Stalker Esthetic Stealth Option


Angelxman81

 

Posted

I have made a few really good looking stalkers in the stalker theme, but something keeps bugging me. Most of the time myself and other players can not see my wonderfully looking toon because of the stealth I ALWAYS have on. I wouldn't mind turning it off every once and a while to let others see me, but it takes exceptionally long to re-start the stalk stealth.

Not wanting to change the balance of the game, and considering character appearance is a very important part of the game, I suggest this simple customization option to the power (edit: Not a permanent change). For friendlies and team mates, have a minimum FX option for stealth allowing you and others to see your toon.

Edit: As stated this is asking more for a No Fade or Pulse Option not a Min-FX. So please keep that correction in mind.


 

Posted

I don't personally get why Hide has such a rediculously huge recharge on. I mean, it doesn't cost any endurance anymore...it doesn't de-toggle when mezzed...it just, y'know, makes no sense?
/shrug and signed


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Posted

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Originally Posted by Techbot Alpha View Post
I don't personally get why Hide has such a rediculously huge recharge on. I mean, it doesn't cost any endurance anymore...it doesn't de-toggle when mezzed...it just, y'know, makes no sense?
/shrug and signed
Probably because it is perfect stealth, grants crit inducing 'Hidden' status, costs no endurance and has a huge buff to AoE defense when unsuppressed...

I'm just sayin', it's not like Hide *isn't* powerful or that Hide needs to have downfalls, but it's not like it's in need of anything more...

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Originally Posted by Mad_Cow_Milk View Post
I have made a few really good looking stalkers in the stalker theme, but something keeps bugging me. Most of the time myself and other players can not see my wonderfully looking toon because of the stealth I ALWAYS have on. I wouldn't mind turning it off every once and a while to let others seen me, but it takes exceptionally long to re-start the stalk stealth.

Not wanting to change the balance of the game, and considering character appearance is a very important part of the game, I suggest this simple customization option to the power. For friendlies and team mates, have a minimum FX option for stealth allowing you and others to see your toon.
You're not looking for min-fx option (we already have min-fx for several sets' including SR, WP, Regen). What you're looking for is a 'No Fade or Pulse' option which has something to do with the translucency the power provides.

The only stealth power that I know that can reduce the translucency is Tanker/Brute/Scrapper Dark Armor's Cloak of Darkness. This is a point I brought up when the option was being discussed, that *all* stealth powers should have this option and it makes no sense at all that Energy Aura's Energy Cloak couldn't get the same treatment as it had the exact same reasons for the change.

/signed on my part, as I do love the look of some of my stalkers and brutes (don't have a scrap or tank with a stealth power) and think the option should be available. However, it should also extend to other powers like Cloaking Device, Group Invisibility, etc.


 

Posted

This is a good idea. Now being able to see my character and costume is a primary reason I don't play stalkers.


 

Posted

Of all the things I have suggested or seen suggested this is probably the best, or at least the most probable to get done. I hope the devs notice.


 

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I LOVE the new No Fade option on my Dark Armor tanker and wish I could get it on my Energy Aura Brute and stalkers.

Definitely all for this request!


 

Posted

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Originally Posted by Leo_G View Post
Probably because it is perfect stealth, grants crit inducing 'Hidden' status, costs no endurance and has a huge buff to AoE defense when unsuppressed...

I'm just sayin', it's not like Hide *isn't* powerful or that Hide needs to have downfalls, but it's not like it's in need of anything more...
The thing is, other than being killed or accidentally turning the power off, there is no way for Hide to drop, so there's no reason for it to be balanced by recharge. The only thing this does is punish me if I push the wrong button.

Quote:
You're not looking for min-fx option (we already have min-fx for several sets' including SR, WP, Regen). What you're looking for is a 'No Fade or Pulse' option which has something to do with the translucency the power provides.

The only stealth power that I know that can reduce the translucency is Tanker/Brute/Scrapper Dark Armor's Cloak of Darkness. This is a point I brought up when the option was being discussed, that *all* stealth powers should have this option and it makes no sense at all that Energy Aura's Energy Cloak couldn't get the same treatment as it had the exact same reasons for the change.

/signed on my part, as I do love the look of some of my stalkers and brutes (don't have a scrap or tank with a stealth power) and think the option should be available. However, it should also extend to other powers like Cloaking Device, Group Invisibility, etc.
I agree with this completely. We need a No Pulse or Fade option for all Hide powers, especially if the specific concept requires that the Stalker be able to actually, you know, hide, not turn invisible. It hurts no-one and it just helps Stalker players actually have costumes, rather than be constant silhouettes with no shadow.

Cloak of Darkness in all versions of Dark Armour that have it already has a No Pulse or Fade option, so I see no reason why its identical double energy Cloak can't have that, or indeed all Stealth powers can't get that option.


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Posted

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Originally Posted by Golden_Avariel View Post
I LOVE the new No Fade option on my Dark Armor tanker and wish I could get it on my Energy Aura Brute and stalkers.

Definitely all for this request!
Energy Aura needs some love, both aesthetically and numbers-wise. Then it needs to be proliferated to Scrappers and Tanks, as it's the thematic equivalent to Kinetic Melee.


Global name: @k26dp

 

Posted

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Originally Posted by Samuel_Tow View Post
The thing is, other than being killed or accidentally turning the power off, there is no way for Hide to drop, so there's no reason for it to be balanced by recharge. The only thing this does is punish me if I push the wrong button.
Depends what you consider balance is. The power costs no endurance and doesn't ever suppress. Why bother being concerned that it recharges at all? On the other hand, if you turn off Hide to reveal yourself for whatever reason (honestly, you have no business 'accidentally' turning it off. What happens when you 'accidentally' turn off your mez protection?) being situationally aware when you may need to hide again would be in your best interest.

What I'm saying is, how are we to know what the power is balanced by and who's to say it has no reason for such measures. While I wouldn't be against reducing the recharge on it, the change wouldn't really make a lick of difference and ultimately isn't even needed/wanted.

But this isn't about balance, it's about aesthetics. Aesthetically, reducing hide's recharge does little (I guess if I want to be seen, I could just cut it off and back on when I need it). Altering the look of Hide as an option (and other stealth powers) is where we should be pushing for.


 

Posted

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Originally Posted by Leo_G View Post
honestly, you have no business 'accidentally' turning it off. What happens when you 'accidentally' turn off your mez protection?
I have the power bound to B, and I have Sprint bound to V. I've had several instances when I've accidentally hit B instead of V, and I am then stuck not starting the next fight for 30 seconds, or however long. It's just an inconvenience, and it feels like unnecessary balance by annoyance.

But, yes, that's not the point, I agree.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I have the power bound to B, and I have Sprint bound to V. I've had several instances when I've accidentally hit B instead of V, and I am then stuck not starting the next fight for 30 seconds, or however long. It's just an inconvenience, and it feels like unnecessary balance by annoyance.

But, yes, that's not the point, I agree.
...you have Hide bound to a key?!

That's your problem right there. There's zero reason whatsoever to bind Hide to a key. Ever. And especially not to a key that's next to other, commonly pressed keys.





Back to the matter at hand, I completely support a "No Fade" option for all stealth-type powers.


 

Posted

Dark Armor's Cloak of Darkness can be customized to disable Translucency, I would like to see Hide and other Stealth powers effected the same way. The problem, I think, is that CoD does not suppress, and thus its translucency is constant. If you made Hide customizable, you could change the "base" translucency, but then you'd disappear when you went into the Hidden state like always. Alternatively, if you eliminated the translucency on suppression, then it would ALWAYS be eliminated. You couldn't customize it since it's tied to an effect of the power, not just the toggle being on.

What I'd like to see is if the devs could implement a function to increase (or decrease, actually) Translucency. Then they can simply set it to increase by 25% or so when unsuppressed, so if your base Translucency is 20%, it goes to 45%, but if it's 50%, then it would go to 75%.

The Pulse option could then be implemented by having the base go from 0% to 50% and back again. You'd "pulse" all the time, but it would be less when suppressed. I'd also like to see a "Shadow" option that basically turns your character black, like the Shadowy Presence power.

I must admit to being a little confused that Hide actually has no base Translucency, according to City of Data. Then again, neither does Cloak of Darkness, so it's possible the base translucency is in the graphic for the power itself, as with Cloak. Stealth does have a base translucency of 50%, as does Superior Invisibility and Group Invisibility. (30%)

Alternatively, I would suggest making the "shadowing" effect the effect of unsuppressing stealth, so that the base effect can be either 50% Translucency or a Pulse option, and then the Hidden status would be indicated by the character turning black. Although this would obviously hide the details of the costume. (And it would be possible to create an all black costume that would not show the change)


 

Posted

/unsigned

You want to see your character, turn off whatever Stealth power you have on. I like oogling my female characters but not when I'm fighting, then I barely notice them. Outside of the mission or at the market I'll turn Stealth off. Easy to do and doesn't require developer time.


 

Posted

i totally understand where you're coming from, but i designed my stalker around that transparency - he has a smokey costume aura that keeps him outlined while hidden and creates nice trails all over when he moves .


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Posted

I'll say /unsigned.

It's a nice idea, and I might use it, but for the effort it would take there's better things for them to work on.

Plus, when I team with Stalkers, it's kind of nice to know if they're in Hide or not.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

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Posted

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Originally Posted by Selenir View Post
...you have Hide bound to a key?!

That's your problem right there. There's zero reason whatsoever to bind Hide to a key. Ever. And especially not to a key that's next to other, commonly pressed keys.





Back to the matter at hand, I completely support a "No Fade" option for all stealth-type powers.

Yea, I'm kinda baffled. What possible reason would you have to bind Hide to a key that is next to commonly used combat binds?


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Posted

Maybe so he can turn it off when he wants to see his costume? I have Hide mapped to an accessible key too but then, the way I play the game, I use both hands on my keyboard for everything. But then I cut it on/off often when I'm at the market, kidnapping hostages or after a Soul Transfer so I kinda need to.

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Originally Posted by Gaming_Glen View Post
/unsigned

You want to see your character, turn off whatever Stealth power you have on. I like oogling my female characters but not when I'm fighting, then I barely notice them. Outside of the mission or at the market I'll turn Stealth off. Easy to do and doesn't require developer time.
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Originally Posted by Rabid_Metroid View Post
I'll say /unsigned.

It's a nice idea, and I might use it, but for the effort it would take there's better things for them to work on.

Plus, when I team with Stalkers, it's kind of nice to know if they're in Hide or not.
The same could be said for Cloak of Darkness but it was changed.

It's a QoL change. None of them are ever needed but people want them for good reason and they happen sometimes too.


 

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Originally Posted by Rabid_Metroid View Post
I'll say /unsigned.

It's a nice idea, and I might use it, but for the effort it would take there's better things for them to work on.

Plus, when I team with Stalkers, it's kind of nice to know if they're in Hide or not.
1. It would be OPTIONAL Customization not required so if you didn't like it fine.

2. Why NOT have your characters actually be seen by yourself and others?

To have a game massively based on character appearance, and have an entire class based on an ability that makes them so they could not be seen seems hypocritical to the target market to say the least.


 

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Originally Posted by Soul_Stormer View Post
i totally understand where you're coming from, but i designed my stalker around that transparency - he has a smokey costume aura that keeps him outlined while hidden and creates nice trails all over when he moves .
Again, this would be an Option (It is in the title to the name). A lot of other starting powers have customization as well so this wouldn't be too hard to implement.


 

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Originally Posted by Gaming_Glen View Post
/unsigned

You want to see your character, turn off whatever Stealth power you have on. I like oogling my female characters but not when I'm fighting, then I barely notice them. Outside of the mission or at the market I'll turn Stealth off. Easy to do and doesn't require developer time.
Try fighting some grays with a Nin/x, the animations are incredible and if you make a very decent looking toon it can look REALLY good.


 

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The stealth thing is a rather minor issue compared to the ridiculously loud and annoying, but also visually repulsive hasten!


 

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Originally Posted by Lady_Electric View Post
The stealth thing is a rather minor issue compared to the ridiculously loud and annoying, but also visually repulsive hasten!
The problem is that the game is greatly focused on appearances. You have something someone has spent a large amount of time building to look nice to see in action and so that others can see. Then they jump in as a stalker and all that work, (1/3 to 1/2) night as well have not been done. This just isn't good business. I am alright with keeping the settings as is, but just adding a no-fade power customization should not be that big a deal and drastically help the entire game out.


 

Posted

/signed, it's already been done in DA, shouldn't be hard to do it for stalker hides


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Posted

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Originally Posted by Premonitions View Post
/signed, it's already been done in DA, shouldn't be hard to do it for stalker hides

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