Reichsman and the Dimensional Grounding Ray
Hard to blame folks though. I don't remember getting any hint in-game about how or when to use the gun (and I was the leader and read the mission intros/clues the first time through). They give everyone on the team 10 shots so the natural assumption is that you will need more than 1 application to get 'er done.
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Also, if that is he case, why not just give one character the power with one charge, like the acorn from the STF tree mission? I guess DC problems/etc. Still, 10 charges for each player, vs a one-use power? Why is that? Seeems fishy to me.
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Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I so misread this thread's title as "Reichsman and the Dimensional Groundhog Day."
*rubs eyes*
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When the Kaaaaaahn! TF first came out, I was on a variety of teams using my own Blasters and Controllers. I never saw anything in-game that explicitly stated the "One and Done" nature of the Dim Grounding Ray, and indeed, since every team member got one, and each had 10 charges, Occam's Razor seemed to indicate that periodic applications were in order.
What got even stranger was the varying success on the TFs I encountered. On a couple of them, we defeated Reichsie; one was a pretty fast beat-down and the other took about 15 minutes. On a couple of others, we got Reichsie down to a sliver of health and never could finish him; in both cases we beat on him for around an hour. I never could figure out the "key" to it--- we had Rads on both winning and losing teams, and no Rads on both, so that seemed to rule out the "Lingering Radiation or Forget It" problem when the GM Scaling first came on.
I ran several this week, all successful. The one that took the longest featured me as the only Controller, an Earth/Storm/Fire. I spammed Freezing Rain, Earthquake, Quicksand, Volcanic Gasses, Fossilize and Stalagmites whenever they were up, ran Snow Storm on Reichsie the whole way and whacked him with Fireball and Fireblast, my Nem Staff and good ole Tornado and Lightning Storm as fast as I could. It took about 30 minutes to beat Reichsie down, and at one point, someone hollered, "We have no debuffs!" I pointed out that I was debuffing with everything I had, and they replied, "Well, they are not the best..." For a while, it looked like we would never get over the hump, but down he went.
So I am at a loss to explain any reasons for the above or to articulate a Grand Strategy for Reichsie. Some times he hangs in, and sometimes he goes down in a few minutes, Rad or no Rad.
And just before he finally went down on that last, long battle, I popped him with the DMG. Well, it felt good and down he went. Go figure.
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It was posted here, the relevant part is highlighted:
Hi, Im Bruce Harlick, aka Horatio, the guy who was in charge of the Reichsman Task Force and Strike Force. Thank you for the comments and feedback on the TF & SF. Id like to take the opportunity to respond to some of them and let you know our some of our intended responses.
To start, there is a difference in the challenge of the final fight in the SF and TF. The TF fight is much trickier and takes longer. We didnt address that when assigning the initial merit values for the SF. We will be increasing the merit award for the Strike Force to 30 merits later this week. As time goes by and we collect more data on how long it takes groups to complete these arcs, well likely be adjusting the merit rewards further. There seems to be some confusion as to the use of the dimensional ground ray in the final fight of the Task Force. Before Reichsmans hit by the ray, he is in a phased state and is running a rather nasty debuffing aura. When he is hit by the ray, it grounds out some of his power and he returns to a normal state and his aura is shut down. This will persist for the duration of the fight. The dimensional grounding ray isnt intended to be used at specific points in the fight; it should be used early on, and one hit will do. On the villain side of things, our intent was to try to do something a bit different for the end fight. As has been previously stated, we wanted to do a gadget fight; something that was more than just hit the bad guy until he fell over. And we wanted to encourage teams to include different ATs, to help shake up some standard team compositions. Certainly, the end fight is more difficult without having each of the appropriate ATs on the team, but it is still doable. Each of the temp powers is intended to make stages of the fight easier. There is no one golden solution to solving the fight; by including some or all of the ATs that can take advantage of the various temp powers, you can approach this battle using different tactics. The Mastermind temp power is not working at this time; Castle has fixed that, but his fix did not go out with the release due to some build issues. This power should be working in a patch this week. Switching voices, I am aware of the canon issues with the story. The problems are purely my fault; when I came up with the original flow for the story I was under some mistaken impressions on some events in the games history. While I did make some adjustments to the story due to the feedback from the training room, I didnt get all the details nailed down as best I could. Due to a tight translation deadline, I was unable to get final text passes into the build that was going to the Live servers, but rest assured Ill be doing my best to address them over the next week or so to bring the story of Reichsmans return in line with the existing history of the 5th Column. Ill certainly be reading this (and the other) threads for any other comments you have on the issue. Please feel free to PM me with your comments and concerns if youd like. Ill do my best to respond to them in a timely fashion. ------- -Horatio |
1. I tend to use it occasionally just because its fun, and because I don't like explaining what it does in-game. If it makes people feel good to spam it, great. If I say don't spam it and the battle fails for some reason, guess who's going to be blamed for that.
2. The mission hands the power out to everyone as a safety precaution: you never know if someone might d/c or die or whatever: this way its impossible to not have it for the fight with the big R.
3. It has multiple charges because it doesn't last forever, it actually lasts for about 2.8 hours if I understand its mechanics correctly. Technically, if you were to suspend the TF and return to it the next day or something, you'd have to hit him with it again. Or if you actually take three hours to defeat him. I once saw it take two, so who knows how long the longest Kahns are taking.
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I use it when he goes Unstoppable just to have something to do. Me not adding another low single digit of damage during those 5 secs isn't going to drag the fight out any longer otherwise.
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I'll admit that I didn't even know what it did - nor did I notice *any* effect when I used it on him during the fight. It didn't have any effect that I saw, it still took the same amount of time to defeat him, and he was still ridiculously overpowered while in the midst of the other avs.
If I get the power again, I will try to lob it at him at the start, but frankly it didn't seem to have *any* effect after the fighting started.
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I don't care that it only needs to be used once, I just like the graphic and use it when I get bored during the fight - which happens pretty often. I've also used it during STFs on Recluse, during ITFs on Nictus Romulus... heck, even the computer!
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I like using the Fire Extinguisher on him when he pops Unstoppable, because it's just as effective as any other of my attacks at that point.
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I like using the Fire Extinguisher on him when he pops Unstoppable, because it's just as effective as any other of my attacks at that point.
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Has anybody tried the lost curing wand on the rikti AVs in the LGTF ?
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Has anyone hung onto one and tried to use it on 'Invulnerable Reichsman" in the second mission of a subsequent KTF, or is he hardcoded to be untouchable and nothing you can do will stop him?
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Its supposed to be designed to not work on that version of Reichsman.
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It did used to work on him for a short period on test as I recall, though.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Has anyone hung onto one and tried to use it on 'Invulnerable Reichsman" in the second mission of a subsequent KTF, or is he hardcoded to be untouchable and nothing you can do will stop him?
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there are 3 different versions of reichsman in the game: the invincible one, the one at the end of kahn, and the one at the end of cuda
the temp powers to remove their untouchable phases only work on their respective tf/sf versions
on another note the dimensional grounding ray for kahn tf will NOT work on the reichsman in the cuda sf (as i remember castle explaining it they had to use 3 different versions of reichsman: the invincible version, the kahn version, and the cuda version)