Purple Prices Dropping?
Unlikely.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
I'd be inclined to believe you'd see more level 50's so their characters can run the incarnate material, and thus more people wanting purples.
I had a thought today while sitting at my desk pretending to work. Is it possible that the level shift now available could result in a drop in purple recipe prices? Follow my resoning:
I make inf two ways: Marketeering, and farming for purple drops. I farm for purples with a diff setting of +0x8. With the level shift, the difficulty is effectively dropped to -1x8 meaning I will kill mobs faster, increasing my chances of getting a purple in the same amount of time. I know purple farming is a fairly popular activity, at least among the folks I play regularly with. Will this possible increase in supply be enough to cause recipe prices to begin falling? |
As you kill mobs more quickly, you would expect purples to drop more quickly (again, random is random) but you would also expect inf and other non-purple goods to increase more rapidly. The amount of purple supply should go up more quickly, but the amount of inf produced (aka money supply) will go up more quickly.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
My prediction is more people playing their Incarnated-out 50's = more supply of purples. There is more demand, true, but I think some of the supply has been filled already [people only Incarnate the stuff they love, which is the same stuff they've been purpling already] so I came to the same conclusion for different reasons.
In reality, we'll never know the reasons and we have a half chance of being right if we flip a coin.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I've incarnated all 12 of my 50s, plus all three of the characters that hit 50 post the alpha slot release.
I've got a very small amount of purples on exactly four characters (two doms, one blaster, one controller).
But I've never claimed to be normal =)
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
In terms of the thread title: Highly unlikely. I've got lowball bids on lesser-played characters that would have purchased purples eventually 4-5 months ago, when they were placed. Now they're nowhere near going rate, and haven't been for some time.
I went through, for fun, and looked at the builds for my top 3 "purpled" characters yesterday. Some time back (I wish I'd written down the date) I went through and totaled up what it would cost me to create the builds that I had on them at the current market values at that time (they'd generally been created "on the cheap" since purples were introduced).
At that point, the market values of the sets I've slotted were, at best, 50% of yesterday's market values. Admittedly, right now purples are going to be spiking because of the influx of new 50s from 2xp, but even so...
My postings to this forum are not to be used as data in any research study without my express written consent.
Purple prices may drop (and I think they will a little) but not back to what they were before. We had a surge like this circa i11 (though to lower numbers) and it never went back to its old prices then either.
Incarnate alpha slot has allowed people to add more recharge to their builds and still get the other performance they want through cardiac, musc, or nerve trees. This has pushed the value of purples up and hence the price as well. Eventually the increased supply from more play at or above 50 will push them down again somewhat.
They'll rise. I don't know this for certain, but every time I've predicted a drop I've been wrong, so...
@Demobot
Also on Steam
I'd call it 'drop in relative price' -- which doesn't strictly say they'll drop in price, but they'll get relatively less expensive compared to other IOs. Given the length grind to max out one of the four alphas available and that people may end up maxing out more than one (say, one for a solo build and one for grouping) -- I think that's pretty clear to be a boatload of 50 content grinding.
Which isn't to say the inf tag on purples in the AH might not go up (probably will), but I think their relative value compared to other entities -- like say the PvP IOs -- is going to drop.
Rhysem helped clarify what I was trying to say. A lot of people are going to be narrowing the number of 50's they play. People who'd otherwise play six level 50 characters might play two, and people who'd play twenty might play four. Not everyone [see Gavin], but some. (For myself, I'm going to be narrowing down to about six.)
So the number of wanna-be purple warriors, compared to the amount of time generating purples, is going down. I think.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Rhysem helped clarify what I was trying to say. A lot of people are going to be narrowing the number of 50's they play. People who'd otherwise play six level 50 characters might play two, and people who'd play twenty might play four. Not everyone [see Gavin], but some. (For myself, I'm going to be narrowing down to about six.)
So the number of wanna-be purple warriors, compared to the amount of time generating purples, is going down. I think. |
I and most of my friends have only 1 or less that we will care about getting a rare alpha slotted. And by that I mean ever. in three years I'll still probably only have 1 with a very rare alpha slotted. but I'll play them all and have uncommons slotted on all of them and I'll probably have a few rares just because I get the ingredients from playing without actively trying. And I am the same way with purples. 90% of what I get from drops go on the market because I don't use 'em and have no plans to. the more I play, the more I help fight purple-flation. =)
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Rhysem helped clarify what I was trying to say. A lot of people are going to be narrowing the number of 50's they play. People who'd otherwise play six level 50 characters might play two, and people who'd play twenty might play four. Not everyone [see Gavin], but some. (For myself, I'm going to be narrowing down to about six.)
So the number of wanna-be purple warriors, compared to the amount of time generating purples, is going down. I think. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I had a thought today while sitting at my desk pretending to work. Is it possible that the level shift now available could result in a drop in purple recipe prices? Follow my resoning:
I make inf two ways: Marketeering, and farming for purple drops. I farm for purples with a diff setting of +0x8. With the level shift, the difficulty is effectively dropped to -1x8 meaning I will kill mobs faster, increasing my chances of getting a purple in the same amount of time. I know purple farming is a fairly popular activity, at least among the folks I play regularly with. Will this possible increase in supply be enough to cause recipe prices to begin falling?