An Inquiry


Auroxis

 

Posted

So I've been looking into a potential project that has posed a question that has me curious, so instead of trying to rummage through all the Scrapper primaries and determine the infinite possibilities, I thought I'd instead turn to the Scrapper community to try and answer my puzzle. I've spent a lot of time on Kinetic Melee recently, and I'm aware of the optimal chain, and the chain I enjoy running for visual effect. I'm looking for attack chains, both optimal, and player-preference. What Prim/Sec you may be running, and the chain you've chosen to run, whether because it is the best the primary can run, or is optimized to other aspects of your build. For whatever reason, what are you chaining, and why?


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

The rumor is its getting nerfed soon. I think maybe just CS, but who knows. Its on test but it apparently keeps changing numbers wise. When it hits though I would expect 90% of melee toons in RV to go from KM to whatever else is fotm in pvp. Maybe they will only lower it in pvp and not pve, but who knows really.

I only bring this up because you might want to wait to spend a lot of money on recharge sets for a chain, and it changes later.


 

Posted

Between my set synergies, IO set bonuses I'm running a BS/SR who's attack chain looks something like

Headsplitter > Disembowel > Hack > Slice - And this gets repeated as necessary with whatever is available next.

Player preference, I know it's not optimal. But damn, I enjoy when my opening attack crits and reduces the target to corpse.

On thick packs Whirling Sword is interspersed as necessary to help cut down on the crowding. Hard to look awesome when Council are all pushing for an autograph.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

For what I'd consider my mains...

Katana/Regen: Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut
Reason: Best DPS chain to double-stack Divine Avalanche, which the build requires to soft cap defense. Achilles' Heel in Gambler's Cut keeps DPS reasonable.

Katana/Dark: Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut
Reason: Second best DPS chain to single-stack Divine Avalanche, which the build requires to soft cap defense. Lower recharge and more margin of error than top single-DA DPS chain, which is only marginally better anyway. Achille's Heel in Gambler's Cut keeps DPS reasonable. I switch to the same chain as my Katana/Regen when defense debuffed.

Dark Melee/Super Reflexes: Smite -> Midnight Grasp -> Smite -> Siphon Life
Reason: Best DPS chain. Good spamming of Siphon Life to heal. The immobilize is occasionally useful.

Fire/Shield: Fire Sword -> Greater Fire Sword -> Fire Sword -> Fire Sword Circle
Reason: All-sword attacks concept build. It looks neat in action. Very good AoE even if the single target DPS sucks, so still plows through missions just fine. Faster than any of my other mains, actually.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Take a look at this thread: http://boards.cityofheroes.com/showt...79#post1035379

Bill Z Bubba has a very good analysis of the best attack chains and the DPS potential of the different melee sets.

What I got from that thread is that, IMO, Katana and Dual Blades have the highest ST DPS potential, due to their good DPS and the procs you can slot in their top attack chains(Achilles' Heel and 2x purple procs in particular). DM/Shield with 10 targets will still be better for ST DPS, but it won't thrive when facing less enemies and it won't provide -res to the team.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Take a look at this thread: http://boards.cityofheroes.com/showt...79#post1035379

Bill Z Bubba has a very good analysis of the best attack chains and the DPS potential of the different melee sets.

What I got from that thread is that, IMO, Katana and Dual Blades have the highest ST DPS potential, due to their good DPS and the procs you can slot in their top attack chains(Achilles' Heel and 2x purple procs in particular). DM/Shield with 10 targets will still be better for ST DPS, but it won't thrive when facing less enemies and it won't provide -res to the team.
Well, other than the fact that the thread is horribly outdated..


 

Posted

Quote:
Originally Posted by Signpost View Post
Well, other than the fact that the thread is horribly outdated..
I didn't realize there have been major balance changes to the attack sets during the last couple of years.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by theheat View Post
I only bring this up because you might want to wait to spend a lot of money on recharge sets for a chain, and it changes later.
I don't take much value in rumors; but this isn't about /my/ chain, it's about interest in everyone else's

Quote:
Originally Posted by Mercator View Post
On thick packs Whirling Sword is interspersed as necessary to help cut down on the crowding. Hard to look awesome when Council are all pushing for an autograph.
Something like this (and Werner's post) are exactly what I'm looking for.

Quote:
Originally Posted by Auroxis View Post
Take a look at this thread: http://boards.cityofheroes.com/showt...79#post1035379

Bill Z Bubba has a very good analysis of the best attack chains and the DPS potential of the different melee sets.
And while I am always interested in the performance of each set, and their potential, that's not what this thread is about (so much). I'm not seeking advice, I'm looking for personal experiences to go along with the datamining.

Edit: I thought maybe diving a bit further into the thought process might help! See, where I'm coming from, I truly love the flow of Quick Strike > Body Blow > Smashing Blow > Body Blow > Concentrated Strike. The fact that it happens to recharge in that fashion is merely a plus. I also like Focused Burst, but only if I can "warm up" to it with QS and BB or SB. I hate FB before CS because I feel it visually looks confusing to collect energy in two different fashions that don't flow back to back very well (imo). For AoE, the set lacks this to a degree. The knockback cone can work, but I don't care for tossing badies off the grid for no reason when they can't hit me 95% of the time anyway, so I build the recharge (sans Purples) to have Burst recharge fast enough that the two or so seconds in between are feasible for laying down successive attacks. There's also Energy Torrent in there as well, to fill that cone gap so I can run Burst > Burst > Torrent without much concern. From this, I have inadvertently made my single-target chain options a lot better; and it all relied solely on visuals.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Auroxis View Post
I didn't realize there have been major balance changes to the attack sets during the last couple of years.
The biggest change: Alpha slots.

Second change: Scrappers got PPP pools, brutes got APP pools. (benefits non-weapon sets)

Third change: Brute fury damage cap reduced, easier to maintain fury.

Fourth technically note: Kinetic introduced.

Fifth, I'm almost certain that the single target blasts in the scrapper APP were buffed. (benefits non-weapon sets)


 

Posted

Claws/SR Scrapper - Follow Up -> Focus -> Slash... Purple proc on FU and Focus, -res proc on Slash. Will be running that gapless once I get the tier 4 Spiritual. I like it because.... well that's a lot of recharge.

SS/FA Brute - Haymaker -> Gloom -> Burn -> Haymaker -> Gloom -> KoB .... Good single target DPS. Throw in Foot Stomp and Dark Obliteration in there somewhere and you get a nice aoe as well....


 

Posted

Quote:
Originally Posted by Signpost View Post
The biggest change: Alpha slots.

Second change: Scrappers got PPP pools, brutes got APP pools. (benefits non-weapon sets)

Third change: Brute fury damage cap reduced, easier to maintain fury.

Fourth technically note: Kinetic introduced.

Fifth, I'm almost certain that the single target blasts in the scrapper APP were buffed. (benefits non-weapon sets)
Alpha doesn't matter that much as everyone can get it. The only place it matters a bit is with the musculature alpha, as it makes a small difference where powersets/AT's that rely on +damage to get their DPS numbers benefit from musculature less.

I would like to see KM on the list, but I hear it isn't all that good(For PvE anyway).

The fury change didn't seem to make much of a difference on DPS numbers, and the APP addition to brutes didn't make any difference at all for ST DPS.

The biggest change does seem to be the addition of PPP pools to scrappers, as Dark Blast seems to pack a punch and could easily fit in an attack chain.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

For some of my mains

Katana/Super Reflexes - Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Soaring Dragon
Because it is the best DPS chain and I love how all the attacks look. With Achille's Heel and the Hecatomb Proc in Gambler's Cut it is very nice. Also have Fury of the Gladiator -res in Golden Dragonfly which helps a lot with DPS

Fiery Melee/Shield Defense- Incinerate ->Scorch -> Cremate-> Scorch
I didn't have a lot of room for lots of recharge and didn't have room for more attacks, So I drop GFS.

Dark Melee/Shield Defense- Smite -> Midnight Grasp -> Smite -> Siphon Life
Best DPS chain and Siphon Life comes up a lot too.

Dual Blades/Regeneration- Blinding Feint-> Attack Vitals combo
One of the better DPS chains it looks cool and doesn't need a lot of recharge to run

Fiery Melee/Fiery Aura-Incinerate->Greater Fire Sword->Cremate->Fire Sword
Had room in the build for Greater Fire Sword, it doesn't take a lot of recharge too. It also one of the best DPS attack chain for Fiery Melee.

Broad Sword/Super Reflexes- Head Splitter->Hack->Disembowel-> small gap ->Hack
Best DPS attack chain, need lots of recharge but having HS come back that fast is very nice.

Broad Sword/Willpower- Head Splitter->Parry->Disembowel->Hack->Parry
Best DPS attack chain with double-stack Parry. It's not great DPS but it sure make me hard to kill.

I think that is all, but it is getting late so I might of missed one or two.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

DM/SD
Smite>SL>Smite>MG and throw in the occasional Shield Charge and Dark Consumption when I'm teaming

Claw/Sr
Follow Up>Focus>Slash with the -res proc in slash

Just for fun

Rad/Son Fender
Shriek>Scream>Shriek>Electric Fence cause it allows me to solo GMs

Fire/MM Blast
No real attack chain, Fireball, Breath, and RoF when up, throw in Blaze and other ST attacks

Those are my 4 main toons, leveling up a Fire/Fire dom for AOE madness, so should be fun


 

Posted

I use the typical BF -> Attack Vitals combo, throwing in Typhoon's Edge for the masses.

Why? Because I love the animations (hate the redraw :/ for using Epic Blasts, but I have the Hold I though out every now and again, because I just love the look of Electric Shackles).

Vengeful Slice! It's like Ken and Ryu's super uppercut with daggers (I use Red Cap Daggers).

Typoon's Edge, used to be out of my build, but I loved the animation so much I found a way to put it back in and slot it.

Sweeping Strike. Another animation I love

Confront. Wouldn't have taken it if I didn't like the animation. The fact that it helps me play tank on TFs versus AVs is just a bonus!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

SS/FA/Fire APP Brute: Foot Stomp -> Burn -> Fireball -> Fire Blast -> Knockout Blow -> Haymaker -> Repeat.

It's a build that I've thrown a good amount of recharge into, and has the Rare Cardiac (33% end redux, 20% Res, 10% or so Fear). With Consume and Healing Flames, he can punch through most missions just fine without stopping. Blazing Aura and Rage are both constant during the chain, and Fiery Embrace is popped at the start of a chain as soon as it recharges. Jab and Boxing are occasionally thrown in for the sake of conserving endurance.

This is hardly a chain that screams efficiency, but enemies usually don't survive the second Foot Stomp, and tend not to have a chance to get in more than one quick attack before they're knocked down.

Claws/Elec/Mu Brute ST: Follow Up -> Swipe -> Slash -> Focus -> Swipe
Claws/Elec/Mu Brute AoE: Follow Up -> Lightning Ball -> Spin -> Focus -> Eviscerate -> Swipe

Both deliver quick damage that hits quite hard.


Too many alts to list.

 

Posted

Pretty much all my scrappers: Whatever's recharged-whatever's recharged-whatever's recharged-whatever's recharged-repeat.

I have a basic understanding of attack chains, and I see how they are beneficial, but in practice I've discovered the only time sticking to a set chain is practical is during an AV fight. In regular missions I just attack with whatever happens to be ready to go when I reach my target. There are exceptions, like when I sometimes wait because I really want to Head Splitter this guy here or something, but for the most part I don't worry too much about my exact order of attacking.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Kat/WP: DA > GC > GD > GC > SD > GC or DA > GC > GD > GC > DA > GC > SD > GC
Soft capped with one DA, so my normal attack chain is the first one to maximize my dps. However, if I am fighting enemies with increased accuracy or defense debuffs with attacks (partially) covered by lethal or melee, I switch to double stacked DA. Also, if I see that I missed with DA in the first chain, I will change to the second chain until DA hits and then revert back. The beauty of these two chains really is that the first is a subset of the second and you can change between them without interruption.

DB/SR: Blinding Feint > Attack Vitals
Low recharge necessary, cool animation, good dps.

DM/SD (to be once she's leveled up): Smite > SL > Smite > MG
For dps and heals.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Pretty much all my scrappers: Whatever's recharged-whatever's recharged-whatever's recharged-whatever's recharged-repeat.

I have a basic understanding of attack chains, and I see how they are beneficial, but in practice I've discovered the only time sticking to a set chain is practical is during an AV fight. In regular missions I just attack with whatever happens to be ready to go when I reach my target. There are exceptions, like when I sometimes wait because I really want to Head Splitter this guy here or something, but for the most part I don't worry too much about my exact order of attacking.
Unlike DCUO where I got tired pushing the same button over and over, I find I cannot grow tired of Headsplitter. If I could get it perma, I'd totally be mashing that like some sadistic Mario clone with a sword.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Quote:
Originally Posted by Mercator View Post
Unlike DCUO where I got tired pushing the same button over and over, I find I cannot grow tired of Headsplitter. If I could get it perma, I'd totally be mashing that like some sadistic Mario clone with a sword.
Somewhere there is/was an old post about recharge that just says "I'll have enough recharge when my attack chain is headsplitter-headsplitter-headsplitter"

I love the concept.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Somewhere there is/was an old post about recharge that just says "I'll have enough recharge when my attack chain is headsplitter-headsplitter-headsplitter"

I love the concept.

This.....would be Infinite Win.


You know, I'm not even sure WHY headsplitter is such a rush. Other attacks do better damage and such, but MAN, it is FUN.

CRRNNCH! CCCRRRNCH! CRNNNNCH!

heeheehee....


 

Posted

On my DM/SD: MG > Smite> SL > Smite. Because it kills stuff fastest.

On my DB/SR: Sweep Combo when I'm surrounded, BF > AS > SS > AS when I'm not. It's not quite gapless but when I had the Attack Vitals combo I never got to finish it half the time, so it lets me save on a power pick, and I loves me my Sweep Combo so that's not going anywhere.

On my MA/Regen: Eagles Claw > Dragon's Tail > Cobra Strike > Storm Kick when I'm surrounded, Eagles Claw > Cobra Strike > CAK > Storm Kick on single bosses because it stuns and looks awesome (even though the increased crit chance would benefit CAK more. Looking awesome trumps that chance for a bit more DPS.) On unstunnable hard targets I use the standard Cobra Strike > Storm Kick > CAK > Storm Kick.

On my Claws/WP: Follow Up > Focus > whatever's up while I wait for Follow Up and Focus to recharge. Throw in Spin and sometimes Shockwave for big mobs. Because Focus is awesome and I haven't gotten around to looking up the optimum single target Claws attack chain.

On my Katana/DA: Divine Avalanche when I need it, whatever's recharged when I don't. Again, haven't gotten around to looking up optimum attack chains, and I don't have really high recharge on her anyway.

And I would like enough recharge to run Flamethrower > Full Auto > Flamethrower > M30, repeat


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Guess I'm not really surprised to see mostly Katana, Broadsword, Fiery Melee, and Dark Melee as the favored sets. Shame, was hoping I might see at least one other Kinetic Enthusiast!


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Yeah sorry about my first part, i thought you were talking about just kinetic melee really.

MA/SR - ST - Eagle's Claw - Storm Kick - Cobra Strike - Storm Kick repeat (heca 6 in storm kick) - Not the best dps I hear, but the way storm kick follow's ealgle's claw just flows so well, then cobra from storm also. Have always hated crippling axe kick animation, looks like he is knighting someone with his foot instead of a sword, and the newish punch i do'nt really like, and since cobra strike got buffed i got out of crane kick, and haven't really missed the kb at all.

Big groups - Eagle's Claw - Dragon's Tail - Fireball - Storm Kick (there is a slight pause before every other fireball) Dragon's tail rains crits, and tail, fireball and storm kick all have purple sets in them, for nice proc hits. Being able to crit with fireball makes it seem like less of a power on a blaster and has ruined it for my fire/fire blaster.


My newest project is an invul/elec tank, and I'm wonderin what his final chain will look like when he is all slotted up. I'm really suprised that no or not many elec/sd posted, as that is probably 25% of scrap/shields I see on teams, if not more than 25%.

I tried my best to get into kinetic melee, played a toon all double xp weekend, from 1 to low 40s, and the powers animations just got to me. I really liked the first three attacks, but the ranged one and CS just really got on my nerves. I felt like a brute chasing fury while playing him, more than a scrapper.

Aside from my main, all other scraps I just start with my favorite power and use the other attacks until it is recharged. Although EC is my fav MA power, so maybe I do it with all toons.

I had a DB/WP scrap for a while, and I did BF - attack vitats - 1 thousand cuts. There might have been some gaps in there, can't remember. He was all SOs, think I might have had to put 2 rech in one of the powers, can't really remember. I liked it a lot. 1 thousand cuts is a lot of fun, but after a while I found myself trying to line up cones all the time, and not my style on a scrapper, or any toon really I guess, but thats just me.


 

Posted

On my Claws/SR: Focus -> Strike.

For unknown reasons, if I'm playing my Claws/SR, I tend to wind up on teams with two Kinetics types, so I've got both the recharge and the damage buffs to make that the highest DPS chain available.


 

Posted

I used to love focus - strike - air superiority - slash (something like that, i deleted my claws/regen at least a year ago). He was my second scrap and was pretty fun leveling. I don't remember the exact combo but it had a whole lot of knock up in it and kept me from having to heal against bosses.