Why choose single target over AOE?


Airhammer

 

Posted

Quote:
Originally Posted by UberGuy View Post
Um...

That's factually wrong.
Actually, yeah, not sure what I was thinking. Probably leftover from the previous discussion about Brutes, because with normal damage boosts, the rule is "higher damage scale wins," though crits effectively add base damage and change that.

Still doesn't change the fact that even in completely ideal situations where all 7 teammates are standing near the Stalker, his claim to fame is only 6% more damage than the Scrapper that more than likely beats him in everything else.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Because I'd rather be the guy schooling Dr. Doom or Darkseid than their horde of hapless minions.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Dispari View Post
And Scrapper BU is 100% instead of 80%; they have Soul Drain and Follow Up. They have Fiery Embrace, and damage toggles, and AAO.
I know my own Claws/Dark Melee/Fiery Aura/Shield scrapper is totally awesome, and doesn't even have build up.


Jeez, that reminds me: all the time I've been spending collecting shards to fill alpha slots has distracted me from leveling that KM/FA I was working on. I have to get that to 35 so I can see the PS/FE combination in action in real leveling play (as opposed to an autoleveled 50).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

I was debating whether to make a KM/FA or a KM/Shield a while back, and I chickened out and made a KM/Shield. I call it chickening out because I too really wanted to see what the PS/FE combo was like, but I decided I didn't want to mix KM's animation times with a secondary with so much survival tied up in a click heal. Probably silly for someone with a DB/Regen, but... hey, I don't have a /Shield character yet. >.>


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Stalkers definitely do feel shafted. I often wonder why the supposed "assassin" class doesn't even get -regen and -healing in its powers to let it, you know, assassinate the NPCs who really need killing.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Since I spend a lot of TF time on teams with very high-order damage buffs during the AV dog-pile in particular, with most of my team very near around me*, I notice that I'm often running very competitively with my Scrappers. Frankly, after the changes to Brute Fury, the interaction in damage buffs and Fury's bonus and the reduction in the Brute damage buff cap, I'm likely usually above what a Brutes can contribute unless they're a /FA Brute using Fiery Embrace.
Just out of curiosity, how do you "notice" you're doing comparable damage to an AV (not sure if you're talking about compared to your Scrappers or those on your team)? I sure wouldn't feel confident making a DPS comparison based purely on observation. I'd want either a meter of some kind or an after the fact demo record analysis.

I'm not trying to attack you, I'm genuinely curious. (I'm spoiled by WoW addons which allow me to monitor / perfect my performance much more closely than is possible here.)


 

Posted

As an Invulnerability Tank, I frequently find myself annoyed at how quickly people kill the enemies that I'm using as defense. With single target attacks, I can make sure that I don't kill the minions until after the boss has fallen.


 

Posted

Quote:
Originally Posted by Sarrate View Post
Just out of curiosity, how do you "notice" you're doing comparable damage to an AV (not sure if you're talking about compared to your Scrappers or those on your team)? I sure wouldn't feel confident making a DPS comparison based purely on observation. I'd want either a meter of some kind or an after the fact demo record analysis.
Typically, I get the sense from a combination of orange float text, or (less reliably) step changes in the target's HP based on when I appeared to attack. As you say, though, those are highly subjective.

However, I always log my chat. Chat logging also logs things like damage dealt and received. While occasionally data doesn't make it into the chat tabs, this seems more common for ranged attacks against distant foes than melee ones against nearby one. So when I get that sense of high DPS I'm referring to, I can often refer to those logs to get a sense of whether it was valid. By itself it would be basically impossible to deconvolve that from damage buffs, and DR debuffs, but I always monitor damage buffs, so unless they vary wildly through a given fight, I can get a decent feel for those. That leaves debuffs, which can still be a wild card. If I don't have a good idea how many were in play I'll generally discard that set of data, but if I do (or know, for example, that there were none) I can usually make an estimate and back out my approximate "real" DPS.

I'm not saying I do all this analysis all the time, and not just with my Stalker by any means. I do it when the fancy strikes me, when I feel like I was doing especially well. Overall, my gut feeling seems to line up well with the numbers when I check them out.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

for PvP


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
As an Invulnerability Tank, I frequently find myself annoyed at how quickly people kill the enemies that I'm using as defense.
Now that's funny


 

Posted

Quote:
Originally Posted by UberGuy View Post
Firey Embrace, Soul Drain and AAO are the ones of those likely to let a Scrapper handily outshine what a Stalker can do. You can't argue with that, except at the damage buff cap. Stalkers and Scrappers share a +400% cap, so if external buffs can rail both characters, the only power that still keeps the Scrapper in the lead is Fiery Embrace, which is an increase in base damage which a Stalker cannot replicate.
Why I always advocate sets like Fire Aura and a Shield Defense equivalent for Stalkers. It's really the only thing 'wrong' with Stalkers as they yet have any offensive secondary sets. How far is the gap between Stalkers and Scraps/Brutes who gain offense from primary and secondary? And if you can calculate it, make sure to add in that hide crit at the start, and the high tier attack critting 100% around every 25 seconds in combat.

I also figure, if some of the higher encounters involve more than chaining attacks, the ability to burst your damage on command would give a better payoff than what a Scrap/Brute provide on average.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Typically, I get the sense from a combination of orange float text, or (less reliably) step changes in the target's HP based on when I appeared to attack. As you say, though, those are highly subjective.

However, I always log my chat. Chat logging also logs things like damage dealt and received. While occasionally data doesn't make it into the chat tabs, this seems more common for ranged attacks against distant foes than melee ones against nearby one. So when I get that sense of high DPS I'm referring to, I can often refer to those logs to get a sense of whether it was valid. By itself it would be basically impossible to deconvolve that from damage buffs, and DR debuffs, but I always monitor damage buffs, so unless they vary wildly through a given fight, I can get a decent feel for those. That leaves debuffs, which can still be a wild card. If I don't have a good idea how many were in play I'll generally discard that set of data, but if I do (or know, for example, that there were none) I can usually make an estimate and back out my approximate "real" DPS.

I'm not saying I do all this analysis all the time, and not just with my Stalker by any means. I do it when the fancy strikes me, when I feel like I was doing especially well. Overall, my gut feeling seems to line up well with the numbers when I check them out.
And people call me the numbers-crazy one.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
And people call me the numbers-crazy one.
Oh, I do think you're numbers crazy...just in different (and much more scientifically credible) ways.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Typically, I get the sense from a combination of orange float text, or (less reliably) step changes in the target's HP based on when I appeared to attack. As you say, though, those are highly subjective.

However, I always log my chat. Chat logging also logs things like damage dealt and received. While occasionally data doesn't make it into the chat tabs, this seems more common for ranged attacks against distant foes than melee ones against nearby one. So when I get that sense of high DPS I'm referring to, I can often refer to those logs to get a sense of whether it was valid. By itself it would be basically impossible to deconvolve that from damage buffs, and DR debuffs, but I always monitor damage buffs, so unless they vary wildly through a given fight, I can get a decent feel for those. That leaves debuffs, which can still be a wild card. If I don't have a good idea how many were in play I'll generally discard that set of data, but if I do (or know, for example, that there were none) I can usually make an estimate and back out my approximate "real" DPS.

I'm not saying I do all this analysis all the time, and not just with my Stalker by any means. I do it when the fancy strikes me, when I feel like I was doing especially well. Overall, my gut feeling seems to line up well with the numbers when I check them out.
Thanks for the explanation, Uber. I figured you'd have at least some way of confirming your performance. One more question, if I may:

You speak of consulting logs when you feel you were doing very well. This leaves me wondering how they compare on more average runs and the frequency of the two (average vs great runs).


 

Posted

Quote:
Originally Posted by Sgt_Hobo View Post
So, can anyone tell me what the advantages are to single target builds?
Really only when you are on a team that has enough AoE to kill minions and LTs but not enough to overpower the content to such an extent that even the bosses are dying from the splash. Unfortunately farming and speed-running TFs are popular enough that that latter case isn't all that uncommon. People want to blast through stuff killing as many weak enemies at top speed as they can. In such situations they don't even care how much AoE is wasted as long as everything dies fast. As long as there are a lot of explosions and things falling dead left and right it FEELS like you're contributing even if it was really someone else who killed all the minions a half-second before you would have.

AoE is very good in this game but despite what many think, it's not quite everything.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!