Best Debuff Set?
The power set with the highest debuff Potential is Rad. Ease of use is a different question.
Numbers, I will use base numbers. Most of Rad's powers are enhanceable
Debuff
-ToHit 61.25% (RI, and Fallout)
-Def 61.25% (RI and Fallout)
-DMG (all damages) -55% (EF and Fallout)
-Res 80% (EF and Fallout)
-Recharge 75% (LR)
-Movement 75% (-runspeed 425%) (LR)
-Regen 1500% (LR and EMP)
-END 55% (EMP)
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Achilles procs can be added to fallout and RI for a potentially extra 40% -Res
RI, Fallout, EMP are enhanceable
Rad is followed closely by Dark as Dark is superior in the -dmg and -to hit categories (we cannot forget that fluffy is a debuffer as well )
For ease of use Cold is probably best but thats up to the player.
As ever I'd go for Rad, not because of its numbers but due to the fact that it is very easy to use. Cold is a very busy set, having to target locations, foes and friends means that you can find, at times, you are missing out on your offensive powers.
Rad on the other hand I find to be much simpler as all your powers can be fired off while targeting foes, with the exception of mutation and fallout (which although are good powers can be missed out). In short, I'm a lazy player, Rad suits me down to the ground and I have a deep respect for those good cold toons out there that keep busy while I slap stuff in the face. |
I actually find rad more painful to work with unless fighting AV's. By the time all the debuffs land, the debuff target is often dead.
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[The fact that they were never applied just means that the mobs were so scared of them, they just fell over dead/'arrested'.]
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
I clicked on this to be sure Cold was mentioned. I think it's one of the best overall sets - it combines great buffing with great debuffing.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
The power set with the highest debuff Potential is Rad. Ease of use is a different question.
Numbers, I will use base numbers. Most of Rad's powers are enhanceable Debuff -ToHit 61.25% (RI, and Fallout) -Def 61.25% (RI and Fallout) -DMG (all damages) -55% (EF and Fallout) -Res 80% (EF and Fallout) -Recharge 75% (LR) -Movement 75% (-runspeed 425%) (LR) -Regen 1500% (LR and EMP) -END 55% (EMP) __________________________________ Achilles procs can be added to fallout and RI for a potentially extra 40% -Res RI, Fallout, EMP are enhanceable Rad is followed closely by Dark as Dark is superior in the -dmg and -to hit categories (we cannot forget that fluffy is a debuffer as well ) For ease of use Cold is probably best but thats up to the player. |
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Are you seriously rolling Fallouts numbers in ther as if its always up?
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Otherwise I'd just take vengeance and call it a day; unfortunately, most of our TF's, we rarely have any deaths; at all.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Yeah - I don't consider a debuff power that needs someone to 'die' as much use :P
Otherwise I'd just take vengeance and call it a day; unfortunately, most of our TF's, we rarely have any deaths; at all. |
Try PUGs...Fallout is great for that!
I just recently finished IO'ing my Dark/Rad Corr. (from a respec. too) and she now has Recall Friend, Veng., Fallout and Mutation. I'm really liking Fallout
Both her and my Cold/Sonic Def. have/are going to have the Very Rare Musc. Alpha for all the bonus of debuffing
Leader of The LEGION/Fallen LEGION on the Liberty server!
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Try PUGs...Fallout is great for that!
I just recently finished IO'ing my Dark/Rad Corr. (from a respec. too) and she now has Recall Friend, Veng., Fallout and Mutation. I'm really liking Fallout Both her and my Cold/Sonic Def. have/are going to have the Very Rare Musc. Alpha for all the bonus of debuffing |
Don't remind me - I have seen some impossible things.
Like a stoney tank that um, kept dying, over and over again. A kin on the team and damage bonus solidly flatlined throughout, etc etc. Oh I have stories :P
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Dr. Todt's theme.
i make stuff...
Poison from MM is also very good debuf
So ...
I like Traps. No futzing with anchored debuffs. No calling for "hugs". And, importantly, no ST buffs. I've done enough levels of FF and kin to know that ST buffing is a PITA, and understand why people might not keep them up 24/7 ... but a goodly chunk of Cold's goodness comes from the buffs.
The distinctions I make between rad, cold, and traps aren't, FWIW, really performance-based; rather, they're style-based. I just prefer Traps' way of doing things.