What would a Lash Melee set look like?
As I recall, they said that the whip attacks were a huge pain in the rear to create. And they only had to do 3. Now your wanting 9 whip attacks? Are you trying to give them a fit?
Not sure if 'whip' would end up being a melee set either. The first 3 whip attacks quite clearly aren't melee. One's a definite blast, and the other two are still not melee range.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I don't know what a lash set would look like but I sure do know what the characters with that set will look like. Let's just say we'll have a flood of Indiana Jones look-alikes running around in AP or MI. That or scantily clad female dominatrix styled characters. The human psyche is so easy to predict sometimes.
As I recall, they said that the whip attacks were a huge pain in the rear to create. And they only had to do 3. Now your wanting 9 whip attacks? Are you trying to give them a fit?
Not sure if 'whip' would end up being a melee set either. The first 3 whip attacks quite clearly aren't melee. One's a definite blast, and the other two are still not melee range. |
Then you'd be wanting 7 new whip powers, when the devs admitted that making the current 3 whip attacks took way more time and resources then they expected. I ask again, are you trying to give the devs a fit?
And for your tier 9, no player would ever use it. You stipulated a power which is a PLAYER hold. Why would anyone use an attack which means they can't do anything else, not even move?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I wouldn't. I don't know the limits of the engine. Don't know what can and can't be done. But I'm fairly sure they either can't, or wont make powers which affect the enemy AND take you out of the fight at the same time.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Now lets say this, what if someone was crazy enough to work up some good animations for them, per say as an example, do you think this would get devs to do it? Im sure to avoid trouble it would have to be some time of an elemental whip so that they can .... f u d g e ... some of the animations. Do you think that would expedite this kind of set being created?
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
They stated the three whip attacks we got were hard to do. They learned *how* to do them, but was still hard. I'd imagine an entire set would be worse. Think I remember BAB saying something along the lines of "Oh god, no" in regards to a full whip set. Could be wrong though.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
They stated the three whip attacks we got were hard to do. They learned *how* to do them, but was still hard. I'd imagine an entire set would be worse. Think I remember BAB saying something along the lines of "Oh god, no" in regards to a full whip set. Could be wrong though.
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Now you could say that this is a lot of work for just a melee set, but the OP is kind of being short sighted in just proposing it for a melee set (Just as the Devs were short sighted about DP.). Lash is already a ranged set so it could be easily made into a Blast set. Whips just like pistols are a short ranged weapon in the real world, and could fairly easily be made into a melee set (Just as DP could and should have been.). There was already precedent with ranged attacks in melee sets, and KM added more ranged attacks. Also there is no reason to not use the already created animations just because they are attached to long range attacks in other sets. With melee attacks we know have the option for an Assault set. The OP has already pointed out some possible control powers so with a little thought, a Control Set might be possible as well. We now have some form of Lash in every standard AT in CoHV.
Do you think it might be worthwhile now?
They have 3 attacks, and also one that used whip "hell on earth".
And lets be real, most of the sets use existing animations from other sets or even same powerset so, they have to take advantage of those cool animations and make a mid range melee set like kinetic.
One would be build up, and one challenge/taunt, so there are just 7 attacks.
They should do it.
Weapon customization would include chains, leather lips, plant vines, etc...
Or give Desdemona and Maelstrom their own Rogue/Vigilante patron pools.
Your not, but so what. The Devs said the same thing about power customization.
Now you could say that this is a lot of work for just a melee set, but the OP is kind of being short sighted in just proposing it for a melee set (Just as the Devs were short sighted about DP.). Lash is already a ranged set so it could be easily made into a Blast set. Whips just like pistols are a short ranged weapon in the real world, and could fairly easily be made into a melee set (Just as DP could and should have been.). There was already precedent with ranged attacks in melee sets, and KM added more ranged attacks. Also there is no reason to not use the already created animations just because they are attached to long range attacks in other sets. With melee attacks we know have the option for an Assault set. The OP has already pointed out some possible control powers so with a little thought, a Control Set might be possible as well. We now have some form of Lash in every standard AT in CoHV. Do you think it might be worthwhile now? |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I found this little tid bit:
Originally Posted by C.Bruce somewhere back in time in a section of the boards that may or may not have been closed at the time ...We did spend a lot of time on the whip between R&D, animating, re-animating, getting the rig sorted out, etc. We ended up spending more time than expected on the actual animations...but that was also because we had the time to spend on it. Demon Summoning as a whole was a very expensive powerset to make, easily taking as much time as 3-4 regular powersets. FYI, staffs/polearms would be about the most time consuming thing that we could make at this point. There are no weapon modes/stances that would be appropriate for it, so it would require a whole battalion of core animations, movement, hit reactions, variations of ninja run, flight, etc etc. More, it would require unique sets of IK driven animations for female and huge models. There's no way we could utilize skeletal re-targeting for them. I'm hard pressed to think of anything that would take more time to do...unless we did staffs as part of a new Mastermind primary along octopus henchmen who ride around on winged horses. |
Thanks... Now I want winged horse riding Cephalopod henchmen.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I find that frustrating at times when they say we won't do something because we can't use existing animations, or we can't with what we have and so on. I have played for 4 years, so obviously I like the game, but I hate when they give out explanations like that. Too much work, can't with engine, blah, blah, blah. Polearms/staves/nunchuks, and so on would be great for powersets on their own or customization. If they tell me the ROI is not acceptable, then that I can accept. So how about the Devs tell us what types of powers are doable instead of us suggesting them.
I find that frustrating at times when they say we won't do something because we can't use existing animations, or we can't with what we have and so on. I have played for 4 years, so obviously I like the game, but I hate when they give out explanations like that. Too much work, can't with engine, blah, blah, blah. Polearms/staves/nunchuks, and so on would be great for powersets on their own or customization. If they tell me the ROI is not acceptable, then that I can accept. So how about the Devs tell us what types of powers are doable instead of us suggesting them.
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I find that frustrating at times when they say we won't do something because we can't use existing animations, or we can't with what we have and so on. I have played for 4 years, so obviously I like the game, but I hate when they give out explanations like that. Too much work, can't with engine, blah, blah, blah. Polearms/staves/nunchuks, and so on would be great for powersets on their own or customization. If they tell me the ROI is not acceptable, then that I can accept. So how about the Devs tell us what types of powers are doable instead of us suggesting them.
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2.) They can't do that. There is no sane person who would expect the Devs to not only think of every power suggestion that could ever be made, and then also think of every way that every power could or couldn't be done. That's only slightly less reasonable than asking the Devs to personally visit every player on the planet to discuss their ideas.
Dr. Todt's theme.
i make stuff...
I find that frustrating at times when they say we won't do something because we can't use existing animations, or we can't with what we have and so on. I have played for 4 years, so obviously I like the game, but I hate when they give out explanations like that. Too much work, can't with engine, blah, blah, blah. Polearms/staves/nunchuks, and so on would be great for powersets on their own or customization. If they tell me the ROI is not acceptable, then that I can accept. So how about the Devs tell us what types of powers are doable instead of us suggesting them.
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And "That would take too much work" is also a valid reason. It's not a "We'll never do that" reason either. Staves may come in the future for example. But it's something they can't do on a whim. Would cost too much money and take too much time. And when it all comes down to it, Paragon Studios needs to make a profit.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
The groundwork has already been layed with demon summoning, no matter how challenging it was. Rounding out a full 9 tiers might be challenging, but it should be easier now that they've done it once.
As for the damage type, clearly smashing as a base. Then I'd like to see mutually exclusive power picks that allow you to convert half of the damage to an elemental type. At first I thought a bundle of toggles you can choose from a-la dual-pistols would be good, but completely duplicating it would take something away from DP. So just force the player to choose one type (or none) and stick with it. They could get 1 or 2 other types via alternate builds, and of course respec.
They stated the three whip attacks we got were hard to do. They learned *how* to do them, but was still hard. I'd imagine an entire set would be worse. Think I remember BAB saying something along the lines of "Oh god, no" in regards to a full whip set. Could be wrong though.
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I do think a whip powerset would be awesome. I just don't think it'll happen. Or if it does, it wont be anytime soon. And btw, yes some movies show guns being used in melee. But a gun is first and foremost a ranged weapon. Every movie which depicts guns in hand to hand combat, the melee strikes merely had the gun in hand, it wasn't needed for the melee strike. So I never expected a gun-fu melee set.
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I was not talking about melee strikes with a handgun, but if you have ever actually had one in your hand you know that they have some heft to them (Especially an automatic with a full mag.). Smack somebody up side the head with a handgun butt and they are not going to be getting up anytime soon.
Now I was not trying to derail this thread, I just think that Lash could be used in both Melee and Ranged sets, and I know that it's a fun attack, and by making it both melee and ranged the animators would be getting more bang for their buck. The MM set does fire and poison damage but it seems to me that this set could use a swap ammo type of power as well, which would reduce the number of animations.
I'm of the opinion that a mid-range whip set would fit Dominators better than the melee classes. It could also be a ranged set for Blaster/Corruptor/Defender.
Police handgun qualification required them to qual from 3 yards to 25 yards.
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25yd = 75ft. Standard 'blast' power range is 80ft.
http://www.fimfiction.net/story/36641/My-Little-Exalt
3yd = 9ft. Many PBAoE powers are 10ft, standard 'melee' powers are 7ft, and the only 'melee' power that's longer than that is Knockout Blow.
25yd = 75ft. Standard 'blast' power range is 80ft. |
Where as a whip is about 1 or 2 yards in length tops usually. Sometimes larger. The reason whip attacks in demon summoning are longer range is... Your actually firing blasts from the whip, or using an extendo-range whip. As such I could see it as an assault set, or melee. maybe a blast set but that's pushing it IMO. Just don't think we'll see a full whip powerset, melee or otherwise.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
If it's good enough for Ghost Rider and Spawn, it should be good enough for this game! And no offense to the devs, but the whip looks and sounds a lot cooler than kinetic melee. Why have it only on MMs?
The challenge would be that players would expect two types of lash: the hellfire lash currently used by MMs, and the chain whip of Spawn and the movie's Ghost Rider. The issue is that the two would clearly employ different damage types. What to do? They could allow players to select which type of lash they want via costume selection, but this seems a bit overpowered. Or, they could have players select their damage type at character creation and be stuck with it until they respec.
Possible effects of each type of lash:
Hellfire: Fire damage; -Res; Toxic DoT
Chain: Smashing damage; -Res; knockdown
Powers:
1) Quick Lash (quick, low damage)
2) Lash (as the current power, middle-range attack)
3) Crack Whip (cone)
4) Thrash (slow, more powerful)
5) Buildup
6) Leg Swipe (minor damage, snare, possible knockdown for Hellfire or guaranteed knockdown for Chain)
7) Whip Circle (PBAE)
8) Flay (multiple whip slashes to a single target. Superior damage)
9) Engulf (player wraps the whip around the victim, draining their life force, same animation as Hell on Earth. While this power is active, the victim is Held but the player can take no other action. The victim takes massive damage over time. The player is granted a significant +recovery while this power is running. The power still works if the victim resists the Hold, until they move out of the player's range.)
Thoughts? Think they'll still make more power sets?