What AT/Powerset am I looking for?


Adeon Hawkwood

 

Posted

I know what I want my next toon to do in theory, but only sort of think I know what it is.

I want my next character to be the tip of the spear if I am teamed, but I also want to be able to be the entire spear if I want to solo. I'm pretty sure I want it to be a force multiplier of sorts for the trials/tfs/teaming in general, but I want the ability to solo just about ANYTHING I want as well. I don't particularly care if I don't see big orange numbers, would rather care about constant decent sized orange numbers. I also want to be survivable.

I know with IOs and incarnates I can have plenty of tank mages, but I want to at least mage harder than a mage, if not tank harder than a tank as well.

I figure I'm describing ill/cold, ill/rad, or rad/son but maybe there are a few gems I'm ignoring (traps possibly, just don't know...)

Thanks.


 

Posted

Quote:
Originally Posted by doyler_ View Post
I know what I want my next toon to do in theory, but only sort of think I know what it is.

I want my next character to be the tip of the spear if I am teamed, but I also want to be able to be the entire spear if I want to solo. I'm pretty sure I want it to be a force multiplier of sorts for the trials/tfs/teaming in general, but I want the ability to solo just about ANYTHING I want as well. I don't particularly care if I don't see big orange numbers, would rather care about constant decent sized orange numbers. I also want to be survivable.

I know with IOs and incarnates I can have plenty of tank mages, but I want to at least mage harder than a mage, if not tank harder than a tank as well.

I figure I'm describing ill/cold, ill/rad, or rad/son but maybe there are a few gems I'm ignoring (traps possibly, just don't know...)

Thanks.

Fire/Cold Corr, build for Range Defense, pick up a Resist shield, go destroy things!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Fire/Traps Corr is possibly the most ridiculously powerfull combination I have in my arsenal. Can reach iTrial softcap without sacrificing damage potential. Can run +2/8's with ease. +4's if played smart. Has an excellent balance of AOE and ST attacks.

Just remember when playing traps, if you are waiting to set up, you are doing yourself a disservice.


 

Posted

If you have access to them a Soldier of Arachnos might be just what you want. Building either a Crab Spider or a Night Widow/Fortunanta


 

Posted

Fire/Traps Corr is pretty awesome; so is an Ill/Rad troller, I have one of each and quite enjoy them both.


 

Posted

Storm, the original tank mage.


 

Posted

Bots/Traps Tankermind is a good choice. In fact, Anything with Traps is a good choice .

A Crab Spider might also work well for you. Between Venom Grenade and the Tactical Training powers you provide excellent force multiplication and the other crab powers give you decent solo damage and survivability.


 

Posted

You want a MFing Warshade. See my guide.

Quote:
At its height, The MFing Warshade will have 300% damage bonus, 85% resist all, well over 50% tohit bonus, three damage dealing pets in tow, a ranged AoE attack chain, and the ability to refill both bars more often than I blink. It can also perma stun ten targets, perma hold one, and even stun bosses in a single shot. It has mez protection with an 80% hitpoints bonus on demand. It can even shrug off defeat twice every five minutes.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You want a MFing Warshade. See my guide.
Hardly a force multiplier though, unless the only force you want to multiply is your own


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Fire/traps or even bots could be interesting since in theory they can do plenty of damage, plenty of survivability, and in practice I haven't played a ton of traps anyway. Am I going to regret one if I choose the other?

I keep hearing fire/cold and mine is 12 so far but I don't see how it can bring that much dam + survivability solo.

yea just rolled a soldier and was thinking bane, but not sure. Hated my fort until 29 then stopped

Your guide's depth and humor has just about convinced me to make a ws but I don't see that being this toon


 

Posted


 

Posted

Quote:
Originally Posted by doyler_ View Post
Fire/traps or even bots could be interesting since in theory they can do plenty of damage, plenty of survivability, and in practice I haven't played a ton of traps anyway. Am I going to regret one if I choose the other?
Hard to say. A Traps Corruptor and a Traps MMs do play significantly differently. The MM is quite a bit tougher but your damage comes from your pets so you have less control over it. The Corruptor has a lot more control over the damage but isn't as tough.

I'd say it depends on how you prefer to play, the power difference between the two matters less than the playstyle differences.

Quote:
yea just rolled a soldier and was thinking bane, but not sure. Hated my fort until 29 then stopped
I would say go Crab instead of Bane. Bane's are nice but Crabs get better AoE and have more pets to serve as distractions.


 

Posted

Fortunata and Huntsman/Bane Build!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Storm is an awesome debuffing set. Illusion is really good with indestructible phantom army, Rad/sonic is legendary for its solo ability and supporting teams.

One suggestion not voiced is a Night Widow. She has SoA leadership, can take pool leadership, has some features of a stalker, striking from stealth, but the big buff is Mind Link and it recharges much faster on widow than a fortunata. Dart Burst has some -regen, too. Just make a second build for your fortunata at a trainer and give it a whirl.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

My recommendation is some sort of corr. My tankmage of choice is my dark/ice defender but I know most other people prefer corrs for higher damage(aka fire blast). I chose defender over corr for the ridiculous survival numbers but now that I have tier four radial reactive interface I put brutes/scrappers/blasters to shame aoe damage wise and often outtank tanks. But for the general player who hasn't been tankfending for years, I say go fire/dark/dark or fire/dark/soul. Dark for perma soul drain or soul for softcap with power boost for taking alpha without toggle. If you do go soul note that the recharge for soul drain is twice as long as from dark and less targets, and I consider it to be completely skippable.


 

Posted

Ok now that I'm on my PC and not my phone, let me post my build for my Dark/Ice/Soul...

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and Dark/Ice/Dark...

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Posted

Yea I'll probably end up going traps corr, but idk, if I did it might be fire AGAIN so bots is a little more appealing in that regard...thanks though

Ah, I'll definitely try crab out instead

I really should give my fort another try or another build and try widow, but it just felt really lackluster even @ 29

I definitely forgot about my storm, I plan on respeccing my PvP sonic/storm for PvE very soon, and that would be another solid force multiplier, and could probably shell out WICKED dps solo (though nothing great AoE wise)

Thanks for the builds bloodbath, but yea not sure if I'd go fender, would have to see.


 

Posted

Crab.

Team buffs, -RES options, high AoE dmg output, DEF and RES, +HP, mez protect, pet options. There really isn't much of a debate here.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by doyler_ View Post

Thanks for the builds bloodbath, but yea not sure if I'd go fender, would have to see.
So you would like to see? Roll a character on Guardian and I will gladly show you. And if someone wants to bring a crab, I will gladly show them up. Well, against things without mez anyway.


 

Posted

Quote:
Originally Posted by doyler_ View Post
I keep hearing fire/cold and mine is 12 so far but I don't see how it can bring that much dam + survivability solo.
I have a fire cold build sitting at sm/l softcap. Lead off with sleet and then rof. Everything Luit and under will be serverly hurt before you have reactive interface. After, they will will be dead. Vrs single hard targets infrigidate and benumb will be able to bring the target down to 20% damage. Unslotted tough will get you to 82.4% resistance to anything that target is throwing at you. Please note that actually pushes past the hardcap of 75% for corrs.

Lets review. Softcap to SM/L for alpha. Two rains to destroy the spawn leaving a couple of hard targets. Psudo resistance of 80% without tough vrs a single target. Unlimited endurance with heat loss just shy of perma. 3 excellent single target blasts to take the hard targets out. Oh, and fire ball in your pocket, just in case you need to up your aoe dps a bit.

I think it fits the bill just fine.

I still recommend Fire/traps over it, just for versitality.

Oh, and try not to think of Bloods toon as a defender. It really does **** a spawn up bad.


 

Posted

Of course, if you are still considering an Illusion/Radiation controller, you should look at my Illusion/Radiation guide, linked in my sig.

The problem with many of these builds is that they can be awesome when they hit level 50 and fully IO out, but leveling up is a chore. An Illusion/Rad gets many of its best powers early and levels up very well, long before the fully IO'ed out Perma-PA build. My guide has a recommended path for leveling up, with lots of options for your personal style.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

You raise a valid point about general leveling LM, but the OP is asking about tank mages, that's generally a lvl 50. Pimped in some way or another.


 

Posted

In case anyone was wondering what I decided / how i've been deciding I'll update

Rerolled the fire/cold to ill/cold since that duo died anyway, stuck with my lvl 12 rad/son and will level that, leaning towards bots when I give traps a better try, but undecided, still have my soldier i'll play but am leaning more crabish now, rolled a WS since I haven't played one anyway, and respecced my PvP build to a PvE build (still needs a lot of work) for my sonic/storm


 

Posted

Quote:
Originally Posted by Local_Man View Post
The problem with many of these builds is that they can be awesome when they hit level 50 and fully IO out, but leveling up is a chore.
^^^^This

Fire/cold is massively awesome, but it really doesn't start to shine until you get sleet, which is lvl 38 I think. At that point, it turns into a machine of death.

Mine has turned into my favorite lvl 50 character. Sleet + Rain of Fire + T3 Reactive interface = the awesome. Incarnate has been very good to this guy. Spiritual Alpha for better recharge, reactive interface makes any pseudo pet rain into a crashless nuke, lore pets significantly boost single target dmg, and rebirth destiny for a self heal that cold was missing.

If your looking for a end game monster, you can't go wrong with fire/cold. It can solo very well and brings great buffs and even better debuffs to a team.


 

Posted

Stupid work! It took me so long to make my post the OP has already rerolled his fire/cold.