Shard drops and a major issue.
First this is not a rant. I like to new system, and eagerly await more!
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I see a disturbing trend happening since the launch of i19. Now I know that a lot of this is simply because our high end characters have a new goal to shoot for, which is awesome. But I have noticed that the lower level players/newbies are having a difficult time starting tf's at their level. I am not immune to this either. I have found myself looking at the various chat channels I belong with; ignoring the request to do a manti, or posi simply to get the high end content for the incarnate shards. |
I feel this is creating some alienation between the older community and the younger one and believe to help stop this, it would be better to at least let the common shard drops happen for those that have completed the Alpha arc at the same drop rate they are now at. |
Without a doubt it is the newness. I just think this might have been a poor choice by the devs to not include the shard drops at least for the lower end tf for the high end characters. I totally get the concept behind the choice.
I am just afraid that given the choice, long term wise, do i either run a low end or high end that some would decide for the high end.
Without a doubt it is the newness. I just think this might have been a poor choice by the devs to not include the shard drops at least for the lower end tf for the high end characters. I totally get the concept behind the choice.
I am just afraid that given the choice, long term wise, do i either run a low end or high end that some would decide for the high end. |
Hyperstrike hit it just right.. Hey there are players out there with more than 6 years of game time under their belts and with multiple 50s on multiple servers. Suddenly all those 50 levels have something NEW to do. Something designed to make them more powerful .. make them, eventually, the equal of Statesman or Lord Recluse. Of course they are concentrating on it. I can remember what it was like when COV finally upped the maximum level a Villain could be from 40 to 50 (to match the COH heroes) and 40 level villains were rushing around desperately trying to get those next 10 levels.... about the ONLY thing any of them wanted to do with low level content was obtain all the badges they'd skipped. I made MILLIONS letting 40 levels team with me on badge missions when they discovered that now those badges they'd skipped were part of accolades that granted them added powers.
It may take a while but eventually everyone will have their 50 level all slotted with uncomon alphas and until the rare/very rare or another SLOT opens up they will go back to leveling alts.. if for no other reason than to get them to 50 so THEY can start slotting. I'm usually willing to team with anyone these days thanks to SSK but even I have turned donw or completely ignored Tells asking if I wanted to join a 43 level AV team or a Silver Mantis SF. "Hey I am in shard acquisition mode here! I don't have time for that stuff right now. See me in a month or so" :-D
Oh and speaking of badges don't forget you have the serious BADGE Hounds out there right now racing around Praetoria and all the hazard zones grabbing up all the new badges they have access to as well. The very first character I logged on when 19 went live was my badger.. My 50 level Crap Spider [Rogue] and after I got my a common slotted in my Alpha I tool time out to grab ever history, exploration, accolade, defeat and event badge in Praetoria and then made the rounds grabbing up all the new exploration badges/accolades in the hazard zones as well. And trust me I was not alone in the underground beneath Nova Preaetoria, Imperial City or Neutropolis.
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Honestly I think incarnate shards should work exactly like vanguard reward merits, except they drop from everything and not just rikti.
Once a character unlocks his/her alpha slots, incarnate shards should gain the very low drop chance from everything, including low level stuff. That way, 50s could still help out lowbies and still get the chance of getting incarnate shard drops without having to feel like they're not making any progress.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I actually like the idea of Incarnate Shards dropping with the commonality of Vanguard merits, with Incarnate boosts having costs comparable to those of Vanguard costumes or temp powers.
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The shard drops, and whatever future Incarnate stuff we get should have some sort of risk factor involved with it. Whether it be TF driven or lvl 50+ content.
A simple fix to this and to answer another issue brought up would be to flag the NPC's, (much like the Rikti are done after completing the RWZ story arcs for Vangaurd merits). A simple if player x = Alpha slot then shard drop at ???% during x TF/SF. Now how simple this would be to implement, I have no idea. My programming skills drop off after Qbasic.
I actually like the idea of Incarnate Shards dropping with the commonality of Vanguard merits, with Incarnate boosts having costs comparable to those of Vanguard costumes or temp powers.
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Who the hell are you and what the smeg have you done with Samuel Tow?! O_o
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Seriously, that idea would make shard gathering even more grindy that it is. (Not that I think it's grindy at all, but some have said it is.)
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VG merit levels, though? Hell to the hell No! Those things drop about once in a damn blue moon...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'd be pleased if post-alpha slot 50s could get shards on more TFs, especially the Task Force Commander sextet. That would expand the array of oft-played events.
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But I have noticed that the lower level players/newbies are having a difficult time starting tf's at their level. I am not immune to this either. I have found myself looking at the various chat channels I belong with; ignoring the request to do a manti, or posi simply to get the high end content for the incarnate shards.
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I like to new system, and eagerly await more! I see a disturbing trend happening since the launch of i19. Now I know that a lot of this is simply because our high end characters have a new goal to shoot for, which is awesome. But I have noticed that the lower level players/newbies are having a difficult time starting tf's at their level. I am not immune to this either. I have found myself looking at the various chat channels I belong with; ignoring the request to do a manti, or posi simply to get the high end content for the incarnate shards. I feel this is creating some alienation between the older community and the younger one and believe to help stop this, it would be better to at least let the common shard drops happen for those that have completed the Alpha arc at the same drop rate they are now at. Now I would not say to go as far as granting the uncommon shards to be dropped as an reward for completion; as those should remain for high end rewards. This way the younger group should have an easier time to get the lower end tf's going and all of 45+'s still at least get to work towards our Alpha goals. |
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First this is not a rant. I like to new system, and eagerly await more!
I see a disturbing trend happening since the launch of i19. Now I know that a lot of this is simply because our high end characters have a new goal to shoot for, which is awesome. But I have noticed that the lower level players/newbies are having a difficult time starting tf's at their level. I am not immune to this either. I have found myself looking at the various chat channels I belong with; ignoring the request to do a manti, or posi simply to get the high end content for the incarnate shards. I feel this is creating some alienation between the older community and the younger one and believe to help stop this, it would be better to at least let the common shard drops happen for those that have completed the Alpha arc at the same drop rate they are now at. Now I would not say to go as far as granting the uncommon shards to be dropped as an reward for completion; as those should remain for high end rewards. This way the younger group should have an easier time to get the lower end tf's going and all of 45+'s still at least get to work towards our Alpha goals. |
In regards to your point, however, I agree with others in that it's too early to predict what the effect on the players will be. Welcome to every other MMO expansion release ! Where all the high level folks are doing their high level thing, while every one in the middle or at the beginning needs to seek players of their own level to team with. If you find that you cannot get any of your level 50 friends to hang out with you, it may be time to suggest a "Lowbie Night" for your SG, which will offer a chance to lower level members to get what they need and still feel "connected" to the Veterans. Either that, or you can form a new super group in which you specifically recruit players of your level and time-zone. This has always worked for me in other MMOs.
I don't actually want to see shards dropping on lower level content, but I would like to see the solo shard rate looked at, or perhaps a Daily Shard Mission to help the more casual players.
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HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Since the Very Rare slot takes two Rares to make, it might be worth making another uncommon for when they do release them? I know I will be on Alpha.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Since the Very Rare slot takes two Rares to make, it might be worth making another uncommon for when they do release them? I know I will be on Alpha.
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Until we know more, its all just "junk in the trunk".... sorta speak
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
If the Rare is anything like the Uncommon, then I'd say save as many shards as possible and make at least two Uncommons for every Very Rare you want. Because if a Rare Costs an Uncommon to make (hypothetical) and a Very Rare costs two Rares (Known Fact) then the components you will need to make the two Rares will probably require quite a lot of shards.
And thats not even counting the Judgement and future slots, which I would assume would use the same salvage, right? Or at least still use Incarnate shards. So...It won't be wasted, I'd hazard a guess.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I feel this is creating some alienation between the older community and the younger one and believe to help stop this, it would be better to at least let the common shard drops happen for those that have completed the Alpha arc at the same drop rate they are now at.
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My suggestion to the OP is to wait until January or even February of 2011 and take stock of the situation then, after things have settled out a bit.
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My suggestion to the OP is to wait until January or even February of 2011 and take stock of the situation then, after things have settled out a bit.
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Now if, as I suspect, the rest of the Alpha slot will released shortly after the holidays are over; mid-Jan. Again the 50's will be busy doing the high end task forces. As I also suspect that Rares will be anywhere between 2 -4 Uncommon's each for 1 Rare.
Of course at this time we do not know what will be required to get the Judgement AOE's, whether it be shard drops again, or some other aspect.
Also let's not forget the new players that stick with the game till level 50, who will then want to do the high end mission, which could create a new set of players ignoring the low level newbies.
So again, I submit, that either we can earn the shards from all TF's, or a end of TF bonus (like the merits are) to help promote the low end TF's. Probably somewhere along the lines of 3 -5 Shard bonus only when the TF is completed.
Yes, I know this is mostly "worst case."
*Grind in this case is being used liberally, as I do not find the shards to be difficult to receive.
Without a doubt it is the newness. I just think this might have been a poor choice by the devs to not include the shard drops at least for the lower end tf for the high end characters. I totally get the concept behind the choice.
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Shards will only drop from level 50+ enemies, much like you can only get a purple drop from level 47+ enemies. It's not that level 50 characters can't get shard drops in lower level TFs, it's that it is impossible for them to drop at any level below 50.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
First this is not a rant. I like to new system, and eagerly await more!
I see a disturbing trend happening since the launch of i19. Now I know that a lot of this is simply because our high end characters have a new goal to shoot for, which is awesome.
But I have noticed that the lower level players/newbies are having a difficult time starting tf's at their level. I am not immune to this either. I have found myself looking at the various chat channels I belong with; ignoring the request to do a manti, or posi simply to get the high end content for the incarnate shards.
I feel this is creating some alienation between the older community and the younger one and believe to help stop this, it would be better to at least let the common shard drops happen for those that have completed the Alpha arc at the same drop rate they are now at.
Now I would not say to go as far as granting the uncommon shards to be dropped as an reward for completion; as those should remain for high end rewards.
This way the younger group should have an easier time to get the lower end tf's going and all of 45+'s still at least get to work towards our Alpha goals.