Game population


Angelxman81

 

Posted

Quote:
Originally Posted by TonyV View Post
This game has been doomed since before go-live in April 2004
I think you're more correct than you intend, here. The game is doomed from its conception in that one day it will go away.

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Posted

Quote:
Originally Posted by Forbin_Project View Post
I thought the players estimates were hovering around 60-70k after the most recent release of financial information from NCSoft.
Judging from the server statuses compared to last time they announced 120k, I don't see how anyone could figure 60-70k. I think the 140k is even being conservative, really.




Virtue Server
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Another thing commonly forgotten or glossed over: People try to say that 100k subscribers is low, because a certain 800lb gorilla has many times that number playing.

The truth is, 100k subscribers playing an MMO is a very healthy population, especially given the number of options MMO players have nowadays. Everquest at it's highest point had about 250k, and it still has at least 50k playing.

For a 7 year old game to be routinely hitting over 100k subscribers on a month to month basis is really good.
EQ acutally peaked at nearly 500k according to this chart. It did drop off quick when "that other game" came out, though, and only really got that high due to so few viable alternatives. Yes, with the glut of MMOs on the market today, anything over 100k is healthy, especially when that level has been maintained for 7 years and counting.




Virtue Server
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Posted

Quote:
Originally Posted by Angelxman81 View Post
lol, this actually made me laugh...
That game is doomed. Pity about all the physics, action combos and voice work. The rest is trash.
Yes it really is. And I'm a DC fan from since I can remember.


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Posted

Quote:
Originally Posted by Tyger42 View Post
Judging from the server statuses compared to last time they announced 120k, I don't see how anyone could figure 60-70k. I think the 140k is even being conservative, really.
Unless the server is doing more calculations every time we toss a fireball. Like, I dunno, keeping track of all our new Incarnate buffs or something.


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Posted

Quote:
Originally Posted by Tyger42 View Post
Judging from the server statuses compared to last time they announced 120k, I don't see how anyone could figure 60-70k. I think the 140k is even being conservative, really.
Personally I agree with you but I must admit I do get a kick out of watching people argue otherwise.


 

Posted

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Originally Posted by Fulmens View Post
Unless the server is doing more calculations every time we toss a fireball. Like, I dunno, keeping track of all our new Incarnate buffs or something.
That is always a possibility but I'm seeing more people in the various zones ever since GR went live, and the number of PM's and invites have increased a lot as well. And I rarely play during prime hours.


 

Posted

I've always assumed that City subscriber population was substantially smaller than the 900-Pound Gorilla that rules the MMO genre...But much more dedicated. And frankly, I'd rather have it smaller.

When I submit a Support Ticket, I get an answer a heckuva lot faster in City than the other game! And when I send a tweet to Posi he actually tweets me back!


 

Posted

Quote:
Originally Posted by Antares_NA View Post
I've always assumed that City subscriber population was substantially smaller than the 900-Pound Gorilla that rules the MMO genre...But much more dedicated. And frankly, I'd rather have it smaller.

When I submit a Support Ticket, I get an answer a heckuva lot faster in City than the other game! And when I send a tweet to Posi he actually tweets me back!
I can't boost your rep anymore, so I will just say, Hear hear!


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Another thing commonly forgotten or glossed over: People try to say that 100k subscribers is low, because a certain 800lb gorilla has many times that number playing.

The truth is, 100k subscribers playing an MMO is a very healthy population, especially given the number of options MMO players have nowadays. Everquest at it's highest point had about 250k, and it still has at least 50k playing.

For a 7 year old game to be routinely hitting over 100k subscribers on a month to month basis is really good.
This. This game has carved a very very deep nitch in the market and for a 7 year old game with fairly outdated material in comparison to the new stuff to have (at the very least) 70K people is astounding. But it's more likely hovering around 150K due to the european servers practically being merged.

Personally, I'd like tostart seeing some server merges. I know a lot of people would scream 'doooom' but I think it would help get more people involved.

City of Heroes will be around for atleast another Decade before it finally dies. Hell! DAoC still gets updates and only about 2K people play a day!


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Posted

well, if i remember correctly, do they not have to do financial reports to NCsoft? and I think one of the stats that they have to report is number of accesses. of course they "fudge" the numbers by having reactivation weeks, or 2x weekends, where we log into several toons and each one adds to the count even if it is the same account.

NA linage is being shut down,and I "think" aeon just did some kind of merger, seems to be a bit of streamlining of NCsoft.

I have noticed that due to the grind of the new incarnate powers, after getting them slotted,more players using what powers they can in other than Incarnate Trials.


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Posted

Quote:
Originally Posted by Vel_Overload View Post
This. This game has carved a very very deep nitch in the market and for a 7 year old game with fairly outdated material in comparison to the new stuff to have (at the very least) 70K people is astounding. But it's more likely hovering around 150K due to the european servers practically being merged.
The numbers were up long before they merged the server lists last week.

Quote:
Personally, I'd like tostart seeing some server merges. I know a lot of people would scream 'doooom' but I think it would help get more people involved.
Yeah what a great idea. They just made everyone very happy by giving them something they've been asking for for years, now let's piss everyone off by destroying everything they've accomplished over the years by deleting bases, breaking up SG's and coalitions, shattering established server communities, scattering characters on players accounts across the remaining servers that have slots left open on them, then deleting the rest of the players characters because once the remaining slots are filled the players are sh** outta luck.

Yep everyone will be cheering the devs and singing kumbaya.

Quote:
City of Heroes will be around for atleast another Decade before it finally dies. Hell! DAoC still gets updates and only about 2K people play a day!
Not if they follow your advice.


 

Posted

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Originally Posted by Forbin_Project View Post
Yeah what a great idea. They just made everyone very happy by giving them something they've been asking for for years, now let's piss everyone off by destroying everything they've accomplished over the years by deleting bases, breaking up SG's and coalitions, shattering established server communities, scattering characters on players accounts across the remaining servers that have slots left open on them, then deleting the rest of the players characters because once the remaining slots are filled the players are sh** outta luck.
There wouldn't be any such problems, if they took a little effort to do it right and did an actual merger rather than move-and-delete.

1) Character names: Duplicated character names would end up, based on creation date (or random chance, if date isn't kept track of internally, renamed Character Name I and Character Name II. Each character would be given an optional rename token for if they don't like this.

2) Supergroups: Same as above for names. No reason why bases or Coalitions would be affected at all.

3) No automatic deletion/scattering of characters - all characters would be moved to the merged. If that causes slot overflow, no new characters can be made by that player on the newly merged server until they delete enough to bring them down to under their proper number of max slots (bought/free bonus slots from both old servers would, of course, be transferred over to the merged server; if that brings them over 36 slots, those excess slots would go back into the queue for placement elsewhere). Optional transfer tokens tied to the merged server (ie, can't be used on characters elsewhere) equal to their current overflow would be given.


 

Posted

Quote:
Originally Posted by JD_Gumby View Post
There wouldn't be any such problems, if they took a little effort to do it right and did an actual merger rather than move-and-delete.

1) Character names: Duplicated character names would end up, based on creation date (or random chance, if date isn't kept track of internally, renamed Character Name I and Character Name II. Each character would be given an optional rename token for if they don't like this.

2) Supergroups: Same as above for names. No reason why bases or Coalitions would be affected at all.

3) No automatic deletion/scattering of characters - all characters would be moved to the merged. If that causes slot overflow, no new characters can be made by that player on the newly merged server until they delete enough to bring them down to under their proper number of max slots (bought/free bonus slots from both old servers would, of course, be transferred over to the merged server; if that brings them over 36 slots, those excess slots would go back into the queue for placement elsewhere). Optional transfer tokens tied to the merged server (ie, can't be used on characters elsewhere) equal to their current overflow would be given.
None of those things do anything at all about the fact that some people don't WANT to have hundreds of people everywhere at all times.

I play on a smaller server for 2 reasons: 1)I don't like huge throngs of people, and 2) My computer cannot HANDLE large throngs of people. I have to run the game on minimum settings as it is now. If there were people everywhere doing stuff I wouldn't be able to run the game at all.

But that's okay, YOU want the servers merged, so that means *I* should be forced to spend money I don't have on a new computer, or quit playing entirely. That's perfectly fair.

The way it is set up now, if you want lots of people around, play on Virtue or Freedom, if you don't, play on Triumph or Protector.

If you got YOUR way, EVERYONE would have lots of people around and have no choice in the matter.

Those "solutions" also do nothing to alleviate the perception that the game is dying, which every server merge in the history of MMOs has indicated. Since CoH doesn't have the advertising clout of some other games, all they have is word of mouth and website articles. If those people mention that CoH merged their servers, all teh people that got pissed and quit playing over it would not be getting replaced by new players.

Again, if you want to have lots of people around, there are servers you can play on that have lots of people around already. Don't try and force people to deal with what you want because you can't abide people liking something other than what you like.

So, that's a huge HELL NO from me. The servers do not NEED to be merged, and they should NOT be merged just because some people think we should have people all over the place all the time.

(Should be noted that the "you" in this post is intended as a general "you", it sounds very much like i;m berating JDGumby personally, and that wasn't really my intent. It was more my intent to convey that because one person wants something it does not mean it is wanted by everyone, or that it would be a good thing to have happen)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by JD_Gumby View Post
There wouldn't be any such problems, if they took a little effort to do it right and did an actual merger rather than move-and-delete.

1) Character names: Duplicated character names would end up, based on creation date (or random chance, if date isn't kept track of internally, renamed Character Name I and Character Name II. Each character would be given an optional rename token for if they don't like this.

2) Supergroups: Same as above for names. No reason why bases or Coalitions would be affected at all.

3) No automatic deletion/scattering of characters - all characters would be moved to the merged. If that causes slot overflow, no new characters can be made by that player on the newly merged server until they delete enough to bring them down to under their proper number of max slots (bought/free bonus slots from both old servers would, of course, be transferred over to the merged server; if that brings them over 36 slots, those excess slots would go back into the queue for placement elsewhere). Optional transfer tokens tied to the merged server (ie, can't be used on characters elsewhere) equal to their current overflow would be given.

From Memphis_Bill:
Quote:
Why server consolidation is not a good idea.

Welcome to the forum. You have posted one of the oft repeated suggestions, "Consolidate the servers."

Disclaimer

Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as hummor, not put downs.


TL,DR section.
First, my stock answer, one which I stand by and repeat with all due fervor. HELL NO.

Searching effectively

1. Click on "Search" up at the top of the forum.
2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

+server -pvp -"re: "

This will search for anything with "Server" in the title, including Servers, Combine Servers, Consolidate Servers, and The Server At Mcdonalds Is Rude. it will eliminate "PVP," so you won't see PVP server requests, and the -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

5. Leave Username Search blank.

6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

7. Result format doesn't matter. Click on "Submit."

As I try this now, (12/3/08,) we have:
Consolidate Server
Server Stats RSS Feed
$server modifier ofr chat
Fix the forum server
Earlyissue server
Merging low population server
Combine slow server
Server status
Global chat on the Character and Server Screens
Rated M server
Add Ponies, Nerf Vills, merge Servers, PistolMelee
Server Visiting
Display Central Time on Server Status Page

Ignoring the smartalec reply, that's three full discussions about this topic.

You should have read one of them if (inevitably) something similar comes up in your search.

Now, on to the topic at hand....

Why server consolidation is not a good idea.

1. Just because YOU like living in New York City doesn't mean I can't like Kansas.

Yay, you love having huge lag spikes as you get near the black market/wentworths and a busy broadcast. Congrats. Enjoy Freedom. Some of us - many of which you will get replies from with this subject - like *low population* servers. If we *wanted* to be on Freedom, we'd *be* on Freedom.

I have characters on Freedom. I rarely play them (and actually moved a character OFF of Freedom to finish leveling it to 50) because *I DON'T LIKE FREEDOM.* I dislike the banality of broadcast, the high percentage of *horrid* teams I've come across there, the lag around any gathering point- and I've got a decent connection and system. For much the same reason, I typically startin Galaxy City instead of Atlas Park - I don't *want* to log in to a costume contest with several 50s spamming powers and nonsense arguments in broadcast.

Some of us *like* nice, quiet servers.

2, Kansas, part 2.

In addition, servers have their own personalities. No, I don't mean that literally, there's no AI to worry about if you start hearing "Daisy, Daisy" over your speakers or headset. Freedom's a crowded mess. Virtue is the RP server. Pinnacle is the "Drunk" server. Others have specific communities, such as those from Australia/NZ, Europe, etc.

3. "I only saw one other person. World of Conancraft has eleventy billion!"

So what?

We don't run around camping spawn points in this game. People are in missions. People are spread across many zones. Search on a map or do a /whoall and you'll miss those in missions, as well as those who are, for whatever reason, on /hide. Your "search" there didn't give you a full picture, not in the least.

I understand the "feel" of things being "not very populated," but take a good look around when you're in game. Typically, you don't really have a lot of visibility. Standing in steel canyon, there could be multiple, full 8 person groups surrounding you, and it's likely you'd never see them. We have buildings, walls, architecture, trees and more limiting our visibility. Yes, it can make you feel more alone... but that's rarely the case. Add to that that the population is spread between many, MANY zones, most quite large, and among two sides... well...

4. "I put up my LFT flag and nothing happened!"

Learn to search. Don't just wait. Form a team yourself.

5. "I AM SPARTACUS!" No, not any more.

Remember logging in and seeing all those slots? Everyone has those - some buy more than the base 12, you get an extra one each year, you could have a total of 36 on any server. Everyone does. Every one has a character with a unique name. Maybe not a *good* name, but a unique one. Every one has a character with a unique name. Maybe not a *good* name, but a unique one.

Now merge servers. Suddenly, CoolBlasterDude from server 1 is getting merged with CoolBlasterDude from Server 2. Who gets to keep their name? Nobody has been able to answer this with any degree of satisfaction. Add a number? But I am NOT CoolBlasterGuy1. And what if the name's too long? Does the older character keep it? What if they're not as active?

People are *VERY* attached to their names. They are, quite obviously, part of their character.

6. "This Is SPARTA!" Sorry, Sparta exists already. You are GenericSG 8734 287 9798.

What else has a name? Supergroups. And I can *guarandamntee* that the same name is in use on multiple servers. Sometimes it's 'branches' of the same SG, sometimes it's coincidence. But with *everything* involved in an SG - from its identity and reputation on the server, to everything stored in the database about what it owns, what its base is like and such, this would be a disaster in the making. And no, auto merging them when the servers merge, even if they have room to, is not an option.

This, of course, assumes that they *CAN* move supergroups as a unit. More than likely, it'd just be a mass character move, with bases, prestige, anything stored in bases and all SG affiliations just gone forever.

7. "I am... where'd Spartacus go?"

Remember all those slots? Well, you start with 1/3 of the available ones. You can buy up to 36 total (24 on top of the ones you get initially.) Now, what do you suppose would happen if you merged two servers, and someone has, say, 20 characters on each? Not unusual. In fact, before those extra slots, I had *filled up* several servers. Do those characters just disappear? Do they move? Free move to another server sounds great, right... well, except you now kick them from their supergroup, remove them from their friends lists and more. This makes for angry and unhappy customers. Or rather, ex customers.

8. I will play where I damn well want to. And you can too.

And that should be blunt enough. If I want a crowded server, I'll go to Freedom. If I want an RP server, I'll go to Virtue. I do NOT want to be shoved onto another server I *don't* like. If I wanted to go there, *I'd be there.*

If the server you're on isn't "busy" enough for you, you have two options that won't bother anyone else.
(A) If it's low enough, reroll. You have a ton of character slots for a reason.
(B) If you don't want to reroll, server transfers are available, and relatively cheap. They also finish fast - you should be up and running and being spammed to join someone's SG on the new server in a few minutes, in most instances. So YOU can go to the server of YOUR choice without screwing ME over.

9. "It'll free up server hardware for Freedom!" No, no it won't.

Freedom, because of the load it tends to have, already has more resources dedicated to it than other servers. And ALL of the servers have been upgraded multiple times. The servers are not allocated exactly the same. The servers that handle less of a load have less dedicated to them. So this argument doesn't fly.

10. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

Last but not least (at least until better points come along to be added,) server consolidation is widely viewed in the industry as an MMO going on life support. No, we don't have WoWs numbers (and you should actually pay attention to when and how they got those.) They're an abberation in the MMO industry. COH has had and does have a very successful, sustainable population even at its lowest points, so there's no economic need to combine anything. The flip side of that, of course, has been suggested above - you crowd people together, break up their SGs and friends lists, cause characters to go missing and poeple definitely *will* quit, both out of annoyance and a sense of "The game is almost dead!"

In conclusion....

As stated before, when it comes to server consolidation... HELL NO.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Glad to see M_B's post is still circulating.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Oh shi- He's back!

Where have you been?
Killin God.

It was a burnout break. Glad to be back. I once said that I'd be here when the servers shut down and I meant it but I foresee many more such breaks between now and then.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
It was a burnout break. Glad to be back.
Glad to see you back.

Hey, not sure if you know this, but claws for brutes is pretty awesome.

I made that Claws/DA brute. He's a swirling mass of blades, blood, and sand. And awesome.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by JD_Gumby View Post
2) Supergroups: Same as above for names. No reason why bases or Coalitions would be affected at all.

3) No automatic deletion/scattering of characters - all characters would be moved to the merged. If that causes slot overflow, no new characters can be made by that player on the newly merged server until they delete enough to bring them down to under their proper number of max slots (bought/free bonus slots from both old servers would, of course, be transferred over to the merged server; if that brings them over 36 slots, those excess slots would go back into the queue for placement elsewhere). Optional transfer tokens tied to the merged server (ie, can't be used on characters elsewhere) equal to their current overflow would be given.
Anyone else find it hilarious that his logic is so flawed that his number three his number two statement by providing the very reason SG's and Coalitions would be broken up and scattered due to a server merge and he doesn't realize it.


Oh and the idea that players won't get pissed and cancel their subs if they are forced to delete characters because their accounts don't have enough slots after a merge rather than the system do it automatically is just as laughable.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Glad to see you back.

Hey, not sure if you know this, but claws for brutes is pretty awesome.

I made that Claws/DA brute. He's a swirling mass of blades, blood, and sand. And awesome.
I still rage at Castle for making brute claws > scrapper claws. Bill's brute clone is in the high 20s. I should take him to 50.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by JD_Gumby View Post
There wouldn't be any such problems, if they took a little effort to do it right and did an actual merger rather than move-and-delete.
Really?

Quote:
1) Character names: Duplicated character names would end up, based on creation date (or random chance, if date isn't kept track of internally, renamed Character Name I and Character Name II.
Quote:
2) Supergroups: Same as above for names.
So, when you say there wouldn't be "any" problems, you really mean there wouldn't be "a lot" of problems. I guess the people who get screwed can just be swept under the carpet.


Quote:
3) No automatic deletion/scattering of characters - all characters would be moved to the merged. If that causes slot overflow, no new characters can be made by that player on the newly merged server until they delete enough to bring them down to under their proper number of max slots
Because forced character deletion is the way to keep your customers happy.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
None of those things do anything at all about the fact that some people don't WANT to have hundreds of people everywhere at all times.
This. I get into arguments over this on the Rift forum all the time. People scream for server merges, then look at me like I'm crazy when I suggest the idea that there are a lot of people who roll on low pop servers intentionally because that's what they prefer. ( Of course, the scream for merges is just the Chicken Littles having their field day because all the servers aren't showing high/full and everyone isn't packed into the same areas like they were around launch )




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Ironblade View Post
Because forced character deletion is the way to keep your customers happy.
Actually, he's saying if you have more than 36 characters total among the servers being merged, none of those characters get deleted: you simply cannot make new characters on the new server because you're over the limit.

Having said that, the notion that such a merge under those parameters wouldn't cause problems is an interesting blend of scary and funny. It would be the single largest disruption in the game in its entire history. For every issue listed in Memphis Bill's post, I can think of one more not listed. Its a huge can of worms.


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Posted

Quote:
Originally Posted by JD_Gumby View Post
There wouldn't be any such problems, if they took a little effort to do it right and did an actual merger rather than move-and-delete.

1) Character names: Duplicated character names would end up, based on creation date (or random chance, if date isn't kept track of internally, renamed Character Name I and Character Name II. Each character would be given an optional rename token for if they don't like this.
So, because some guy on another server created his character before me and some people decided they wanted to ram a total change in server community down my throat because they were too cheap to buy a transfer and/or lazy to reroll on a server that more suited their needs, I should be forced to either lose my name or have a tacky roman numeral stuck on the end? And you don't see why that would be a problem for people?!




Virtue Server
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