Why not just more levels ?
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Well they would have alot of that stuff done had they not wasted so much time and energy into AE. Its all about priorities and clearly the devs have alot of stuff in the wrong priority. There is no reason they should be letting the super uber lag continue on with the incarnate trials. There is no reason why we should have so many long standing unresolved bugs in this game. A good of example of 2 we still have are the wierd graphic holes in the final room of the LGTF. That map has never displayed correctly for me since that tf was created. I do not have one of those half ***** video cards either so I know its not me as other players I have teamed with have the same problem. Seer Marino's arc still has the wrong way point even after I have bugged it since issue 7 and its still not fixed. But let there be some worthless badge that doesnt work that gets fixed in 5 minutes.
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Oh I agree with you. Not so much on the AE since that actually was them responding to something at least enough players asked for here on the forums that they found a way to make it happen (and now spend an ungodly amount of time and effort trying to keep people from using to farm and PL). But I have said for years they need to fix what's broken before adding more stuff. The trouble is a message saying "we don't plan to introduce any new content for about a year while we correct all the problems and bugs we have now" doesn't excite the player base and make them want to stay. What we see now is a good many older players that allow their accounts to go inactive until a new release and then they re-up and frantically speed through all the new stuff until it bores them and then .. they leave again.
I know exactly what you mean with the final mission of LGFT I get that too
Not sure about Seer Marino its been quite a while since I ran her arc.
I just discussed this elsewhere... I still have times when I zone and my Mastermind's pets wind up stuck at the door. and I am sorry /releasepets is not a fix its a stop gap measure instead of solvinf the problem.
Here's a new one we reported just last night. Joined a league in the RWZ and the leader invited a player than had just left AE. Somehow all at once an entire team showed up in our league and as it turned out they were a team inside the AE building preparing to go in and do a Ma MISSION. The leader had to kick each member individually to get rid of them. ??? wonder how long it will take to track down what caused that and actually fix it. LOL
One I still can't understand is why they can't find a way to stop the problem with certain powers with knockback tossing an NPC into a wall. This is always fun on mission maps where its a kill all .. like the fist few missions of the Moonfire TF 9one of this weeks (WSTs). I have had that happen on that TF before and after waiting almost 20 minutes for a GM the entire team logged off and back on and repeated the mission so we could complete.... About 3/4 of the way through the second attempt the GM finally contacted us.
I could go on for days but your right .. they need to fix what's broken. One of my SG mates is in IT and he has even told me on numerous occasions that adding NEW content or programs while the bugs still exist in the old just compounds the problem and .. generates even more bugs!
The fact is thought they had already committed to the path they are on and supposedly the Anti-Matter trial goes into closed best testing this month. They are probably well into developing Issue 21 and may even be laying the ground work for issue 22. For years they have stuck to not adding more levels like THAT OTHER POPULAR MMO and I suppose we should be happy they at least finally gave our 50 levels something to do. The trials aren't bad actually and obviously they do plan to add more. I am getting sick of watching Mother Mayhem, Siege and Nightshade chat. LOL
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Now there's some good news. I hadn't seen that comment before.
<comment removed - incarnate stuff above alpha only apply to incarnate trials & missions... answered my own question>
<comment removed - incarnate stuff above alpha only apply to incarnate trials & missions... answered my own question>
**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
You seem to overlook the fact that all these IOs only go to lvl 50. Since the majority (I'm estimating here) of players use sets and set bonuses, at least for their mains, that would mean that they would have to at the very least create new lvl 50-60 IOs for each set that goes that far, otherwise create all new IOs for lvl 50-60. Which would mean that all of those lvl 50 IOs that everyone has spent billions of infl to create and slot would now become useless, and the 10 per respec that people would be able to strip down would sell for much much less than they do now. So basically, the many people who waited until lvl 50 to outfit their toons with lvl 50 purps, pvp IOs, and whatever else top-lvl IOs they have, would have to spend all that time and infl all over again in order to optimize their toons. They could lvl to 60 (which would last a month or two), and keep what they have, but it wouldn't even get out of beta without HUGE complaints if they didn't up the IOs.
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
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One thing that you have to remember here is that they are planning on introducing new Incarnate Trials quite often, at least once per issue is what I've heard, and they even have 1 set to come out before i21 (we're on i20 now, right?) even comes out. The way I see it is that they meant for everyone to have a plethora of trials to choose from when they hit lvl 50, its just that there are so many who are already there, they are getting stuck in this "hurry up and wait" pattern. Look at all the people on here who post about their 12-50 lvl 50 toons who they don't think they'll ever "Incarnate." After a few months, they will see that their main toons have everything they can have and/or need, and that they have more than enough time to add another toon or two to that list of Incarnates. It's the exact same thing as getting to lvl 50. You focus on one or a few, and get them there, or you focus on a bunch, and only a couple ever reach that lvl. (Or for those with more time on their hands, you run them over and over and grind all week/month long until you have everything you want, and go back to alting/farming/trolling/badging/auction-house-manipulating, whatever you like to do to pass your time.)
I have to admit as a seven year vet the "Trials" seem to be a bit of a sticking point for me. The Devs in the past have tried to make farming such a non issue as to lower xp and other rewards in farming missions that some players quit the game. Now, they are not only encouraging it, they are creating content for that express purpose. I hate the trials. Yes, I know I can still "level up" during regular game play, but in all honesty the only "level" I get is for the Alpha slot, the other two "levels" are for trials only.
The Trial system is a nice system in and of itself. But the farming a couple of or even a few or several of the same mission over and over and on and on and on and on is just boring. Where is the challenge? I love the TF/SF of the week concept, but seriously, it is time to give tons more content and a few new zones for level 50s. |
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
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Intended behaviour, last I heard, to invite full teams to a League.
Here's a new one we reported just last night. Joined a league in the RWZ and the leader invited a player than had just left AE. Somehow all at once an entire team showed up in our league and as it turned out they were a team inside the AE building preparing to go in and do a Ma MISSION. The leader had to kick each member individually to get rid of them. ??? wonder how long it will take to track down what caused that and actually fix it. LOL
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My post was targeted at the original question of "Why not just more levels?" and therefore you need to take what I said in my reply about not really getting levels (Alpha slot aside.) Do you really have a level 53 character outside of the Trials? The answer is no, you have a level 51. The Devs are doing us a disservice of giving us content where you really are not gaining anything substantial. Where outside of a trial does you newly minted 53 come into play? Nowhere.
One thing that you have to remember here is that they are planning on introducing new Incarnate Trials quite often, at least once per issue is what I've heard, and they even have 1 set to come out before i21 (we're on i20 now, right?) even comes out. The way I see it is that they meant for everyone to have a plethora of trials to choose from when they hit lvl 50, its just that there are so many who are already there, they are getting stuck in this "hurry up and wait" pattern. Look at all the people on here who post about their 12-50 lvl 50 toons who they don't think they'll ever "Incarnate." After a few months, they will see that their main toons have everything they can have and/or need, and that they have more than enough time to add another toon or two to that list of Incarnates. It's the exact same thing as getting to lvl 50. You focus on one or a few, and get them there, or you focus on a bunch, and only a couple ever reach that lvl. (Or for those with more time on their hands, you run them over and over and grind all week/month long until you have everything you want, and go back to alting/farming/trolling/badging/auction-house-manipulating, whatever you like to do to pass your time.)
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Rich the Substantial Guy
Da Falcon Scrapper lvl 50
Shadow Hunter Q Blaster lvl 50
http://psfcoh.com/
Step Up or Step Aside
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Everything in the entire game is already set to peak at level 50. If you raise the cap to 60, suddenly:
* We have to have a new PvP zone just for 51-60. |
Ehh why ?
There isn't a 1-10 pvp zone. There is the arena already and lets face it Zone pvp has been a complete failure. Unless the devs have made a promise of providing a zone there is hardly any reason to say we have to have it.
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Yes, it is a grind, however, it doesn't cause you to lose all the enhancements that you have worked possibly hundreds if hours to get. And upgrading enhancements isn't as simple as you make it sound. If they're going to increase the lvl cap, they have to make new, higher-lvl enhancements. Which turn those hundreds-of-millions or even billion-infl purps and pvp IOs into ones worth maybe 10-mil inf. I think that would cause more people to leave then anything.
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Those don't age out.
The only people that will need to replace their enhances are people with SO only builds and that will cost them 20 million inf ? 30 million even if the devs triple the cost of the new level 60 sos. IOs can be left dropping at max level of 50 so that is a non issue. Hami Os are problematical, personally I think they should fix those and the enhances you get from the sewer trial and the eden trial so they don't age out. It would provide incentive for people to participate in those, instead of the giant idiotic disincentive the merit rewards for them are.
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Where outside of a trial do you actually need your toon to be 50+3?
Do you really have a level 53 character outside of the Trials? The answer is no, you have a level 51. The Devs are doing us a disservice of giving us content where you really are not gaining anything substantial. Where outside of a trial does you newly minted 53 come into play? Nowhere.
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My point is that the incarnate system is a substitute for an increased lvl cap. I'm not saying that it's the same thing (new powers aren't the same as new lvls), but it's relatively the same idea. As to the lvl 53 content, that will be useful for when they introduce all the new trials that I mentioned (you can't expect to get everything at once, without a huge paid-for update). And for the extremely useful Incarnate powers, they can be used anytime you're not exemp'd.
My post was targeted at the original question of "Why not just more levels?" and therefore you need to take what I said in my reply about not really getting levels (Alpha slot aside.) Do you really have a level 53 character outside of the Trials? The answer is no, you have a level 51. The Devs are doing us a disservice of giving us content where you really are not gaining anything substantial. Where outside of a trial does you newly minted 53 come into play? Nowhere.
Rich the Substantial Guy |
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
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My point here is that many of the players won't settle for an increase in lvl without an increase in IO cap. And the devs wouldn't really want to do that either, since it would pretty much leave everyone at their max already once they reached that lvl. So within a couple of months, everyone would already have finished all the new content.
Those don't age out.
The only people that will need to replace their enhances are people with SO only builds and that will cost them 20 million inf ? 30 million even if the devs triple the cost of the new level 60 sos. IOs can be left dropping at max level of 50 so that is a non issue. |
In order to keep us interested after upping the lvl cap, they would have to keep doing so, or keep adding new bonuses to the lvls (enhancements), or both. With the Incarnate system, they're able to do this periodically, keeping the interest up.
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
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Additional slots are enormously powerful not even including the extra power picks.
My point here is that many of the players won't settle for an increase in lvl without an increase in IO cap. And the devs wouldn't really want to do that either, since it would pretty much leave everyone at their max already once they reached that lvl. So within a couple of months, everyone would already have finished all the new content.
In order to keep us interested after upping the lvl cap, they would have to keep doing so, or keep adding new bonuses to the lvls (enhancements), or both. With the Incarnate system, they're able to do this periodically, keeping the interest up. |
Look at what inherent fitness did.
I don't mine the current two tier approach. 1-50 for normal play, incarnate for beyond that.
The problem with a general level bump is it'll take those clamoring for more levels a day or three at most to blow threw 10 levels that took the devs three months to create. And then we'll be back at square one.
So what we have now is a definitive level cap at 50, allowing people if they want to grind to pimp out their characters and/or continue on with the multiverse war.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
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No you just sound like all the other players who are terrified their enhancements are going to turn red but forgot that they are using IOs.
PvP is a joke yes but it's a valid point. Dev time is not interchangeable; you can't just copypaste the AE devs to work on something else without stopping to train them first. And if they have the time to make tons of new arcs for 51-60, why can't they just make arcs for us now? And the 41-50 stuff was planned from the start, they just didn't have the time and resources the launch with it (and there are still remnants of this from the past, like Titan enhancements). Tons of systems have been added since then that work with 50 as the cap, that would have to be reworked.
What you're suggesting is that they devote an absurd amount of time and resource to making the game work at level 60 for absolutely no payoff. Upping the level cap now with no rhyme, reason, or planning would be a massive waste of everything. There isn't anything that increasing the level cap would do for us that we can't already achieve, but it comes with the downside of requiring a gigantic amount of extra effort. If the only reason you want to increase the level cap is because other MMOs do it, then I refer you to the nearest bridge. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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Again thats your choice, since they never turn red there is no rush to change them all out at once. Also due to ED there is not much benefit in making the bonuses higher anyways.
You seem to overlook the fact that all these IOs only go to lvl 50. Since the majority (I'm estimating here) of players use sets and set bonuses, at least for their mains, that would mean that they would have to at the very least create new lvl 50-60 IOs for each set that goes that far, otherwise create all new IOs for lvl 50-60. Which would mean that all of those lvl 50 IOs that everyone has spent billions of infl to create and slot would now become useless, and the 10 per respec that people would be able to strip down would sell for much much less than they do now. So basically, the many people who waited until lvl 50 to outfit their toons with lvl 50 purps, pvp IOs, and whatever else top-lvl IOs they have, would have to spend all that time and infl all over again in order to optimize their toons. They could lvl to 60 (which would last a month or two), and keep what they have, but it wouldn't even get out of beta without HUGE complaints if they didn't up the IOs.
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Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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No, I'm just intelligent enough to realize that raising the level cap introduces a host of issues and there's no reason whatsoever to even do it.
No you just sound like all the other players who are terrified their enhancements are going to turn red but forgot that they are using IOs.
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Praytell what would raising the level cap do for the game that can't be achieved through adding more content for level 50s, or the incarnate system? What advantage is there to raising the level cap? I'll make it easy for you, it doesn't even have to be an advantage that warrants all the extra effort it would require, just one that makes it worth doing at all.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Higher numbers. And higher numbers MUST be better by the very virtue of their highness!
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Until I see something that states to the contrary, going to assume VK is right .
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No one is terrified about anything. We're just discussing, with distaste at worst, a really bad idea. Fortunately, the devs have made it clear they aren't dumb enough to be considering an increase in the level cap.
Paragon City Search And Rescue
The Mentor Project
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No, I'm just intelligent enough to realize that raising the level cap introduces a host of issues and there's no reason whatsoever to even do it.
Praytell what would raising the level cap do for the game that can't be achieved through adding more content for level 50s, or the incarnate system? What advantage is there to raising the level cap? I'll make it easy for you, it doesn't even have to be an advantage that warrants all the extra effort it would require, just one that makes it worth doing at all. |
Well it would turn all the level 45-50 content into exemp down content that could still be reasonably scaled.
That's not an advantage. :P
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Until I see something that states to the contrary, going to assume VK is right .
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Yes but this team wasn't looking to join a league. They were in the AE building in the RWZ about to run missions there. The League leader never invited any of them they just sort of showed up in our league and had to be individually removed. I am pretty sure that was not Working As Intended. LOL
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
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*shrug* You invite someone already on a team (though I assumed it was only the team's leader) to your League, the entire team goes with them. WAI, I figured.
Yes but this team wasn't looking to join a league. They were in the AE building in the RWZ about to run missions there. The League leader never invited any of them they just sort of showed up in our league and had to be individually removed. I am pretty sure that was not Working As Intended. LOL
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There's a button that allows the team leader to remove their team from a league anyway.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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*shrug* You invite someone already on a team (though I assumed it was only the team's leader) to your League, the entire team goes with them. WAI, I figured.
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We weren't sure how it happened and the league leader didn't recall inviting anyone from that team including the leader. Now one guy he did invite apparently had been running AE missions prior to joining us.. maybe he'd been a part of that team and it somehow sparked the glitch. We straightened it out but it was strange.
Hmm I did know it was possible to invite an entire team, or even smaller teams or two or three to a league. Had no idea they could also be kicked that way. Then again I haven't gotten comfy enough to lead a league yet so i don't have acces to that menu. I will make a mental note of that for if it happens again so i can clue the leader in and undo the problem faster THANKS Dispari
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
If people are using IOs they are not going to suddenly just go red all of sudden. People keep forgetting this. As for as HOs are concerned they can just go back and make the bonus static as they should have done in the first place. As for as the arcs and stuff the same thing could be said about all the lower level content when the level cap was 40, they added more for 41-50. I do not see how thats any different. Its just going to take alot more of it. Moving developer resources to things like that instead of wasting time on the AE could easily fix this on the arcs issue. Lastly given how easy it is to make arcs in the AE and the devs have superior tools to that I do not see why we do not have way more missions being pumped out than we do now.
What you're suggesting is that they devote an absurd amount of time and resource to making the game work at level 60 for absolutely no payoff. Upping the level cap now with no rhyme, reason, or planning would be a massive waste of everything. There isn't anything that increasing the level cap would do for us that we can't already achieve, but it comes with the downside of requiring a gigantic amount of extra effort.
If the only reason you want to increase the level cap is because other MMOs do it, then I refer you to the nearest bridge.