Update to test (05/17/11)
I am all for asking them to change this. I am really sad that my Hot Feet will not be proccing my Diamagnetic as an AoE. Same with my Freezing Rain and Diamagnetic (silly me, most of the characters I have that could abuse Reactive in rains/auras went for Diamagnetic instead, although I did create a Reactive on one of them for testing purposes). Having them proc to the cap in one second was silly and needed fixing. Having them proc on just one target in the entire AoE is just as silly, IMO, and also ought to be fixed. |
In the context of what passes for balance in this game none of it is silly. The only thing that is silly is changing how things work without providing a respec so players can adjust.
Well balance in this game and the idea that there was adequate communication.
oh one thing I forgot please fix beast/ninja run in the ITrials. I paid good money for them and feel like I'm being penalized for buying a booster pack and not taking pool power travel.
This is highly irritating and if is not fixed would like a refund(ncsoft credit works too) |
But anyway, while I wasn't able to test with the iTrials, Beast/Ninja Run and other temp travel powers are now working in PvP zones on Test (while they aren't on Live), so, it's a good bet they're working in iTrials on Test and soon, on Live.
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My question is whether it was Interface that was a problem, or just Reactive. If it was just Reactive then the change should be made to just Reactive.
Is it only Reactive that has changed in this patch, or has Diamagnetic/Paralytic/whatever changed as well? Were those others problems? I think Reactive was the problem here, but all the Interface slots are paying for it. And that's maybe not the best idea. |
Reactive was simply the most visible problem. I am sure it was never the intent for people to be able to cast one power and then saturate all targets in an AoE with the debuffs. Pressing Freezing Rain, debuffing every target's to-hit by 20% and regen by 60% after just a second is not as immediately ridiculous as killing them all like Reactive was doing, but still way more than I would ever expect from Interface with one power activation.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Yikes, not this false argument that because you paid for an extra perq, that said perq must never be subject to bugs or any game-mechanics limitation.
But anyway, while I wasn't able to test with the iTrials, Beast/Ninja Run and other temp travel powers are now working in PvP zones on Test (while they aren't on Live), so, it's a good bet they're working in iTrials on Test and soon, on Live. |
oh how bad of me to wanting something i paid for to actually work *gasp* a customer wanting money back for a broke item who woulda thought it. I asked them to fix it and am willing to wait but not for months like is known to be the case is some circumstances. And it's good to hear that it's fixed on test but if people like me don't bring it up constantly it will be sluffed into the pile of non-important bugs.
Reactive does around 13.38 damage per tic, up to 5 tics of 75% chance. Meaning it adds ~50.175 damage per attack. It's better than a purple damage proc slotted in every one of your powers. And at t4 it can even apply a -RES proc on top of that. Since it technically procs five times per power, at a high rate, it's even much more reliable than other procs. IE, it's almost never going to not proc to some degree on any target you hit.
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Oops there's another. I am shocked indeed shocked, that people buy things expecting they work
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oh how bad of me to wanting something i paid for to actually work *gasp* a customer wanting money back for a broke item who woulda thought it. I asked them to fix it and am willing to wait but not for months like is known to be the case is some circumstances. And it's good to hear that it's fixed on test but if people like me don't bring it up constantly it will be sluffed into the pile of non-important bugs.
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You will forever be raging against whatever MMO you play with that attitude.
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I would not be sure. The very high rate of proccing may have made the devs feel it was warranted. It is also possible there are technical limitations on their end that makes a "one target can be hit every 10 seconds limit" the only solution they have that can work for now.
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I've been told that the damage is CancelOnMiss, like the Fire DoTs, which would make the average damage only ~30.615. Do we have any confirmation either way? My personal testing in RWZ says that it isn't (I've hit all of them with Dark Obliteration and watched some of them flare up, then die down, then flare up again).
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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God, I just want to bang my head every time when people argue against stuff like this. It's a text book knee-jerk reaction and if you can't see that or recognize it in some way then there is no hope. My thought process to stuff like this making a few powers really strong in only certain situations which don't affect ANYTHING about the end game in its current state is....GOOD FOR THOSE PEOPLE AND THEIR NEW FOUND FUN.
Sorry YOU aren't having fun being over powered to those wee baby minions and LTs but someone else sure is.
*My favorite character is a Ele/Shi brute with no rain powers.
Really? REALLY? This is exactly the wrong way to think in regards to THIS game. THIS IS A SUPER HERO MMO. If you want to be gimped and a roleplay a weak little dude that relies on 25 other weak little dudes to kill a pack of 5 undead horrors GO SOMEWHERE ELSE. People don't play this game to fulfill some sheeple fantasy where you can only get things done extremely slowly or need a whole gaggle of people.
God, I just want to bang my head every time when people argue against stuff like this. It's a text book knee-jerk reaction and if you can't see that or recognize it in some way then there is no hope. My thought process to stuff like this making a few powers really strong in only certain situations which don't affect ANYTHING about the end game in its current state is....GOOD FOR THOSE PEOPLE AND THEIR NEW FOUND FUN. Sorry YOU aren't having fun being over powered to those wee baby minions and LTs but someone else sure is. |
"Someone has fun with this" is not in itself an argument for existence. People can have fun with all sorts of things that could be a determent to the game. That doesn't mean they should exist. I'm sure someone would have fun if you gave them the ability to delete someone else's characters. The fact that someone has fun throwing game balance to the wind by defeating +4/x8 enemies with a Defender using one power that isn't even designed to do damage is not good for the game. I don't think you understand the concept of balance.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Guys this is terrible...
For example...
My fire Ice Corr has been ok.. but not very fun... until this reactive finally come into play...
I dont care if its the flavor of the month... but seriously... the 15 people that pvp need to stop complaining...and learn to build a toon.
Rain powers have no damage which is a terrible AOE for most PVE... if your gonna nerf this incarnate stuff nerf it in pvp zones as those are the ones complaining.
Please!
It gives chars that have no damage a possible damage bonus... which is sorely needed in most archetypes that isnt a stalker or blaster...
most of this game is PVE, Task Forces, AE, Monsters, and invasions... not pvp... And rain powers work now in Most PVE... please dont nerf it that bad...
Thanks.
The one target thing I expect to be unintended. But the "stupid 10s rule" is how all invention procs work. Because allowing them to work differently makes the powers far too strong. Invention procs would be too good if they didn't do this. The repeated pulsing and hits from rains and toggles makes the damage stack far too fast, especially considering that Reactive is more powerful than regular procs.
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Maybe other options were more difficult to code, who knows, but I'm just dissapointed in the solution chosen. Heck, I would have settled for reducing the damage per tick if that solved the problem. Maybe it's that delightful color of orange all over the screen that I simply must see.
The previous iteration was already capable of turning a basic rain power into a nuke that could kill +3 lieutenants in one cast. You could cast Rain of Fire, Freezing Rain, or Sleet and kill an entire spawn of level 54 enemies including lieutenants with one power. I know the point of incarnate is to make us more powerful, but this is akin to just giving us a power that instantly kills whatever we target. There's a limit. This wasn't a minor increase in capability, it was "able to kill a +4/x8 spawn of enemies with one power every 15 seconds."
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Reactive already has a huge advantage over procs. First of all it doesn't require any enhancement slots. And it works in ALL of your powers, even stuff you wouldn't normally throw procs in.
Normal procs do 71.8 damage at a 20% rate. Purple procs do 107.1 damage at a 33% rate. That means normal procs add ~14.36 damage per attack, and purples add ~35.343 damage per attack. And again, this is one slot per power. Reactive does around 13.38 damage per tic, up to 5 tics of 75% chance. Meaning it adds ~50.175 damage per attack. It's better than a purple damage proc slotted in every one of your powers. And at t4 it can even apply a -RES proc on top of that. Since it technically procs five times per power, at a high rate, it's even much more reliable than other procs. IE, it's almost never going to not proc to some degree on any target you hit. It doesn't need to be any more powerful than that. |
Sorry, but I'm in the "make the other ones better" camp. Seriously. Will it still be pretty good, probably - but that's not really the point. Incarnates aren't "pretty good," their "Awesome." The problem here isn't that Reactive is too good (RainNukes and patches aside), it's that the other ones just don't measure up. You've illustrated this with numbers and other knowledgable folks have expressed the same sentiment - even taking into consideration the "stupid 10 second rule" it's still considered the best choice in most cases.
Which means that the other ones need love just as much as (if not moreso) this one needed a (imo less heavy handed) fix. If they were better, there would be less reactive going around.
Balance is very important in games, and doubly so in MMOs. Just because a small subset of players feel entitled to having their rain damage powers turn into rapid-fire, no-crash nukes doesn't mean it's fair and balanced to the game design and the rest of the players.
There are even several people in this thread who have been using Reactive Interface on their Rain of Fire and Sleet users who have said they knew full-well it was going to come to an end one day. They knew it was breaking balance and would have to be changed.
Interface behaves the same way on regular attacks and damaging toggles as other procs (chance of once per activation or once per 10 seconds, respectively), so why is it that people expect these already massively damaging DoT rain powers to behave differently?
All that's really left to say is that there does seem to be a bug with AoE powers only applying an Interface debuff to a single target, but that's probably going to get lost in the crowd of individuals who are loudly complaining that they don't get more cake than everybody else.
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Even if it's a technical limitation this is still a better idea. Rains represent a small number of powers. It's better to have a couple powers suffer and be underpowered than have a few powers so unimaginably overpowered that they can wipe +4/x8 spawns by themselves.
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Offhand, does anyone know the stacking limit of the Reactive DoT?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I can understand changing how it works from it's current state on live. I don't agree with it based on how few things it affects, how bad the rest of interface is, and the fact we are supposed to be OP, but people arguing that "well if they can't balance it due to technical limitations then so be it if it can only hit one target". That is an amazingly narrow view and should seriously be shouted at and pointed to another game.
I can understand changing how it works from it's current state on live. I don't agree with it based on how few things it affects, how bad the rest of interface is, and the fact we are supposed to be OP, but people arguing that "well if they can't balance it due to technical limitations then so be it if it can only hit one target". That is an amazingly narrow view and should seriously be shouted at and pointed to another game. |
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Then why not just say "They stopped balancing the game around PVP a LONG time ago?"
Hyperbole and sarcasm don't always come across in plain text.
And you're still coming across as someone saying, "Waaah, it's not fair, why can't I have more cake than the other kids!?!"
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Then why not just say "They stopped balancing the game around PVP a LONG time ago?"
Hyperbole and sarcasm don't always come across in plain text. And you're still coming across as someone saying, "Waaah, it's not fair, why can't I have more cake than the other kids!?!" |
This isn't me crying about "wahhhh why can't I have more cake than the other kids!" If this goes live it won't affect my play-style or my favorite characters one bit. I know there are MANY MANY more people it will though, who get real enjoyment out of reactive in its current form, who refuse to participate on these forums due to certain types of people it attracts.
That was my way of pointing out they stopped balancing the game around PVP a LONG time ago. They know it's dead in the water and that the VERY few people who do mess around with it are not their target customers. I honestly thought any vet to this game would understand instantly what mentioning PVP and game balance in this game actually means.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Your expectations of everything working 100% in an MMO and bugs being fixed in a matter of days and not weeks or months is wildly unrealistic.
You will forever be raging against whatever MMO you play with that attitude. |
oh how bad of me to wanting something i paid for to actually work *gasp* a customer wanting money back for a broke item who woulda thought it. I asked them to fix it and am willing to wait but not for months like is known to be the case is some circumstances. And it's good to hear that it's fixed on test but if people like me don't bring it up constantly it will be sluffed into the pile of non-important bugs.
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"not willing to wait MONTHS" being the key part of the quoted statement. If you think months(plural meaning more then one) is a reasonable time frame for a fix to a pack that people payed good money for then well i don't know what to tell you other then your expectations of the Paragon team are a whole heck of a lot lower then mine.
I am sure this is a change to Interface as a whole. I only tested Reactive and Diamagnetic, but I see no reason why the others would be excluded.
Reactive was simply the most visible problem. I am sure it was never the intent for people to be able to cast one power and then saturate all targets in an AoE with the debuffs. Pressing Freezing Rain, debuffing every target's to-hit by 20% and regen by 60% after just a second is not as immediately ridiculous as killing them all like Reactive was doing, but still way more than I would ever expect from Interface with one power activation. |
Is it irony if someone calls you illiterate in a sentence rife with grammar mistakes...?
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It should definitely not have a one target limit, in my opinion. That's ridiculously under powered.
I wouldn't cry if they gave us a 5-second suppression window, but before we ask for frosting, let's make sure we're asking for frosting on a cake and not a cow pie.
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My question is whether it was Interface that was a problem, or just Reactive. If it was just Reactive then the change should be made to just Reactive.
Is it only Reactive that has changed in this patch, or has Diamagnetic/Paralytic/whatever changed as well? Were those others problems?
I think Reactive was the problem here, but all the Interface slots are paying for it. And that's maybe not the best idea.