I can't be the only one who hates having a Taunt aura.


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I get most of it, but what is the denial about shield?
Mostly people claiming "Shield sucks until the softcap at level 50 with billions of influence thrown at it" over and over, despite how many times the argument has been debunked.


 

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Originally Posted by beowulf2010 View Post
Oh yeah, hate to break it to ya, but if your experience was typical, then *SOMEONE* would have agreed with you by now...
Perhaps, but keep in mind that forum goers are probably not typical players. I don't imagine that we're totally extraordinary either, though. And I don't have reason to believe that my leveling builds, which are mostly done with SOs and maybe a few IOs here and there as conveninent, are any better than what typical players level with. Maybe they are, but I assume most players by now know the basics of an SO build, even if they don't put together serious IO builds.

So I would guess that the typical player is only rarely killed by their taunt aura, and is probably benefitting from it more than they're suffering from it. I would guess the typical player is pro taunt aura on Scrappers.

But I can only guess. I don't know any typical players or how they think.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Nihilii View Post
Mostly people claiming "Shield sucks until the softcap at level 50 with billions of influence thrown at it" over and over, despite how many times the argument has been debunked.
Good point.

What I have noticed is people often think something is either stupid strong(like a decked out /SD scrapper), or it sucks. To me, that is just idiotic way of thinking. There are more possibilities than the two extremes.


 

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Funny thing is that while some people are bothered by it to an extreme, there's still people who play the game completely unaware of the fact that some Scrapper sets even have taunt auras to hold aggro. I've been in multiple teams where people absolutely did not believe me when I said /Shield for Scrappers can hold aggro as well as a tank can.

Mind boggling.


 

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Originally Posted by Vanden View Post
It's great that you guys have these high-performance, soft-capped, unkillable Scrappers that can handle multi-AV aggro, but most players don't and they're suffering for their taunt auras.
As one of the only ppl who acknowledged a small portion of your claims as legitimate, and then discussed how I at least deal w/those situations, I just have to say... Nice Strawman.

My lvl 22 Mace/WP brute has nary a set bonus, and was thrilled to get SOs & maybe a few generic lvll 25 IOs. When duoing w/my friend's SS/SD brute, I fully noticed exactly what you said was happening to you, but in reverse, in that even though RTTC has a taunt aura, AAO was stealing it away. I told you how I dealt with it and it's something you'd have to practice in reverse.

Oh, and if you're grabbing AV aggro off of a tank, that's just a horrible tank. Don't blame your taunt aura for that one.


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Originally Posted by Vanden View Post
This is something that seriously annoys me on a Scrapper. I don't have Tanker or even Brute HP or defense numbers. I'm not meant to bear the brunt of an entire spawn. Yet if I use some of my strongest powers, I risk stealing aggro from a Tanker and getting splattered.

I really wish none of the various aura powers for Scrappers had Taunt in them. When I see that Shield Defense or Invulnerability has one of them, I consider that a serious drawback to taking the set.
For me having a taunt aura is a requirement. It's incredibly useful for killing things quickly, and having a defensive secondary, I can make a build survive the aggro.


 

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Hmmm, turns out I was wrong about something I said earlier. The Tanker my Fire/Shield can steal aggro from does NOT have Invincibility slotted for Taunt, only Taunt is slotted for Taunt. My aggro surprises me less now. So in AV fights, he's balancing doing damage to get it over faster with keeping aggro. Since I can handle some AV aggro, even if not the whole fight, we just walk that line, and every now and then the AV starts beating on me for a little bit.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Vanden View Post
Sure those sets need enemies in melee for those powers to work best, but you're a Scrapper; you're going to close in melee with them. They don't need to be attacking you to get that benefit, and besides, an enemy who isn't attacking you is an enemy you don't need defenses against.
So what do you do with an enemy group like Council or Nemesis that likes to stand back and shoot at you?

Since they are reluctant to move without prompting, you will end up fighting one at a time, and none of those powers that need enemies in melee range will be nearly as good as when there is a whole group clustered around you.

Part of the functionality of those powers is so that when you are on a team you can keep things in melee range of you to benefit from. An Invulnerability scrapper who is not softcapped would have a hell of a time keeping his defenses up if Invincibility did not taunt. If it didn't taunt, things would go rushing off to squash the fire blaster who just lit them on fire, taking your defense with them.

To put it simply: The powers available to scrappers that have taunt components have them for a valid reason. That reason is so the powers will actually work the way they are designed to.


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Originally Posted by ClawsandEffect View Post
So what do you do with an enemy group like Council or Nemesis that likes to stand back and shoot at you?

Since they are reluctant to move without prompting, you will end up fighting one at a time, and none of those powers that need enemies in melee range will be nearly as good as when there is a whole group clustered around you.
I...don't understand how a taunt effect helps with that.


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Originally Posted by ClawsandEffect View Post
Part of the functionality of those powers is so that when you are on a team you can keep things in melee range of you to benefit from. An Invulnerability scrapper who is not softcapped would have a hell of a time keeping his defenses up if Invincibility did not taunt. If it didn't taunt, things would go rushing off to squash the fire blaster who just lit them on fire, taking your defense with them.
But like I said, things that go rushing off to kill the fire blaster aren't attacking the Invul Scrapper.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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There's not always a Brute or a Tank on the team (or Scrappers for that matter) so having those Taunt Auras also are of great help to the squishies on the team, allowing them to use AoE's on a concentrated group of enemies without any retaliation.


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Originally Posted by Vanden View Post
I...don't understand how a taunt effect helps with that.
It helps because if you run around the room "taunt aura tagging" them, they will chase you into melee and then stay there.


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Originally Posted by Vanden View Post
I...don't understand how a taunt effect helps with that.
Because with a Taunt aura and a little movement you can get them gathered around you. And that buffs your powers a lot more than having them running around sniping away. It also lets you kill them more efficiently, which is a form of damage mitigation.

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Originally Posted by Vanden View Post
But like I said, things that go rushing off to kill the fire blaster aren't attacking the Invul Scrapper.
Wait, you WANT things to go chase the Blaster instead of attacking your Invulnerability Scrapper? Do you think the Blaster is tougher than your Scrapper, do you just not care about teammates, or is there some other rationale here that I'm not thinking of? Do I need to read the thread carefully again?


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Werner View Post
Because with a Taunt aura and a little movement you can get them gathered around you. And that buffs your powers a lot more than having them running around sniping away. It also lets you kill them more efficiently, which is a form of damage mitigation.
Is there something about Taunt I don't know? Because as far as I know there's nothing that says a taunted enemy wants to use melee more. I'm pretty sure that going close to said targets only makes them use their melee attacks, and once their AI is set to use melee they're reluctant to stop and will follow you in an attempt to keep doing that. Which would happen with or without a taunt aura.


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Originally Posted by Werner View Post
Wait, you WANT things to go chase the Blaster instead of attacking your Invulnerability Scrapper? Do you think the Blaster is tougher than your Scrapper, do you just not care about teammates, or is there some other rationale here that I'm not thinking of? Do I need to read the thread carefully again?
Why should I care? I'm a Scrapper, the quintessential self-reliant AT. Sure, while as a PLAYER I might not want that Blaster to die, that's not what the Scrapper AT is about. That's like saying a Dominator should heal or a Corruptor should spam holds. A player might want to and build their character for it, but it's far from the norm and not what they're meant for.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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I think that was somewhat of a bad example, because that's less about the taunt aura aspect and more about the fact that you're running in and likely going to break LoS to get them to group up.. the Taunt Aura doesn't come into play until you've grouped them up and then they're stuck on you.

And I tend to agree that most Scrappers wouldn't care who enemies are attacking, but I think taunt auras allow you to help your team moreso than if you didn't have one. The range of it is enough that if you don't care about it, you will likely avoid gathering the aggro of the entire mob, but if you're conscientious then you can mitigate a lot of damage for other people, while simultaneously buffing yourself.


 

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The Scrapper role, just like any other AT role, is to be awesome, not to act like some bloody idiot straight from Everquest who believes in the Holy Trinity. Why should your teammates care about you if you're not even going to try to help them? They'd be better off with anyone else. Thankfully this game is easy enough to allow for pity spots... Which probably means you do end up on teams often and think you being on teams legitimize your self-centered style of play.

In fact, "why should I care?" is the perfect answer to every single of your topics. You obviously don't give a damn about anyone else and think the game should be designed around you... Wait, scratch that part. You care about others if and only if they're having more fun than you, in which case you want to nerf whatever it is they're having fun with, even though it'd provide no improvement to you whatsoever (see: "nerf hurdle" topic).

Well, good luck with that.


 

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Originally Posted by Vanden View Post
Why should I care? I'm a Scrapper, the quintessential self-reliant AT. Sure, while as a PLAYER I might not want that Blaster to die, that's not what the Scrapper AT is about. That's like saying a Dominator should heal or a Corruptor should spam holds. A player might want to and build their character for it, but it's far from the norm and not what they're meant for.
Really? My Scrappers are built to defeat mobs before they can get close to hurting my friends. Even the Scrappers I have without a Taunt aura. Those that do have a Taunt aura are even better at that.


 

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Originally Posted by Vanden View Post
it's far from the norm
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not what they're meant for.
Evidence, please.


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Originally Posted by DSorrow View Post
Evidence, please.
Brutes, Tankers: Taunt with every attack*, AoE taunt in melee set, taunt aura in every defense set, highest Threat Level in game
Scrappers: Single target taunt in melee sets, taunt aura in only some defense sets, lower threat level than Tankers or Brutes

The only conclusion I can see is that keeping aggro off of teammates is a secondary goal for Scrappers, at best.

* Before you go telling me I'm wrong about this and only Tankers do that, look at the real numbers for Brute melee attacks. They all have a taunt component.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Threat level matters very little when it comes to taunting and whatnot, based upon aggro mechanics. The most important part is the duration of taunt effects, which are consistant for sets that have them (All versions of /Shield, /Invuln, /WP have the same duration).


 

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Originally Posted by Vanden View Post
Brutes, Tankers: Taunt with every attack*, AoE taunt in melee set, taunt aura in every defense set, highest Threat Level in game
Scrappers: Single target taunt in melee sets, taunt aura in only some defense sets, lower threat level than Tankers or Brutes

The only conclusion I can see is that keeping aggro off of teammates is a secondary goal for Scrappers, at best.
So to summarize:
"I hate taunt auras on Scrappers because I get and hold all the aggro, so everything attacks me and then I die. Scrappers shouldn't have taunt auras because aggro control isn't their function. I know that aggro control isn't their function because they aren't able to get and hold aggro. And BTW, screw that Blaster, because I've mistaken being self-centered for being self-reliant."
Sound about right?

Honestly, I agree that a Scrapper's primary purpose most of the time is doing damage. But when you start suggesting that enemies heading after the Blaster instead of you is a GOOD thing because your Scrapper is too squishy, you need your Scrapper card revoked.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Werner View Post
I know that aggro control isn't their function because they aren't able to get and hold aggro. And BTW, screw that Blaster, because I've mistaken being self-centered for being self-reliant."
No. I said that it's apparent from the design of the Scrapper AT that holding aggro is not their purpose. The basis of my argument is that Scrappers hold aggro TOO WELL*, so saying that they can't would be retarded.

*For their own good


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Originally Posted by Vanden View Post
No. I said that it's apparent from the design of the Scrapper AT that holding aggro is not their purpose. The basis of my argument is that Scrappers hold aggro TOO WELL*, so saying that they can't would be retarded.
Quite.

Guess I'm really not following what you're saying, then.

You compared the design of the Brute and Tanker ATs (taunt in every attack, all have taunt aura, etc.) with the Scrapper ATs (only taunt aura in 3 secondaries). That sure reads, to me, like you're saying that Scrappers are much worse at getting and holding aggro than the other ATs. And then you appear to conclude from this that, since they are much worse at getting and holding aggro than the other ATs, that this must not be their purpose. They are not designed to get and hold aggro, so that cannot be their purpose.

But you also say that Scrappers hold aggro TOO WELL. Well, if they hold aggro so well, why would you conclude that they were not designed to do that? Do you think the devs screwed it up, and intended for them to not be able to hold all that aggro, and that seven years in they just haven't gotten around to fixing it? Certainly possible, I suppose, since there are other things in the game that are arguably still screwed up after all this time. But then, both Willpower and Shield Defense are "new" sets, and yet here they are, holding aggro "too well".

So scrappers hold aggro too well, which they weren't intended to do, which we know because they don't have all the perks that let them really hold aggro well.

Perhaps you can see how your argument, to someone not inside of your head and privy to your actual thoughts, might look a little... inconsistent?

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Originally Posted by Vanden View Post
*For their own good
Ah, an edit. Yes, that helps remove the inconsistency. So perhaps yes. If you don't build for survivability on a Scrapper with a taunt aura, and you're on a team with no other aggro control, you may indeed find yourself in over your head. But I would argue that the taunt aura is working as intended, and that it isn't a design flaw contrary to Scrapper purposes as you seem to think.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by Werner View Post
You compared the design of the Brute and Tanker ATs (taunt in every attack, all have taunt aura, etc.) with the Scrapper ATs (only taunt aura in 3 secondaries). That sure reads, to me, like you're saying that Scrappers are much worse at getting and holding aggro than the other ATs. [...] Perhaps you can see how your argument, to someone not inside of your head and privy to your actual thoughts, might look a little... inconsistent?
Again, I said it only implies they're meant to be second-class taunters, not that they are. It only appears inconsistent when you assume that I'm saying that they ARE second-class taunters, which I'm not, and never have. That whole thing was posted as a response to a request for evidence for my thinking that Scrappers aren't meant to hold aggro, so concluding that I don't believe Scrappers are good at holding aggro with a taunt aura not only puts words in my mouth but also ignores the context of those statements.

I also have a more anecdotal reason to believe Scrapper taunt auras are too strong, though only in Shield. I regularly play on a team with an Invul Tanker who has no powers slotted for taunt, not even Taunt (he slotted it for range). Said Tanker is excellent at drawing and holding aggro, yet every time I see a */Shield scrapper on the team and we fight an archvillain the AV seems to prefer attacking the Scrapper to the Tanker. Some of those Scrappers might have had AAO slotted for Taunt, but it's unreasonable to think they all did. All things being equal, at least some of those AVs should have been ignoring the Scrapper since the Tanker has both a Taunt aura and punchvoke while the Scrapper only has the aura.

Mechanically I think it happened because AAO also has a debuff, which enemies apparently hate.

EDIT: A Scrapper stealing aggro from a Tanker is only really a problem for the Scrapper, though. Remember that I'm arguing that taunt auras on a Scrappers is not good for the Scrapper.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Originally Posted by Vanden View Post
Again, I said it only implies they're meant to be second-class taunters, not that they are. It only appears inconsistent when you assume that I'm saying that they ARE second-class taunters, which I'm not, and never have. That whole thing was posted as a response to a request for evidence for my thinking that Scrappers aren't meant to hold aggro, so concluding that I don't believe Scrappers are good at holding aggro with a taunt aura not only puts words in my mouth but also ignores the context of those statements.
Sorry, that's just how I read it. Obviously not how you indended it, though it's still hard for me to read it in a way that isn't inconsistent, even with all your explanation. You could tell me, "work on your reading comprehension and stop putting words in my mouth." And I could tell you, "work on your writing skills because it's really difficult to make any sense of what you're saying other than that you don't like taunt auras and they're causing you survival problems." Anyway, doesn't seem to be much point to this any more. Nobody's going to convince you that Scrapper taunt auras are good, which is fine, because there's nothing wrong with you hating them and not playing Scrappers with them. It's a really big game with a whole lot of possibilities. Just realize that yeah, you're the only one, and you won't be convincing any of us or the devs either. The rest of us like them and think they're working as intended, and I wouldn't expect any changes from the devs to tone them down or remove them.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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It's certainly not a design flaw. Tanks, brutes and scrappers are all meant to draw aggro, that's why they have taunt in one of there powersets. Some scrapper secondaries have taunt auras, some don't. Sometimes they are an advantage, sometimes not.

I personally prefer taunt auras because I build my scrappers to be durable and the more stuff I can get around me the faster I can kill it, especially with aoes. IMO, if you don't like to draw a lot of aggro, you're probably playing the wrong at, maybe try a stalker. As far as I'm concerned, and apparently the devs agree, scrappers are meant to be one of the bigger attention grabbers in combat, and thematically it sure seems to make sense.

One thing I do agree with the OP on is that SD's taunt aura is probably a bit too strong. While I actually enjoy pulling aggro off tanks, it really shouldn't happen as much as it does, as tanks should be far more effective at getting aggro than a SD tanker, and as of now that is not always the case.