street brawls and the enforcement of "law" and "order". In the villains eyes, the heroes were the true villains because they *didn't* try to take over the world and "protect the human race from itself". The 1 billion to 2 billion casualties were regrettable but necessary. Some of the heroes actually wanted to try to talk the villain out of killing all those people, but the rest (mind-controlling the entire world's population, ruling as supreme king/emperor, etc.) was acceptable.

The players seriously thought about joining with the villain, and almost did. IMHO, that's one of the best villains I've ever done as a GM.


 

Posted

This bears repeating - there are two questions here that get instinctively mangled into one very fat, unwieldy one. These two questions are:

1. What makes for a good antagonist in a story?

and

2. What kind of villain do I want to play?

These two questions are not interchangeable, and they're really not talking about the same thing at all. Designing a good antagonist, for the most part, revolves around designing someone you HATE, even if you infuse that someone with positive, or at least "evil is cool" qualities. Designing a good player villain is almost the complete opposite. It involves designing someone you kind of sort of secretly really like, even if you pretend you love to hate him.

This is City of Villain's primary source of fail, in my opinion - it does a decent job as far as creating stories for villains goes, but it fails to account for the PLAYER at the controls of these villains, and in so doing creates a terrible environment FOR THE PLAYER. The whole of the experience is dark, dreary and depressing, exactly what life for a true villain should be like, and exactly the WRONG kind of experience for people looking to have a spot of fun and maybe feel good about themselves. The key to designing a good villainous experience is just that - giving the players the chance to end the day feeling good about themselves DESPITE having done evil, not BECAUSE of it. You want people having genuine fun, not make-pretend fun because the act of doing bad things was well-represented. And, honestly - unless you enjoy seeing people suffer, a game that's all about suffering isn't going to give you sunshine and roses.

This is why I talk about "villains with style and class." In order for players to have fun, in my opinion, the game has to be on their side. To ensure this happens, you need to take the glamorous parts about being a villain - the powers, the technology, the grandeur and so forth, while simultaneously playing down the unglamorous ones - murder, betrayal, torture, psychopathy and so forth. Give people the kind of fantasy where it's OK to be the bad guy for a day and do indeed get away with it and win in the end. Every time you stop by to beat people over the head with how horrible they are being, you essentially have the game tell them "You should not be having fun! Stop it!" Not a good approach.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Seldom View Post
While many, even the devs, seem to concentrate on sadism or the enjoyment of causing suffering as a qualifier for villainy, that's actually a very rare motivation for those we call 'villains.' Look at the worst dictators and war criminals in real life, they hardly ever do bad things just to hurt people.

The heart of villainy in my mind is a combination of psychopathy, selfishness, and proactivity. They are highly motivated to achieve their own goals, and could care less if someone else has some "nonsense" rules forbidding them from taking a certain route to that goal. If others are hurt in the process, it doesn't really matter, so long as the goal is reached.

Most villains don't hurt the little guy because they're bad people, they hurt the little guy because they don't care. Supervillainy is all about the character having the means to do what they want, and using their power/wits to obtain it. Social boundaries and laws may be considered, but only as far as they can be manipulated towards achieving the end goal. If they become a hindrance they are ignored.
Quote:
Originally Posted by Samuel_Tow View Post
Present a reasonable villain. Hyena-cackling morons who want to eat babies and rip the heads off pretty girls because the voices in their head tell them so are boring. Give me a villain who feels the world is weak and it NEEDS a strong leader, or one who feels that the fight against evil justifies all casualties or, hell, even one who feels that free will is an abomination because it makes order impossible and then we'll talk. As long as the villain has a reason to be evil that I could look at and say: "Well, that's insane, but I can see the logic." Then that's a villain I want to play as.
These. I'd reeeeeally prefer that we don't get any more 'well, players want more villainous arcs, so let's have them blind some school children!' content. And this comes from somebody who primarily plays villains.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

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Originally Posted by Dechs Kaison View Post
I beg to differ. I wouldn't define that as evil so much as I would define it "bat-guano insane." No one "just wants to watch the world burn." The Joker has nothing to gain from his actions. To me, he's a shallow character that's unbelievable. The portrayal in the movie was incredible, and I thoroughly enjoyed it, but it just doesn't make sense.
I agree that insanity would play a good part of it. However, as long as I am quoting his lines in the movie, I would cite his monologue to Harvey Dent in the hospital as a fitting explanation of why he does what he does. I'm not discounting your opinion, as you make a valid point. But, given the right set of circumstances, it is plausible that such a person could exist.

Quote:
Originally Posted by LeoninProtector View Post
To ask all of you, then:

If you were to "pull one over" on the hero of your choice, who would it be? A member of the Phalanx? Statesman's snotty brat of a granddaughter or one of her Vindicators? Or one of the generic heroes recently given characterization and life in the tip missions?
If I were to "pull one over" on a Phalanx member, I would simply find someway to steal something they held dear, then chuckle gleefully in my hideout. If I wanted to ruin them, I would find a way to make them fall from grace, twist the world's view of them, turn them into the villain.

I am not sure if you are making a "Villainous" arc where you beat an NPC, or if you are creating an arc where the player is up against someone truly nefarious. But either way, if I wanted to leave the player or NPC feeling like they had actually lost (which, in and of itself, is strangely enthralling because it fills us with the need for redemption), I would write an arc where the character, upon completion, is left in a lose/lose situation. It is your story, I should not write it for you, so I am purposefully (and with great difficulty) not giving any examples of how to do that, haha.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Dog! I forgot to add:

Evil is not the opposite of good.

Anyone who plans to ever write a story for a villain, please write this down and read it between every sentence. "Evil" has many definitions, but "the opposite of good" is probably the WORST of the lot, and the most useless when it comes to writing a convincing evil character. Simply creating a heroic story and then having the villainous character to everything opposite to what the hero would do makes for a CRAPPY villain.

A believable villain has both a reason to be evil (even if it's not a valid one) and a specific kind of evil that he or she adheres to. Not every situation that has an unambiguously good and evil binary choice will have an evil character pick the evil option, because a character needs more motivation and justification to take an action than what it's labelled as.

Simple example: You have an option to save a person from a monster or let him die. "Let him die" would be considered the "evil" option by virtue of being less good than the "good" option, but that doesn't mean every villain would take it. Some might save the person to get paid, some might do it because they hate monsters, some might do it because they believe they're good guys, and some might do it because, hey, free XP! However, none would do it "for the evulz," because if they did, then they're not very interesting as player characters OR as antagonists.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
How do you measure the amount of good someone does for the world? When the USA dropped two atomic bombs on Japan, making major strides to end a worldwide war, the US were heroes. I don't see Ozymandias' actions as anything different, yet he was a villain?
Big difference.

World War II was already happening and had been for 4 years, the bombs were dropped as a means to end it. And everyone KNEW the US did it.

Ozymandias murdered millions of people in cold blood and framed either Dr. Manhattan or some Lovecraftian alien beings (depending on whether you are going with the graphic novel or the movie) to stop a war that hadn't started yet, when there was no guarantee that it was going to happen.

There is a big difference between ending a war that is currently happening, and maybe preventing a war that might be happening sometime soon. If he had waited until the war had already started, I might be more inclined to see his point. But since no one had attacked anyone else yet there was no war occurring, and his actions were simply murder on a massive scale.

Ozymandias proved that he can justify the cold-blooded murder of millions simply because he was convinced it was for the greater good, and was never held accountable for his actions. Now, since the story ends there we don't know what happened after that. Since he's already justified killing millions and got away with it without so much as a reprimand, what's to stop him from doing it again anytime he decides the world isn't playing by his completely arbitrary rules governing their behavior?

His equipment wasn't destroyed, everyone just kind of left him there, he is perfectly capable of repeating his actions for any reason he can justify to himself, because he doesn't have to answer to anyone else. And he will never be held accoutable or even questioned, because everyone will simply assume that the person or persons he already hung it on did it this time too.

If you ask me, Dr. Manhattan was an idiot for not killing him on the spot. Adrian Veidt had proven himself to be far too dangerous to live. He justified doing as much as he did, is capable of it again, and could justify just about any action he sees as being "The right thing to do for the world."

If he decides the best thing for the world is to destroy it and start over.....there is no one left who can stop him from doing it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by Samuel_Tow View Post
Evil is not the opposite of good.
Evil is defined by Good as what Good is not. So, to Good, Evil is it's opposite but to Evil, Good is not the opposite of Evil.

A true villain might be seen in the recent Thor movie with Loki, for example. Villains are usually the cooler characters and I always end up rooting for them.


 

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Originally Posted by ClawsandEffect View Post
Big difference.
Fair points. I'd just like to say that from my perspective, the impending war was a lot more certain than you seem to be portraying.

I'd still sign up with Ra's al Ghul in a heartbeat. That man had the right idea.

You know who else is a great "villain?" Tyler Durdin.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
How do you measure the amount of good someone does for the world? When the USA dropped two atomic bombs on Japan, making major strides to end a worldwide war, the US were heroes.
Um... I don't think that example is as clear cut as you want it to be.


 

Posted

Seeing the diversity of opinions, you would have been better off asking what kind of villain people would not want to play as.


I do not suffer from altitis, I enjoy every character of it.