AoE Monster!


Airhammer

 

Posted

I going to say one that hasn't been said yet. A Claws/Fire brute.

You got burn, Blazing Aura, Spin, Eviscerate, Shockwave. Also you can get BL too. To me for AoE redraw is not that big of a deal. And Spin is just crazy good.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Will second Claws/Fire Brute and also suggest Plant/Psi/Fire dom. Massive AoE. Right up there with a SS/Fire Brute but with none of the downsides and A LOT more survivable.

Attack chain should look like:

Seeds>Roots>Carrion>Psy Scream *jump in middle of spawn* Drain Psyche>PSW>Fire Ball>Rain of Fire.

This is Permadom status of course.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Will second Claws/Fire Brute and also suggest Plant/Psi/Fire dom. Massive AoE. Right up there with a SS/Fire Brute but with none of the downsides and A LOT more survivable.
Claws/Fire?! How would that be an AoE death machine? Last I remember Claws was very efficient in Single Target, but not so much in AoE (I'm not being snarky/sarcastic, I'm genuinely curious!).


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


Claws/Fire?! How would that be an AoE death machine? Last I remember Claws was very efficient in Single Target, but not so much in AoE (I'm not being snarky/sarcastic, I'm genuinely curious!).

Claws as 3 AoE attacks.

Spin-which does about the same amount of damage as FS, it just as a Radius of 8 ft but it recharges faster.

Shockwave-which is a 90 degree arc with a range of 30 ft. It does good damage, only thing is it does a lot of KB

Eviscerate-is a 90 degree arc but only a Range of 7 ft. It does more damage than Spin and Shockwave. With the short range it is harder to get the max targets.

Hope that helps


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Claws as 3 AoE attacks.

Spin-which does about the same amount of damage as FS, it just as a Radius of 8 ft but it recharges faster.

Shockwave-which is a 90 degree arc with a range of 30 ft. It does good damage, only thing is it does a lot of KB

Eviscerate-is a 90 degree arc but only a Range of 7 ft. It does more damage than Spin and Shockwave. With the short range it is harder to get the max targets.

Hope that helps
Eh. I wouldn't agree that those would make it an "AoE Monster"...

However...

I play a Dark/Fire...and I -am- an AoE Monster. And Dark has less AoEs than Claws (I don't even have Shadow Maul!) and I really think ANYTHING with Fiery Aura is an AoE Death machine after the changes to Burn and Fiery Embrace...


 

Posted

elec-fire/fire brute seems to work fine for me.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

After the i19 respec my crab spider has 7 AOEs and 6 pets, 3 of which have AOEs. He's defense capped and the AOEs include -res and immobilize effects. It's friggin insane. One pass through your attack chain and the map melts. I and another crab spider fired this barrage off within the ITF valley of lag and after a roughly 9 minute pause, the game just gave up and said mission complete.

A warshade with spiritual radial can do similar things, but with soothing purple tones instead of bullets and plasma.


PRTECTR4EVR

 

Posted

My Fire/Psi/Ice Dominator gets the job done rather quickly.


 

Posted

It's probably not what you're looking for, but my Plant/Earth/Fire Dom is a pretty good AoE machine. She has Fire Ball and Rain of Fire, with two more earth-based AoEs along with the AoE immobilize. She also gets Carrion Creepers, and is a great team support toon thanks to controls.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Knowmad View Post
After the i19 respec my crab spider has 7 AOEs and 6 pets, 3 of which have AOEs. He's defense capped and the AOEs include -res and immobilize effects. It's friggin insane. One pass through your attack chain and the map melts. I and another crab spider fired this barrage off within the ITF valley of lag and after a roughly 9 minute pause, the game just gave up and said mission complete..
Yeah, same here. Not to mention -def (which can take another -res proc), KB if you want it, stun and taunt aspects. With my perma-Hasten (I went that route rather than go for soft-capped defense), it's non-stop AOE (and pet) craziness.


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


Claws/Fire?! How would that be an AoE death machine? Last I remember Claws was very efficient in Single Target, but not so much in AoE (I'm not being snarky/sarcastic, I'm genuinely curious!).
Spin is really, really, really good -- it's super fast recharging and does among the top damage numbers for Scrapper PBAoEs. You can easily get it to recharge in 4 seconds (With Quickness, an SR Scrapper can get it to 4.27 seconds recharge without a single global set bonus). A really good PBAoE every 4 seconds is knee-bucklingly awesome.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Bright Shadow View Post


Claws/Fire?! How would that be an AoE death machine? Last I remember Claws was very efficient in Single Target, but not so much in AoE (I'm not being snarky/sarcastic, I'm genuinely curious!).
Claws/fire, for brutes anyways, is a highly underrated AE combo.

Claws has -way- better AE than it does single target damage: spin is it's second highest damage attack right behind eviscerate (which happens to be a cone attack). At 70% fury spin hits for over 300 and it up every 6 or so seconds on a decently IOed build. Burn will deliver @ 240 upfront damage and another 50 or so in additional ticks at the same fury level. And blazing aura has a 13.5 second mag 4 taunt attached to it... so the mobs just pile up on you and happily melt away to nothingness as you slice and dice.

What's even nicer is when you hit fiery embrace and all 3 of those AEs get an additional 50% fire damage boost. Spin hitting for 450+, burn doing over 500 and blazing aura delivering 22 DPS is quite a site. And with decent recharge you can get 3 good spin/burn cycles in FE's 20 second window.

It's quite the AE machine.


 

Posted

did i miss it, or has no one mentioned fire/kin?

my rad/mm blaster is the only toon i have that compares. soft-capped s/l, decent rech. jump into a spawn and kill something to get their attention. immobilize, drain psyche, build ups, aoe's (3). kill the 2-3 that try to run and move on. works well for me.

fire/mm may have a bit more damage. however, it doesn't have 2 pbaoe's.


 

Posted

Quote:
Originally Posted by Person34 View Post
Claws/fire, for brutes anyways, is a highly underrated AE combo.

Claws has -way- better AE than it does single target damage: spin is it's second highest damage attack right behind eviscerate (which happens to be a cone attack). At 70% fury spin hits for over 300 and it up every 6 or so seconds on a decently IOed build. Burn will deliver @ 240 upfront damage and another 50 or so in additional ticks at the same fury level. And blazing aura has a 13.5 second mag 4 taunt attached to it... so the mobs just pile up on you and happily melt away to nothingness as you slice and dice.

What's even nicer is when you hit fiery embrace and all 3 of those AEs get an additional 50% fire damage boost. Spin hitting for 450+, burn doing over 500 and blazing aura delivering 22 DPS is quite a site. And with decent recharge you can get 3 good spin/burn cycles in FE's 20 second window.

It's quite the AE machine.
Except for the fact that you won't be hitting stuff that's a couple steps away from you.


 

Posted

Quote:
Originally Posted by Silverado View Post
Except for the fact that you won't be hitting stuff that's a couple steps away from you.
Yes, footstomp's range is one of my favorite parts about it. I can run in and hit it before groups get clumped, and then hit ball lightning while they start to clump, and burn them when they get in close. Claws has to stand around a few seconds and let things come to you first, and won't hit them all even after they do.


 

Posted

Quote:
Originally Posted by Silverado View Post
Except for the fact that you won't be hitting stuff that's a couple steps away from you.

Never been a problem for me. 8' is plenty of room to pack 10 mobs in, and BA's hefty taunt ensures they stay put.


 

Posted

Archery/Mental Blaster for me, if you've already tried Spines/Fire. Admittedly you'll wait a while before getting Rain of Arrows, but once you do, feel sorry for any group you encounter, and any team who wants to get in on the action. You'll find your teams peeling away from you, just so they get to throw a few punches.

Ice/Energy Blaster once you have Blizzard is something to behold as well, but you have to deal with a crash that you don't have to deal with on Archery/Mental.


 

Posted

Had totally forgotten about my Plant/Storm Controller, too. AOE everything, and massive chaos to boot. Great fun.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
Yes, footstomp's range is one of my favorite parts about it. I can run in and hit it before groups get clumped, and then hit ball lightning while they start to clump, and burn them when they get in close. Claws has to stand around a few seconds and let things come to you first, and won't hit them all even after they do.
When *I* Footstomp a crowd, they all fall down, and I have to wait a few seconds for them to get back up before they start to tighten up the clump around me, so I wind up waiting anyway.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
When *I* Footstomp a crowd, they all fall down, and I have to wait a few seconds for them to get back up before they start to tighten up the clump around me, so I wind up waiting anyway.
Yeah, that's why you throw Ball Lightning Frist


 

Posted

Quote:
Originally Posted by Sailboat View Post
When *I* Footstomp a crowd, they all fall down, and I have to wait a few seconds for them to get back up before they start to tighten up the clump around me, so I wind up waiting anyway.
Like I said before, and like Silverado just said, BL while they get up and begin to gather.


 

Posted

Are you talking PB AoE or Ranged AoE.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
Like I said before, and like Silverado just said, BL while they get up and begin to gather.
You mean like you said before in some other thread? Because I'm going to have to quote you AGAIN, apparently:

Quote:
Originally Posted by Pyro_Master_NA View Post
Yes, footstomp's range is one of my favorite parts about it. I can run in and hit it before groups get clumped, and then hit ball lightning while they start to clump, and burn them when they get in close. Claws has to stand around a few seconds and let things come to you first, and won't hit them all even after they do.
Bolded for emphasis. You explicitly said you hit Footstomp first before they clump, and the reason you touted it as superior to Claws is because Claws has to wait for them to clump...but my point is valid, that clumping will take longer if they're getting up from Footstomp.

As for using Ball Lightning first, you're seriously suggesting that's an advantage Super Strength has over Claws? It's not in the Super Strength power set that Footstomp is in. A Claws character could take the same patron pool and have BL just as easily and use it while waiting for them to clump.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog