Apex + Traps =


Another_Fan

 

Posted

Least fun TF I have ever done. The Battle Maiden fight invalidates everything in my secondary except Seeker Drones and FFG...


 

Posted

That's odd. When I did the BM fight on my /Traps mastermind, the only power it invalidated was Detonator. Admittedly, Web Grenade didn't see much use, my Acid Mortars didn't tend to last more than a few shots, and I had to interrupt placing a Trip Mine about half the time, but everything was still useful.


 

Posted

Quote:
Originally Posted by Dark_Healer_NA View Post
Least fun TF I have ever done. The Battle Maiden fight invalidates everything in my secondary except Seeker Drones and FFG...
At least she's not invalidating your primary.


 

Posted

Obviously this means Traps is underpowered or Battle Maiden is broken, because it was a conscious design intent for Traps to be better than everything.


 

Posted

Apex was fairly poorly designed. It invalidates any set that is slow or has a set up time in battle. Yes your traps MM can still take part but your secondary is mostly worthless. Yes your stone tank can take part but you're probably their worst tank choice and will be the equivilant of taking a stalker back when the LRSF first came out.

Please devs. If you're going to force us to team to do content now, then don't poorly design future incarnate content so that it excludes certain sets. I'll likely never take my stone tank on Apex because I'll be a burden to the team. Teleports activation is too slow when Battle Maiden begins dropping those fire patches that activate in 3 seconds (so considering reaction time I have about .5 seconds to activate TP, select a location, and go there.) And no, turning off granite isn't really an option since granite gives you your mez protection. If you turn it off, you need to turn on rooted (which has a harsher speed debuff than granite) and that would defeat the point of turning off granite.


 

Posted

Quote:
Originally Posted by Toony View Post
Apex was fairly poorly designed. It invalidates any set that is slow or has a set up time in battle. Yes your traps MM can still take part but your secondary is mostly worthless. Yes your stone tank can take part but you're probably their worst tank choice and will be the equivilant of taking a stalker back when the LRSF first came out.

Please devs. If you're going to force us to team to do content now, then don't poorly design future incarnate content so that it excludes certain sets. I'll likely never take my stone tank on Apex because I'll be a burden to the team. Teleports activation is too slow when Battle Maiden begins dropping those fire patches that activate in 3 seconds (so considering reaction time I have about .5 seconds to activate TP, select a location, and go there.) And no, turning off granite isn't really an option since granite gives you your mez protection. If you turn it off, you need to turn on rooted (which has a harsher speed debuff than granite) and that would defeat the point of turning off granite.

It isn't poorly designed. What's poorly designed are the other 100+ AV fights that have taught us that a singular "strategy" should work in every single encounter. I think the problem is the overly harsh penalties of Stone Armor, not the encounter. And I doubt you'll convince many people in the know to feel sorry for Traps.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It isn't poorly designed. What's poorly designed are the other 100+ AV fights that have taught us that a singular "strategy" should work in every single encounter. I think the problem is the overly harsh penalties of Stone Armor, not the encounter. And I doubt you'll convince many people in the know to feel sorry for Traps.
Depends how resistant they are to 'persuasion'


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Toony View Post
Apex was fairly poorly designed. It invalidates any set that is slow or has a set up time in battle. Yes your traps MM can still take part but your secondary is mostly worthless. Yes your stone tank can take part but you're probably their worst tank choice and will be the equivilant of taking a stalker back when the LRSF first came out.

Please devs. If you're going to force us to team to do content now, then don't poorly design future incarnate content so that it excludes certain sets. I'll likely never take my stone tank on Apex because I'll be a burden to the team. Teleports activation is too slow when Battle Maiden begins dropping those fire patches that activate in 3 seconds (so considering reaction time I have about .5 seconds to activate TP, select a location, and go there.) And no, turning off granite isn't really an option since granite gives you your mez protection. If you turn it off, you need to turn on rooted (which has a harsher speed debuff than granite) and that would defeat the point of turning off granite.
I have run this TF many times as a "lead tank" Stone/Stone Brute...never felt as a terrible choice to me....and not that it matters, but I also have the Mo badge for a quick BM defeat.


 

Posted

Quote:
Originally Posted by Toony View Post
Apex was fairly poorly designed. It invalidates any set that is slow or has a set up time in battle. Yes your traps MM can still take part but your secondary is mostly worthless. Yes your stone tank can take part but you're probably their worst tank choice and will be the equivilant of taking a stalker back when the LRSF first came out.

Please devs. If you're going to force us to team to do content now, then don't poorly design future incarnate content so that it excludes certain sets. I'll likely never take my stone tank on Apex because I'll be a burden to the team. Teleports activation is too slow when Battle Maiden begins dropping those fire patches that activate in 3 seconds (so considering reaction time I have about .5 seconds to activate TP, select a location, and go there.) And no, turning off granite isn't really an option since granite gives you your mez protection. If you turn it off, you need to turn on rooted (which has a harsher speed debuff than granite) and that would defeat the point of turning off granite.
I have run this TF many times as a "lead tank" Stone/Stone Brute...never felt as a terrible choice to me....and not that it matters, but I also have the Mo badge for a quick BM defeat.


 

Posted

I did an Apex with my Stoney and found it quite easy, more easier than the other Tank (Dark/Fire). 1st instance with BM the spears didn't appear to do much damage and my stoney found he could bathe in them quite easily with Roots and Dull Pain up, on BM's return the spears increased damage so switched tactics to just herd the ambushes whilst the rest of the team spanked BM. Worked for me this tactic, if others are having a problem with stoneys on this give it a whirl.

P.s Just to add my Stoney is a bit of freak and has Fly not TP, so at no point did I have to TP away from splash zones.


Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It isn't poorly designed. What's poorly designed are the other 100+ AV fights that have taught us that a singular "strategy" should work in EVERY SINGLE ENCOUNTER. I think the problem is the overly harsh penalties of Stone Armor, not the encounter. And I doubt you'll convince many people in the know to feel sorry for Traps.
That about sums up how i feel about it


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

It doesn't help that my primary for that character is DP, so regardless of what I use i end up rooted while blue patches rain down on me.
Also, my recent run of bad luck on Incarnate TF's for the DP/Traps corr made me feel it necessary to vent. In 3 total attempts at the TF's, only 1 has completed and I missed the Kitty got Claws badge there due to being dead (I did manage to "tank" her for most of the fight though).


 

Posted

The key factor in the BM fight is that the halberds drop on a set schedule, and you can decide where they will fall. If you know when they are about to drop, you can make sure they drop in a place that won't affect you. The tricky part is staying aware of the timing.

If the devs wanted to make the fight much, much easier, they could set it up so the targeting circles track for 4 seconds, then stay in place until the halberd lands. As it is, counting the seconds should be sufficient.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

At first glance you would think the blue patches were meant to favor ranged damage classes, and an attempt to balance out the AT requirements for the tf. This would be along the lines of Ghost Widow on the STF, either bring ranged or have capped melee.

What they wind up doing, is a wonderful job demonstrating the value of short animations and the value of sets that don't need elaborate setup to measure up. It also shows just how valuable the opportunity to make choices is. It also manages to expose just how illusory balance is in the game.


 

Posted

[Duplicate post deleted]


 

Posted

Quote:
Originally Posted by Dark_Healer_NA View Post
It doesn't help that my primary for that character is DP, so regardless of what I use i end up rooted while blue patches rain down on me.

DP is not the problem here.


Quote:
What they wind up doing, is a wonderful job demonstrating the value of short animations and the value of sets that don't need elaborate setup to measure up. It also shows just how valuable the opportunity to make choices is. It also manages to expose just how illusory balance is in the game.
Indeed it does.

Teammates move around too much to stand in my bubbles. FF and Sonic are screwed!

No one can get close to BM during the rain. Kinetics is screwed!

I can't keep BM in a debuff patch or near pets. Trick Arrow and Storm are screwed!

I don't have any debuffs. Empathy is screwed!

I'm not Radiation or Cold. Thermal is screwed!

Someone thought to bring Envenomed Daggers. Radiation and Cold Dom are screwed!

Poison, of course, it just screwed.


 

Posted

If you are having trouble with blue patches it’s almost certainly you, not your powerset. The warning times they have are insanely long. On toons that i have ran the Apex on i can generally get off a few more attacks after i see the blue start to form and still get away.

And as SpittingTrashcan said it’s rather easy to essentially control the patches and decide where they drop. I have tried doing this a few times, and been rather successful, I would be beating on BM and then jump away and have a patch form where I wanted it to. Of course, of team mates weren’t always doing this so BM was still standing in a patch *sigh*

In short, Apex doesn’t **** up any AT or powerset to the point where it is simply unplayable. Sure, it’s better to have powerset A than to have powerset B, but powerset B still works fine. Isn’t the rest of the game like that already? I think it’s just that Apex is very different than anything else we have seen in the game and players are still getting used to it.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Apex is a very fun TF but it does make certain powers/sets a lot less appealing. I guess that's why they made Tin Mage more "traditional" Strike Force-like. I can see /Trap being pretty good in Tin Mage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

You never learned how to deploy Traps on a mobile target on the way to 50? Or that the majority of AVs, including Battle Maiden, are easy to immobilize with web grenades?


PenanceжTriage

 

Posted

Quote:
Originally Posted by Dark_Healer_NA View Post
It doesn't help that my primary for that character is DP, so regardless of what I use i end up rooted while blue patches rain down on me.
Really? Which DP attacks take longer than 6 seconds to animate?

Oh that's right, none. You just can't stop yourself from queuing up the next attack.

It's very simple: play your melee like they're a blaster. Attack - move - attack - move - attack - move. If you do that, you're always ready to move if there's the warning patch and not stuck executing the attack you queued up.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
DP is not the problem here.




Indeed it does.

Teammates move around too much to stand in my bubbles. FF and Sonic are screwed!

No one can get close to BM during the rain. Kinetics is screwed!

I can't keep BM in a debuff patch or near pets. Trick Arrow and Storm are screwed!

I don't have any debuffs. Empathy is screwed!

I'm not Radiation or Cold. Thermal is screwed!

Someone thought to bring Envenomed Daggers. Radiation and Cold Dom are screwed!

Poison, of course, it just screwed.
But hyperbole and distortion of what was said remain potent as always.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It isn't poorly designed. What's poorly designed are the other 100+ AV fights that have taught us that a singular "strategy" should work in every single encounter. I think the problem is the overly harsh penalties of Stone Armor, not the encounter. And I doubt you'll convince many people in the know to feel sorry for Traps.
Build your stoner to be decent out of granite.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Apex was frustrating on my Bots/Traps. But eventually the team got the hang of things, and we got it done, although being one shotted by floating swords got old pretty fast.

Tin Mage was *intensely* MORE frustrating for Bots/Traps. Director 11 does more to frustrate trappers than BM does, IMO.

'Good, an area clear of mines, I'll drop a gas trap for them to drag Director Cheaty Mc11 over. BOOM! what? Oh, for f....'

Several times I got prox mines planted under me while dropping my longer activation time traps in areas that were clear when I started, and by the time the activation/rooting had finished and I'd started legging it away from the mine, I'd get blasted from the first prox mine that I was still just in range of into another couple that finished me off.

And the fact that 11 is almost completely uncontrollable due to the PTOD and [Tactical Retreat] leaves you with the current situation, where he's just a big lump of frustration.

I like the storylines of Apex and Tin Mage. I just don't like mechanics that feel like they're designed to make my life frustrating. I also don't like mechanics that seem designed to favours certain team makeups. one of the major strengths of this game to me is that you don't need the holy trinity.

(BTW, I don't necessarily expect anyone here to share my feelings on these matters, and I don't expect any changes to be made to the fights or mechanics, I'm just venting slightly. )

Oops, left the [Rant] toggle running, sorry...


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Build your stoner to have mez protection that doesn't come with a movement penalty.

Oh wait, it can't be done.

The battle maidenites have a mez you cant get defense against ?