Update to test (05/17/11)
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Get off your high and mighty chair if you want anyone to take anything you say serious. Because I sure as hell didn't form an opinion off anyone here other than you. I don't accept the statement he made as a valid reason for a fix. Given how long the power has indeed been out and the number of red names that said it was working as intended. I think rather than admit they made a mistake in judgment when creating this power they would rather say it was a bug just to nerf it. Its not the first time it's happened and it certainly won't be the last. (see blessing of zephyr nerf)
More "friendly" than your rude and rediculous comments to Black Scorpion; basically flat out calling him a liar because you "don't buy" his explanation of events. It was beta tested, and the bug never came up in beta, it didn't arise until the pet proc issue was fixed on live, some detail of which caused the fire rain issue (because powers like that are so-called "pseduopets" and the coding is likely intertwined). Given that the forums for an MMO contain many "armchair developers" and "armchair coders" who think they know how programming works and have either never programmed anything in their lives, or haven't done anything more complex than a "Hello World" Perl script or Counter Strike Mod and yet think they know exactly what's going on behind the scenes, I think I was downright polite, actually :P but I guess it all depends on your point of view...considering you seem to have formed an opinion about Black Scorpion, and I'd wager you don't know him either.
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Friends don't let friends buy an ncsoft controlled project.
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They never said BotZ was a bug. As a matter of fact they specifically admitted they made a mistake in judgment.
I think rather than admit they made a mistake in judgment when creating this power they would rather say it was a bug just to nerf it. Its not the first time it's happened and it certainly won't be the last. (see blessing of zephyr nerf)
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As far as I know, we had only one red-name say Interface+rains/patches/auras was working as intended and they retracted that pretty quickly. It seems pretty likely they wanted Reactive to act like any other proc, just that it would work in all your powers instead of just one and that the higher tiers could be more potent.
Dev post on the BotZ change.
Relevant quote for those who would rather not link to that thread.
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So, why are we making this change? Frankly, we screwed up by making the set bonuses too good and too easy to stack. This was mentioned by players way back when the set was first introduced, but at the time it was felt that the situation would be manageable. Time, however has proven that to be wrong and, as a result, we have had to take this step.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Didn't say it was a bug. Im saying it the same thing as interface. They made a mistake and decided to nerf it later as a result. This time however they are claiming it to be a bug.
At this time I have accepted the nerf as something they probably won't undo but I still can't undertstand the 2nd nerf to ion judgements chance to hit the same target again. It was one of 2 things that made it special.
Friends don't let friends buy an ncsoft controlled project.
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I think it's safe to assume very few if no one is taking *you* seriously right now, sir, so I'm not really all that worried. Also, people can make up their own minds about weather to take me seriously or not, no skin off my nose if they choose not to.
Get off your high and mighty chair if you want anyone to take anything you say serious.
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Because I sure as hell didn't form an opinion off anyone here other than you. I don't accept the statement he made as a valid reason for a fix. Given how long the power has indeed been out and the number of red names that said it was working as intended.
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"How long the power has been out" has nothing to do with weather this particular event/effect is a bug or not. Hell, Rikti Pylons have been using ranged defense values to calculate their swarm missile strike since the day they came into the game, but that was just recently repaired to correctly use AOE defense values (which is a "nerf" to the players, since generally people have lower AoE def than they do ranged def).
That's beisde the point though, the thread made clear that another fix a patch or two back that fixed a pet issue with the Incarnate powers caused this bug, and it's now being fixed, it hasn't been there since i20 launched, nor has it been there since i20 beta, as it never came up in beta, so complaining about the Beta process and/or the QA department won't help you here either.
How many red names said it was working as intended? What are their board handles, can you link to posts made by them that indcate such, or link to the ustream chat, and give time coordinates where it was stated?
Don't need to touch this part, the rest of the thread respondants have handled it. I think we're done here.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
The powers team never said it was WAI. After a Q&A person said it was WAI, it was later clarified that it was being looked at. Back in the day the controller epics were doing too much damage. The player base even admitted as such during beta. It went live as is and they were deemed WAI. About 6 issues later, the epics get nerfed because in the end they found out those powers were too powerful. In short, to raise issue with this is completely ignoring this game's history in changes. Hell, I saw this type of change coming from a mile away.
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This has been my point the entire time. Rains were rediculously OP, and now that the "Broken Fix" has gone live, the some of us get to be punished because one tiny subset of powers were insanely OP.
Yes, actually, it did break the game for me. Reactive Rains turned pretty much all other offensive build considerations into a joke. I like to tune builds. Overnight, my lowest-offense character was suddenly the highest-offense character, and the characters who didn't have access to Rains were irrelevant. Your argument might have a little more weight behind it if Reactive Interface were equally strong on characters who don't have rains, but it wasn't even close.
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No one was standing around with a damage aura going and wiping out +4 spawns in seconds - not even with 2 auras could I approach that level of damage from Interface as it originally worked. Was I getting too much out of them? Sure, but seriously, would it have been so bad if it were an 8 sec timer? Or 6? 2 or 4 would probably still be OP. But a faster tick timer would be good for the ones that don't have a damage component also. I know they are numerically "better" than IO procs - but why *shouldn't* they be?
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Hey all,
Interface procs should have been obeying the standard 10 second per proc in toggle/auto/location power rules from the start. The fact that they weren't was the result of a bug which we are addressing with this patch. Any information I or anyone else at Paragon may have given to the contrary in the past was in error: The intention is that Interface procs behave as close to "having a proc IO slotted in all powers" as possible, and we are making these and the future changes to better achieve that intent. The issue that rain powers are now only hitting 1 target per 10 seconds is a side-effect of the fix which we will be addressing in a future build. Rain powers should have chance to hit all targets with the proc (but only one "round" of application per 10 seconds across all powers of this category). Your bud in the Incarnate-powered armor, Black Scorpion |
I would have settled for the lousy 10s thing; even though I personally don't see the harm in compromising and giving Interface a better proc rate than invention procs - but whatever. It would have made ALL interface choices more desirable. But no.
10secs it is, okay, fine. Grudging acceptance here. The 1 target bug is just unacceptable though.
The problem is that, if anything, it makes the rest of Interface even LESS desirable for any character that is damage oriented. Why bother with a trivial debuff when there is damage to be had? I STILL can't think of any reason why I would take any of the other ones on any characters I would play through to 50. I guess it's just the irony. In trying to make Reactive less powerful and the other interface powers more desirable; you have achieved the former, and the opposite of the latter.
Which is just ... sad ... The rest of Interface needs some love.
So my only question is this:
When can we expect a fix?
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I did want ask a question to those concerned over "fairness" in power choices - do you consider it unfair that the only way to buff Judgement damage is to carry Musculature? This effectively locks you into your Alpha choice if you are overly concerned about such things.
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It's worth noting that the Rain powers and others like them are pseudopet powers. They themselves activate a damage aura, so damage auras and rain powers and the like are indellibly linked, they work of the same tech, so unless the game were re-coded (which is silly for this minor of an issue) both will have to be affected at once. Also, every other proc obeys the 10 second rule. It has nothing to do with them "needing a little more" it's the fact that interface's stated power 'goal' is to behave as those you had a global proc in each of your damage powers. That's exactly what it does (not counting the 1 target bug that will be fixed). So by that logic, it should obey the rules of every other proc, it's just a global proc.
This has been my point the entire time. Rains were rediculously OP, and now that the "Broken Fix" has gone live, the some of us get to be punished because one tiny subset of powers were insanely OP.
No one was standing around with a damage aura going and wiping out +4 spawns in seconds - not even with 2 auras could I approach that level of damage from Interface as it originally worked. Was I getting too much out of them? Sure, but seriously, would it have been so bad if it were an 8 sec timer? Or 6? 2 or 4 would probably still be OP. |
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I would have settled for the lousy 10s thing; even though I personally don't see the harm in compromising and giving Interface a better proc rate than invention procs - but whatever. It would have made ALL interface choices more desirable. But no.
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10secs it is, okay, fine. Grudging acceptance here. The 1 target bug is just unacceptable though.
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The problem is that, if anything, it makes the rest of Interface even LESS desirable for any character that is damage oriented. Why bother with a trivial debuff when there is damage to be had? I STILL can't think of any reason why I would take any of the other ones on any characters I would play through to 50. I guess it's just the irony. In trying to make Reactive less powerful and the other interface powers more desirable; you have achieved the former, and the opposite of the latter.
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In the interest of getting the issue resolved and to stop the complaining, I am also curious about this, any ETA?
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I did want ask a question to those concerned over "fairness" in power choices - do you consider it unfair that the only way to buff Judgement damage is to carry Musculature? This effectively locks you into your Alpha choice if you are overly concerned about such things.
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"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
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That's not the only reason. The Steam Punk Pack goes on sale in 6 days. It was also included in this patch. There probably wasn't enough time to decouple the two (or fix the bug for that matter), get it through QA, prepared for download, and in place in time for that launch.
Sure, it's unacceptable, but it's more unacceptable for the rest of us to sit and watch the fire rain guys slaughter an entire spawn, and clean up while the bug stays in place. This is the lesser of two evils.
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If it had been a game breaking bug, they would have delayed the patch. However it's not. It's inconvenient, and a bit unfair, but in the end it's a minor bit of pain that will be resolved soon.
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Thank you for the coding breakdown. I had the basic idea, but see below for why I wanted to comment on this thread post live.
It's worth noting that the Rain powers and others like them are pseudopet powers. They themselves activate a damage aura, so damage auras and rain powers and the like are indellibly linked, they work of the same tech, so unless the game were re-coded (which is silly for this minor of an issue) both will have to be affected at once. Also, every other proc obeys the 10 second rule. It has nothing to do with them "needing a little more" it's the fact that interface's stated power 'goal' is to behave as those you had a global proc in each of your damage powers. That's exactly what it does (not counting the 1 target bug that will be fixed). So by that logic, it should obey the rules of every other proc, it's just a global proc.
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You *will* settle for the "lousy 10s thing" because that's how procs work, that's just how it is.
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Sure, it's unacceptable, but it's more unacceptable for the rest of us to sit and watch the fire rain guys slaughter an entire spawn, and clean up while the bug stays in place. This is the lesser of two evils.
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We'll agree to disagree on which evil was lesser. I'd rather have something patched once and be done than sit through another round of broken.
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That logic is rediculous. It's a strawman at best. My Inv/SS tank was planning on taking the reactive -Res debuff since before Interface was released, she still plans on doing it, and neither the previou state nor the current "fix" changes that. For the majority of us not using the affected powers, life goes on, and nothing changes.
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Why not make the other ones better, although perhaps that's just a separate issue.
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That's not an issue. That's like saying "I can't maximize the damage of foot stomp unless I put 3 damages in it, but if I do that I can only put so many accuracies/recharges/endurance reducers in it." It's simply a playstyle choice. if damage matters that much to you, you'll slot the alpha for damage, that's pretty much common sense. It's what I did with my tank, because out of all the things she has, her damage is her weakest point. That's not the same as an issue with a bug, that's just a play choice, games are full of those.
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Lol yes I expressed this sentiment earlier and nobody replied. We are talking about level 50 characters with incarnate buffs. Not only are you wading through content that has been done over and over again, there are plenty of high damage powers in play that are going to do the same thing. When someone talks about the reactive rains as the "greater evil", to the extent they would prefer a broken fix go into play..honestly I feel that these people probably just don't know how to build or run their teams efficiently. "The rain guys throw their nukes and we're left cleaning up"--really?I cannot be the only person who was never bothered by this, can I? Who cares if the guy over my shoulder just nuked a spawn with a broken power? A: The broken-ness will get fixed soon enough, and B: we just got through this (tip mission for the 11ty-th time, trial for the 17th time, task force for the 5th time, itf for the 30th time, insert anything here) that much faster. |
Also, I have heard this from people ingame but I haven't come across a post on the forums--apparently reactive is bugged by more than just the "1 target on aoe powers" glitch. I've been told that it is also glitched so that if reactive does proc, then none of the other IO procs slotted in that power will work. If someone can confirm this one way or the other that would be great. For the time being i'm holding off slotting it in my characters.
www.battlewraith.deviantart.com
I've gotten incarnate abilities on three characters now. In some cases it took weeks to get a vr drop. I don't want to have to sit through endless BAFs in order to switch over to another configuration. I don't know what's hard to get about that unless maybe you just delete characters and re-level them every time you want to make a change.
www.battlewraith.deviantart.com