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My question is why?
People are already soloing S/TFs, including master runs. Incarnate stuff is not done yet, and look how powerful we are getting with just Alpha. I was even on an LRSF last night with no brute or tank (just scrapper, def, 2 corr, dom, contr, blaster, fort).
Choosing slots provides a challenge still on deciding builds. You want 6, others will eventually want more. And one time would be bad in a game that changes over time.
Edit
Couple of other points.
First, will all players get this as easily? A merits or whatever may come easy to some but others take time. Plus what if it is something like A merits and players don't want run tip missions or have time to collect merits to convert?
And second is the content. Add more slots, things get easier since we can slot powers better or add more set bonuses, etc. The mobs will get easy and run the risk of becoming boring or upgraded to keep us challenged. I would not want to be fighting upgraded mobs on a toon without the extra slots.
ok with the release of inherent Fitness, that meant more powers and less slots.
So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact; there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer) what does everyone else think about this idea? |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
ok with the release of inherent Fitness, that meant more powers and less slots.
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That's more than what we had not less.
So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact; there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer) what does everyone else think about this idea? |
I'm sorry that being given 4 free powers and 4 free slots has screwed up your ability to manage your power slotting.
We don't need more slots - and I say this as someone who's played a (usually triform) Kheldian since issue 3-4 (think I finally unlocked it in 4.)
There are a good number of powers that work perfectly well on a single slot. Look into them. Sometimes they're good "special IO" mules, too - need KB protection? More recharge? Stealth, Combat Jumping, etc. all fit the bill and don't need slotting.
Also, don't forget IOs - yes, you can chase sets, but you can also "frankenslot," mixing and matching from different sets to get more "value" per slot than using straight enhancements.
Add to that the Alpha slot - while not doing much good for much exemping, give consideration as to what you're going to pick up if you choose to stay at 50 and plan your slotting around that at that level.
I'm with the other posters here. I don't think we need more slots. The only small change I would make is that I think at level 49, we should be able to choose between our last power or three slots. On some builds the last power is superfluous, but a few extra slots could make a HUGE difference. On other toons, it's better to have the extra power. It would allow a little more individuality. But, even that is unnecessary, in my opinion.
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
I don't see a need for more slots, but I'll always take more.
first off, I would like to negate the opposition
1: yes incarnate stuff is out, and it's very awesome and no doubt going to get better, however it doesn't help people when exemplar-ed to 44 or lower, and doesn't make us feel at ease about those couple extra slots we'd like to have at the end of the day.
2:getting the extra slots with A-merits is actually a great Idea, it comes down to the same thing as Purple recipes, how badly do you want those purple recipes or 6 extra slots? 30 A-merits worth? maybe 60?
it all comes down to how bad you want it. and it would give people more to work for after 50. or did you expect to be handed the extra slots and not have to work for them?
3:Forbin, we got 4 free powers with one slot a piece, BUT we still had to choose 3 to 4 filler powers for thier spots and now have less slots for those new powers. do you understand?
4: yes it is possible to make a good build as is, but what about a better build? i just finished building a WP and elec tank and wished I could have had at least 1 or 2 more slots. had sets and everything.
5:it wont devalue the experience or make the game 'too easy' there will still be some element of challenge even for the best tankers. after all it's hard to boost a power over 100% enhancement value.
If somebody isn't able to properly take advantage of four additional powers with only the initial slot, I think that is a problem with the individual, not the game.
ok with the release of inherent Fitness, that meant more powers and less slots.
So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact; there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer) what does everyone else think about this idea? |
We have 3 extra powers and the same number of gained slots, which ultimately means 3 extra slots. Theres no loss.
Also, you may want to search, this has been done ad nauseum, and the general consensus is that its less than 0.25 slots per power difference before than after (or something like that)
inteligent changes to builds and use of the alpha slot has made many of my builds (planned and live) better.
As a small example, 4 days worth of Aligment work gets you a LoTG + Rech, if your fitness replacements you take a defence set (hover, combat jumping stealth pool) as a mule, you can slot that LOTG (assuming your build wasn't at the cap for that) and save 3 or 4 whole slots out of a mule power. If you were over going for recharge.
This is just one example.
1: yes incarnate stuff is out, and it's very awesome and no doubt going to get better, however it doesn't help people when exemplar-ed to 44 or lower, and doesn't make us feel at ease about those couple extra slots we'd like to have at the end of the day.
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2:getting the extra slots with A-merits is actually a great Idea, it comes down to the same thing as Purple recipes, how badly do you want those purple recipes or 6 extra slots? 30 A-merits worth? maybe 60? it all comes down to how bad you want it. and it would give people more to work for after 50. or did you expect to be handed the extra slots and not have to work for them? |
4: yes it is possible to make a good build as is, but what about a better build? i just finished building a WP and elec tank and wished I could have had at least 1 or 2 more slots. had sets and everything. |
5:it wont devalue the experience or make the game 'too easy' there will still be some element of challenge even for the best tankers. after all it's hard to boost a power over 100% enhancement value. |
3:Forbin, we got 4 free powers with one slot a piece, BUT we still had to choose 3 to 4 filler powers for thier spots and now have less slots for those new powers. do you understand?
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Grant Invisibility
Maneuvers
Assault
Tactics
Aid Other
Stimulant
Challange
Provoke
Hasten
Recall Friend
Just to name a few.
Maneuvers being useful with one slot is heavily dependent on the specific build. But other than that, I agree completely with your list.
Self rezzes, stealth and invisibility should also be added.
It's also possible to find a slot or two in powers that could work just as well with a little less (especially from six to five, I've found), and get new powers that need some slots.
Is it impossible to slot everything now? No. It is a little tougher? Depending on your choices, maybe.
Still easier than trying to slot a tri-form Kheldian.
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Full, detailed character list
No worries, I was more thinking out loud with that last post than anything. I'm currently playing around in Mid's with a couple builds and I'm looking at powers that only need one slot to be effective.
ok with the release of inherent Fitness, that meant more powers and less slots.
So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact; there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer) what does everyone else think about this idea? |
I wouldn't mind the option of taking 2 or 3 slots depending on level instead of a power, some of my toons would happily do that.
The other thing I wouldn't mind them doing is moving the first epic/patron power to 38 so you can pick all 5 if you want them. This would help out toons whose level 38 power is rubbish, and would not cause a problem with villains as they get granted a respec when they acquire their patron powers, and having powers you can't access at the level you can use them without a respec already exists in game with VEATs.
We don't need more slots, even if we'd like them.
It's true. This game is NOT rocket surgery. - BillZBubba
It's true. This game is NOT rocket surgery. - BillZBubba
My question is why?
People are already soloing S/TFs, including master runs. Incarnate stuff is not done yet, and look how powerful we are getting with just Alpha. I was even on an LRSF last night with no brute or tank (just scrapper, def, 2 corr, dom, contr, blaster, fort). Choosing slots provides a challenge still on deciding builds. You want 6, others will eventually want more. And one time would be bad in a game that changes over time. Edit Couple of other points. First, will all players get this as easily? A merits or whatever may come easy to some but others take time. Plus what if it is something like A merits and players don't want run tip missions or have time to collect merits to convert? And second is the content. Add more slots, things get easier since we can slot powers better or add more set bonuses, etc. The mobs will get easy and run the risk of becoming boring or upgraded to keep us challenged. I would not want to be fighting upgraded mobs on a toon without the extra slots. |
It doesn't matter that all players couldn't get them as fast as others. Not everyone levels as fast as everyone else. Therefore since all could work towards it, it means all have access.
It's like people complaining about doing team content on a MMO.

It's just lame really.
As for the second part, I don't know if 6 slots would really make that big of a difference. Looking at my main as an example, 6 slots would get it an enhanced blast that causes redraw, and the bonuses of either Thunder Strike or Apocalypse. None of which would all of a sudden make any of the content easier than it is now (depending on the level and enemies of course).
Now assuming my character didn't get redraw with using the blast, I still wouldn't likely say it's that game breaking. The 6 slots just wouldn't be all that in terms of set bonuses.
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ok with the release of inherent Fitness, that meant more powers and less slots.
So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;
there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)
what does everyone else think about this idea?