worst misinformation?
The devs removed the XP from the glowies way, WAY back, but the rumor has persisted, even to this day.
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I also know they've done things like eliminated experience from spawns, such as from the Circle demon portals and the Rikti Communication Officer portals, specifically to prevent farming. They've also nerfed experience from various things (the Krakens come to mind) to prevent farming of high-value enemies. And, of course, don't forget how they removed a crapton of badges from a live build to prevent AE farming. Occasionally, they even take actions that aren't negative, actions that make obtaining farmed rewards significantly easier to effectively do away with farming, such as the substantial reduction--orders of magnitude, in fact--in requirements for healing badges and the Rikti Monkey badge (Zookepper).
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2) The healing badge changed was more of a "okay, we'll fix out mistake" as that one was a decimal error. Zookeeper was a nice change though.
And I want my "I pushed the [Red?] Button" badge back!
P.S. To add my own, I'd say that granting Invisibility to a tanker affects his or her taunting ability. I've had tankers cuss me out over this, thinking that it somehow affected their ability to hold aggro. I tried explaining that once they hit something, the aggro kicks in, invisible or not, and that all invisibility does at that point is grant a defense bonus.
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And on the subject of Vengeance stacking. Yes it does. All it takes is one x8 Nemesis mission to confirm that one. When all their attacks start looking like they are autohitting through Elude and a couple of purples, and they all seem to be shooting out of a PFF bubble, it'll become painfully obvious.
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Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
One of my favorites that I was blown away by when I heard it was...
Extra merits for TF challenges.
I was on a team doing a Synapse TF, and we got a bugged mission where one of the clockworks in a defeat all was spawned in the map geometry. We had the red cursor on the map telling us where it was, and so I tried using Self Destruct to kill it. I then got yelled at by my teammates because my Self Destruct put us over the 5 death limit the leader had set up. They were vehement about how if you set up those challenges like the time limit, death limit, enemies are buffed etc etc, that you get extra merits when you complete the TF. I almost believed them.
Not misinformation itself...but certainly how lots of people on the forums act:
'Oh my post count is way higher, that means I am correct in everything and anything I saw, and you are just wrong'
As for an actually example..it concerns the dev and support teams during i8 (i think). Over the months either side of X mas that year, redside on Freedom was basically 50 times more laggy that usual. I remember during a double XP weekend, running a paper mission team in st marts. After EVERY mission we all would have to restart our games, due to lag. This was pug teams, people coming and going, from all over. Granted, it was double xp, but the server was just as bad when it ended.
According to the numerous support tickets that most people I know posted..the problem was all in OUR computers. Which had suddenly started to run like crap, even though it was fun a week ago. A friend even upgraded his computer..since the support people said that was the problem. Didn't help of course.
Then when the issue, whatever it was, was finaly fixed..the devs didnt even bother to acknowledge the problem
1. Khelds are weak
2. The team NEEDS a "healer"
3. The team NEEDS a Tanker
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1. Khelds are weak
2. The team NEEDS a "healer" 3. The team NEEDS a Tanker |
JUST DROP THE MISH DIFF AND RESET YOU IDIOT!!! One extra Tank/Healer isn't going to save this train wreck anyway.
And... breathe...
Overall it seems to stem from the idea that the quickest way to gain XP is to always fight enemies which are +2/+3 to the leader. I've been on missions where it's taken 3 team trips to the hospital and 20 minutes to take down one NW boss in the 20s before the leader would agree to drop the diff like I was asking.*
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Many a time I've crafted and sold some drop for what seems an outrageous price and then, engorged with my new Inf I'll pay Buy it Now prices on some other recipe I actually wanted.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Not misinformation itself...but certainly how lots of people on the forums act:
'Oh my post count is way higher, that means I am correct in everything and anything I saw, and you are just wrong' |
'You think you are right because of your high post count but you are wrong and I am right.'
and is usually spewed by people who joined the game a week ago and found it wasn't WoW and were upset and requested dwarfs were added as an AT.
It didn't start that way: the rumor goes all the way back to the original beta test of respec when that was not an issue.
And on the subject of Vengeance stacking. Yes it does. All it takes is one x8 Nemesis mission to confirm that one. When all their attacks start looking like they are autohitting through Elude and a couple of purples, and they all seem to be shooting out of a PFF bubble, it'll become painfully obvious. |
People have been wrong or misguided about all sorts of things over the years, and sometimes it's just bad strategy or bad assumptions - saying that the best way to fight Ghost Widow is to leave only a tank in melee range, or that the Blue tower should be fought last because it's just endurance - but my favorite bits were always when the game itself lied to you. "Granite and Eye of the Magus debuff accuracy! The tooltips say so!"
I've also heard "Rain of Arrows is autohit!", "Dominator Block of Ice doesn't do any damage", and "Stolen Immobilizer Ray does a Hold", but those were all from a single idiot in IRC.
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If the timing is right, you can stack veng, still. Done it several times by accident on the ITF lately (no TP, just good timing
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
People have been wrong or misguided about all sorts of things over the years, and sometimes it's just bad strategy or bad assumptions - saying that the best way to fight Ghost Widow is to leave only a tank in melee range, or that the Blue tower should be fought last because it's just endurance - but my favorite bits were always when the game itself lied to you. "Granite and Eye of the Magus debuff accuracy! The tooltips say so!"
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Don't get me wrong. People can feel free to lead their team any way they like and choose to take the towers down in whatever order they wish, but when they are constantly passing out the wrong information to their teams, it causes people to possibly make the wrong decisions for their own teams later on.
In the long run, they are simply just colors and don't necessarily have to correlate to the effect they are having. In fact, the "Yellow" tower is actually Orange and grants him capped Defenses. They could have made it purple to make it more clear for people, but they didn't. It shouldn't really matter what color it is. The only reason I care if people call it Yellow is that it gives a false impression of what it's doing for LR, which can be just as bad as falsely telling telling them it's a ToHit bonus.
Some people may argue that it looks Yellow to them anyway. That's fine. In reality I'd agree it's a bright Orange beam mixed with Yellow flashes of light. The overall color borders on a Dark Yellow (kinda like a School Bus). Either way, the color was never really the point anyway, as I mentioned above.
As for the Ghost Widow strategy you mentioned.. that's still used today, and can work just fine. Saying whether or not it is the "best" way is completely an opinion, and based on specific circumstances. It's not a fact that can be proven or disproven. It's just one of any number of strategies used based on what the team is composed of.
Does the Recall Friend trick still work for players to stack Vengeance?
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"Stolen Immobilizer Ray does a Hold", but those were all from a single idiot in IRC. |
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"Granite and Eye of the Magus debuff accuracy! The tooltips say so!"
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Similarly, Crippling Axe Kick used to lie about the same thing for years: the combat spam used to say it debuffed recharge, but it never did.
Here's the unusual twist to this: occasionally the game engine tells the truth and no one, not even the devs, believes it. For years the game engine was telling players that Quickness was shutting off and turning back on when you zoned. Back then, passive powers didn't do that, which meant the game engine thought it wasn't a passive power in some way. Turns out, Quickness had been bugged from release to cost endurance. Just a tiny amount, but enough to cause that combat chat message. This wasn't corrected for a surprisingly long amount of time (like I3 or I4ish is my recollection, but its been a long while).
In the early days of the game, some of this was unavoidable. For example, I ran into a lot of people who didn't take Nova because it was supposed to disorient you. Which of course it didn't, but the manual said it did. My favorite example of a misinformed player, but not actual misinformation, was way back around I1 when I was on a team with a blaster who used to dive straight into the spawns and attack with reckless abandon, and get killed a lot. When questioned on his behavior, he said he ran cloaking device, so the critters couldn't see him to attack him, so he was perfectly safe. Being dead a lot didn't seem to convince him otherwise, he thought he was just getting unluckily hit by AoEs.
Because you can't target what you can't see, stupid. I still remember this quote. It was not the first, or the last time I was called an idiot in-game, but it was the most inexplicable time. The team I was on actually decided, behind his back, to start keeping count of the number of times he died. We stopped counting around twenty-five.
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@ the risk of sounding unpopular
Teams really do benefit from healing. It's not 100% a must, but people seem to want my healer more than my FFer. Sure she is empathy, and empathy has solid buffs, but the truth is is that there are better buffing sets than empathy.
For someone to say empathy is not focused around healing or regeneration is misinformation.
Teams need healers = true and false...If the team is a bunch of blasters or scrappers, team heals shine. So do mitigation abilities, but healing is generally appreciated no matter what team you are on.
Those who say that healing is not needed are missing the point. It may not be the be all and end all, but if it's not needed, then it would not be such an appreciated set to have on a team.
Worst misinformation I have heard.
- Confuse takes XP away
- Trollers should not take the fighting pool or an alt attack
- Boob sliders cranked to high are all guys playing girls
- Empathy is not a healing set
Two could be represented as "heal over time," but the second is generally more useful for its recharge buff.
At most it gets a 4.5/9 for healing powers. I still wouldn't call it a healing set.
Edit: Like Master-Blade says a few posts down, I'm not saying healing or empathy is useless. Never said that. But I do maintain that anyone toting the title "healer" is useless. Even if you're an empath, I want you on my team for much more than just your heals. Please, keep my team's blasters with fortitude and AB, shoot a clear mind at them occasionally, and blast the hell out of the enemy.
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Is this misinformation? I'v gone red side to get Patron powers and as a Brute, am informed by the Arbiter to read the Plaques. I'm looking for Darkest Night with Ghost Widow (you gotta love her moving hair, when do we get this?... sorry i went off track) but no mention of Darkest Night. It made me go back and forth between wiki to make sure it was a relevant choice. Is this misinformation or non information?
Teams really do benefit from healing. It's not 100% a must, but people seem to want my healer more than my FFer. Sure she is empathy, and empathy has solid buffs, but the truth is is that there are better buffing sets than empathy.
For someone to say empathy is not focused around healing or regeneration is misinformation. Teams need healers = true and false...If the team is a bunch of blasters or scrappers, team heals shine. So do mitigation abilities, but healing is generally appreciated no matter what team you are on. Those who say that healing is not needed are missing the point. It may not be the be all and end all, but if it's not needed, then it would not be such an appreciated set to have on a team. |
In other news, Empathy isn't the only set that has healing powers either.
Empathy has nine powers. Only three heal.
Two could be represented as "heal over time," but the second is generally more useful for its recharge buff. At most it gets a 4.5/9 for healing powers. I still wouldn't call it a healing set. |
Agreed to some extent.
I look at most other games on the market. Lets say...I dunno, a cleric of some kind. Clerics have heals, certain buffs and sometimes regen types of abilities.
Empathy has 3 heals, a buff for defense and to hit, 2 regens, both endurance and health, a break free ability (in most games still viewed as a healing benefit as it removes status effects.)
Other sets offer heals, shields and similar effects to empathy but on different scales. When I refer to empathy as the healing set, it is because it's buffs generally provide those style of benefits.
Misinformation would be advising a new player that Empathy was "Not" designed to heal
As for other options.
Yes, Trick arrow, FF, Sonic and Thermal all offer shields and mitigation options. Kinetics offer a vast array of buffs, while radiation offer a lot of versatility as well.
But I have been on to many teams where someone says that heals wont help, and then an empath (Not mine as I just made her) joins the team and the heals allow the team that normally wipes to remain alive.
"You can't solo Trapdoor"
"You can't solo Army of Me"
"You can't solo Giant Monsters"
All this does is prove that Empathy can be useful in specific situations. It doesn't mean it's a necessary component in every Team.
Using your example, a toon with shield buffs might have been just as useful for that team. |
I am saying that it's not a bad thing to have one. Perhaps not needed, but each time there has been an empath on my team the team excells far better than not having one.
Not saying it would not be. Actually I am not arguing that at all. My FFer can mitigate a ton of damage and she is completely effective at doing so, but what I am saying is that an empath in a team is great for that team, regardless of whether my FFer deflects all incoming damage.
I am saying that it's not a bad thing to have one. Perhaps not needed, but each time there has been an empath on my team the team excells far better than not having one. |
I'm one of the people saying that healing is not necessary, but it is you that is missing the point. I'm not saying it isn't useful.
That's not mis-information. That's mis-interpretation. You are arguing a case with unrelated (and unopposed) data.
And on the subject of Vengeance stacking. Yes it does. All it takes is one x8 Nemesis mission to confirm that one. When all their attacks start looking like they are autohitting through Elude and a couple of purples, and they all seem to be shooting out of a PFF bubble, it'll become painfully obvious.
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