New IO sets for Targeted AoE, purples for heal/resistance/defense
You put everything but an "I win button" in there.
That reminds me, actually. {adds to the wishlist}
Don't bother making new IO sets just yet - instead, merge categories of sets with identical enhancement aspects.
Hello, 2 billion a piece IOs. Those are way too powerful.
Okay, why do these new Purple IOs you suggest have WAY WAY more bonuses than the current purple sets?
And debt protection? Really? You're level 50. Debt becomes meaningless. Why would you put Debt Protection on a set you can't slot untill you're level 50?
And the chance for +Resistance, I'd slot that on my WP into Health's basic slot.
BrandX Future Staff Fighter

The BrandX Collection
Targeted AoE has limited sets and players have wanted purples for healing/resistance/defense since IOs came out.
Purple Resistance : Nigh Invulnerable Resistance Resistance/Endurance Resistance/Endurance/Recharge Resistance/Recharge Defense Debuff Resistance 10% Status Protection Bonus (+2 protection to hold,sleep,stun) 2 slots : Regeneration +14%, +1% Resistance to all damage 3 slots : Damage +5%, +1% Resistance to all damage 4 slots : Max HP +5%,, +1% Resistance to all damage 5 slots : Recharge +7.5%, +1% Resistance to all damage 6 slots : Typed defense +2.5%, positional defense +1.25%, +1% Resistance to all damage Purple Healing: Caress of the Phoenix Healing/Recharge Healing/Endurance/Recharge Healing/Endurance Endurance/Recharge Chance for +Resistance ( 33% chance for 25% resistance to all damage for 10 seconds on target) Chance for +End ( 33% chance for 10 endurance on target) 2 slots: Debt Protection +5% 3 slots: Healing +8% 4 slots: Max Endurance +5% 5 slots: AoE Defense +4.25%, Fire and Cold Defense +2.13% 6 slots: Status Protection (+1 protection to hold/sleep/stun) Purple Defense: Precognitive Reflexes Defense Defense/Endurance Defense/Endurance/Recharge Defense/Recharge Endurance/Recharge Chance for Untouchable (25% chance for 3 second Untouchable) 2 slots: Max HP + 5% 3 slots: Damage +8% 4 slots: Tohit +5%, +10% Resistance to -tohit 5 slots: +15% Recharge Resistance, +15% slow resistance 6 slots: +5% Resistance to all damage |

You do realise jsut how ludicrously powerful those are, right? You'd never get your hands on them, due to rarity and everyone and their mother wanting one.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It was late at night and I wasn't thinking about health and defense passives.
The general idea with the sets is to throw in some unique things that we don't have.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Pretty much "what everyone else has said" and also:
@Rylas
Kill 'em all. Let XP sort 'em out.
Pretty much "what everyone else has said" and also:
Why would someone want to become randomly intangible? If you ever thought Illusionist were a nuisance, just wait until all your targets randomly go untouchable for 3 seconds. |
*"Can't touch this!"
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Your implementation is not good enough, but there's a more important point here.
Better Targeted AOE variety and heal+res+def purples? YES.
A game is not supposed to be some kind of... place where people enjoy themselves!
Purples I couldn't care less about, new AoE sets would be cool but then again I get by just fine by frankenslotting Air Bursts and Detonations in there.
I would much rather the time and effort be spent into refining the Incarnate system or working on new ideas. It would be nice to have new sets, but not if it detracted from cooler things.
The idea behind the untouchable proc is when Flash vibrates so fast that solid objects don't harm him. The rest of the bonuses in that set are meant to be thematic for someone with superior speed and reflexes, even if they need some tweaking.
The +resistance in the heal set is meant to protect a target so you don't have to spam them with another heal right away. Not sure he best way to achieve that.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Purple bonuses are by design redundant. The very rare sets are in high demand, the limit of 5 sets per build puts an artificial clamp on demand per character.
don't expect anthing other than the below, except in rare instantces:
- 2: Increases recovery by 4%.
- 3: Increases fire/cold res by 2.52%.
- 4: Improves the accuracy of all your powers by 15%.
- 5: Improves the recharge of all your powers by 10%.
- 6: Increases toxic resistance by 5%.
Which brings me to a second point: devs and defense bonuses. I think the raised tohit and accuracy of some recent game additions make it clear the devs are uncomfortable with the whole crazy defense thing. The only one they seem to allow is the rare psy defense, and the placement of that's already been covered.
Past the bonuses, to the sets themselves:
The heal purple set would probably have some accuracy in it, just as the purple pet set carries recharge enhancement to make it useful in both minion and recharge intesive pet powers. As the sets carry an 'overenhancing' factor, the extra dilution of acuraccy would still make them useful to those who don't need it, and would not risk 'underenhancement' due to the high values purples sport. The set might have more triples or doubles than usual for this cause. Proposed heal set: (rough)
heal
heal/end/rech
heal/end/acc
rech/acc
heal/end
effect (I was thinking +7.5% hp/+10% res to -regen)
The enhancing thing with purples carries a very different problem for the def/res purple sets; while mose sets enhance 4 stats (acc/effect/end/rech) the defense/res sets can carry three at most, and one of those carries less value in most cases. (Recharge.) If made along the normal purple lines, the set might max its most valuable stats in just 3 enhancements, (or less.) making 6 slots be 3 useless purples just for bonuses.
To make the extra slots valuable, I'd further dilute the enhancements with equally useful effect enhancements. For instance, a very rough resistance set:
- res/effect (minor kb protection?)
- res/end/effect (minor resistance to -recovery?)
- res/rech/effect (minor resistance to -regen?)
- end/rech/res
- 10% resistance to toxic for 120 sec.
- +2 protection to holds
IO set design is very easy to mess up in terms of balance, so just leave the actual numbers to the designers.
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I would think any new Defense purple set would basically just clone the existing purples and replace everything with Defense. Mainly because the existing Defense sets are really, really powerful.
IMO the sets that are currently MIA are Knockback, Slow, Fear, and Intangible.
I wouldn't be opposed to a few totally new categories either. Repel in particular, even though you can't normally enhance it. It might look something like:
Endurance
Recharge
Endurance/Recharge
Endurance/Range
Range
Contagious Stun (using Contagious Confusion as a model)
I would think any new Defense purple set would basically just clone the existing purples and replace everything with Defense. Mainly because the existing Defense sets are really, really powerful.
IMO the sets that are currently MIA are Knockback, Slow, Fear, and Intangible. I wouldn't be opposed to a few totally new categories either. Repel in particular, even though you can't normally enhance it. It might look something like: Endurance Recharge Endurance/Recharge Endurance/Range Range Contagious Stun (using Contagious Confusion as a model) |
Fear and slow are specialized, but I could see those as they do come up.
If we're talking purples, the obvious choices are indeed defense/resistance/healing as every archetype (or even character) could have powers that those fit into by 50.
Purple slow/fear/taunt/tohit debuff/defense debuff are a bit more specialized as every archetype could have them, but not every character- and the sets are not even palatable past bonuses to all archetypes. As such, they'd fall into the sleep/confuse set pile, making them affordable, but diluting the drop pool. Personally if that many purple sets were added, I'd up the drop rate slightly to prevent the 'good' purple sets from becoming even more rare/expensive.
With any new Purple sets, could make them have a 6th bonus that makes people think "Hmmm" a bit more, than those who think, "Oh I have to have all 6 purples slotted to be uber cool"
Like 5% Resist All
BrandX Future Staff Fighter

The BrandX Collection
Hows about a 6th bonus thats actually useful? 5% Toxic/Psi res is pretty pathetic given how good the rest of the bonuses are. Needless to say, when I get round to actually slotting any Purples, I will only be 5 slotting them.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Hows about a 6th bonus thats actually useful? 5% Toxic/Psi res is pretty pathetic given how good the rest of the bonuses are. Needless to say, when I get round to actually slotting any Purples, I will only be 5 slotting them.
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As it is, I've only 6 slotted one purple set, and that was the confuse set for a 5% Range Defense.
BrandX Future Staff Fighter

The BrandX Collection
i like that the purple sets usually don't have a good 6th bonus... that means i only have to slot 5 and i can either use that slot somewhere else or compensate for some enhancement that the set lacks, like accuracy or end redux or rech. when the set contains a straight damage IO that buffs like 52%, you're going to be overslotting for damage with even 5 so i like the option of only using 5 and getting good bonuses.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
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Targeted AoE has limited sets and players have wanted purples for healing/resistance/defense since IOs came out.
I'd suggest a 25-40 TAoE set : Luminary's Assault
Damage/Range
Damage/Endurance/Range
Damage/Recharge
Accuracy/Recharge
Accuracy/Damage/Endurance
Chance for -Resistance
2 slots : Recovery +1.88%
3 slots : Endurance +1.8%
4 slots : Range +5%
5 slots : Ranged Defense + 2.5%, Energy and Negative Defense +1.25%
6 slots : AoE defense +3.75%, Fire and Cold Defense +1.88%
Purple Resistance : Nigh Invulnerable
Resistance
Resistance/Endurance
Resistance/Endurance/Recharge
Resistance/Recharge
Defense Debuff Resistance 10%
Status Protection Bonus (+2 protection to hold,sleep,stun)
2 slots : Regeneration +14%, +1% Resistance to all damage
3 slots : Damage +5%, +1% Resistance to all damage
4 slots : Max HP +5%,, +1% Resistance to all damage
5 slots : Recharge +7.5%, +1% Resistance to all damage
6 slots : Typed defense +2.5%, positional defense +1.25%, +1% Resistance to all damage
Purple Healing: Caress of the Phoenix
Healing/Recharge
Healing/Endurance/Recharge
Healing/Endurance
Endurance/Recharge
Chance for +Resistance ( 33% chance for 25% resistance to all damage for 10 seconds on target)
Chance for +End ( 33% chance for 10 endurance on target)
2 slots: Debt Protection +5%
3 slots: Healing +8%
4 slots: Max Endurance +5%
5 slots: AoE Defense +4.25%, Fire and Cold Defense +2.13%
6 slots: Status Protection (+1 protection to hold/sleep/stun)
Purple Defense: Precognitive Reflexes
Defense
Defense/Endurance
Defense/Endurance/Recharge
Defense/Recharge
Endurance/Recharge
Chance for Untouchable (25% chance for 3 second Untouchable)
2 slots: Max HP + 5%
3 slots: Damage +8%
4 slots: Tohit +5%, +10% Resistance to -tohit
5 slots: +15% Recharge Resistance, +15% slow resistance
6 slots: +5% Resistance to all damage
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.