Can't find that "perfect" AT combo. Your thoughs?


AnElfCalledMack

 

Posted

I am sure there have been a million posts like this, but I figured what the heck.

I have played CoH off and on since release day, subbing about 1/2 the time (by looking at my vet status), and playing in fits and starts.

With the incarnate path, I kind of want to finally "settle down", and start to get IO'd out and do Task Forces and work on the Incarnate path. This may be a char I already have and may just be too dense to see I am already there.

The problem is maybe what I am looking for is too restrictive, or I just am missing the forest for the trees. This is what I want:

Good Single target damage
Good Area of Effect damage
Decent crowd control (hard or soft)
Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff
A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.
A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy)
Something that doesn't hit people with a weapon (my WM/MP brute is out)
And lastly, something that makes sense to be Incarnate level (I like my MM, but Incarnate robot maker doesn't make much sense to me)

I realize this list is kind of lol restrictive, and that's why I am coming out here to see if anyone can help square this circle.

Thanks for any suggestions or ideas.


 

Posted

Maybe a Fire/Shield Scrapper or a SS/Shield Brute.

it has Great Single Target damage
It has Great AoE damage
AAO draws arggo like it is cool
Shields has Grant Cover which gives +defense to your team
At the soft cap you feel very tough
Fire is not really a weapon
and I think it makes Sense as a Incarnate.

The next one I could think of would be a widow it also as better team buffs.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Fortunata. Double Leadership pool and Mind Link for buffing, good ST and AoE ranged damage, survivability through high defense, and plenty of mezzes. Oh, and no weapon, with an incarnate plot about being a paragon of mental ability.

Also, look at what Epic pools can provide - A Dark/Fire/Soul Tanker, for instance, has almost everything you wanted if you don't mind Darkest Night being your only major debuff and having basically no buffing.

I guess the real question is what you've liked so far.


 

Posted

Quote:
Originally Posted by Inno View Post
Good Single target damage
Good Area of Effect damage
Decent crowd control (hard or soft)
Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff
A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.
A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy)
Something that doesn't hit people with a weapon
I can only give you villain suggestions, cuz I mostly play villains.
Because you want to buff, I suggest a corrupter. Since you want something 'aura' like, it implies a power that is persistent when you activate it. Once such power is Sonic Resonance: Sonic Dispersion. You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects. Given that requirement, it will have to be a /sonic Corr.

For a combo of single target and AOE damage, I suggest fire. So the fire/sonic.

For being tough, take the fighting pool. I suggest either Mace Mastery for the Scorpion shield or Power Mastery.

--- Villain concept: Burning Banshee
Born in the highlands of Ireland, Shawn MacGowan was a simple farmer. While out on the fields on Samhain, a portal suddenly appeared and Tuatha de Danaan crossed into the human realm. They preyed upon the helpless Shawn and tortured him with fire and broke his spirit with their wretched wailing. Eager to maintain an anchor into the human realm, they infused some of their powers into his soul.
The next day, Shawn woke up in his bed and was told he probably fainted from exhaustion. However, deep into the night, he hears whispers. Whispers that he must heed. The night burns with the wailing of death.
---

Hope this helps.


 

Posted

Quote:
Originally Posted by Inno View Post
I am sure there have been a million posts like this, but I figured what the heck.

I have played CoH off and on since release day, subbing about 1/2 the time (by looking at my vet status), and playing in fits and starts.

With the incarnate path, I kind of want to finally "settle down", and start to get IO'd out and do Task Forces and work on the Incarnate path. This may be a char I already have and may just be too dense to see I am already there.

The problem is maybe what I am looking for is too restrictive, or I just am missing the forest for the trees. This is what I want:

Good Single target damage
Good Area of Effect damage
Decent crowd control (hard or soft)
Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff
A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.
A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy)
Something that doesn't hit people with a weapon (my WM/MP brute is out)
And lastly, something that makes sense to be Incarnate level (I like my MM, but Incarnate robot maker doesn't make much sense to me)

I realize this list is kind of lol restrictive, and that's why I am coming out here to see if anyone can help square this circle.

Thanks for any suggestions or ideas.
That's a tough list of requirements to satisfy. The first thing that jumps to mind is Warshade. They have a little bit of everything and with a strong IOed out build they can get very powerful.

Fire/DA brute or scrapper might qualify. Lots of damage, pretty tough, has defensive auras, no weapons. Not too many conceptual entanglements.

Fire/Therm controller has damage and control, and an easy conceptual foundation. It also has a buffing secondary. And no weapons.

Another possibility is to go ranged-capped blaster. Ice/Ice has decent damage and Ice Patch to prevent most things from getting into melee so you mostly only need ranged defense. You do need to avoid taking Ice Sword to be weapon-free though. But its the most control-ly blaster out there and you get blaster-level damage.

There's others. There are Electric themed pairings that might work, for example.


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Posted

Yah. It seems you would want a Widow or Arachnos Soldier. Widows specifically.

Widows and Fortunatas are just a mish mash of several different Archetypes and Powersets.

You'd get decent damage (not so much AoE, unless you go Fortunata and use their T9 nuke thingy liberally). You'd get team buffs and crowd control. And you could feel tough. It'd also make sense and be incarnate worthy and whatnot.

Personally I don't like Widows for that reason. It's just a boring sack of just arbitrarily selected pre-existing powers that turn you into a Tankmage. I find Soldiers more fun cause they get neat crab arms and stuff and their powers at least LOOK unique.

But I know how awesome they can be. And I've seen many in action that just rawk the team and do pretty darn good solo.

I'd say go with Fortunata. It's weapon-free too!


 

Posted

Thanks for all the suggestions so far, its a great set of things to pick from.

For some reason, I am not as averse to elemental fake-y weapons, like fire sword and ice sword, so the first suggestion the Fire/SD feels decent, as does the ice/ice blaster.

The Fortunata really seems to fit, but IDK if I can play a girl, lol, did I forget that one?

Edit: I guess with the weapons thing, I just don't want to feel like I am playing a fantasy MMO, with sword and board, etc. I am not averse to like guns and stuff.


 

Posted

You can make a male Fortunata, if you think a girl avatar will bug you. I know I can barely stand playing my few male characters, myself, so I know how you feel.


 

Posted

Just make sure to skip the "chest protector" on the male (it's an optional costume piece). They look really silly on men. I think just the regular costume pattern on the males look fine.


 

Posted

You can be a guy Fortunata.


 

Posted

Thanks all.

Right now I am trying the Fire/SD angle, and then I will dip into a Fortunata and check it out too.

Fire/SD is named Solar Infinity, and I can see him as a definite incarnate candidate.


 

Posted

Quote:
Originally Posted by Inno View Post
Thanks all.

Right now I am trying the Fire/SD angle, and then I will dip into a Fortunata and check it out too.

Fire/SD is named Solar Infinity, and I can see him as a definite incarnate candidate.
Sweet, like the name! My Fire/SD scrapper is name Solar Prey


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by Inno View Post
...and then I will dip into a Fortunata and check it out too.
Just a side note: You will HAVE to deal with a "weapon" (Claws) until level 24 when you can go MIND BOOLETS. But when you do get MIND BOOLETS, it will be fun! I hope!


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


Just a side note: You will HAVE to deal with a "weapon" (Claws) until level 24 when you can go MIND BOOLETS. But when you do get MIND BOOLETS, it will be fun! I hope!
Your avatar is so cute, how can I not comply?


 

Posted

Quote:
Originally Posted by Inno View Post
Your avatar is so cute, how can I not comply?
Thanks!


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
Fortunata. Double Leadership pool and Mind Link for buffing, good ST and AoE ranged damage, survivability through high defense, and plenty of mezzes. Oh, and no weapon, with an incarnate plot about being a paragon of mental ability.
totally agreed.... OP's description is a fortunata with double leadership pool


defiant only
@amartia

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Posted

Any dominator...

Electric Control and Plant Control have buffs in them.

Many of the secondaries carry debuffs.

Since perma dom is not as necessary as it once was, you could aim for softcap defences instead. Or go a bit expensive and try for both.


Quote:
Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Inno View Post

Good Single target damage - An mob held is dead, hotfeet and monkies will do the job in seconds

Good Area of Effect damage - AoE Imb, hold and Aura pulse hold w/hotfeet and monkies will do the job in seconds

Decent crowd control (hard or soft) - AoE Imb, hold, stun and Aura pulse hold w/hotfeet and monkies

Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff - a small heal aura but AM is the big winner, team and self buff and then the leadership pools

A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire. - Fire/Rad, it is the best in the game

A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy) - with a psi APP you get mez prot and a res shield.

Something that doesn't hit people with a weapon (my WM/MP brute is out) - no weapons just hopping mad fire monkies.

And lastly, something that makes sense to be Incarnate level (I like my MM, but Incarnate robot maker doesn't make much sense to me) - Fire/Rad is a mobile fire belching nuke with fire monkies
The only AT that fits this is a Fire/Rad Controller.

The only thing you forgot was mob de-buffs. RI is a -to hit and -def, EF is a -res and -dmg, and LR is a slow and heavy -regen.

But then again I am biased.


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Posted

WP//SS Tank, good combo of single target and aoe, crowd control, very good damage, "buff/aura" help to teammates by being the aggro holder, no weapons, tough as nails.


 

Posted

Quote:
Originally Posted by Inno View Post
I am sure there have been a million posts like this, but I figured what the heck.

I have played CoH off and on since release day, subbing about 1/2 the time (by looking at my vet status), and playing in fits and starts.

With the incarnate path, I kind of want to finally "settle down", and start to get IO'd out and do Task Forces and work on the Incarnate path. This may be a char I already have and may just be too dense to see I am already there.

The problem is maybe what I am looking for is too restrictive, or I just am missing the forest for the trees. This is what I want:

Good Single target damage
Good Area of Effect damage
Decent crowd control (hard or soft)
Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff
A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.
A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy)
Something that doesn't hit people with a weapon (my WM/MP brute is out)
And lastly, something that makes sense to be Incarnate level (I like my MM, but Incarnate robot maker doesn't make much sense to me)

I realize this list is kind of lol restrictive, and that's why I am coming out here to see if anyone can help square this circle.

Thanks for any suggestions or ideas.

An Illusion/Radiation Controller has good single target damage, crowd control, buffs and debuffs. He can be squishy, but there are ways around that . . . either you focus on control and not worry about Defense, or you can build for Defense. The APP set (I use Fireball) gives some AoE damage, but the focus of the build is the ability to take down tough foes with relative ease. It is one of the most popular builds in the game for good reason -- it is one of the best.

An Ill/Rad controller is one of the most flexible characters in the game. He is great solo. He can add to any team, large or small. He can Tank, Blast, Control, buff and debuff. He can stealth for the team. Ill/Rad and Ill/Cold are the "AV Killer" builds, with Ill/Rad is a bit more flexible and a little easier to make a max build. (But Ill/Cold is pretty darn good, too.)


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Posted

I think I'll approach this by going down the list. I'll save the damage ones for last.

* Decent crowd control (hard or soft)
That means any Controller or Dominator or Fortunata. Also some specific Corruptor, Defender or MM

* Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff
Corruptor, Defender, Controller, MM, VEATs do this. An odd Dom may too (Plant or Elec).

I'd say at this point the intersection of these 2 takes us to Controller, Fort, Defs/Corrs/MMs with Dark Miasma, Storm, Cold, TA, Traps. I'll leave off Sonic and Rad due to their controls being on a long timer.

Narrowing down...

*Good Single target damage
*Good Area of Effect damage

The easy answer to both happens to be "Fire Blast", which only exists for the Corruptors listed above.

*A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.

This seems to be a matter of personal choice. I believe it's up to the author to "sell" the combo, if that's important to have primary/secondary thematically mesh. Maybe Fire isn't intuitive with TA and Traps.

That leaves Fire/Dark, Fire/Storm, Fire/Cold. All 3 fine choices. Of those, I have a Fire/Cold and I have to say, even though I haven't IOd her out, is exceptional. Fire/Dark matures faster and will have a smoother leveling ride, but for incarnate level power, man, Fire/Cold sure fits the bill.

*A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy)

You can build a Fire/Cold to have capped s/l/e and perhaps ranged with Scorp Shield.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
I think I'll approach this by going down the list. I'll save the damage ones for last.

* Decent crowd control (hard or soft)
That means any Controller or Dominator or Fortunata. Also some specific Corruptor, Defender or MM

* Something in the Pri/Sec powers that buffs/helps the team like an aura, or a debuff, or a buff
Corruptor, Defender, Controller, MM, VEATs do this. An odd Dom may too (Plant or Elec).

I'd say at this point the intersection of these 2 takes us to Controller, Fort, Defs/Corrs/MMs with Dark Miasma, Storm, Cold, TA, Traps. I'll leave off Sonic and Rad due to their controls being on a long timer.

Narrowing down...

*Good Single target damage
*Good Area of Effect damage

The easy answer to both happens to be "Fire Blast", which only exists for the Corruptors listed above.

*A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.

This seems to be a matter of personal choice. I believe it's up to the author to "sell" the combo, if that's important to have primary/secondary thematically mesh. Maybe Fire isn't intuitive with TA and Traps.

That leaves Fire/Dark, Fire/Storm, Fire/Cold. All 3 fine choices. Of those, I have a Fire/Cold and I have to say, even though I haven't IOd her out, is exceptional. Fire/Dark matures faster and will have a smoother leveling ride, but for incarnate level power, man, Fire/Cold sure fits the bill.

*A feeling of being relatively tough and super-hero-y(not necessarily tanker/brute, but not squishy)

You can build a Fire/Cold to have capped s/l/e and perhaps ranged with Scorp Shield.
I'd have to agree with this.

Fire/Cold is easy enough to cap to Range/S/L/E Defense (I won't say cheap, as that's a matter of opinion, with Hero Merits, Reward Merits, and price of sets varing, I think it can be IOed out nicely by anyone who tries) if they grab Mu Mastery Shield.

Myself, I'm just going with softcapped Range Defense (30% Melee/AOE) and grabbing Leviathan Mastery. Adds more Resists and fits my concept (Hibernate).

Fire/Cold also works great as a themetic pair as a thermokinetic.


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Posted

Quote:
Originally Posted by Inno View Post
A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.
Maybe you just picked bad examples here, but I've seen some pretty good concepts that aren't convoluted at all.

Bots/Dark: Particularly a character named Technogeist, who is a ghost that animates robots. The other thing I've seen is, thanks to power customization, the darkness powers colored more gray/blue and portrayed as nanite swarms.

Plants/Fire: Very good heavenly concept. Burning bush, anyone? Or more simply "I control plants, set them on fire, then throw them at people."


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