Most DPS?


Arbegla

 

Posted

Quote:
Originally Posted by Arbegla View Post
The thing with dominators, is that you have to actually do A LOT to make them high damaging.
I agree, but I wouldn't count this as a point against dominators in this discussion. If we're talking about the most DPS and pylon soloing, we're already including high end builds with a lot of influence thrown at them.


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Posted

As I recall right before i19 the top three DPS Builds, in order were Ill/Cold controller, Crab, and Fire/Fire/Ice dom, all siting comfortably over 400. We know the dom and crab are still happy. How did Ill/Cold fare with the changes?


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
As I recall right before i19 the top three DPS Builds, in order were Ill/Cold controller, Crab, and Fire/Fire/Ice dom, all siting comfortably over 400. We know the dom and crab are still happy. How did Ill/Cold fare with the changes?
Cold's debuffs on top of lore pets, endless godmode buffs, interface debuffs and judgement? I think they held up rather nicely.


 

Posted

Does anyone else find it sad that almost nowhere in this thread is a blaster brought forth as being the best DPS (except for I think Combat's post). I mean since that's pretty much all they have to offer.

Admittedly the thread's not terribly big yet, but it's kind of sad that when someone asks for best DPS the first thought isn't, "Ohhh a blaster."


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Posted

Quote:
Originally Posted by Oliin View Post
Does anyone else find it sad that almost nowhere in this thread is a blaster brought forth as being the best DPS (except for I think Combat's post). I mean since that's pretty much all they have to offer.

Admittedly the thread's not terribly big yet, but it's kind of sad that when someone asks for best DPS the first thought isn't, "Ohhh a blaster."
Aren't fire/elecs pretty high up there? And blasters will be on there if it was lloking for best AoE damage I'm sure. But deffinitely not best AoE damage with good survivability.


 

Posted

Quote:
Originally Posted by Oliin View Post
Does anyone else find it sad that almost nowhere in this thread is a blaster brought forth as being the best DPS (except for I think Combat's post). I mean since that's pretty much all they have to offer.

Admittedly the thread's not terribly big yet, but it's kind of sad that when someone asks for best DPS the first thought isn't, "Ohhh a blaster."
I believe Son/Psy is one of the highest DPS'ers due to -regen and -res (+def)
They've soloed GM's AV's and Pylons with proof. The reason they're such a rarity is probable the difficulty of getting them survivable enough to test the DPS numbers, A blaster not built for defense is likely putting out loads of DPS, it just cant calculate correctly without someone else stealing aggro, being forced to waste time mezzing the target, or running in and out of range.


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Posted

Quote:
Originally Posted by Oliin View Post
Does anyone else find it sad that almost nowhere in this thread is a blaster brought forth as being the best DPS (except for I think Combat's post). I mean since that's pretty much all they have to offer.

Admittedly the thread's not terribly big yet, but it's kind of sad that when someone asks for best DPS the first thought isn't, "Ohhh a blaster."
I feel sad that stalkers and blasters don't rank higher in the damage dealing. In both cases that is their primary function and both are out-done at it by other archetypes.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I feel sad that stalkers and blasters don't rank higher in the damage dealing. In both cases that is their primary function and both are out-done at it by other archetypes.
Eh. DPS reaches a 'pointless' level at certain points, just because in much of the game the enemy health threshold is pretty easy to reach. What Blasters do pretty often is easy to access Burst AoE damage. I also wonder- do many of the blaster DPS calculations include defiance damage buffs?


 

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Originally Posted by Seldom View Post
Eh. DPS reaches a 'pointless' level at certain points, just because in much of the game the enemy health threshold is pretty easy to reach. What Blasters do pretty often is easy to access Burst AoE damage. I also wonder- do many of the blaster DPS calculations include defiance damage buffs?
I think they do.

Also, my Sonic/MM blaster soloed a Pylon in about 4:30(issue 19), though I had to use purples to stay alive. Funnily enough, my Empath beats both my Brute and Blaster in Pylon times due to how awesome those pets are, especially with buffs like Fortitude and AB.


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I may be totally wrong, but in a pure, non-reciprication setting, such as the shop in RWZ, a blaster should be able to dish the pain pretty hard, sustained, for a minute.

And, I'm talking a pure setting, no insp, possibly even unslotted and no incarnate.

Defiance is going to help. And, if we don't go the unslotted route, buzzsawing is available when low on end.

The RWZ room isn't going to be the best for small PBAoE auras.

But, if you guys are talking not DPS, but DPS+Mitigation, well, whatever then.

[Note: We're not talking DPS per minute, we're talking DPM.]

[Edit: Is Umbral still around? He'd know this off the top of his head.]


 

Posted

Quote:
Originally Posted by Seldom View Post
Eh. DPS reaches a 'pointless' level at certain points, just because in much of the game the enemy health threshold is pretty easy to reach. What Blasters do pretty often is easy to access Burst AoE damage. I also wonder- do many of the blaster DPS calculations include defiance damage buffs?
I see where you're coming from and to an extent I agree. But all the same, I appreciate more and more damage.

Being able to solo DE Monsters in under 3 minutes is pretty cool, and not pointless if you want to prep for a hami raid and don't have time on your server's raid day so you want to do it early (I've done this a few times)

Smaller groups doing the mothership raid is cool and not pointless.

Ensuring that reichsman isn't impossible to defeat because your only MM/Defender dropped off your barracuda team isn't pointless.

Living with as many lethal-based characters as I have, there is no such thing as "pointless" damage when buildup + headsplitter at level 50+1 with musculature core, only hits for 200 damage against robots, Malta, Council, 5th column, freakshow, and generally speaking everyone who isn't Carnies and DE at level 50.

And, for me, while I have builds that in other players' hands can wipe out a spawn in less than 20 seconds, my reflexes are so crap that I need over a minute to do the same thing with the same character. Upping my damage substantially will be a tremendous blessing to my game experience.

Then there are the people who just enjoy the big numbers and faster times.

Maybe scrappers will finally get to solo diabolique before she can phase and run as beyond the player speed cap until she regens past 80% and comes back just to do it again. Maybe there will be more GM soloing builds out there. I'm looking forward to the day my stalkers can solo Lusca, not because I actually want to but because I want to be able to.

And most importantly, more damage means that smaller teams can do what used to take bigger ones. This is more casual friendly.

Edit: there is the whole e-peen contest of my toon does more DPS than your toon hahahahaha worship me. But I tend to think that is pointless.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Arbegla View Post
The thing with dominators, is that you have to actually do A LOT to make them high damaging. Perma dom is a must, and then you have to lead with your controls, or else things will kill you faster then you kill them. granted, in a full throttle IO dom builds, your bound to have at lest 1 AoE control power up every spawn, so you can really just wreck stuff. It'll just cost you an arm, a leg, and half of your house.
I have to wonder how many people overlook doms because of how weak the class is pre-permadom.

If doms were more popular it wouldn't be as fun to play them though. They make my controllers seem so slow and frustrating.


 

Posted

Quote:
Originally Posted by Oliin View Post
Does anyone else find it sad that almost nowhere in this thread is a blaster brought forth as being the best DPS (except for I think Combat's post). I mean since that's pretty much all they have to offer.

Admittedly the thread's not terribly big yet, but it's kind of sad that when someone asks for best DPS the first thought isn't, "Ohhh a blaster."
Nope. When I think DPS, I think single target.

When I think DPS, I find it sad my first thought isnt "Oh! Stalker!"

Blasters to me are the AOERS OF DOOOOOM! Who should have some really nice DPS.


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Posted

The correct answer is Fire/Fire brute. They have the highest damage cap in the game, with the most damaging primary/secondary for the AT.


 

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Quote:
Originally Posted by Magentrix View Post
The correct answer is Fire/Fire brute. They have the highest damage cap in the game, with the most damaging primary/secondary for the AT.
If we're gonna play theory fighter it would be a Dark/Fire brute then though


 

Posted

Actually, the brute does NOT have the highest damage cap. Damage cap = Damage Scalar * Max Damage boost. Brutes might be able to get a damage boost of 750%, but the start with only a .65 scalar. Most likely the best DPS would be a stalker with 7 teammates boosting crit rate, at damage boost cap.


TW/Elec Optimization

 

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How so? Fire's single-target attacks are better for DPA than Dark by a longshot, and its AOE is better to boot. And it has better be, it's got no secondary effects.


 

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Originally Posted by doyler_ View Post
If we're gonna play theory fighter it would be a Dark/Fire brute then though
Theory fighter? Crab it is then.


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Posted

Quote:
Originally Posted by Combat View Post
Actually, the brute does NOT have the highest damage cap. Damage cap = Damage Scalar * Max Damage boost. Brutes might be able to get a damage boost of 750%, but the start with only a .65 scalar. Most likely the best DPS would be a stalker with 7 teammates boosting crit rate, at damage boost cap.

0.75 scaler actually.


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Posted

Quote:
Originally Posted by Magentrix View Post
The correct answer is Fire/Fire brute. They have the highest damage cap in the game, with the most damaging primary/secondary for the AT.
Brute melee damage scalar is .75; damage cap is 775%

By contrast Scrapper melee damage scalar is 1.125; effective damage with crits is 1.2; damage cap is 500%

.75*7.75= 5.8125

1.2*5= 6

So at the damage cap, Scrappers will slightly outdo Brutes with the same powerset.


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Posted

Quote:
Originally Posted by ultrawatt View Post
0.75 scaler actually.
Thanks, I think it might have been .65 at some point and been changed, but I'm not sure.


TW/Elec Optimization