Why choose single target over AOE?
Because I'd rather be the guy schooling Dr. Doom or Darkseid than their horde of hapless minions.
And Scrapper BU is 100% instead of 80%; they have Soul Drain and Follow Up. They have Fiery Embrace, and damage toggles, and AAO.
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Jeez, that reminds me: all the time I've been spending collecting shards to fill alpha slots has distracted me from leveling that KM/FA I was working on. I have to get that to 35 so I can see the PS/FE combination in action in real leveling play (as opposed to an autoleveled 50).
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I was debating whether to make a KM/FA or a KM/Shield a while back, and I chickened out and made a KM/Shield. I call it chickening out because I too really wanted to see what the PS/FE combo was like, but I decided I didn't want to mix KM's animation times with a secondary with so much survival tied up in a click heal. Probably silly for someone with a DB/Regen, but... hey, I don't have a /Shield character yet. >.>
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Stalkers definitely do feel shafted. I often wonder why the supposed "assassin" class doesn't even get -regen and -healing in its powers to let it, you know, assassinate the NPCs who really need killing.
Since I spend a lot of TF time on teams with very high-order damage buffs during the AV dog-pile in particular, with most of my team very near around me*, I notice that I'm often running very competitively with my Scrappers. Frankly, after the changes to Brute Fury, the interaction in damage buffs and Fury's bonus and the reduction in the Brute damage buff cap, I'm likely usually above what a Brutes can contribute unless they're a /FA Brute using Fiery Embrace.
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I'm not trying to attack you, I'm genuinely curious. (I'm spoiled by WoW addons which allow me to monitor / perfect my performance much more closely than is possible here.)
As an Invulnerability Tank, I frequently find myself annoyed at how quickly people kill the enemies that I'm using as defense. With single target attacks, I can make sure that I don't kill the minions until after the boss has fallen.
Just out of curiosity, how do you "notice" you're doing comparable damage to an AV (not sure if you're talking about compared to your Scrappers or those on your team)? I sure wouldn't feel confident making a DPS comparison based purely on observation. I'd want either a meter of some kind or an after the fact demo record analysis.
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However, I always log my chat. Chat logging also logs things like damage dealt and received. While occasionally data doesn't make it into the chat tabs, this seems more common for ranged attacks against distant foes than melee ones against nearby one. So when I get that sense of high DPS I'm referring to, I can often refer to those logs to get a sense of whether it was valid. By itself it would be basically impossible to deconvolve that from damage buffs, and DR debuffs, but I always monitor damage buffs, so unless they vary wildly through a given fight, I can get a decent feel for those. That leaves debuffs, which can still be a wild card. If I don't have a good idea how many were in play I'll generally discard that set of data, but if I do (or know, for example, that there were none) I can usually make an estimate and back out my approximate "real" DPS.
I'm not saying I do all this analysis all the time, and not just with my Stalker by any means. I do it when the fancy strikes me, when I feel like I was doing especially well. Overall, my gut feeling seems to line up well with the numbers when I check them out.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
for PvP
Firey Embrace, Soul Drain and AAO are the ones of those likely to let a Scrapper handily outshine what a Stalker can do. You can't argue with that, except at the damage buff cap. Stalkers and Scrappers share a +400% cap, so if external buffs can rail both characters, the only power that still keeps the Scrapper in the lead is Fiery Embrace, which is an increase in base damage which a Stalker cannot replicate.
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I also figure, if some of the higher encounters involve more than chaining attacks, the ability to burst your damage on command would give a better payoff than what a Scrap/Brute provide on average.

Typically, I get the sense from a combination of orange float text, or (less reliably) step changes in the target's HP based on when I appeared to attack. As you say, though, those are highly subjective.
However, I always log my chat. Chat logging also logs things like damage dealt and received. While occasionally data doesn't make it into the chat tabs, this seems more common for ranged attacks against distant foes than melee ones against nearby one. So when I get that sense of high DPS I'm referring to, I can often refer to those logs to get a sense of whether it was valid. By itself it would be basically impossible to deconvolve that from damage buffs, and DR debuffs, but I always monitor damage buffs, so unless they vary wildly through a given fight, I can get a decent feel for those. That leaves debuffs, which can still be a wild card. If I don't have a good idea how many were in play I'll generally discard that set of data, but if I do (or know, for example, that there were none) I can usually make an estimate and back out my approximate "real" DPS. I'm not saying I do all this analysis all the time, and not just with my Stalker by any means. I do it when the fancy strikes me, when I feel like I was doing especially well. Overall, my gut feeling seems to line up well with the numbers when I check them out. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Typically, I get the sense from a combination of orange float text, or (less reliably) step changes in the target's HP based on when I appeared to attack. As you say, though, those are highly subjective.
However, I always log my chat. Chat logging also logs things like damage dealt and received. While occasionally data doesn't make it into the chat tabs, this seems more common for ranged attacks against distant foes than melee ones against nearby one. So when I get that sense of high DPS I'm referring to, I can often refer to those logs to get a sense of whether it was valid. By itself it would be basically impossible to deconvolve that from damage buffs, and DR debuffs, but I always monitor damage buffs, so unless they vary wildly through a given fight, I can get a decent feel for those. That leaves debuffs, which can still be a wild card. If I don't have a good idea how many were in play I'll generally discard that set of data, but if I do (or know, for example, that there were none) I can usually make an estimate and back out my approximate "real" DPS. I'm not saying I do all this analysis all the time, and not just with my Stalker by any means. I do it when the fancy strikes me, when I feel like I was doing especially well. Overall, my gut feeling seems to line up well with the numbers when I check them out. |
You speak of consulting logs when you feel you were doing very well. This leaves me wondering how they compare on more average runs and the frequency of the two (average vs great runs).
So, can anyone tell me what the advantages are to single target builds?
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AoE is very good in this game but despite what many think, it's not quite everything.
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That's factually wrong.
Still doesn't change the fact that even in completely ideal situations where all 7 teammates are standing near the Stalker, his claim to fame is only 6% more damage than the Scrapper that more than likely beats him in everything else.