So is Redside really harder than Blueside?
Its all about communication and no panic'n. also looking at the time helps lol
Big teams unless high lvls, or well built..i.e dmge taker, debuffer or healer etc etc should never rush to the bank, take time. kill on the way


Villainside
- Arachnos, PPD, and Longbow are tough and nearly ubiquitous in villain story arcs.
- Arachnoids, another mob I see people have trouble with fairly commonly, pretty much don't appear heroside.
- Many more EB/AV fights, especially at the low levels.
- Must fight an EB/AV to get patron pools.
- Villain temporary powers tend to last less time, and also don't include many stand-out bits like the Wedding Band, Holy Shotgun Shells, and Electromagnetic Grenades.
Heroside
- Tsoo, Malta, Red Caps, Devouring Earth, and Vahzilok are all nasty and more common heroside than villainside.
- Clockwork drain endurance at low levels, and are pretty much everywhere pre-20.
- More ambushes between missions.
Separate But Equal
- Villains have to fight Carnies earlier, mostly in the 30-40 range, but Master Illusionists don't seem to pop up until level 40, when heroes have to fight them. They're mostly limited to a handful of contacts on either side.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I see no difference in difficulty between the two.
Heroes have to deal with heavy hitting toxic (Vahz), end draining (clockwork), severe to-hit debuffing (Circle of Thorns). Strong EB/AVs along their alternative content paths (Frostfire, Atta, Nocturne, Castillo, Sands) in the early going. This matches up as well or better than the early going in CoV.
The 20s are probably easier for heroes, but by the 30s I don't see any difference at all in difficulty.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
For some reason, only Villain-side CoT get Succubi. These add a lot more danger to CoT spawns in that level range, because they apply more direct mez and one of those mezzes is a confuse, which is otherwise extremely rare. Therefore many players - especially of melee characters are unprepared for it).
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Yes redside it harder, which is one of the reasons I enjoy it more
Yes, and that is most definitely a good thing.
I see no difference in difficulty between the two.
Heroes have to deal with heavy hitting toxic (Vahz), end draining (clockwork), severe to-hit debuffing (Circle of Thorns). Strong EB/AVs along their alternative content paths (Frostfire, Atta, Nocturne, Castillo, Sands) in the early going. This matches up as well or better than the early going in CoV. The 20s are probably easier for heroes, but by the 30s I don't see any difference at all in difficulty. |
End drain - Clocks barely drain endurance at all....
toHit debuff - rofl, these aren't duration powers. Just mez the mob with the aura and there is no problem. Night Widows are more of a problem because their smoke grenades last quite a while.
30s- Wailers, Carnies, Succubi
There is only one side and it's a sort of purplish-gold colour
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Toxic - Arachnoids
End drain - Clocks barely drain endurance at all.... toHit debuff - rofl, these aren't duration powers. Just mez the mob with the aura and there is no problem. Night Widows are more of a problem because their smoke grenades last quite a while. 30s- Wailers, Carnies, Succubi |
By the high levels, the game is easy mode on both sides.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I still have nightmares about killing Sea Witch on my archery/ta corr. Redside is definitely more fun though. Hard to say any early content is hard anymore after a few Petoria mishes where the three ghoul mob i was fighting on my level 6 dom suddenly became a dozen.
Limiting yourself to one side over the others is really a personal choice in the player. Instead of thinking one side has it easier or rougher than the other, just realize you get to play both sides with whatever character you want, just by making a choice.
Do you make one character and go Rogue/Vigilante? Do you make several and place them all over Blue/Red.
Don't find redside perticularly harder than blue side myself. Blue side lacks the awesomeness of the Marino story arc though.
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I don't think either side is easier/harder.
They both have diffrent enemy groups which are of varying difficulty. They both have arcs with EBs. etc etc.
I personally prefer Hero side because its prettier than a run down industrial craptown. The real diffrence is in aesthetics, not difficulty.
I really liked some of the story arcs red side tho, thats the one big thing which tells the two apart, the old hero content is lacking compared to the newer villain stuff. But blueside is getting it more and more now and it doesn't feel as bad. Hero side still have some awesome arcs like freaklympcs

I don't think either side is easier/harder.
They both have diffrent enemy groups which are of varying difficulty. They both have arcs with EBs. etc etc. I personally prefer Hero side because its prettier than a run down industrial craptown. The real diffrence is in aesthetics, not difficulty. I really liked some of the story arcs red side tho, thats the one big thing which tells the two apart, the old hero content is lacking compared to the newer villain stuff. But blueside is getting it more and more now and it doesn't feel as bad. Hero side still have some awesome arcs like freaklympcs ![]() |
Oh look: Boomtown, Faultline, Hollows, Dark Astoria, King's Row
Blueside has a marginally better difficulty curve, but is poorly written/implemented.
Redside has better writing and implementation, but suffers occasionally from over-EBness and stuff.
Mostly, difficulty wise, they even out. Although PPD Swat are evil incarnate.
And then theres Praetoria. Which is the best written of them all...and which punishes all without mercy and distinction.
Difficulty level; Praetoria > Red/Blue
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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And Paragon isn't busted up, in ruins, and an industrial craptown (King's Row)?
Oh look: Boomtown, Faultline, Hollows, Dark Astoria, King's Row |
So you're comparing three zones (one of which is shown as being rebuilt, another (Hollows) of which is only "busted up" in one section,) versus *every zone* redside? You have no choice but to slog through "Neo-classic garbage dump" from 1-50 (outside, finally, of the RWZ.) Even the area which, in theory, would be highly maintained for the tourists has giant potholes and broken up roads as well as garbage piled everywhere.
And don't get me started on the randomly-placed and oddly (see nonsensically) shaped "forts" everywhere. Yes, it makes sense to have a military presence near the docks, for instance. It makes far LESS sense to have it in a fort that randomly encloses part of a city. (Or, hey, is built on top of and into centuries-old buildings of dubious structural integrity!)
Redside's whole layout and aesthetic needs to be revamped. Old buildings in not-really-straight layouts? Actually makes sense if it grew from a colony where the "roads" were "well, horses ride through here." Later additions tend to be planned, though, even if the building style is maintained. And do you REALLY think the residence of High Lord Mucky-muck Recluse is going to have crap buiding up in the streets? Yes, the "fort" part is clean - but they're not going to have garbage piling up where he can take three steps and look over the side and see it. If Recluse can't terrorize - not even all the Isles, but just the one he's ON into being spotless, what makes him think he can do anything to the rest of the world?
Actually, that would be Warshades, not Peacebringers. And both of my Warshades were able to easily blast through the Vahz in those early levels. If I remember right, the zombies would normally be faceplanted long before they could schlep into barfing range.
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Vahzilok are also nasty because they have a mean tendency to spawn in larger than normal groups. Sure, the zombies have laughable perception, but if there's even one Reaper or Mortificator it's very hard not to pull a lot of them.
Also, if you have a science origin hero who does primarily lethal damage (like Broadsword, Katana, Dual Blades, or Assault Rifle, you should be able to rip through the Vahz just as fast as a Warshade.) |
I still have nightmares about killing Sea Witch on my archery/ta corr. Redside is definitely more fun though. Hard to say any early content is hard anymore after a few Petoria mishes where the three ghoul mob i was fighting on my level 6 dom suddenly became a dozen.
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More ontopic, I think redside content is a little harder, the red ATs are more prepared to complete them, but the content being more fun than the blueside stuff more than makes up for it.
And do you REALLY think the residence of High Lord Mucky-muck Recluse is going to have crap buiding up in the streets? Yes, the "fort" part is clean - but they're not going to have garbage piling up where he can take three steps and look over the side and see it. If Recluse can't terrorize - not even all the Isles, but just the one he's ON into being spotless, what makes him think he can do anything to the rest of the world?
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
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I find Red side more annoying than more difficult. I include dingy in the annoying part as well.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
And Uberguy, let's not forget Wyvern and Goldbrickers, both nastier than most of what heroes will face at those levels.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World