Am I the only one feeling unmotivated....


Aliana Blue

 

Posted

I'm still subscribing, and I'll be subscribing until they shut the game down, but my CoH-time these days is measurable in minutes per week. That's partly because the Incarnate stuff in Issue 19 wasn't really conducive to my style of play, byut mostly because i recently really got back into playing boardgames, so I've been playing Axis & Allies, Cosmic Encounter, Arkham Horror, Space Hulk and Android with my mates in my poker room rather than PC gaming. I hear that there's some sort of global 'lfg' queueing system or sth coming in I20, though, and if that makes it easier for me to find TFs at strange hours, then i'm well up for that.

I'll always love the MA, and from the ticket trickle I get when i log in, it seems that some of my arcs are still getting plays, so that's cool, but I can't see myself writing the huge mega-arc I'd planned for my next one.

I wish i could get back into the 'reviews', though - I used to love doing them.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Originally Posted by Hydrophidian View Post
Sadly, 'one thing at a time' has always been the apparent development methodology around these parts. Aside from the basics, I think the only aspect of the game that's enjoyed relatively consistent attention throughout the years is character customization. And even that had some lengthy periods of neglect early on.

I'd love to see developers devoted to specific features (MA, market, bases), but maybe it's just not economically feasible to have people be that specialized.
I think you're right, it does seem to be, based on experience, sort of a one focus effort each time... and yeah, I guess economically its probably the only way they can go. I just hope that then, for example, knowing that they had to split incarnates up over i19 and i20 that then they cycle back through other areas that need attention like AE. Even that I could live with but to just abandon other areas over time seems to almost waste their initial investment.

But for all of my concerns, I'll be playing this thing till they shut the servers down..just wish they could maybe balance their attention more, economics permitting.


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

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Originally Posted by DeathSentry View Post
The fact that even in the APEX arc, you have the perennial favorite of giant robots (think Marvel Sentinels circa 90's cartoon) who arrive at one point, as if they've just landed from flying and its hard to compete unless, for example, you make the War Walkers available in AE. I checked this morning on new maps/characters in Beta and again, I guess I can't really say anything but I was underwhelmed by what I've seen, very.
The lack of high-level Praetorian groups was....extremely unexpected, and very confusing considering how much they're pushing this new area for end-game. Not that I was planning on every actually using them, I just wanted to set up massive giant robot battles in test mode. The IDF soldiers would also add some much-needed "generic sci-fi shock troopers" that could be appropriated into custom groups.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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Quote:
Originally Posted by Eva Destruction View Post
The lack of high-level Praetorian groups was....extremely unexpected, and very confusing considering how much they're pushing this new area for end-game. Not that I was planning on every actually using them, I just wanted to set up massive giant robot battles in test mode. The IDF soldiers would also add some much-needed "generic sci-fi shock troopers" that could be appropriated into custom groups.
You are so right!!! I was like, um.. hello!? did they forget AE altogether? Was really looking forward to the War Walkers.. just very disappointing. . . and like you said, even being able to use the IDF officers.. wanted to be able to add more variety...


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

Seems that adding in newly created stuff to the AE system (such as the Kinetic Melee set for customs) always lags behind it's first introduction in the rest of the game. I think talk of the devs having abandoned AE is all a bit premature. So far. We'll see.


 

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Originally Posted by Clave_Dark_5 View Post
Seems that adding in newly created stuff to the AE system (such as the Kinetic Melee set for customs) always lags behind it's first introduction in the rest of the game. I think talk of the devs having abandoned AE is all a bit premature. So far. We'll see.
Yeah, the Praetorian stuff wasn't added at all until i19. (It's unlocked with tickets by the way, in case people are wondering why they don't see any Praetorian groups and maps). Some groups that exist at both 1-20 and the high levels go all the way up to 54, namely Seers and Clockwork. The Resistance don't (not that I'd want to fight the high-level Resistance anyway, they're annoying), and the IDF and War Works aren't in there at all. That's the part that bugs me. They added it, an issue later, but it was incomplete.

Super Stunners, Chi Masters, Girlfriends from Hell and level 50 DE that aren't rock dudes aren't in there either.

Kinetic Melee and Electric Control were late, but Dual Pistols was made available with i17 and I think Demon Summoning was too, even to people who hadn't bought the pre-order.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Seems that adding in newly created stuff to the AE system (such as the Kinetic Melee set for customs) always lags behind it's first introduction in the rest of the game. I think talk of the devs having abandoned AE is all a bit premature. So far. We'll see.
I think that's because it takes minimal effort more than anything else.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

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Quote:
Originally Posted by Wrong_Number View Post
I think that's because it takes minimal effort more than anything else.
I would think adding a new powerset and figuring out how the rewards should be treated would be more effort than enabling Super Stunners, but I could be wrong.

Or it could be that the new sets for custom critters had to be worked out anyway to make the Doppelgangers work properly outside AE.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Look at how long it took to get Earth Assault added and even then it had to be altered since for some reason NPCs cannot use the stone hammer animations. Also it's had it's damage numbers widely off-balance since it was added to AE and they still have not addressed that either.


 

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I've got a pretty loose relationship with canon so it doesn't bother me too much. Plus it seems like I'm a lot more interesting in Dark Astoria than the devs are, so I feel pretty safe about not having anything I've written being countered by official canon any time soon (PS: Devs, if you feel like hiring someone to write some story arcs for DA, I'll take the job!)

My issue is more lack of ideas (or rather, good ideas. Nobody is going to want to play my urban hip-hopera about the skulls vs. the hellions), and once I have an idea it's hard to get motivated to actually put in the effort knowing how few people are actually going to play it. I work pretty hard on my arcs, and my last arc, written over a year ago, is only at 99 plays despite showing up in the first 5 pages. If a 5 star arc written by a dev's choice author (which is about as visible as you can get in AE) can't get more than 100 plays in a year, then it's pretty indicative of how many people are still interested in AE for more than just farms.

To be honest I don't blame the devs for it. It's just an inherent issue with player generated content. Sturgeon's law is that 90% of everything is crap. The dev made content has a vetting process to prevent that 90% from ever reaching the player base, but AE has no such restriction (if it did, that would both be counter-intuitive and be a full time job for some poor *******), which makes it pretty hard to find things that are actually good, and after you've played your 4th or 5th absolutely painful arc, I wouldn't blame you if you just stopped trying. It's essentially fanfiction; there might be some really great authors out there, but most of them are writing stories about their favorite characters hooking up. Even though the devs can bribe authors and players with AE tickets (which despite what people think are actually quite good rewards - you can buy rare salvage worth hundreds of thousands of inf with just a couple hundred), it's still not worth it to slog through the garbage.


Astoria in D Minor, a horror arc. Arc ID: 41565 - The Beating Heart of Astoria: A Play in Five Acts. Arc ID: 170547 - Ignition of the Machine, a story with robots. Arc ID: 318983
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?

12 second horror stories - a writing experiment.

 

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Quote:
Originally Posted by The_Cheshire_Cat View Post
I work pretty hard on my arcs, and my last arc, written over a year ago, is only at 99 plays despite showing up in the first 5 pages. If a 5 star arc written by a dev's choice author (which is about as visible as you can get in AE) can't get more than 100 plays in a year, then it's pretty indicative of how many people are still interested in AE for more than just farms.
I was checking this the other day, and there's arcs by Dev Choice Authors that have been up for a long time that haven't even hit 30 plays. They really need to have a better in-game advertising of the "click the author's name for more arcs by that author" than just a loading screen tip.


 

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Quote:
Originally Posted by Bubbawheat View Post
They really need to have a better in-game advertising of the "click the author's name for more arcs by that author" than just a loading screen tip.

You can do that? I've just been searching for the author's global.

I ended up finding a bunch of farms created by different variations on '@pw nz'.


 

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Originally Posted by Rayonn View Post
You can do that? I've just been searching for the author's global.
I think clicking the name is really just a shortcut to doing this. Either way, I don't think it would make too much of a difference really; the only people still playing AE now are the die-hards in the community that probably have a thread in this forum about either arc reviews or an arc of their own. Plus, with so much dev content from GR onwards, there's a lot to distract a CoH player from the AE even if it WAS filled with pure gold.


Astoria in D Minor, a horror arc. Arc ID: 41565 - The Beating Heart of Astoria: A Play in Five Acts. Arc ID: 170547 - Ignition of the Machine, a story with robots. Arc ID: 318983
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?

12 second horror stories - a writing experiment.

 

Posted

I think it'd be more effective if the rating window that comes up after finishing an arc showed you what other works the author has. Only show ones that are not marked "Work in Progress" though.


 

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Quote:
Originally Posted by FredrikSvanberg View Post
I have actually started writing a new arc. It's going to be a challenging arc for teams of Incarnates. I hope I can get it done before any canon content invalidates my take on the same story. Naturally I don't expect anyone to ever play this arc.
As long as "challenging" doesn't mean "defense is useless," bring it.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I'm trying to work on one with powerful enough enemies but again, wish the War Walkers were available to at least make it on par with what the regular game now makes available. Again, we are a bit limited with the mechanics/maps available in AE vs. those used in the current incarnate taskforces..

Quote:
Originally Posted by FredrikSvanberg View Post
I have actually started writing a new arc. It's going to be a challenging arc for teams of Incarnates. I hope I can get it done before any canon content invalidates my take on the same story. Naturally I don't expect anyone to ever play this arc.


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
As long as "challenging" doesn't mean "defense is useless," bring it.
Exactly. Unfortunately AE doesn't give us the level of control in our NPCs and encounters to match what the Devs can throw at us now.


 

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Quote:
Originally Posted by Lazarus View Post
Exactly. Unfortunately AE doesn't give us the level of control in our NPCs and encounters to match what the Devs can throw at us now.
I'd even love just to have the ability to spawn some characters at the same location (e.g. have some AVs in same location requiring a team to take them down) or even the ability to have more than 1 giant monster in a map.

One thing that would be neat is if we could get the rikti ships that flyover during the invasion sequences as toons within AE. They would be challenging to take down but also add another unique element that could be combined with others to make the arcs more challenging.


Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC

 

Posted

One of the problems for AE is that it gives little incentive to be involved with it and it tends to make things difficult for those who are. Something's a little off when new Issues lead you to thinking "I wonder what broke" as opposed to looking forward to what was released. My concern is simply not knowing where to go from here. I'm too stubborn to give up on my own arcs and I do have a new one planned but it sucks to feel like my arcs don't stand a chance since I joined the game with I14 as opposed to being someone who participated in the I14 beta.


 

Posted

I finally broke down and bought the extra slots a couple of weeks ago and have a new arc I'm working on. I had my three filled and didn't want to take any of them down because I personally still play them even if no one else outside of my wife does. Everyone else I know has pretty much stopped playing AE. An advertisement for testers on my SG forum netted 1 guy.

That can be disappointing but in the end analysis I don't write arcs for other people. I write them for myself, usually to re-write canon when an arc doesn't end the way I want it to (take THAT Mr. Phipps!). So changes to canon stories don't bother me much.

Anyway, I'll keep using it for that and sometimes for roleplay purposes and hope they keep adding new enemies and maps like they have been the last few issues. It's a great tool and while the excitement for it has cooled I still use it on a fairly regular basis.


 

Posted

I happened to log on today and see that we have a new HoF arc. Some fire resist 1 mission farm. I hope someday I make something worthy of HoF like that great arc. Unmotivated, you better believe it.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Quote:
Originally Posted by Wrong_Number View Post
I happened to log on today and see that we have a new HoF arc. Some fire resist 1 mission farm.
One interesting (if disheartening) thing is that while we the writers are in competition with each other, farmers really aren't. Friendly competition but we're still competing. Sure, an individual farm writer may prefer getting tickets over another but the sheer fact he/she exists is free publicity while we need to promote specifics to get people's attention. The fact that some of us are scared to promote due to the possibility of negative ratings is a little telling. For us, there's a chance of loss while for a farmer they can just republish.


 

Posted

Of course, I have less to lose by this, being new, but here's a (rather crazy) proposal:

It's fairly clear that in-game rating and number of plays are not a very good measure of the quality of an arc in terms of story and gameplay.

So what if we ignore them, and just write for people who are interested enough in playing well-written arcs that they take the time to read reviews or look at the MA finder channel, instead of picking off the first page.

If we don't care about ratings and number of plays, then there's no reason not to publish and republish an arc (well, the arc number changes, but I tend to search by author or title anyway). That means we are no longer limited by number of slots: once we hit four or more slots, we can started cycling arcs on (say) a weekly basis (maybe keep the most recent arc up permanently, and cycle the other two). Slightly inconvenient for players, but it seems to work fine on Hulu.

This is what I'm going to do, anyway. It seems like if everyone did this, the authors would have more reason to continue writing (instead of just filling up their slots and waiting for them to get played), and the players (well, the ones who want story rather than rewards) would have more new arcs to look forward to.

I dunno.