A Note to the Devs RE: Issue 20 Sneak Peak


Arcanaville

 

Posted

Dear Devs,

I would like to dearly thank you for creating content in Issue 20 that will not in any way force me to restart my tournament, thus deleting all my characters and starting over at first level. I greatly appreaciate this.

Yes, thank you for creating so much content for 50th level characters. I don't have a 50th level character yet, since I keep deleting them all and starting over at first level when you introduce new content and perks that disrupt my current tournament rules. However, when I finally DO have a 50th level character I look forward to playing this awesome new Incarnate content.

Of course, I know that after a short period of time one of you wonderful Dev will say "hey... we've paid so much attention to end-game content we've been neglecting those playing from 1st to 49th!" You will then create marvelous new things in the early game which I will adore and love with all my heart.

.... aaaand then I will realize that wonderful new early content has disrupted my tournament and... even though some of my characters have reached the high 40's in level... I will delete them all and start over.

So... Thank you Devs for adding in this end-game content I will never get a chance to play. Your unending efforts and outrageous successes in tormenting me have not gone unnoticed.

Sincerely,

Steelclaw


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

Congrats?


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

What's your record for Issues without a restart of the tournament, Steelclaw?


 

Posted

Also: what are your tournament rules?

In the past I've had an alt character (who became my villain main in my sig) that I tried 4-5 times to make a pure superspeed build using only power pool powers and nothing from my primary or secondary on a scrapper.

They never seemed to make it out of the Hollows, though.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

What's this tournament stuff?


 

Posted

Quote:
Originally Posted by Golden Girl View Post
There are some things it's just better to not ask about
Don't say that! Now I HAVE to know!


 

Posted

He uploaded his spreadsheets once. The things steelclaw enjoys many people would consider unbelievably boring.


 

Posted

Steelclaw is the KING, no, EMPEROR, no, GOD of taking what he's given and finding ways to have fun with them, by setting his own rules.

The Tournament really should go down in history.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
He uploaded his spreadsheets once. The things steelclaw enjoys many people would consider unbelievably boring.
LOL, now I want to know.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Utopia View Post
Don't say that! Now I HAVE to know!
Quote:
Originally Posted by Aura_Familia View Post
LOL, now I want to know.
Your mind is not ready.


 

Posted

I've posted my rules before but since it's been a while I'll give the general outline... in list form since that's my language of choice...

* Every character has its own spreadsheet... the tournament has a spreadsheet... the rules have a spreadsheet... my traderbots have a spreadsheet... currently I have exactly 53 spreadsheets all having to do with my CoH tournament.

* Each server is a team consisting of all heroes or all villains. Each server has a Super Group so those teams can share resources. My traderbots each donated 1 billion influence apiece to transfer to 2,000,000 prestige per server to get the bases up and running. All further improvements to the bases are up to the individual teams.

* Teams start with one captain each. New characters can not be added to the team until all existing members are at least 30th level.

* All team members are funded by my traderbots. I basically play the market with one TB until they have maxed out the 2 billion influence cap and then create another one. Currently my TBs have around 11 or so billion collectively.

* There are extensive rules regarding enhancements (IO's only 15th level and up), recipes (can not buy set enhancements can only use drops of 30th level or higher) and many other things.

* Each player goes one at a time with a guaranteed one hour play time which can be increased through a special "bonus spin" when their turn begins. I also have bonus spins for enhancement bonuses and other things you can buy via influence.

* All Events (winter, halloween, etc) have their own special rules and regulations.

* Slotting, missions run, defeats, level, badges and the like are all forced into a series of equations to come up with three measureables: Reputation, Power and Team Work. These are measured against one another on a separate spreadsheet to determine who is the "best" in each category.

I could actually keep going until I've more than doubled the number of bullet points I've listed above, but you get the general idea. I lose interest in simple systems rather quickly, so I have created a means by which I can over-complicate practically any game to an extreme and maintain the fun in playing it.

As far as an issues to restarts ratio... well... I started playing around Issue 10. So as of Issue 20 I will have restarted my tournament and all my characters around 4 times. So about every 2 and a half issues seems to be my average.

Yeah... I'm never getting a character to 50.


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

I normally lurk on the forums here, but I just had to say this--
Did Steelclaw just create the Calvinball of CoX?


 

Posted

Why do you restart the tournament?


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
Originally Posted by Avalar View Post
I normally lurk on the forums here, but I just had to say this--
Did Steelclaw just create the Calvinball of CoX?
Apparently so

At least it keeps him off the streets terrifying old ladies with a barrage of ridiculous puns


 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Why do you restart the tournament?
I believe becase new content at lower levels would give the lower level toons an advantage over the existing high level toons... or something like that.


 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Why do you restart the tournament?
Because he is Steelclaw.


 

Posted

Quote:
Originally Posted by Steelclaw View Post
Dear Devs,

I would like to dearly thank you for creating content in Issue 20 that will not in any way force me to restart my tournament, thus deleting all my characters and starting over at first level. I greatly appreaciate this.

Yes, thank you for creating so much content for 50th level characters. I don't have a 50th level character yet, since I keep deleting them all and starting over at first level when you introduce new content and perks that disrupt my current tournament rules. However, when I finally DO have a 50th level character I look forward to playing this awesome new Incarnate content.

Of course, I know that after a short period of time one of you wonderful Dev will say "hey... we've paid so much attention to end-game content we've been neglecting those playing from 1st to 49th!" You will then create marvelous new things in the early game which I will adore and love with all my heart.

.... aaaand then I will realize that wonderful new early content has disrupted my tournament and... even though some of my characters have reached the high 40's in level... I will delete them all and start over.

So... Thank you Devs for adding in this end-game content I will never get a chance to play. Your unending efforts and outrageous successes in tormenting me have not gone unnoticed.

Sincerely,

Steelclaw
I'm sure that you'll have plenty of volunteers to play that level 50 content for you, Steelclaw.

I'll even be the first to do so.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Why do you restart the tournament?
Diggis basically had it right.

For example, they came out with Reward Merits. Now, I REALLY wanted to incorporate RMs into my tournament because it fit in very well with the conceptual equations I had for calculating Power and Reputation.

The problem with this is that the newer characters had access to the Merits from first level while my older characters might not have started earning them until 25th or 30th level. This didn't mean much short-term but by the time the new character caught up level-wise with the older one the access to Merits usually meant a disparity of scores in the 50 to 60% range.

Sooooo... to keep things all nice and "fair"... when the developers introduce something like that into the game... I calmly re-vamp all my spreadsheet equations... not-so-calmly delete all my characters and with-tears-in-my-eyes restart them all at first level again.


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

Quote:
Originally Posted by Steelclaw View Post
Sooooo... to keep things all nice and "fair"... when the developers introduce something like that into the game... I calmly re-vamp all my spreadsheet equations... not-so-calmly delete all my characters and with-tears-in-my-eyes restart them all at first level again.
Just brainstorming here, but could you possibly come up with some sort of equation that would weight how much of a character's life that feature has been available for?

For instance, and oversimplifying math here, but suppose levels 25-50 account for 75% of a character's life span. The character who gets "new feature" at level 25 then divides his "score for new feature" by 0.75?

This could potentially eliminate the need for a full restart at every new feature. And save you a few tears.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I never thought I'd see anything that could rival the Iron Eagles' "Death=Delete" for a way, IMO, to make this game more stressful and less fun, but this blows that away.

More power to you, Steelclaw, if that's what you enjoy, but wow. To me this would be like forcing yourself to rewatch a whole TV series from the start every time a new character is introduced.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Quote:
Originally Posted by Avalar View Post
I normally lurk on the forums here, but I just had to say this--
Did Steelclaw just create the Calvinball of CoX?
No, you see, Calvinball doesn't have rules, while Steelclaw's tournament is the polar opposite of that.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
No, you see, Calvinball doesn't have rules, while Steelclaw's tournament is the polar opposite of that.
Excuse me?

It has one rule. You can't play the same way twice.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I don't understand your philosophy of deleting and restarting. That's something of an anathema to me, but I'm very glad you're still having fun



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Steelclaw View Post
Diggis basically had it right.

For example, they came out with Reward Merits. Now, I REALLY wanted to incorporate RMs into my tournament because it fit in very well with the conceptual equations I had for calculating Power and Reputation.

The problem with this is that the newer characters had access to the Merits from first level while my older characters might not have started earning them until 25th or 30th level. This didn't mean much short-term but by the time the new character caught up level-wise with the older one the access to Merits usually meant a disparity of scores in the 50 to 60% range.

Sooooo... to keep things all nice and "fair"... when the developers introduce something like that into the game... I calmly re-vamp all my spreadsheet equations... not-so-calmly delete all my characters and with-tears-in-my-eyes restart them all at first level again.
And I'm the spreadsheet-psycho?

I tested the defensive strength of the SR passives in I5 over a period of twenty hours of testing. I triple-box farmed Empath by finding the optimum arena farm, and it took seven months. I collected seventy million tohit rolls to test the random number generator. I spent two months analyzing demorecords frame by frame to figure out arcanatime server lag. My main took 908 hours to reach level 50, most of it solo. That same character debtcapped herself many times - under level 50 - testing things like whether total focus could stun a mito. I once tried to defeat Envoy of Shadows as a +2 AV on my controller 39 times in a row and wrote a thread detailing each attempt. I spent four months on test figuring out which of the RV AVs my Ill/Rad could solo with a Heavy (with enough luck: all of them). I once raced someone in-game from Atlas to Portal Corp on a level one alt without using the trains on a bet.

This is a whole different epic quantum level of crazy.


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