We need new armors!


Aett_Thorn

 

Posted

I got another idea for an armor: Light Armor, like Peacebringers but there could be lots of power potential for it


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Even though Castle isn't here anymore, I have no reason to believe the devs who took over his position would not take the exact same stance on it from a game mechanics standpoint. I mean, why would the devs introduce a power that they know will hurt the gameplay of anyone in the vicinity of the person using it?
Beats me. Let's ask whoever decided to give the Cimerorans the Shield set.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Beats me. Let's ask whoever decided to give the Cimerorans the Shield set.
If you're talking about the lag they create, I thought it was because there was 50 bajillion of 'em, and they all wear capes?


@Roderick

 

Posted

Quote:
Originally Posted by sturm375 View Post
only if we get Rad Melee too!
Radiation Sword Circle!


 

Posted

Quote:
Originally Posted by Ironblade View Post
Beats me. Let's ask whoever decided to give the Cimerorans the Shield set.
I don't think it's the Shield set itself as much as it is the fact that there's hundreds of them it's calculating Grant Cover and Phalanx Fighting for all at once.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

If we have Shield Defense we should totally get Shield Melee


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't think it's the Shield set itself as much as it is the fact that there's hundreds of them it's calculating Grant Cover and Phalanx Fighting for all at once.
Right, all the extra calculations. If they took that powerset away from them, and got rid of their capes, the lag would go away. But they really wouldn't be Cimerorans any more.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Wood armor!


Main characters:
Shalite - Ninjas/Poison Villain Mastermind. Solo challenger in PvE.
The Gore Melody - Necro/Dark Vigilante Mastermind. Solo challenger in PvE.
Technophile Lila - SJ/Fire Hero Brute. Outstanding Farmer.

 

Posted

I'd like to see some kind of Plant Armor.

Photosynthesis: You absorb the carbon dioxide from the air surrounding you, healing yourself and increasing regeneration for a short time.

Ivy: Thick vines of Ivy cover your body, increasing resistance to Smashing and Lethal damage.

Those are just two spitballed powers. I know nothing of numbers and whatnot, I just thought a plant based defense set would be cool.


 

Posted

My suggestion: Powered Armor

Tier 1: Toggle. Armored Exoskeleton. +25% resistance to Lethal/Smashing, .24 endurance per second.

Tier 2: Auto. Insulated Underlay. +15% resistance to Toxic, 10% resistance to Fire/Cold/Energy/Negative.

Tier 3: Toggle/Taunt aura. Magnetic Overlay. +300% taunt(same as WP), + 5% resistance to Lethal/Smashing. 10% resistance to Energy/Negative. +5% defense to Lethal/Smashing/Fire/Cold/Energy/Negative/Psionic. .52 endurance per second.

Tier 4: Click/Mez protection. Hydraulic Aid. +40% strength(damage) to Lethal/Smashing, +20% strength(damage) to Fire/Cold/Energy/Negative/Toxic for 120 seconds. 10000% Resistance to Knockup, knockback, repel. -12.975 to stun, held, sleep, immobilize for 120 seconds. 20 endurance per cast, recharge time 240 seconds.

Tier 5: Toggle. Filtration System. +25% resistance to Toxic, +10% resistance to Energy, +15% resistance to runspeed, -endurance, recharge, recovery, and regeneration debuff. +20% strength to regeneration. .26 endurance per second.

Tier 6: Auto. Impervium Reinforcement. +5% resistance to Fire/Cold/Energy/Negative/Toxic(Unenhanceable). +10% resistance to Psionic(Unenhanceable). +5% defense to Smashing/Lethal/Fire/Cold/Energy/Negative. +10% Defense to Psionic. +Max HP. +20% resistance to defense debuff(Unenhanceable).

Tier 7: Ranged attack. Chassis Blast. 100-115 damage(energy) to target. 50% chance for mag. 2 stun. -10% defense to target for 10 seconds. -15% to all damage/resistance for 10 seconds, after cast(to self). 20 endurance per cast, recharge time 60 seconds.


Tier 8: Auto. Endoskeletal Augmentation. +20% to Flight Speed, Run Speed, Jumping Speed. +15% resistance to recharge, runspeed, -endurance, recovery, and regeneration debuff. +20% resistance to defense debuff(Unenhanceable).

Tier 9: Click. Limiter Removal. +30% defense to Lethal/Smashing/Fire/Cold/Energy/Negative/Psionic for 120 seconds. +100% to Regeneration(Unenhanceable) for 120 seconds. +40% to Recovery(Unenhanceable) for 120 seconds. +40% strength to all damage for 120 seconds. -21.625 to stun/sleep/hold/immobilize for 120 seconds. +80% resistance to -Endurance for 120 seconds. +50% strength to recharge for 120 seconds. +1000% resistance to knockup, knockback, and repel. After 120 second duration, -100 endurance, and special damage to self, leaving 100 Hit Points. -40% to all damage for 20 seconds, after 120 second duration.


 

Posted

Quote:
Originally Posted by Roderick View Post
Assuming that it was a direct port with no tweaking, what would Ice Armor look like on brutes, and how would Energy Aura look on tanks?
Brutes HAD ice armour back in CoV beta, it was removed due to messing with rage generation


MA Arc:
Overload (Arc ID #405822) | Status: Final | Last Edited: 5th Nov 2010 for text fixes.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Carp Armor/Carp Melee!
YES!!! THIS!!! SO THISSS!!!!! And Otter/??? for MMs. >.>

Oh, and I am back.

=. .=


 

Posted

Quote:
Originally Posted by GI Justice View Post
My suggestion: Powered Armor

Tier 1: Toggle. Armored Exoskeleton. +25% resistance to Lethal/Smashing, .24 endurance per second.

Tier 2: Auto. Insulated Underlay. +15% resistance to Toxic, 10% resistance to Fire/Cold/Energy/Negative.

Tier 3: Toggle/Taunt aura. Magnetic Overlay. +300% taunt(same as WP), + 5% resistance to Lethal/Smashing. 10% resistance to Energy/Negative. +5% defense to Lethal/Smashing/Fire/Cold/Energy/Negative/Psionic. .52 endurance per second.

Tier 4: Click/Mez protection. Hydraulic Aid. +40% strength(damage) to Lethal/Smashing, +20% strength(damage) to Fire/Cold/Energy/Negative/Toxic for 120 seconds. 10000% Resistance to Knockup, knockback, repel. -12.975 to stun, held, sleep, immobilize for 120 seconds. 20 endurance per cast, recharge time 240 seconds.

Tier 5: Toggle. Filtration System. +25% resistance to Toxic, +10% resistance to Energy, +15% resistance to runspeed, -endurance, recharge, recovery, and regeneration debuff. +20% strength to regeneration. .26 endurance per second.

Tier 6: Auto. Impervium Reinforcement. +5% resistance to Fire/Cold/Energy/Negative/Toxic(Unenhanceable). +10% resistance to Psionic(Unenhanceable). +5% defense to Smashing/Lethal/Fire/Cold/Energy/Negative. +10% Defense to Psionic. +Max HP. +20% resistance to defense debuff(Unenhanceable).

Tier 7: Ranged attack. Chassis Blast. 100-115 damage(energy) to target. 50% chance for mag. 2 stun. -10% defense to target for 10 seconds. -15% to all damage/resistance for 10 seconds, after cast(to self). 20 endurance per cast, recharge time 60 seconds.


Tier 8: Auto. Endoskeletal Augmentation. +20% to Flight Speed, Run Speed, Jumping Speed. +15% resistance to recharge, runspeed, -endurance, recovery, and regeneration debuff. +20% resistance to defense debuff(Unenhanceable).

Tier 9: Click. Limiter Removal. +30% defense to Lethal/Smashing/Fire/Cold/Energy/Negative/Psionic for 120 seconds. +100% to Regeneration(Unenhanceable) for 120 seconds. +40% to Recovery(Unenhanceable) for 120 seconds. +40% strength to all damage for 120 seconds. -21.625 to stun/sleep/hold/immobilize for 120 seconds. +80% resistance to -Endurance for 120 seconds. +50% strength to recharge for 120 seconds. +1000% resistance to knockup, knockback, and repel. After 120 second duration, -100 endurance, and special damage to self, leaving 100 Hit Points. -40% to all damage for 20 seconds, after 120 second duration.
Wait, you are putting an attack in an armor set? I don't think that's legal.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
Wait, you are putting an attack in an armor set? I don't think that's legal.
Shield charge, and any damage aura has been breaking the rules for years it seems then...


 

Posted

Quote:
and how would Energy Aura look on tanks?
So strong and so pretty.

Quote:
Quote:
Radiation makes cells mutate so it should be amazingly horrible, like cancer.
... fixed?
Quite clearly you do not love nuclear power enough.


GIVE TANKS DARKNESS/ELECTRICAL MASTERY! =3
Level 50's: Komrade Kommunism (T); King Darksource (T); Burning Red Star (T); Komrade Kosmonaut (WS); Vredesbyrd (Br); Anarchery (Bl)

 

Posted

Tap the Well Armor ( using some means you tap into the well of the furies' power and use it to augment your own).

Tier 1: Harden - click power 20% resistance to all damage types, 15% defense debuff resistance plus immunity to kb for 20 seconds. 100 second recharge time.

Tier 2: Caress of the Well - auto power +15% HP, +5 defense to all typed damage

Tier 3: Power Unseen - toggle 15% defense to all typed damage,adds scaling -def and +res starting at 60%hp. 13% def and 5% res at 60%hp to 0 def and 25% res at 0 hp. Defense debuff resistance starts at 10% and scales to 25% at 0 hp.

Tier 4: Universal Mind - toggle +35% res to psi, standard mez protection (aside from KB).

Tier 5: Shatter Confidence - click power 40ft targeted radial aoe applies a placate effect followed by a 20 second taunt effect, -10% damage and -10% defense to all targets. max targets 17. 75 second recharge.

Tier 6: Hold the Line - toggle 10% resistance to all plus 1% resistance per foe in range max of 10 foes. mag 3 kb protection for each for in range up to 5 targets. Taunt Aura.

Tier 7: Might of the Well - click power 2% hp heal for each foe hit, +4% damage for each foe hit, -12% damage to all foes hit. duration 30 seconds recharge 120 seconds.

Tier 8: Gift of the Well - toggle power user and all allies in 25ft range gain 15% resistance to all debuffs user loses 2% max hp for each ally in range. All allies in range get +10% max hp.

Tier 9:Threads of Immortality - click power 90 seconds of untouchable status (duration is enhanceable), 120 seconds of +100% damage, +20% tohit, 50% +recovery. 300 second downtime uneffected by +rech. -40 endurance after 120 seconds.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.