I can't be the only one who hates having a Taunt aura.
True story....
My Claws/Regen tanked an AV before while an Inv and Granite tank looked on from the ground
I think you all know which AV might that be
One thing I do agree with the OP on is that SD's taunt aura is probably a bit too strong. While I actually enjoy pulling aggro off tanks, it really shouldn't happen as much as it does, as tanks should be far more effective at getting aggro than a SD tanker, and as of now that is not always the case.
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
No. I said that it's apparent from the design of the Scrapper AT that holding aggro is not their purpose. The basis of my argument is that Scrappers hold aggro TOO WELL*, so saying that they can't would be retarded.
*For their own good |
I have 2 level 50 Shield Defense Scrapper, 1 42 Shield Defense Scrapper, 1 39 Shield Defense Scrapper, 3 level 50 Invulnerability Scrappers, and 5 level 50 Willpower Scrappers. None of them have ever felt like they were holding too much aggro for their own good in my time I've spent with them.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I really don't see the logic in claiming that anything that has considerable personal damage mitigation is not supposed to be the target of (most) incoming damage. If that wasn't the design intent, why give them mitigation?
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Tankers are the ones that are primarily supposed to absorb damage, Scrappers do it as a secondary thing. You'd think that would be obvious from the way the actual defense powers are the Primary set for Tankers and the Secondary set for Scrappers.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Every AT has ways of mitigating incoming damage. Scrappers happen to do it by increasing their own defenses.
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Tankers are the ones that are primarily supposed to absorb damage, Scrappers do it as a secondary thing. |
You'd think that would be obvious from the way the actual defense powers are the Primary set for Tankers and the Secondary set for Scrappers. |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Whether it is their primary or secondary function is irrelevant. They were given mitigation similar in form to that of Tankers, which should be obvious from the way the powersets are. They are more or less clones. I still don't see why Scrappers were given mostly passive mitigation if they weren't supposed to be a target of incoming damage, and in the case of your Blaster/Scrapper duo, the target of most incoming damage.
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That's like saying a Federal Air Marshal should shoot at least one person on every flight he goes on, because why else would he have a gun?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Scrappers have defenses it simply because their melee-focused playstyle requires them to have some form of mitigation to be any kind of effective at it. Would you also claim that Stalkers are also supposed to be taking damage for the team because they also have a defense secondary?
That's like saying a Federal Air Marshal should shoot at least one person on every flight he goes on, because why else would he have a gun? |
Blasters have a lot of melee powers while not being melee centric they should have been given some damage mitigation by what you're saying.
Scrapper's primary job is to take down hard targets, and then secondary they are to absorb damage. I thought everyone knew that.
Virtue: @Santorican
Dark/Shield Build Thread
That is a really terrible analogy, and yes I have seen Stalkers take damage for the team, hell I've seen stalkers tank hamidon but that was a while ago.
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Blasters have a lot of melee powers while not being melee centric they should have been given some damage mitigation by what you're saying.
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2. Control powers abound in Blaster secondaries and some primaries.
Scrapper's primary job is to take down hard targets, and then secondary they are to absorb damage. I thought everyone knew that.
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EDIT: Let me clarify: every AT can do damage. The goal of the game is to defeat your enemies. When a team is formed, it is implicitly understood that their goal will be to defeat enemies together. The reason they team up is because they offer something on top of damage output to other players. Tankers can absorb lots of damage that other ATs cannot. Blasters can defeat enemies quickly but can't weather a sustained assault. Defenders can't weather a sustained assault or defeat enemies quickly, but can enable another AT to do both better.* Scrappers, however, can already do lots of damage and take damage quite well. In joining a team, they don't empower a teammate and they don't need another AT to make up for their shortcomings.
*It doesn't matter if your X CAN take lots of damage, or you've seen a Y defeat a dozen enemies at once. Those are outliers and only show the flexibility of CoH's combat that we love so much.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Too well for my own good?
I have 2 level 50 Shield Defense Scrapper, 1 42 Shield Defense Scrapper, 1 39 Shield Defense Scrapper, 3 level 50 Invulnerability Scrappers, and 5 level 50 Willpower Scrappers. None of them have ever felt like they were holding too much aggro for their own good in my time I've spent with them. |
But seriously, I think more Scrapper secondaries need taunt auras. Everytime I go from playing my WP or SD scrapper to my SR, I feel sad.
I just love the logic here : "scrappers who can aggro shouldn't be able to aggro, because scrappers shouldn't aggro ; scrappers shouldn't aggro because they can't aggro."
Scrappers, however, can already do lots of damage and take damage quite well. In joining a team, they don't empower a teammate and they don't need another AT to make up for their shortcomings.
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Scrappers do have a point on a team... If you have a tank, a scrapper, and various squishies and the team gets overwhelmed that taunt aura may just save your teammates, and if you don't care and don't want to get killed because of your aura then...
1. Don't use your power with a taunt aura
2. Play a scrapper without a taunt aura
3. Play something else
4. Play all your spawns at x1 and don't team
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
De minimis non curat Lex Luthor.
Scrappers have defenses it simply because their melee-focused playstyle requires them to have some form of mitigation to be any kind of effective at it. Would you also claim that Stalkers are also supposed to be taking damage for the team because they also have a defense secondary?
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That's like saying a Federal Air Marshal should shoot at least one person on every flight he goes on, because why else would he have a gun? |
That's just like Scrappers, in my opinion. If their tanking is not needed in a team, that's fine, but if there is nothing more tanky around, they should be able to pull that off. That's why I want taunt auras on each of my Scrappers, just to make it less of a hassle.
I know this won't convince you, but I'll let you know: you won't convince me otherwise either. Ha! Yep, I'm out of this "debate".
*Whether that's by shooting or threatening with it.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
How? How is that a bad analogy? It shows the fallacy of the "if you have something you should use it" line of thought. Is it because a hypothetical someone gets shot?
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1. Blasters are not melee-focused, Scrappers are.
2. Control powers abound in Blaster secondaries and some primaries. |
A Scrapper does not have a "job" on a team, because Scrappers are not designed as a team archetype. Scrappers play a commonly damage-focused role in teams because they have to do something and damage is what they're good at.
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EDIT: Let me clarify: every AT can do damage. The goal of the game is to defeat your enemies. When a team is formed, it is implicitly understood that their goal will be to defeat enemies together. The reason they team up is because they offer something on top of damage output to other players. Tankers can absorb lots of damage that other ATs cannot. Blasters can defeat enemies quickly but can't weather a sustained assault. Defenders can't weather a sustained assault or defeat enemies quickly, but can enable another AT to do both better.* Scrappers, however, can already do lots of damage and take damage quite well. In joining a team, they don't empower a teammate and they don't need another AT to make up for their shortcomings.
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At this point the conversation has devolved into arguing about technicalities and some other BS. The original intent was to talk about why Scrappers have Taunt auras and the short answer is because they do, if you don't like it, don't pick the power or play the secondary.
Virtue: @Santorican
Dark/Shield Build Thread
The original intent was to talk about why Scrappers have Taunt auras and the short answer is because they do, if you don't like it, don't pick the power or play the secondary.
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If you hate getting agro so much, play a Ninjitsu stalker instead. That way you can use Placate or Smoke Bomb every time something even looks in your direction.
Scrappers have taunt auras because of overlap between AT roles. Scrappers can serve as light tanks if need be, and the sets that have taunt auras are better at it than the sets that do not.
If there wasn't meant to be overlap between AT roles, Controllers would not have Defender primaries as their secondaries. And yet they do. And scrappers have taunt auras. Deal with it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Not until they put the taunt aura on my SR Scrapper
SR scrappers don't need a taunt aura.
The only reason brute SR does is because they need enemies trying to attack them to uild fury.
Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny
Personally, I get a satisfied little grin on my face when I get scrapper-locked and overshadow the "tanker role", with the team cheering and showering me with compliments. Taunts are tasty -- bunch'm together and SHING-SHING-SHING, body parts everywhere. ( ' ;
@Texarkana
@Thexder
My recently much-improved BS/Inv Scrapper tanked LR last night in an STF that had nothing better at holding his aggro. I did it by the now well-published tactic of parrying a tower while my nicely auto-hit aura kept him annoyed with me. I had to be healed once, I used Unstoppable and I popped a few tier-3 lucks to fend off his +toHit, but I'm quite happy with my little edge case use of my Scrapper's taunt aura.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Not that I'm arguing against Scrapper taunt auras here, only that they shouldn't be as strong as a tank's. If Scrappers weren't meant to hold aggro at all they wouldn't have a taunt component in ANY of their auras, and they wouldn't have Confront.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World