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Posted

ok with the release of inherent Fitness, that meant more powers and less slots.

So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;

there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)

what does everyone else think about this idea?


 

Posted

My question is why?

People are already soloing S/TFs, including master runs. Incarnate stuff is not done yet, and look how powerful we are getting with just Alpha. I was even on an LRSF last night with no brute or tank (just scrapper, def, 2 corr, dom, contr, blaster, fort).

Choosing slots provides a challenge still on deciding builds. You want 6, others will eventually want more. And one time would be bad in a game that changes over time.

Edit

Couple of other points.

First, will all players get this as easily? A merits or whatever may come easy to some but others take time. Plus what if it is something like A merits and players don't want run tip missions or have time to collect merits to convert?


And second is the content. Add more slots, things get easier since we can slot powers better or add more set bonuses, etc. The mobs will get easy and run the risk of becoming boring or upgraded to keep us challenged. I would not want to be fighting upgraded mobs on a toon without the extra slots.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
ok with the release of inherent Fitness, that meant more powers and less slots.

So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;

there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)

what does everyone else think about this idea?
People have asked for various ways to get more enhancement slots for years. They finally came up with an answer for that: Alpha Incarnate slots. You may not like that compromise, or even accept that was in fact the compromise, but that's pretty much all we're going to get with this.


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Posted

Quote:
Originally Posted by JoshexDirad View Post
ok with the release of inherent Fitness, that meant more powers and less slots.
Where do you get the idea that we have less slots? When Fitness was made inherent we were given 4 extra powers and 4 extra slots. One slot to go with each power.

That's more than what we had not less.

Quote:
So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;

there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)

what does everyone else think about this idea?
/unsigned

I'm sorry that being given 4 free powers and 4 free slots has screwed up your ability to manage your power slotting.


 

Posted

We don't need more slots - and I say this as someone who's played a (usually triform) Kheldian since issue 3-4 (think I finally unlocked it in 4.)

There are a good number of powers that work perfectly well on a single slot. Look into them. Sometimes they're good "special IO" mules, too - need KB protection? More recharge? Stealth, Combat Jumping, etc. all fit the bill and don't need slotting.

Also, don't forget IOs - yes, you can chase sets, but you can also "frankenslot," mixing and matching from different sets to get more "value" per slot than using straight enhancements.

Add to that the Alpha slot - while not doing much good for much exemping, give consideration as to what you're going to pick up if you choose to stay at 50 and plan your slotting around that at that level.


 

Posted

I'm with the other posters here. I don't think we need more slots. The only small change I would make is that I think at level 49, we should be able to choose between our last power or three slots. On some builds the last power is superfluous, but a few extra slots could make a HUGE difference. On other toons, it's better to have the extra power. It would allow a little more individuality. But, even that is unnecessary, in my opinion.


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Posted

I don't see a need for more slots, but I'll always take more.


 

Posted

first off, I would like to negate the opposition

1: yes incarnate stuff is out, and it's very awesome and no doubt going to get better, however it doesn't help people when exemplar-ed to 44 or lower, and doesn't make us feel at ease about those couple extra slots we'd like to have at the end of the day.

2:getting the extra slots with A-merits is actually a great Idea, it comes down to the same thing as Purple recipes, how badly do you want those purple recipes or 6 extra slots? 30 A-merits worth? maybe 60?

it all comes down to how bad you want it. and it would give people more to work for after 50. or did you expect to be handed the extra slots and not have to work for them?

3:Forbin, we got 4 free powers with one slot a piece, BUT we still had to choose 3 to 4 filler powers for thier spots and now have less slots for those new powers. do you understand?

4: yes it is possible to make a good build as is, but what about a better build? i just finished building a WP and elec tank and wished I could have had at least 1 or 2 more slots. had sets and everything.

5:it wont devalue the experience or make the game 'too easy' there will still be some element of challenge even for the best tankers. after all it's hard to boost a power over 100% enhancement value.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post

what does everyone else think about this idea?
That you didn't use the search button.


 

Posted

If somebody isn't able to properly take advantage of four additional powers with only the initial slot, I think that is a problem with the individual, not the game.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
ok with the release of inherent Fitness, that meant more powers and less slots.

So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;

there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)

what does everyone else think about this idea?
No it doesn't. Bad maths is bad.

We have 3 extra powers and the same number of gained slots, which ultimately means 3 extra slots. Theres no loss.

Also, you may want to search, this has been done ad nauseum, and the general consensus is that its less than 0.25 slots per power difference before than after (or something like that)

inteligent changes to builds and use of the alpha slot has made many of my builds (planned and live) better.

As a small example, 4 days worth of Aligment work gets you a LoTG + Rech, if your fitness replacements you take a defence set (hover, combat jumping stealth pool) as a mule, you can slot that LOTG (assuming your build wasn't at the cap for that) and save 3 or 4 whole slots out of a mule power. If you were over going for recharge.

This is just one example.


Quote:
Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by JoshexDirad View Post
1: yes incarnate stuff is out, and it's very awesome and no doubt going to get better, however it doesn't help people when exemplar-ed to 44 or lower, and doesn't make us feel at ease about those couple extra slots we'd like to have at the end of the day.
Have you played exemp'd down? It is ridiculously easy, especially since we get some of the powers above the exemped level. I have yet to hear some one say they wish they had extra slots exemped down.

Quote:
2:getting the extra slots with A-merits is actually a great Idea, it comes down to the same thing as Purple recipes, how badly do you want those purple recipes or 6 extra slots? 30 A-merits worth? maybe 60?

it all comes down to how bad you want it. and it would give people more to work for after 50. or did you expect to be handed the extra slots and not have to work for them?
Interesting point I admit. But then people will focus on A merits and forcing a type of content that some may not want. I can farm paper missions all day for purples, but never earn a single merit. That would change this because in my point of view, it is like an unslotted incarnate on an Apex or Tin Mage TF, you would see players doing stuff you couldn't because they have 6 extra slots. And back to the incarnates, we are pretty darn powerful now, let alone after all the incarnate slots. Comes back to "why?" again.

Quote:
4: yes it is possible to make a good build as is, but what about a better build? i just finished building a WP and elec tank and wished I could have had at least 1 or 2 more slots. had sets and everything.
Hence the challenge for builds.

Quote:
5:it wont devalue the experience or make the game 'too easy' there will still be some element of challenge even for the best tankers. after all it's hard to boost a power over 100% enhancement value.
I don't share that opinion after seeing some of the stuff that is possible.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
3:Forbin, we got 4 free powers with one slot a piece, BUT we still had to choose 3 to 4 filler powers for thier spots and now have less slots for those new powers. do you understand?
What I understand is that you have deluded yourself into believing something that isn't true. There is nothing in the game that forces you to slot those "extra" powers. There are plenty of powers you can choose that don't require more than the initial slot that comes with them and they are still useful.

Grant Invisibility
Maneuvers
Assault
Tactics
Aid Other
Stimulant
Challange
Provoke
Hasten
Recall Friend

Just to name a few.


 

Posted

Maneuvers being useful with one slot is heavily dependent on the specific build. But other than that, I agree completely with your list.

Self rezzes, stealth and invisibility should also be added.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Maneuvers being useful with one slot is heavily dependent on the specific build. But other than that, I agree completely with your list.

Self rezzes, stealth and invisibility should also be added.
You're right about that but I was just going off of memory.


 

Posted

It's also possible to find a slot or two in powers that could work just as well with a little less (especially from six to five, I've found), and get new powers that need some slots.

Is it impossible to slot everything now? No. It is a little tougher? Depending on your choices, maybe.

Still easier than trying to slot a tri-form Kheldian.


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Posted

No worries, I was more thinking out loud with that last post than anything. I'm currently playing around in Mid's with a couple builds and I'm looking at powers that only need one slot to be effective.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
ok with the release of inherent Fitness, that meant more powers and less slots.

So I had an Idea, somehow somewhere in the game, whether with vanguard merits, reward merits, A-merits, or maybe buying them with inf from a special praetorian contact;

there should be a one-time-per-character option to buy around say 6 extra enhancement slots (to be placed on your powers at the trainer)

what does everyone else think about this idea?
No, /unsigned, nada. Learn how to use Mids and plan builds.


 

Posted

I wouldn't mind the option of taking 2 or 3 slots depending on level instead of a power, some of my toons would happily do that.

The other thing I wouldn't mind them doing is moving the first epic/patron power to 38 so you can pick all 5 if you want them. This would help out toons whose level 38 power is rubbish, and would not cause a problem with villains as they get granted a respec when they acquire their patron powers, and having powers you can't access at the level you can use them without a respec already exists in game with VEATs.

We don't need more slots, even if we'd like them.


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Posted

Minotaur,

all I ever wanted was either access to a 5th power pool, or epics at 38, either would be the icing on the cake for me now, but definately dont want / need more slots.


Quote:
Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Mega_Jamie View Post
Minotaur,

all I ever wanted was either access to a 5th power pool, or epics at 38, either would be the icing on the cake for me now, but definately dont want / need more slots.
Well you effectively got access to a 5th pool with inherent fitness presuming fitness was one you previously took.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by PennyPA View Post
My question is why?

People are already soloing S/TFs, including master runs. Incarnate stuff is not done yet, and look how powerful we are getting with just Alpha. I was even on an LRSF last night with no brute or tank (just scrapper, def, 2 corr, dom, contr, blaster, fort).

Choosing slots provides a challenge still on deciding builds. You want 6, others will eventually want more. And one time would be bad in a game that changes over time.

Edit

Couple of other points.

First, will all players get this as easily? A merits or whatever may come easy to some but others take time. Plus what if it is something like A merits and players don't want run tip missions or have time to collect merits to convert?


And second is the content. Add more slots, things get easier since we can slot powers better or add more set bonuses, etc. The mobs will get easy and run the risk of becoming boring or upgraded to keep us challenged. I would not want to be fighting upgraded mobs on a toon without the extra slots.
While I'm not saying whether the idea is good or not, I think your points are of no matter.

It doesn't matter that all players couldn't get them as fast as others. Not everyone levels as fast as everyone else. Therefore since all could work towards it, it means all have access.

It's like people complaining about doing team content on a MMO. "Whuh?! I have to do a TF to get this reward faster, then if I went solo?"

It's just lame really.

As for the second part, I don't know if 6 slots would really make that big of a difference. Looking at my main as an example, 6 slots would get it an enhanced blast that causes redraw, and the bonuses of either Thunder Strike or Apocalypse. None of which would all of a sudden make any of the content easier than it is now (depending on the level and enemies of course).

Now assuming my character didn't get redraw with using the blast, I still wouldn't likely say it's that game breaking. The 6 slots just wouldn't be all that in terms of set bonuses.


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