Mids' Hero Designer v1.941
Thanks for the update.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
When I load my main build (tank, elec/dm), I get an error popup with this message:
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Hero_Designer.clsPowerV2.get_PowerSet()
at Hero_Designer.clsPowerEffect.get_VariableModified( )
at Hero_Designer.clsToonX.GBPA_MultiplyVariable(IPowe r& iPower, Int32 hIDX)
at Hero_Designer.clsToonX.GBPA_Pass0_InitializePowerA rray()
at Hero_Designer.clsToonX.GenerateBuffedPowerArray()
at Hero_Designer.frmMain.info_Totals()
at Hero_Designer.frmMain.RefreshInfo()
at Hero_Designer.frmMain.pnlGFX_MouseUp(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseUp(MouseEventA rgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
edit: Tried to rebuild the build from scratch, and started getting the same (or similar) error repeatedly. First time occured when slotting the +Perception IO.
I have that IO on my Controller, and get no error.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
I'm getting the same error when viewing several of my saved builds, others are opening fine. If I close Mids while viewing a build that has the error and relaunch it gives the following message 'An error has occured when loading the main form. Error: Index was outside the bounds of the array.'
Crashes when attempting to hover over Gaussian's to-hit/end IO in Tactics on a Fire/Pain corruptor.
edit: actually this crash occurs anytime I mouse over that IO in any power.
edit 2: also occurs for Achilles proc IO.
edit 3: happening on a whole bunch of IOs.
Reverted back to 1.940 because the current version isn't useable for me with all these errors.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at Hero_Designer.clsPowerV2.get_PowerSet() at Hero_Designer.clsPowerEffect.get_VariableModified() at Hero_Designer.clsPowerEffect.CompareTo(Object obj) at Hero_Designer.clsPowerV2.GetEffectStringGrouped(Int32 idEffect, String& ReturnString, Int32[]& ReturnMask, Boolean ShortForm, Boolean Simple, Boolean NoMag) at Hero_Designer.clsI9.GetEnhancementStringLong(I9Slot iEnh) at Hero_Designer.clsI9.GetEnhancementStringLongRTF(I9Slot iEnh) at Hero_Designer.DataView.SetEnhancement_Picker(I9Slot iEnh) at Hero_Designer.frmMain.I9Picker_HoverEnhancement(Int32 e) at Hero_Designer.I9Picker.RaiseHoverEnhancement(Int32 e) at Hero_Designer.I9Picker.DoHover(Point Cell, Boolean AlwaysUpdate) at Hero_Designer.I9Picker.I9Picker_MouseMove(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseMove(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4959 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Hero Designer Assembly Version: 1.9.300.0 Win32 Version: 1.9.300 CodeBase: file:///C:/Users/David/Desktop/FTW/Mids%20Hero%20Designer/Hero%20Designer.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/David/Desktop/FTW/Mids%20Hero%20Designer/Base.DLL ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/David/Desktop/FTW/Mids%20Hero%20Designer/midsControls.DLL ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.JScript Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.4927 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.JScript/8.0.0.0__b03f5f7f11d50a3a/Microsoft.JScript.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I'm getting the same error messages/crashes while trying to load or build an SS Fire Brute.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at Hero_Designer.clsPowerV2.get_PowerSet() at Hero_Designer.clsPowerEffect.get_VariableModified() at Hero_Designer.clsToonX.GBPA_MultiplyVariable(IPower& iPower, Int32 hIDX) at Hero_Designer.clsToonX.GBPA_Pass0_InitializePowerArray() at Hero_Designer.clsToonX.GenerateBuffedPowerArray() at Hero_Designer.frmMain.info_Totals() at Hero_Designer.frmMain.RefreshInfo() at Hero_Designer.frmMain.PowerModified() at Hero_Designer.frmMain.DoOpen(String fName) at Hero_Designer.frmMain.tsFileOpen_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4211 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Hero Designer Assembly Version: 1.9.300.0 Win32 Version: 1.9.300 CodeBase: file:///G:/Mids%20Hero%20Designer/Hero%20Designer.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Mids%20Hero%20Designer/Base.DLL ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Mids%20Hero%20Designer/midsControls.DLL ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
@Ra Ra
Errors occur every time I loaded it up. I got an error about an exception and had the option to continue using the program. When I do it often has weird visual bugs, like the info window being out of whack. Also got an "OMGHAX" error when trying to open the program.
Reverted back to 940 for now.
1.940 now tells me it has to apply a previously downloaded update to continue. It then creates a UAC prompt for mhdloader.exe that then seems to just go ahead and load the 1.940 version of the program.
I've uninstalled v1.941 and gone back to v1.940 for now.
Hoo, good heads up, gonna refuse updates for now.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Error when slotting Achilles Proc
System.IndexOutOfRangeException: Index was outside the bounds of the array. at Hero_Designer.clsPowerV2.get_PowerSet() at Hero_Designer.clsPowerEffect.get_VariableModified() at Hero_Designer.clsPowerEffect.CompareTo(Object obj) at Hero_Designer.clsPowerV2.GetEffectStringGrouped(Int32 idEffect, String& ReturnString, Int32[]& ReturnMask, Boolean ShortForm, Boolean Simple, Boolean NoMag) at Hero_Designer.clsI9.GetEnhancementStringLong(I9Slot iEnh) at Hero_Designer.clsI9.GetEnhancementStringLongRTF(I9Slot iEnh) at Hero_Designer.DataView.SetEnhancement_Picker(I9Slot iEnh) at Hero_Designer.frmMain.I9Picker_HoverEnhancement(Int32 e) at Hero_Designer.I9Picker.RaiseHoverEnhancement(Int32 e) at Hero_Designer.I9Picker.DoHover(Point Cell, Boolean AlwaysUpdate) at Hero_Designer.I9Picker.I9Picker_MouseMove(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseMove(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
.
Well, holy crap. Not certain what happened there... Well, I know what happened, but not why. Anyways, here's a quick updated version for people to give a shot:
Mids' Hero/Villain Designer v1.942
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Some kind of Schrodenbug... Didn't show up at all for me until you guys reported it, suddenly nothing works and looking at the source code, it can't ever (well, ever since I ported over that section of the code from VB to C# two weeks ago - part of why Mids 1.94 and Mids 1.93 are smaller than 1.92) have worked. Given that one of the two main builds I use for testing had Guassian's in it, and none of my QA people found it... I'm at a loss. Argh.
Anyways, it's fixed now. Hopefully, there won't be any other of these Schrodenbugs.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
You rock, man. Thanks for jumping on this quickly.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Thanks for the update!
Is there any way we can get a feature to scale down the Destiny powers that are capable of being permanent (Rebirth Radial, Ageless Core, etc.), so that we can see the how our characters perform when said power is at its most decayed?
The Regeneration on a Rebirth Radial Epiphany on my HP-capped Scrapper says I would be getting 301 HP/sec, but the in-game number shows 233 HP/sec. Something isn't calculating right there. Is my Spiritual Core Paragon throwing it off? When I toggle that Alpha off I get 178 HP/sec.
Hrm... more testing reveals that in order to get the correct Regen value you must have Rebirth Radial Epiphany already toggled on, then after that toggle on Spiritual Core Paragon.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Thanks for the update!
Is there any way we can get a feature to scale down the Destiny powers that are capable of being permanent (Rebirth Radial, Ageless Core, etc.), so that we can see the how our characters perform when said power is at its most decayed? |
The Regeneration on a Rebirth Radial Epiphany on my HP-capped Scrapper says I would be getting 301 HP/sec, but the in-game number shows 233 HP/sec. Something isn't calculating right there. Is my Spiritual Core Paragon throwing it off? When I toggle that Alpha off I get 178 HP/sec. Hrm... more testing reveals that in order to get the correct Regen value you must have Rebirth Radial Epiphany already toggled on, then after that toggle on Spiritual Core Paragon. |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
You want the numbers reported from Mids or in-game?
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Some kind of Schrodenbug... Didn't show up at all for me until you guys reported it, suddenly nothing works and looking at the source code, it can't ever (well, ever since I ported over that section of the code from VB to C# two weeks ago - part of why Mids 1.94 and Mids 1.93 are smaller than 1.92) have worked. Given that one of the two main builds I use for testing had Guassian's in it, and none of my QA people found it... I'm at a loss. Argh.
Anyways, it's fixed now. Hopefully, there won't be any other of these Schrodenbugs. |
Yay! Thanks for the update, and for the quick fix!
Dunno if this has already been reported, but there's a small, low-priority bug with an easy workaround: if you bring up a powerset dropdown menu, click on a new powerset then immediately click on a power you'll get the power from the old set even though you've changed to a new set. That's confusingly worded so I'll just describe what happened: I was making a scrapper and decided to change his secondary from dark armor to electric armor, but accidentally double clicked on electric armor, picking up death shroud (which is the power choice at the same position on the screen as the electric armor menu choice) as a power even though I had just changed to electric armor.
The workaround is to just switch back to the old powerset and click on the power (multiple times if necessary) or to alt-click the power.
Here's the data chunk if it helps any:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;646;278;556;HEX;| |78DAB5D0C14AC3401000D00D4D0851ABB62078107AF2D24350F42E6A2B141AA8F80| |1618D6332B02661378AF5E49FA8FD3EABFE419CAEDB50BA67875DD87933879D899E| |075B8CBD9E3167FB5270A5E29B44F2B204E9453CC584F98CB1BDA5C5110880F0FA1| |18550BD4607700FB982702820A92426F1B97C28646794672021AFC2E5A33D290A11| |5E619A5598A79B7F9958A41DFD1EE54FA8F0160556D31D2D63E0772055866577586| |2125E08FE0271C4550572BA4F5F3BA4FBB6F8A38E9A0E05FB6C53E2ACCABB6F80C4| |D132A79E969196960FEAF18C785A6624BE115F4B9FD2C048A0A5FE8F3870D747EAB| |9CD4875DFAA1E59726CC98925A7968C2D99B8EB8B0B769BC5D5F30DAA3AABD56F4B| |BE2CF9B1E417A96703F0| |-------------------------------------------------------------------|
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Dunno if this has already been reported, but there's a small, low-priority bug with an easy workaround: if you bring up a powerset dropdown menu, click on a new powerset then immediately click on a power you'll get the power from the old set even though you've changed to a new set. That's confusingly worded so I'll just describe what happened: I was making a scrapper and decided to change his secondary from dark armor to electric armor, but accidentally double clicked on electric armor, picking up death shroud (which is the power choice at the same position on the screen as the electric armor menu choice) as a power even though I had just changed to electric armor.
The workaround is to just switch back to the old powerset and click on the power (multiple times if necessary) or to alt-click the power. Here's the data chunk if it helps any: Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;646;278;556;HEX;| |78DAB5D0C14AC3401000D00D4D0851ABB62078107AF2D24350F42E6A2B141AA8F80| |1618D6332B02661378AF5E49FA8FD3EABFE419CAEDB50BA67875DD87933879D899E| |075B8CBD9E3167FB5270A5E29B44F2B204E9453CC584F98CB1BDA5C5110880F0FA1| |18550BD4607700FB982702820A92426F1B97C28646794672021AFC2E5A33D290A11| |5E619A5598A79B7F9958A41DFD1EE54FA8F0160556D31D2D63E0772055866577586| |2125E08FE0271C4550572BA4F5F3BA4FBB6F8A38E9A0E05FB6C53E2ACCABB6F80C4| |D132A79E969196960FEAF18C785A6624BE115F4B9FD2C048A0A5FE8F3870D747EAB| |9CD4875DFAA1E59726CC98925A7968C2D99B8EB8B0B769BC5D5F30DAA3AABD56F4B| |BE2CF9B1E417A96703F0| |-------------------------------------------------------------------| |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Little bug I've noticed:
Dual Pistols Blasters: I can't seem to toggle Incendiary Ammo on, the other two work, Incendiary just won't click. Tried this is 4, 3 and 2 column view modes.
Dual Pistols Defenders: There is no Incendiary Ammo button.
It does however, work with Dual Pistols Corruptors.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Really minor one - Game Issue info in the About box:
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
Hot on the heels of our last release is a minor little bugfix and small feature update:
Download file: Mids' Hero/Villain Designer v1.942
Release Notes
Mids’ Hero/Villain Designer 1.942 - May 2011
New features:
Fixes & changes
Known Issues
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?