We need more tanker primaries.
Change your secondary with other armours
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
If you have all 8 Tanker primaries at 50 and you can't enjoy playing any of them well, uh, Tankers might not be your thing(and why did you get them to 50 in the first place ).
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Try other Tanker combinations (can make things quite different)? Try other ATs? Work all those tanks through the incarnate content? I like Tanks and prefer doing their job on the team, but I have plenty of Blasters, some Scrappers, a Brute, two Controllers, and I've started a Fire/Fire Dominator recently. Variety and altitis is my spice of life, but find what floats your boat.
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
I did the same on Scrappers.
Try Energy Aura or SR Brute. But then again downgrading on survivability might not be for you
I want a Bacon Armor set!
Try a Blaster for a complete change of pace, you may be surprised at just how much you enjoy it. Or try a Controller for another team support, aggro control character that plays totally differently. Scrappers can be quite similar if you don't want to change quite that much.
I've found that having played all ATs to 50 I understand their roles better and it makes it easier to tank; I understand now why this AT wants something and why that AT wants something else from a tank.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
If you have all 8 Tanker primaries at 50 and you can't enjoy playing any of them well, uh, Tankers might not be your thing(and why did you get them to 50 in the first place ).
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Try other ATs? Work all those tanks through the incarnate content? I like Tanks and prefer doing their job on the team, but I have plenty of Blasters, some Scrappers, a Brute, two Controllers, and I've started a Fire/Fire Dominator recently.
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Try a Blaster for a complete change of pace, you may be surprised at just how much you enjoy it. Or try a Controller for another team support, aggro control character that plays totally differently. Scrappers can be quite similar if you don't want to change quite that much.
I've found that having played all ATs to 50 I understand their roles better and it makes it easier to tank; I understand now why this AT wants something and why that AT wants something else from a tank. |
I have almost as many controllers as tanks.
I only play two scrappers: Ironblade and one on Triumph that I play with my brother.
I've played most ATs to 50: blaster, controller, defender, scrapper, tanker, warshade, brute, corrupter, dominator. A stalker is next, at level 36.
My warshade is human/squid only. Maybe I'll do a peacebringer next and make it human/lobster only and play that as a 'tank'.
Mainly I want new armor sets. I'm hoping we some day get one based on crystals or gemstones. Someone once asked why they couldn't make the ice armor darker shades and the devs specifically said they didn't want it to look like gemstones. This obviously means they have such a set in development.
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Could always use the color palate, and make your own crystal or gemstone armor set? Model it around ice armor, or umm.. stone? Could also go with invuln or willpower, and have a crystal or gemstone costume.. have the different auras be different colors so its reflection based..
Outside of that, different secondarys could make the secondarys play a lot differently.
You could reflect on the fact that at launch, Tankers only had four primaries (Fire, Ice, Invuln, and Stone). We can all be glad that those sad days are behind us.
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Full, detailed character list
now you know how i feel...
Could always use the color palate, and make your own crystal or gemstone armor set? Model it around ice armor, or umm.. stone?
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I have a stone tank named Dr Dolomite. Dolomite is a mineral which usually occurs as a grey crystal. So his armors are: grey crystals. (Aside from Granite - feh!)
Paragon City Search And Rescue
The Mentor Project
Want psi armour and melee
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
Come on, Carp Armor!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I have a serious idea for a new tanker primary. It's been linked in my sig for about a year.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I want a new concept for mitigation. We've got defense tankers, resistance tankers, "regen" tankers, control tankers, and everything since has been different kinds of layering of those methods of staying upright.
I want a new mechanic, and the introduction of novel things even for single powersets (like combos just for Dual Blades) leads me to hope the Devs are willing to make a new type of powerset that doesn't merely recombine the previous powers.
I think I recall seeing that the game engine can't support a "damage shield" powerset that inflicts damage on foes that strike the tanker; too bad. How about, say, an Ablative Armor set, one whose powers create "pseudo-pets" that have hit points only, and are destroyed as they take hit points? Perhaps it could use the mechanic from Masterminds' bodyguard mode to share damage between the Tanker and his ablative armor. The powers would be clickies on a longish recharge, so that you couldn't just refresh them before anyone could hurt you; you'd have to watch chunks slowly being blown off the tanker as you try to win before you erode.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
It's not a race, man.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
My tanks all have the alpha slot unlocked. Two of them have it slotted so far. I do play other AT's. I have more controllers than tanks.
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I'm actually enjoying playing my 50s for their alpha slots tremendously. Prior to I19, I barely touched my 50s except for badging and Tips missions (and that's only w/I18). I definitely know what you mean about the feeling of accomplishment leveling a toon, but I19, and it looks like beyond, gives me that back for my 50s. Of course, I've finished unlocking the uncommon slots for all my 50s already, but that just gives me time to make more 50s before I20.
An Offensive Guide to Ice Melee
I want a new concept for mitigation. We've got defense tankers, resistance tankers, "regen" tankers, control tankers, and everything since has been different kinds of layering of those methods of staying upright.
I want a new mechanic, and the introduction of novel things even for single powersets (like combos just for Dual Blades) leads me to hope the Devs are willing to make a new type of powerset that doesn't merely recombine the previous powers. I think I recall seeing that the game engine can't support a "damage shield" powerset that inflicts damage on foes that strike the tanker; too bad. How about, say, an Ablative Armor set, one whose powers create "pseudo-pets" that have hit points only, and are destroyed as they take hit points? Perhaps it could use the mechanic from Masterminds' bodyguard mode to share damage between the Tanker and his ablative armor. The powers would be clickies on a longish recharge, so that you couldn't just refresh them before anyone could hurt you; you'd have to watch chunks slowly being blown off the tanker as you try to win before you erode. |
Anyway, a psi tank set would be nice. Especially if we get to do that "intangable but still can attack" trick those carnival gals can do.. though that might mess with some "countdown" attacks admittedly. Psionic mastery also already contains a mini-tank pool list, with Link Mind, Indomitable Will, Mind over Body, World of Confusion...
What's the difference between that and a tankermind?
Anyway, a psi tank set would be nice. Especially if we get to do that "intangable but still can attack" trick those carnival gals can do.. though that might mess with some "countdown" attacks admittedly. Psionic mastery also already contains a mini-tank pool list, with Link Mind, Indomitable Will, Mind over Body, World of Confusion... |
Dark and Will have pretty hefty Psi mitigation tools already.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I think I recall seeing that the game engine can't support a "damage shield" powerset that inflicts damage on foes that strike the tanker; too bad. How about, say, an Ablative Armor set, one whose powers create "pseudo-pets" that have hit points only, and are destroyed as they take hit points? Perhaps it could use the mechanic from Masterminds' bodyguard mode to share damage between the Tanker and his ablative armor. The powers would be clickies on a longish recharge, so that you couldn't just refresh them before anyone could hurt you; you'd have to watch chunks slowly being blown off the tanker as you try to win before you erode.
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Warshade on Crack!!!
Actually, your concept sounds like it would be useful for a Plant based armor set.
You cause your armor to grow and cover your body, and the armor takes on the appearance of tree-barks, leaves, and the like. As you take damage the leaf-shields get blown away, and then the bark, and then the roots.
I've taken every armor set to level 50.
What do I do now?
Paragon City Search And Rescue
The Mentor Project