Tanking the new content


Acemace

 

Posted

Well, after running about a dozen BAF's and Lambdas (collectively) here's what I found from a tanking point of view.

  • BAF
First, it's MUCH easier. Other than the gotcha of killing both AV's within 10 seconds of each other at the final stage it's relatively vanilla. One thing to watch out for though are those gun turrets... they're unresistable damage and are either auto hit or very high tohit as I'm not sure they ever missed even through 70% defense. Getting hit for ~250 unresistable damage per turret every 2 seconds isn't happy making. Carry greens for when you need to pull the AV's as those turrets can drop you VERY QUICKLY.

Beyond that you have the "sequestered" bit if you hold an AV's attention too long... it's a MAG 5,000 hold (not a typo) and it'll get your teammates within a certain radius of you as well. Two tankers to trade aggro is recommended here. By the way, that hold from hell doesn't detoggle or do damage so it's mostly a nuisance as long as you get clear of your team. You get a "First Warning", "Second Warning" and then you're held the third time so back out of combat after the second warning and let someone else step in. Outside of that the two AV's aren't all that dangerous to a well built tank.

  • Lambda
The outside is your standard steamroller; nothing special there. Once you clear that the next step is killing the turrets and the courtyard... again nothing out of the ordinary. Going through the labs and warehouse for the temp powers is a bit hairy as you only have 5 minutes to find and destroy 20 glowies in maps loaded with those @#!! clockwork and war works. There are also a fair number of seers floating about and they'll put a hurt on you. If you aren't careful you WILL faceplant in this.

After you've completed the warehouse/lab maps it's time for Marauder. Make sure you use the Acid temp powers to close the portals ASAP to prevent the massive numbers of reinforcements from overwhelming you. Once you've eliminated the reinforcements Marauder isn't all that dangerous... outside of his Nova Fist attack. When you see the text that he's about to use it GET AWAY! It WILL one shot code you no matter what your defense or resistance is. It's a PBAOE attack so jumping back 20' or so is enough.

During the Marauder fight he'll jump away 4 times, once to each corner of the courtyard. Just follow him and keep the DPS up until he falls.


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Posted

When I get Sequestered my Granite is supressed. Usuallly instant death.

Break free, etc. will remove 1 ring. So I carry a few now. EDIT: Apparently I was fooling myself, or using a large or super. Anyway this does not work with small or medium break free sorry.

If you have a taunt aura (me- Mud Pots) and/or use any AoE attacks it is possible for Siege and Nightstar to both decide you are IT at the same time. Most Trial Leagues pull them close together to aid in simultaneous take down. Thus you can go from 1 ring to Suquestered with no time to react. Today I plan to turn off my Mud Pots and use only my ST chain if I am on the AV's during the final fight.

Jak


 

Posted

Quote:
Originally Posted by JakHammer View Post
Break free, etc. will remove 1 ring. So I carry a few now.

Jak

Really!

I've been bringing break-frees to use on my fire tank while burninating a spawn door. I usually have a few left over, so I'll be sure to try this.

Great tip!


 

Posted

On the subject of tanking the new trials... I'm currently sitting at 58.6/50.8/47.1% Melee/Ranged/AoE Defense before buffs, with no nearby allies (Shield Defense), combined with a fair amount of Resistance (I went full Cardiac). Would it be worth the incredibly high cost to squeeze in the Gladiator's Armor +3% Defense or Shield Wall +3% Resistance for the sake of the occasional Incarnate trial, or am I just expecting too much from my tank? Outside of the new trials and a *bad* Apex/Tin Mage, pretty much the only thing that can kill me is the last mission of the STF (Pulling all 4 AV's, or Recluse with the towers up gets a bit painful). I've run only a lone Lambda trial so far, and faceplanted repeatedly on the final battle with Marauder, and I wasn't even taunting him, because we had a tank that had run the trial before present.

So, in my usual long-winded manner, I guess my question is... Is that 3% Defense (Or would the Resistance be better in my case?) worth the 2B or so influence for the sake of a desperate grab for that tiny bit of extra survivability in a rare circumstance, or do I just suck it up and carry greens on Incarnate trials?


 

Posted

i did both trials on the first shot with my wp/db tanker...

though i will admit, the "Lambda" trial beat me up and spit me out. i found all the -regen & -rec to be murderous... throw in the "new" softcap of 60 def and it was pretty rough going at times.

That said, once i got the hang of it i was able to gather mobs or even solo them... while taking down crates.

Marauder however... yikes... i could take his novafist... (it only did 2800 damage to me. and i have about 3100 hps)... the problem was after taking the punch you're pretty much 1 hit away from falling, and all the constant damage you're sucking from the mobs cancels out the nice regen my wp has...

so... yeah. Lambda was rough. I had no problem on the other trial... the avs aren't close to marauder, never even came close to dying in that one.


 

Posted

just IMHO, but i enjoyed the BaF on my stone tank and as long as you keep a few purples and bf's on ya , nps

BUT, on the Lambda(?) i was too slow and always missing any action and the end AV jumps about so sticking in granite sucked,lol

so i ground out the remaining xp for destiny/int and will stick to BaF's lol


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Posted

Quote:
Originally Posted by Spiritchaser View Post
This was certainly my experience last night on my non def-stacking electric/fire.

With capped Energy and SL res and very-high-to-everything-but-toxic res build, I was fine untill the final phases of each trial, but then... not so much.

In those last fights, after shutting down the escaping brainwashed resistance, and getting 10/10 on the temp power glowies, it was dissapointing to be simply unable to survive long enough to protect my team.

No I wasn't the only tank there. Yes they had the same problems, or seemed to, Yes even the granite was getting flattened.

Yes I'd had a glass or two of wine. No the granite probably wasn't moving enough. No we probably didn't have a good mix of buffs and debuffs. No not all the team was 100% on the game plan, and the delay in explaining did let mobs build up, but I wouldn't be surprised if all of the above were necessary expectations.

I have only one point of data in each trial.

We all know what one point of data statistically does not make

But if the trend continues, I will have to either re-spec, which seems unlikely to fix the problem or re-roll an over-def shield dark or some such.
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Posted

Quote:
Originally Posted by Call Me Awesome View Post
Getting hit for ~250 unresistable damage per turret every 2 seconds isn't happy making. .
Really? ... Those turrents were only hitting me for 2 ticks of 15 dmg. My Tanker can stand out in the open getting shot at by those turrents all day long and not care *shrug*.

I'll have to pay more attention to the damage type. But prehaps its the type of damage they are and not that they are unresisitable.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

I have done an almost MO Lamda, on my WP/SS tank, that only has perfect zinger slotted (the rest are all SO's) I would suggest a few good buff/debuffers.
The ONLY reason we failed is DPS at the end and had to resort to the grenades to finish it off.

Good luck.


 

Posted

Yeah, tanking BAF is so much easier. Your main concern is pulling the AV's. You really need 24 people with the third team taking out reinforcements as they pop up. That is classic tanking and is easy.

With Lambda you will get chewed up. Only two teams and it's easy to get overwhelmed.


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Posted

Quote:
Originally Posted by Scirion View Post
On the subject of tanking the new trials... I'm currently sitting at 58.6/50.8/47.1% Melee/Ranged/AoE Defense before buffs, with no nearby allies (Shield Defense), combined with a fair amount of Resistance (I went full Cardiac). Would it be worth the incredibly high cost to squeeze in the Gladiator's Armor +3% Defense or Shield Wall +3% Resistance for the sake of the occasional Incarnate trial, or am I just expecting too much from my tank? Outside of the new trials and a *bad* Apex/Tin Mage, pretty much the only thing that can kill me is the last mission of the STF (Pulling all 4 AV's, or Recluse with the towers up gets a bit painful). I've run only a lone Lambda trial so far, and faceplanted repeatedly on the final battle with Marauder, and I wasn't even taunting him, because we had a tank that had run the trial before present.

So, in my usual long-winded manner, I guess my question is... Is that 3% Defense (Or would the Resistance be better in my case?) worth the 2B or so influence for the sake of a desperate grab for that tiny bit of extra survivability in a rare circumstance, or do I just suck it up and carry greens on Incarnate trials?
Dude, you defense is fine the way it is just make sure you get buffs from the team and carry some greens, purps and oranges for backup. My ELA can tank LR in the STF fine but will still get owned by mauderer (how ever its spelt) if im not being careful. That nova fist is deadly. Id say your tank is fine and the 2bill would be a waste on either.


I dont really know what to say
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Posted

Bah just save up Hero Merits in your spare time and buy the Gladiator +3%.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Sprite Fire View Post
i did both trials on the first shot with my wp/db tanker...

though i will admit, the "Lambda" trial beat me up and spit me out. i found all the -regen & -rec to be murderous... throw in the "new" softcap of 60 def and it was pretty rough going at times.

That said, once i got the hang of it i was able to gather mobs or even solo them... while taking down crates.

Marauder however... yikes... i could take his novafist... (it only did 2800 damage to me. and i have about 3100 hps)... the problem was after taking the punch you're pretty much 1 hit away from falling, and all the constant damage you're sucking from the mobs cancels out the nice regen my wp has...

so... yeah. Lambda was rough. I had no problem on the other trial... the avs aren't close to marauder, never even came close to dying in that one.
The Nova Fist attack is PBAOE so all you really have to do is back up 15' or so when you get the warning and it's a non-issue. Yeah, getting hit by it is no picnic but you've plenty of time to get out of range.

Quote:
Originally Posted by Breog View Post
Really? ... Those turrents were only hitting me for 2 ticks of 15 dmg. My Tanker can stand out in the open getting shot at by those turrents all day long and not care *shrug*.

I'll have to pay more attention to the damage type. But prehaps its the type of damage they are and not that they are unresisitable.
The turrets were dealing that to CMA and roughly the same to other teammates so I assumed it to be unresistable. Granted my energy resist isn't huge as Invuln but the numbers above the blaster were the same as I was getting nailed by. By the way, we ARE both talking about the turrets in the BAF right? The Lambda turrets aren't any problem... and we kill them anyway.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
The turrets were dealing that to CMA and roughly the same to other teammates so I assumed it to be unresistable. Granted my energy resist isn't huge as Invuln but the numbers above the blaster were the same as I was getting nailed by. By the way, we ARE both talking about the turrets in the BAF right? The Lambda turrets aren't any problem... and we kill them anyway.
CMA??

Yeah BAF, 2 tics of 15 damage (not sure if thats a single turret or 2 hitting me) vs my Elec Tanker. Ran 2 Back to back BAF yesterday and saw the same numbers each time I did it. Thats why I wondered if prehaps thier just really big Energy Damage hits. Inv only pack High 25-30ish Energy Resistance vs Elec 90.

Today if I get a chance to run a few more BAFs I'll pay more attention to combat window and see what exzactly its shooting (unresistable or Energy, and the Numbers).


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I'm going to try to tank at least one, maybe both of the new trials tonight. On a soft cap Will/SS. Any advice/heads up tip to someone who is a newb on this content?
I try Tanking on Super Ratz, my Willpower Tanker, when I got to Marauder, he kept taking a chunk of my health alway with that Nova Fist, Even if I didn't die by him, Just Make sure you have a healer on you when tanking or get the Destiny AOE Healing Buff. But i did some what well, I just need to learn how to handle the New AV's.


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Posted

Quote:
Originally Posted by Breog View Post
CMA??

Yeah BAF, 2 tics of 15 damage (not sure if thats a single turret or 2 hitting me) vs my Elec Tanker. Ran 2 Back to back BAF yesterday and saw the same numbers each time I did it. Thats why I wondered if prehaps thier just really big Energy Damage hits. Inv only pack High 25-30ish Energy Resistance vs Elec 90.

Today if I get a chance to run a few more BAFs I'll pay more attention to combat window and see what exzactly its shooting (unresistable or Energy, and the Numbers).
Gota agree with you on that one breog, my ela doesnt seem to hurt from the turrets at all. So maybe they are resistable? From what ive seen in the baf its all Energy dmg so id guess the turrets are resistable enery dmg? I could be wrong tho.


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
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Posted

Quote:
Originally Posted by GreenFIame View Post
I try Tanking on Super Ratz, my Willpower Tanker, when I got to Marauder, he kept taking a chunk of my health alway with that Nova Fist, Even if I didn't die by him, Just Make sure you have a healer on you when tanking or get the Destiny AOE Healing Buff. But i did some what well, I just need to learn how to handle the New AV's.
You should get away as soon as you see the nova fist warning on your screen. Just like the blue patches in the Apex TF, it's not meant to be tanked.


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Posted

Question about this all. I've got an Inv/Energy tanker who seems to be able to hold his own well. I'm planning on taking the radial Void Judgement and probably Barrier Destiny (for concept reasons). Now I'm wondering with the Interface power which way I should go, Paralytic or Diamagnetic. While my smashing/lethal resistance is awesome, I worry that my energy resistances arn't up to handling some of this stuff (they're in the low 30s. I've compensated some by boosting energy defense, regeneration, and HP).

The way I see it, having Paralytic Interface basically buys me an extra 20% resistance, once the proc starts stacking up, and combining that with Void and Barrier really hardens my resistances. Also, I suspect that Diamagnetic is probably the second most popular Interface power after Reactive, so the rest of my team will likely be providing that debuff anyways.

Thoughts?


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Posted

Other than being sequestered so often (there should be a badge for that) I found the new trials relatively fun. I think the drop rate of shards/threads should be increased on Lambda. Otherwise like most trials players will just shotgun through them to get to the end.


Juzam
Tanker aficionado
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Posted

Well it seemed as if break free was removing a sequestration ring in the BAF the night before I posted above.

Last night I paid more attention and small and medium did NOT work.

Perhaps it takes a large or super Break Free and I was inattentive?

Or, more likely, I was just wrong and popped break free as the ring was about to expire anyway.

So Sorry all, Sorry mauk2. (edited original error also)

Jak


 

Posted

Quote:
Originally Posted by Breog View Post
CMA??

Yeah BAF, 2 tics of 15 damage (not sure if thats a single turret or 2 hitting me) vs my Elec Tanker. Ran 2 Back to back BAF yesterday and saw the same numbers each time I did it. Thats why I wondered if prehaps thier just really big Energy Damage hits. Inv only pack High 25-30ish Energy Resistance vs Elec 90.

Today if I get a chance to run a few more BAFs I'll pay more attention to combat window and see what exactly its shooting (unresistable or Energy, and the Numbers).
Yeah, Call Me Awesome, my Inv/Stone tanker. It's possible you're correct in the Energy damage and that the blaster I saw taking damage was also packing ~30% ish energy resistance (not unlikely if he'd taken the electric epic shield) accounting for the similar damage numbers I was seeing. I'd just assumed since I was taking roughly the same damage that a squishy was taking that we were looking at unresistable damage. I admit that I didn't pay attention beyond that first run to what they were hitting other players for... I just assumed that we were looking at unresistable damage and we planned around it.

One thing I'm sure of was that the things never missed when they were aggroed on me and I had ~70% defense at the time.


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Posted

Quote:
Originally Posted by Juzam_Djinn View Post
Other than being sequestered so often (there should be a badge for that) I found the new trials relatively fun. I think the drop rate of shards/threads should be increased on Lambda. Otherwise like most trials players will just shotgun through them to get to the end.
If you get two rings, go play with the adds for a bit. Staying and tanking and getting all of your teammates irresistibly held by the sequestering effect doesn't help anybody.

Chances are there will be another melee who can hold some attention on themselves.

Thee new trials are great, but there are circumstances where you shouldn't just stand and tank them. Marauder's Nova Fist and the sequestration effect will take a tank out of the fight. Fortunately, you're given ample warning to mitigate those effects.

I once managed to get myself killed by Nightstar trying to pull her to the tennis courts - that was my fault for not paying enough attention. (And failing to drop a purple first.) Otherwise, all the new content needs is a new set of tactics and some decent situational awareness.

For the record, I'm playing a softcapped inv/fire in these trials.


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Posted

Quote:
Originally Posted by Doc_Reverend View Post
Question about this all. I've got an Inv/Energy tanker who seems to be able to hold his own well. I'm planning on taking the radial Void Judgement and probably Barrier Destiny (for concept reasons). Now I'm wondering with the Interface power which way I should go, Paralytic or Diamagnetic. While my smashing/lethal resistance is awesome, I worry that my energy resistances arn't up to handling some of this stuff (they're in the low 30s. I've compensated some by boosting energy defense, regeneration, and HP).

The way I see it, having Paralytic Interface basically buys me an extra 20% resistance, once the proc starts stacking up, and combining that with Void and Barrier really hardens my resistances. Also, I suspect that Diamagnetic is probably the second most popular Interface power after Reactive, so the rest of my team will likely be providing that debuff anyways.

Thoughts?
I like Paralytic for Tankers. 20% -DMG, makes you think of the potential. I think an Ice/KM/Soul with Paralytic can get like a -80% DMG debuff going, which is crazy.


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Posted

Am I seeing a trend here, that Elec/ > Inv/ so far in the Incarnate Trials? I've done a few BAF/Lambda now as well; with the leagues being successful after learning the trials.

My Elec/Stone has suffered no defeats in the BAFs, and I've learned a new appreciation for Fault's range (especially slotted with Perfect Zinger). Using that Fault and Taunt allowed me to keep a bit of range from Siege and Nightstar, and make sure Sequestration circles were off other melee types. I didn't suffer actual Sequestration either - there were at least two other tanks on every BAF league I joined, and we did well in trading aggro. I didn't start any pulls of Nightstar/Siege, but did assist getting them to the courts. I didn't get close enough to the turrets to test their damage - I'll remember to do that next BAF I join.

The Lambda was more difficult - I did suffer some defeats in the run & grab temp powers portions, due to taking on too much aggro trying to keep teammates from getting pounded. Marauder didn't get Nova Fist on me, but I did get defeated during a battle with him once - his damage hit just when some other damage did, and it was enough. Still my expectations were not to avoid defeat completely, so that was fine.

I'm not sure Elec/ is really > than Inv/ here, as the Inv/ on the leagues I was with seemed to do OK as well - I'm just seeing more Inv/ complaints on this thread than Elec/.

Having resistance to fall back on when defense was down has proven very good in these trials. I still gotta get on an Apex TF - that'll likely tear up Elec/.


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Posted

Quote:
Originally Posted by Wyldhunt View Post
Am I seeing a trend here, that Elec/ > Inv/ so far in the Incarnate Trials? I've done a few BAF/Lambda now as well; with the leagues being successful after learning the trials.

My Elec/Stone has suffered no defeats in the BAFs, and I've learned a new appreciation for Fault's range (especially slotted with Perfect Zinger). Using that Fault and Taunt allowed me to keep a bit of range from Siege and Nightstar, and make sure Sequestration circles were off other melee types. I didn't suffer actual Sequestration either - there were at least two other tanks on every BAF league I joined, and we did well in trading aggro. I didn't start any pulls of Nightstar/Siege, but did assist getting them to the courts. I didn't get close enough to the turrets to test their damage - I'll remember to do that next BAF I join.

The Lambda was more difficult - I did suffer some defeats in the run & grab temp powers portions, due to taking on too much aggro trying to keep teammates from getting pounded. Marauder didn't get Nova Fist on me, but I did get defeated during a battle with him once - his damage hit just when some other damage did, and it was enough. Still my expectations were not to avoid defeat completely, so that was fine.

I'm not sure Elec/ is really > than Inv/ here, as the Inv/ on the leagues I was with seemed to do OK as well - I'm just seeing more Inv/ complaints on this thread than Elec/.

Having resistance to fall back on when defense was down has proven very good in these trials. I still gotta get on an Apex TF - that'll likely tear up Elec/.
Elec should do quite well in the trials thanks to all the energy damage from the various clocks and if you get the defense up there I imagine it'll shine. Lambda taught me a bit of caution on CMA; it was the first time I'd really had to worry about my durability in ages; most of the time it was up close to the difficulty level of tanking Lord Recluse.

All in all it's a fairly massive ramp up of difficulty over all the earlier content... as it should be. It's a different experience having to worry about my survivability instead of only worrying about the team... I appreciate having a new challenge.


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