Black Market Overhaul
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Everything fluctuates over time.
Also my sig is sarcasm, I regularly teach people how to use the market, alignment merits and AE to avoid MMO poverty.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Who died and made you the arbiter of "reasonable prices?"
I don't mind paying 700 million for a purple if it's one I want right now. It's not because I'm an idiot, it's because I'm lazy and filthy ******* rich. 100k for a Luck Charm? That's pennies. You could be rich and forget the difference between 1 inf and 100k inf like me, if you took a few minutes to learn the dozens of ways to make ridiculous amounts of inf for almost no effort. Or you could come on the forums to moan about how unjust the world is and how the devs should fix it because you think the prices are unreasonable. Since you (as so many others who like to whine on the forums) do not seem to understand this: The Market is not a store. It's also working as intended. Oh and also, your ideas: (1) is never going to happen because the devs specifically made it anonymous to avoid that kind of thing. (2) is never going to happen because it would just discourage people from using the markets in the first place. (3) is probably not going to happen any time soon, because it's not a big deal and they both use the same interface. |
I know how to make money, I know how to make lots of money. I just don't like ONE purchase wiping out almost HALF the MAX amount of money ONE toon can carry. THat's just... stupid.
And it's called a public forum (well.. paying game member's forum, but whatever) where players come together to express THEIR opinions, thoughts, likes, dislikes.... where all can come together to cuss and discuss to their heart's content. You don't like my rant, get out of my thread However, I will not challenge your right to come here and express your opinion, even if I think it makes you sound like an uber elitist snob :P but hey, that's my opinion, based on your dialogue so far.
*straps on flak jacked of denial and waits for return fire* Trust me, it's impervious.
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Sorry about your brother, Cully. I mean that.
Then you're most likely not part of the problem, do you have 8 accounts with all toons maxed on Bm storage just holding things in bid? No? You ARE aware there are freaks that do this and they are what I would consider to be the biggest problem with this, right? You'll at least acknowledge they exist? Or is this one of those cherry picked fact tennis matches?
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I was almost never pleased to see a listing linger for more than two or three days, though. Occasionally I'd cut my losses, take the listings down and relist at a break-even point. Maybe I'm impatient, but that approach worked very well in the final analysis. Keep in mind, too, that in order to sell things consistently and at a reasonably fast pace, you have to list for 70-80% of the average going rate. The market rewards the person with the lowest listing. Listing in such a way that you make a tidy profit in a timely fashion is an art form, and even the best marketeers likely botch it up on occasion.
The current, anonymous system is geared towards the buyer. As for sellers, it doesn't matter whether you use one alt or 100 to marketeer: a used slot is money you aren't making. If you're dealing in extremely high-end luxury items, then sure, you might be willing, even happy, to wait more than a week for your listings to sell, but high-end items are inherently risky and not generally well-suited to multiple-alt, bulk-selling. And the extreme, high-end items usually see much more traffic than everything else (purples, etc), so there's a very good chance someone who lists ludicrously high will be undercut for ages.
The higher you list, the more money you risk.
I know how to make money, I know how to make lots of money. I just don't like ONE purchase wiping out almost HALF the MAX amount of money ONE toon can carry. THat's just... stupid. |
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Dude, I've made and spent over 5 bil in the past 2 weeks. Not through any particular effort, mainly due to the fact that I have all 36 character slots on guardian filled, and the first page is nothing but lvl 50 farmers.
I know how to make money, I know how to make lots of money. I just don't like ONE purchase wiping out almost HALF the MAX amount of money ONE toon can carry. THat's just... stupid. And it's called a public forum (well.. paying game member's forum, but whatever) where players come together to express THEIR opinions, thoughts, likes, dislikes.... where all can come together to cuss and discuss to their heart's content. You don't like my rant, get out of my thread However, I will not challenge your right to come here and express your opinion, even if I think it makes you sound like an uber elitist snob :P but hey, that's my opinion, based on your dialogue so far. *straps on flak jacked of denial and waits for return fire* Trust me, it's impervious. |
You can complain about the prices people are willing to pay but calling people idiots just because they aren't as attached to their pretend money as you are is out of line. Slinging insults at people who fall outside your own opinions of what a "reasonable price" is, which you did in your first post and continue to do in later posts, is going to draw hostile responses.
For the record, I don't like to drop large amounts (1-2 billion) on a single item either. I'll do it if I want it now though, like I said, and not complain because it's all pretend money and it's trivially easy to get it back. Those are highly desirable, highly rare items in a market where cash flows like water. Those kinds of prices are just naturally going to happen. It doesn't mean that anything is broken.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
This game is so freakin' difficult sometimes. How am I supposed to roll around in all my ill-gotten wealth and filthy lucre if I can only have 2 billion on me at one time?
Shortspark: 50 Fire/Fire tanker
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole: 50 StJ/Reg scrapper
The markets are why no one uses Training Origin Enhancements anymore. BOO MARKETS! BOO PEOPLE! You've all lost your way. TOs will save you. You will be protected at the bottom of the stairs.
other nonsense
Personally, I don't want anyone knowing what I'm selling, for how much, for how long etc. And I don't even dabble in the markets anymore. Why don't I want my name known?
Psychos.
I post something for 1 mil, and someone's pinky slips and bids 10 mil. Next thing I know I'll get the "I made uh miztakes. Can I pleez haz back $$?" Or some angry, overprotective Mom asking I play fair and not lowball bids to see if I can catch a deal.
You're talking about my global name here. Attached to some numbers with NO CONTEXT that some angry twit can use as an excuse to harass me. The market is economic PvP. Get your helmet. I do. I learn the rules and protect myself.
I've bought luck charms for 1000 inf and lower. Because I bid and leave it. I don't wait until I need one if I know I'm likely to need one soon. If I see 100k for common salvage... I walk away and run some low level content to get what I need.
A luck charm is 8 AE tickets. You might have to roll a few times, but you'll get other salable stuff with those rolls.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Just linking this reply I had to another thread, before I realized this entire section of the forums existed. Basically, I want the BM changed. It's gettin to the frenzy want to get violent stage. Seriously. It's getting that bad.
We need to start a serious BM overhaul protest. It's starting to be a dealbreaker for me. It's infuriating, frustrating, clunky, biased, and all around bullmalarky. And no one, no one, can justify differently. Ideas: 1. Post the sellers GLOBAL name, and any other GLOBAL names their master NC Account pays for. Desired resolution: This helps track down the farmers and the BM jackers, then everyone that plays the game can refuse to play with the jerk that makes this aspect of the game infuriating to the player base. The community will sort out the bad apples and the devs can easily boot/slap/punish/immolate/draw&quarter the BM Jerks. 2. Make listings time sensitve, 1 week max length, and the price you paid to list it is GONE FOREVER. This will incentivise sellers to put an actual reasonable price on their items instead of just listing something for an inflated price and letting it sit for months. It'll start costing them to try and jerk around the BM so they'll have to drop the prices in order to actually move their stock. 3. FOR THE AE/BM/UNIVERSITY: Ok seriously, for the love of all that is holy and dear to the world, can you not allow us to have our recipe window open at the same time we're trying to use the AE Ticket Vendor? It... well.. you know... makes sense that I would want the ability to SEE the recipe and required Salvage so I would know what to buy without needing to break out a pencil and notepad first. C'mon now.. Make it EASIER for us to use the game, instead of making it more time consuming and hassling to try and accomplish our goals. If you want, I'll raise 20billion infamy to build a University in Sharkhead, NEAR THE DOCKS/BM/AE/Ferry, why? Cuz then I have a central hub to utilize instead of having to zone here, or use a jetpack to fly up here, or etc etc. I mean, i like running around the zones as much as the next person, but after the 500000000th lap through Aeon City in Cap i'd really rather never set foot up there again, move the AE down to the University area. I'm trying to enjoy the game, i really am, but its starting to feel like they're working harder at punishing the player, instead of rewarding them. |
That being said what I would have done is make the market time sentive, giving you 2 weeks to sell stuff. You would see the actual sales price of said item, and the seller, and when it was last bought for last and by whom with globals. You as the buyer can pick who you are going to buy from since you can see the buyers and sellers. Once an item is bought it is tagged as non-sellable on the market for 2 weeks. The only way to remove this tag is to convert the item to something else like say a recipe to an enhancement. This would pretty much slow down the massive amount of flipping going on and such. True enough this makes it easier to do but with the 2 week limit its delayed money that they would be getting unless they choose to invest in the recipe to enhancement, in that case they are adding value to the item which I have no problem with since they are contributing at this point.
While there are concerns that folks would get your globals and harrass you but from my experience in other games that list the sellers and the prices this simply doesnt happen in a negative way. Often times if I am selling something in other games I might get a tell or email asking if I have more of the product and that they would be willing to buy from me directly instead of waiting for the market.
Well at this point in the game its way too late for them to add or change it to this but maybe when they are doing COH 2 or something they might consider this.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Well thank God somebody recognized it for what it is!
*casual two fingered wave* |
Rant on!
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
I already do that. Except the PVP part (very casual, no real interest in that aspect) But things like an Aegis set, where a recipe goes for 40mil? For an Aegis? Really? What happened to the days when they were so worthless they were termed vendor junk?
*scratches head* What else.... Oh, just compensation. I agree in Just compensation. I Do not believe in stalled markets on borked pricing. That kinda proves that just compensation isn't coming along... |
The second thing is, of course, prices have gone up all over the place. One part is that there's more inf around, inf is getting generated faster, people are playing their 50's more (every Shard ITF generates something like 40 million inf, raw cash, among the 8 characters; you have to buy 400 million inf of stuff on the market to remove that from the system) and other things which actually generate inf faster. The other part is that people have access to their inf more easily: I can put together a billion inf by logging onto 10 characters (over both sides and six servers) and emailing myself 100 million inf from each of them.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Let me just say this, many of the folks here like the market pvp and the ideas you are wanting would put a stop to their fun. So you are not going to get much support for these ideas. Its always been my belief that this double blind system is what has made this market into a ceasepool of greed that has spawned the ebil marketeers. Had safe guards been in place prices on stuff would never get so high unless there was really true demand for the item instead of manipulated demand. Its also the reason why they devs had to impliment ways around the market (merits/EA Tickets) since some players hate to use it due to the greed aspect of it all.
That being said what I would have done is make the market time sentive, giving you 2 weeks to sell stuff. You would see the actual sales price of said item, and the seller, and when it was last bought for last and by whom with globals. You as the buyer can pick who you are going to buy from since you can see the buyers and sellers. Once an item is bought it is tagged as non-sellable on the market for 2 weeks. The only way to remove this tag is to convert the item to something else like say a recipe to an enhancement. This would pretty much slow down the massive amount of flipping going on and such. True enough this makes it easier to do but with the 2 week limit its delayed money that they would be getting unless they choose to invest in the recipe to enhancement, in that case they are adding value to the item which I have no problem with since they are contributing at this point. While there are concerns that folks would get your globals and harrass you but from my experience in other games that list the sellers and the prices this simply doesnt happen in a negative way. Often times if I am selling something in other games I might get a tell or email asking if I have more of the product and that they would be willing to buy from me directly instead of waiting for the market. Well at this point in the game its way too late for them to add or change it to this but maybe when they are doing COH 2 or something they might consider this. |
The money isn't made in flippers. its made in converting recipes to enhancements, and taking advantage of the rich and lazy. Recipe goes for 100k, crafting fees are about 500k, and salvage runs you another 200k. so 800k, and you can easily craft and list that recipes for over 8 million. Now that's some profit. multiply that by 10, or 20 or 30 and now your rolling in it.
The market is just fine, just because YOU can't use it like a store, doesn't mean its not working correctly.
Of course you're allowed to come here and rant. And the rest of us are free to tell you how stupid your rant sounds. If you think I sound like an elitist snob, well, you missed the part where I said that you could do it too. Everybody can. It's got nothing to do with elitism, it's ridiculously easy to make money in this game. It's not very elite to do something anybody who bothers to try can do with ease.
You can complain about the prices people are willing to pay but calling people idiots just because they aren't as attached to their pretend money as you are is out of line. Slinging insults at people who fall outside your own opinions of what a "reasonable price" is, which you did in your first post and continue to do in later posts, is going to draw hostile responses. For the record, I don't like to drop large amounts (1-2 billion) on a single item either. I'll do it if I want it now though, like I said, and not complain because it's all pretend money and it's trivially easy to get it back. Those are highly desirable, highly rare items in a market where cash flows like water. Those kinds of prices are just naturally going to happen. It doesn't mean that anything is broken. |
*tips hat*
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Do you honestly believe 'flippers' are ruining the market, when the BUYERS make the prices? I can buy things at 10 inf, and list them at 1000 inf, and probably sell them pretty easily, but there is not a whole lot of money to be made in that. Heck, i poured about 3 billion inf into controlling regenerating fleshes one day, and i couldn't keep my high prices for longer then an hour. And i made 0 profit doing it.
The money isn't made in flippers. its made in converting recipes to enhancements, and taking advantage of the rich and lazy. Recipe goes for 100k, crafting fees are about 500k, and salvage runs you another 200k. so 800k, and you can easily craft and list that recipes for over 8 million. Now that's some profit. multiply that by 10, or 20 or 30 and now your rolling in it. The market is just fine, just because YOU can't use it like a store, doesn't mean its not working correctly. |
That's one point man, the fact is the recipes are going for more than the enhancements sometimes. Actually had quite a laugh over some numinas i picked up for 8 mil cuz of that. Truly laugh worthy. So that kinda shoots that argument down. Don't get me wrong, I AGREE that it should work that way, but it doesn't. So.. borked, needz fixinz.
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
I was just reminded that I'm currently violating my promise not to rant on the forums after a 12 hour stint of playing that was rudely interrupted by this phantom menace known as "downtime". And especially after being on the BM for the last hour before said downtime.
So... to those that reminded me of this, I apologize, I'm in error.
But the rant is still on...
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Gonna just have to agree to disagree on the last part. I think its broken, who's to say I'm wrong? You think it isn't broken, who's to say you're wrong? Well.. besides me of course, it's my rant, I'll run it how I want till the mod's shut me down.
*tips hat* |
I would also point out, because I'm not sure that this is common knowledge, that in Issue 9 beta the markets DID have a time limit on listed items. It was removed, if memory serves, because it became apparent that some items just wouldn't move as quickly as others and because it made it too much of a chore to stay on top of the market. It wasn't friendly to casual use. (someone else may correct me if there were other reasons - it was a long time ago)
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
I would also point out, because I'm not sure that this is common knowledge, that in Issue 9 beta the markets DID have a time limit on listed items. It was removed, if memory serves, because it became apparent that some items just wouldn't move as quickly as others and because it made it too much of a chore to stay on top of the market. It wasn't friendly to casual use. (someone else may correct me if there were other reasons - it was a long time ago)
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Anyway, what difference does it make how many useless items are posted on the market? It's not like they're taking up extra space on the display floor, or rotting and stinking up the joint.
If the database were overloaded and having a terrible time with the volume of junk that would be one thing. But I see no evidence of that at all -- response time is completely acceptable for me.
That's fine, I can respect the difference of opinion, but I think the Devs agree that it's working as intended.
I would also point out, because I'm not sure that this is common knowledge, that in Issue 9 beta the markets DID have a time limit on listed items. It was removed, if memory serves, because it became apparent that some items just wouldn't move as quickly as others and because it made it too much of a chore to stay on top of the market. It wasn't friendly to casual use. (someone else may correct me if there were other reasons - it was a long time ago) |
Dai-San: "You Not true Mu, you fake Mu. Me want Mu Mu, not you Mu." ~in response to I7
Dai-San: "You point, me smash." Brutz rulz 101
Sig Truncated
Do you honestly believe 'flippers' are ruining the market, when the BUYERS make the prices? I can buy things at 10 inf, and list them at 1000 inf, and probably sell them pretty easily, but there is not a whole lot of money to be made in that. Heck, i poured about 3 billion inf into controlling regenerating fleshes one day, and i couldn't keep my high prices for longer then an hour. And i made 0 profit doing it.
The money isn't made in flippers. its made in converting recipes to enhancements, and taking advantage of the rich and lazy. Recipe goes for 100k, crafting fees are about 500k, and salvage runs you another 200k. so 800k, and you can easily craft and list that recipes for over 8 million. Now that's some profit. multiply that by 10, or 20 or 30 and now your rolling in it. The market is just fine, just because YOU can't use it like a store, doesn't mean its not working correctly. |
You can try to sugar coat it any way you want but essentially thats what it is.
If people see a manipulated price long enough they start to think thats really whats its going to go for. If you some how kept the price of those items you messed with like that for a couple of weeks then you would have tricked enough people into believing thats the price and it probably would have stuck. The reason its harder at the high levels because the supply for salvage being generate is huge compared to lower levels where people avoid magic foes and have little to no aoe killing power.
As for as using recipe to make enhancements I have absolutely no problem with that. In fact I encourage that because you are adding value to the recipe beyond what its value is by adding in the sub-components. Again I repeat if your making money off crafting recipes more power to you, take them for all their money for all I care because you are adding real value to item where as flippers just arent.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Yeah they are running the market. Its why things are screwed as they are now. You can spout all that supply and demand bull **** on recipes all you want but all that went out the window the minute devs create merits/ea tickets, and to a greater extent A-merits. Seriously why do we have Non-purple/pvp recipes going more than 40 mill? Ever since we got A-merits that should have been the absolute cap on those items. Reason being ebil marketeers plain and simple.
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http://boards.cityofheroes.com/showthread.php?t=254934
Note that he lists everything for 1 inf.
For that matter, I list every piece of common and uncommon salvage I get as a drop for 1 inf. Every piece. My alchemical silver still sells for 150k a pop. All I asked was 1 inf for it. I am not able to sell for less than the buyer wants to pay me. Can't do it. I'm trying, but I can't. How am I, as an ebil marketeer, causing that to happen?
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Have to admit though, haven't checked that list since issue 9 or so.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.