So is Redside really harder than Blueside?


BeornAgain

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
If you have to have a tank and healer on your villain team, then you don't know how to play redside. I have been on plenty of teams with people that are use to playing heroes. Most refuse to change their brain washed mind set, until you prove them wrong. I know plenty of Stalker that are great players and assets to the team. again, don't sterotype an AT. Better than a Defender with just one attack.
Yes, I know there are tactics villains can use to adapt. Heroes don't have to use those tactics. Because blueside is easier. And saying that a good Stalker is better than a bad Defender isn't really saying much.

Quote:
#1 rule of Mayhem mission small or no team(s).
This is a design flaw in my book.

Quote:
EB/AVs I do this all the time, pop a couple of inspirations and jump in. I have no problems.
And yet some people do. Because EBs and AVs are harder than bosses. By design. And redside has more of them. Yes, I play redside all the time too, successfully. That doesn't mean it's easier than blue.

And Uberguy, let's not forget Wyvern and Goldbrickers, both nastier than most of what heroes will face at those levels.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
#1 rule of Mayhem mission small or no team(s).
Actually you can have a 8 man team and be awesome.
Its all about communication and no panic'n. also looking at the time helps lol

Big teams unless high lvls, or well built..i.e dmge taker, debuffer or healer etc etc should never rush to the bank, take time. kill on the way


 

Posted

Villainside

  • Arachnos, PPD, and Longbow are tough and nearly ubiquitous in villain story arcs.
  • Arachnoids, another mob I see people have trouble with fairly commonly, pretty much don't appear heroside.
  • Many more EB/AV fights, especially at the low levels.
  • Must fight an EB/AV to get patron pools.
  • Villain temporary powers tend to last less time, and also don't include many stand-out bits like the Wedding Band, Holy Shotgun Shells, and Electromagnetic Grenades.

Heroside
  • Tsoo, Malta, Red Caps, Devouring Earth, and Vahzilok are all nasty and more common heroside than villainside.
  • Clockwork drain endurance at low levels, and are pretty much everywhere pre-20.
  • More ambushes between missions.

Separate But Equal
  • Villains have to fight Carnies earlier, mostly in the 30-40 range, but Master Illusionists don't seem to pop up until level 40, when heroes have to fight them. They're mostly limited to a handful of contacts on either side.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

I see no difference in difficulty between the two.

Heroes have to deal with heavy hitting toxic (Vahz), end draining (clockwork), severe to-hit debuffing (Circle of Thorns). Strong EB/AVs along their alternative content paths (Frostfire, Atta, Nocturne, Castillo, Sands) in the early going. This matches up as well or better than the early going in CoV.

The 20s are probably easier for heroes, but by the 30s I don't see any difference at all in difficulty.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Heroes have to deal with [. . .] severe to-hit debuffing (Circle of Thorns).
CoT are pretty darn common villainside, too.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
CoT are pretty darn common villainside, too.
I'm thinking specifically in the low levels. The spectral Lt. is very common in CoH content pre-20, but much less so until later levels in CoV.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by UberGuy View Post
For some reason, only Villain-side CoT get Succubi. These add a lot more danger to CoT spawns in that level range, because they apply more direct mez and one of those mezzes is a confuse, which is otherwise extremely rare. Therefore many players - especially of melee characters are unprepared for it).
That reminds me. I was on a team doing Ice Mistral SF. I was playing my brute, apparrently I was confused, right before I used Lightning Rod, I ended up killing a Dominator and Corruptor. I ended up dying myself because I was laughing so hard.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Yes redside it harder, which is one of the reasons I enjoy it more


 

Posted

Yes, and that is most definitely a good thing.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I see no difference in difficulty between the two.

Heroes have to deal with heavy hitting toxic (Vahz), end draining (clockwork), severe to-hit debuffing (Circle of Thorns). Strong EB/AVs along their alternative content paths (Frostfire, Atta, Nocturne, Castillo, Sands) in the early going. This matches up as well or better than the early going in CoV.

The 20s are probably easier for heroes, but by the 30s I don't see any difference at all in difficulty.
Toxic - Arachnoids
End drain - Clocks barely drain endurance at all....
toHit debuff - rofl, these aren't duration powers. Just mez the mob with the aura and there is no problem. Night Widows are more of a problem because their smoke grenades last quite a while.

30s- Wailers, Carnies, Succubi


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
There is only one side and it's a sort of purplish-gold colour
I can see two sides quite clearly


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Toxic - Arachnoids
End drain - Clocks barely drain endurance at all....
toHit debuff - rofl, these aren't duration powers. Just mez the mob with the aura and there is no problem. Night Widows are more of a problem because their smoke grenades last quite a while.

30s- Wailers, Carnies, Succubi
Didn't read that part about "the early going" did you?

By the high levels, the game is easy mode on both sides.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Didn't read that part about "the early going" did you?

By the high levels, the game is easy mode on both sides.
Snakes have nasty cones . Made worse by the cramped maps they usually are in.


 

Posted

I still have nightmares about killing Sea Witch on my archery/ta corr. Redside is definitely more fun though. Hard to say any early content is hard anymore after a few Petoria mishes where the three ghoul mob i was fighting on my level 6 dom suddenly became a dozen.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I can see two sides quite clearly
When from a game play perspective, there is no two sides. As a player, you can play all sides equally.

Limiting yourself to one side over the others is really a personal choice in the player. Instead of thinking one side has it easier or rougher than the other, just realize you get to play both sides with whatever character you want, just by making a choice.

Do you make one character and go Rogue/Vigilante? Do you make several and place them all over Blue/Red.

Don't find redside perticularly harder than blue side myself. Blue side lacks the awesomeness of the Marino story arc though.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I don't think either side is easier/harder.

They both have diffrent enemy groups which are of varying difficulty. They both have arcs with EBs. etc etc.


I personally prefer Hero side because its prettier than a run down industrial craptown. The real diffrence is in aesthetics, not difficulty.
I really liked some of the story arcs red side tho, thats the one big thing which tells the two apart, the old hero content is lacking compared to the newer villain stuff. But blueside is getting it more and more now and it doesn't feel as bad. Hero side still have some awesome arcs like freaklympcs


 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
I don't think either side is easier/harder.

They both have diffrent enemy groups which are of varying difficulty. They both have arcs with EBs. etc etc.


I personally prefer Hero side because its prettier than a run down industrial craptown. The real diffrence is in aesthetics, not difficulty.
I really liked some of the story arcs red side tho, thats the one big thing which tells the two apart, the old hero content is lacking compared to the newer villain stuff. But blueside is getting it more and more now and it doesn't feel as bad. Hero side still have some awesome arcs like freaklympcs
And Paragon isn't busted up, in ruins, and an industrial craptown (King's Row)?

Oh look: Boomtown, Faultline, Hollows, Dark Astoria, King's Row


 

Posted

Blueside has a marginally better difficulty curve, but is poorly written/implemented.
Redside has better writing and implementation, but suffers occasionally from over-EBness and stuff.

Mostly, difficulty wise, they even out. Although PPD Swat are evil incarnate.

And then theres Praetoria. Which is the best written of them all...and which punishes all without mercy and distinction.
Difficulty level; Praetoria > Red/Blue


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
And Paragon isn't busted up, in ruins, and an industrial craptown (King's Row)?

Oh look: Boomtown, Faultline, Hollows, Dark Astoria, King's Row
Dark Astoria isn't "in ruins and an industrial craptown." It's actually a decent city zone - wish I could find the screenies from when the fog vanished for a short time.

So you're comparing three zones (one of which is shown as being rebuilt, another (Hollows) of which is only "busted up" in one section,) versus *every zone* redside? You have no choice but to slog through "Neo-classic garbage dump" from 1-50 (outside, finally, of the RWZ.) Even the area which, in theory, would be highly maintained for the tourists has giant potholes and broken up roads as well as garbage piled everywhere.

And don't get me started on the randomly-placed and oddly (see nonsensically) shaped "forts" everywhere. Yes, it makes sense to have a military presence near the docks, for instance. It makes far LESS sense to have it in a fort that randomly encloses part of a city. (Or, hey, is built on top of and into centuries-old buildings of dubious structural integrity!)

Redside's whole layout and aesthetic needs to be revamped. Old buildings in not-really-straight layouts? Actually makes sense if it grew from a colony where the "roads" were "well, horses ride through here." Later additions tend to be planned, though, even if the building style is maintained. And do you REALLY think the residence of High Lord Mucky-muck Recluse is going to have crap buiding up in the streets? Yes, the "fort" part is clean - but they're not going to have garbage piling up where he can take three steps and look over the side and see it. If Recluse can't terrorize - not even all the Isles, but just the one he's ON into being spotless, what makes him think he can do anything to the rest of the world?


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Actually, that would be Warshades, not Peacebringers. And both of my Warshades were able to easily blast through the Vahz in those early levels. If I remember right, the zombies would normally be faceplanted long before they could schlep into barfing range.
Strange. Sunstorm must really have it in for my lowbie Peacebringer, because he keeps sending him after Vahzilok (one reason why he's still a lowbie) The last time I ran a low level Warshade it was mostly Clockwork as I recall.

Vahzilok are also nasty because they have a mean tendency to spawn in larger than normal groups. Sure, the zombies have laughable perception, but if there's even one Reaper or Mortificator it's very hard not to pull a lot of them.

Quote:
Also, if you have a science origin hero who does primarily lethal damage (like Broadsword, Katana, Dual Blades, or Assault Rifle, you should be able to rip through the Vahz just as fast as a Warshade.)
I'm cursed by concept then. I usually pick science origin for innately powered heroes, whereas gun users are natural or tech, and melee weapon users are usually natural or magic.

Quote:
Originally Posted by Verene View Post
I still have nightmares about killing Sea Witch on my archery/ta corr. Redside is definitely more fun though. Hard to say any early content is hard anymore after a few Petoria mishes where the three ghoul mob i was fighting on my level 6 dom suddenly became a dozen.
Sea Witch is definitely one of the hardest EBs in the first half of the Redside game, though to be fair Frostfire is no pushover and heroes encounter him even sooner. Praetoria is just all around hard. I enjoy the challenge, but I'm very leery of pushing up the diff in Prae, or even switching on bosses, which I usually do red or blue by level 10.


 

Posted

Quote:
Originally Posted by Blood_Beret View Post
#1 rule of Mayhem mission small or no team(s).
My #1 rule of Mayhem missions is don't fly much above ground level. Longbow eagle skypatrol swarms of death are horrible things, and suprisingly few people seem to realise that they're not an inevitable part of every mayhem.

More ontopic, I think redside content is a little harder, the red ATs are more prepared to complete them, but the content being more fun than the blueside stuff more than makes up for it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
And do you REALLY think the residence of High Lord Mucky-muck Recluse is going to have crap buiding up in the streets? Yes, the "fort" part is clean - but they're not going to have garbage piling up where he can take three steps and look over the side and see it. If Recluse can't terrorize - not even all the Isles, but just the one he's ON into being spotless, what makes him think he can do anything to the rest of the world?
Recluse is Chaotic Evil, and Chaotic is generally portrayed as the kind of person who leaves dirty socks and coffee cups all over their living room, has a life form on the verge of sentience growing on a half-eaten ham sandwich in the back of the fridge, and uses a stack of empty pizza boxes as an end table. This is the real reason he and Statesman had their falling-out; they were roommates until States kicked Recluse out for being a slob.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I find Red side more annoying than more difficult. I include dingy in the annoying part as well.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
And Paragon isn't busted up, in ruins, and an industrial craptown (King's Row)?Oh look: Boomtown, Faultline, Hollows, Dark Astoria, King's Row
No: Atlas, Galaxy, Skyway, Steel, Talos, IP, Founders, Brickstown, Croatoa, and Striga are not bused up, in ruins or industrial craptowns.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.