Single Element combos on Doms
I don't have much control experience (in any game), but I'm having fun on an Ice/ice. I tried Elec/elec but it just wasn't doing it for me. Not enough hard control I guess.
Only single-element I've made is a fire/fire. I'm enjoying it greatly. Lots of damage. Almost a blaster but with better survivability from the controls. Need to be up close and personal with hotfeet, combust and the melee attacks.
Low point is that better survivability than a blaster is like saying stronger than tissue paper. I still die a lot more than any of my other doms.
Other lowpoint is endurance. Hoping stamina changes that, we'll see. On my others I can build enough cheap sets with recovery bonuses to get by without stamina. On Fire/Fire it's still painful. I spend a lot of time holding back on attacks and sucking down blue inspirations.
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I'd go with earth/earth personally. Lots of controls and you can smash things with your fists. Plus you can alternate between lava guy, rock guy, and crystal guy in case you can't make up your mind.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
I've got a Cold/Cold. I enjoy using her a lot. She does a lot of damage, and the slows really screw with her foes, though she does have the issue of drawing far more aggro than she can usually handle due to Arctic Air.
I know a Fire/Fire/Fire permadom who is completely incredible and can solo any AV except the ones that cheat like Statesman and the ones that are really resistant to fire.
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Fire/Fire and Earth/Earth are the best bets for "single element" combo's IMHO...
Earth/Earth is going to demand that you get up close and personal. (Drop controls first, melee mobs while they are helpless..). You'll have a nice combo of debuff/control/ and damage. Seismic Smash will stack with your Single Target hold. That plus powerboost and You can easily hold a boss or two. Earthquake, Volcanic Gases, and Quicksand will keep mobs coughing, flopping, and slowed.
Fire/Fire is light on control (but flashfire + firecages = a fast recharging AoE hold) but heavy on damage. Fire/Fire is also more forgiving if you want go for a ranged build.
Ice/Ice looks intriguing, but I don't know enough about the combo as I've never played it. Ice Slick is a great soft control however..but from what I understand this is a very heavy endurance usage combo.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
I enjoyed my Elec/Elec Dom. A solid mix o' controls, ranged and melee attacks. Built for concept, but I managed to PermaDom, PermaHasten, and get softcapped Smash/Lethal Defense. Plus, it's just plain fun to chuck lightnin' bolts at your enemies.
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Ice/Ice was my first dom and still my favorite combo. Very blapper like. Icey Assault is very efficient at single target, both at range and melee.
Epics came around and now he's ice^3 and an AoE devil which is very sexy. Ice Slick and Sleet make Ice Storm very nasty.
Takes a while to drop it all, but Ice Slick, Sleet, Ice Storm, Ice Breath, jump in Ice Sword Circle is very efficient. I'm sure there are other combos that can be more efficient in the AoE department, but it works.
Enduranc woes are huge, but can't have it all.
Put my vote on fire/fire/fire, with enough recharge, you can hit about 450 sustained single target DPS, and have enough AoE from fireball, rain of fire, combustion, and hot feet to ruin just about any groups day.
Flashfires + fire cages with a hold proc means very few things are going to have much of an effect, and as your in melee anyways for hotfeet and combustion, cinders isn't a bad power to grab either. Makes holding EBs that much easier when you can toss another hold in your rotation.
If you are seriously considering Electric/Electric you should know that Electric Control plays extremely differently from other control sets. EC relies on delay and disrupt powers that are not hard controls to get the enemies endurance sapped. It is extremely effective if you slot the right powers for endurance drain but the style takes some getting used to.
I loved my Mind Control/Psi
I felt that the damage was good, and it's fairly cheap to slot Psi Powers in general. Or at least I found that to be the case. Domination really does help Mind control a lot, making the mag of the holds just so much better.
The second would be Eart/Earth. I have not played it, but my BF plays it and he does have really excellent control.
Im not fond of Ice/Ice...I tried it and I found the damage to lacking.
Elec/Elec....I completely hated. HATED! Domination just seems to not really be effective for elec
So far having a good time with my Earth/Earth (The Terrible Affliction). Great controls and nice amount of damage.
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If you are seriously considering Electric/Electric you should know that Electric Control plays extremely differently from other control sets. EC relies on delay and disrupt powers that are not hard controls to get the enemies endurance sapped.
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It is extremely effective if you slot the right powers for endurance drain
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yep
My elec/elec is my only single element dom and of the various mixes I've tried (only one previously taken to 50) easily the most powerful of them.
The 'nope' above is because without slotting a single power outside of conductive aura for end drain I wipe entire spawns clean of endurance.
It is a soft control set, but a set with so much soft control that the targets are locked in pretty hard - I often skip using my true holds because they just aren't needed.
great example of YMMV. I will admit that current Domination doesn't provide a lot of benefit in terms of blue bar refresh for the elec/elec dom. The mez protection and hold boost remain just as nice as ever, though.
Fire/Fire and Earth/Earth are the best bets for "single element" combo's IMHO...
Earth/Earth is going to demand that you get up close and personal. (Drop controls first, melee mobs while they are helpless..). You'll have a nice combo of debuff/control/ and damage. Seismic Smash will stack with your Single Target hold. That plus powerboost and You can easily hold a boss or two. Earthquake, Volcanic Gases, and Quicksand will keep mobs coughing, flopping, and slowed. Fire/Fire is light on control (but flashfire + firecages = a fast recharging AoE hold) but heavy on damage. Fire/Fire is also more forgiving if you want go for a ranged build. Ice/Ice looks intriguing, but I don't know enough about the combo as I've never played it. Ice Slick is a great soft control however..but from what I understand this is a very heavy endurance usage combo. |
yep, yep.
The 'nope' above is because without slotting a single power outside of conductive aura for end drain I wipe entire spawns clean of endurance. It is a soft control set, but a set with so much soft control that the targets are locked in pretty hard - I often skip using my true holds because they just aren't needed. |
I'm looking into doms again (for the nth time... lets see if I can make one that lasts!)
I'm interested in making a 'Single Element' style character, which is to say, one of the following pairs:
Earth Control/Earth Assault
Electrical Control/Electricity Assault
Fire Control/Fiery Assault
Ice Control/Icy Assault
Mind Control/Psionic Assault
I don't really consider Gravity and Energy a matched pair, and I already know I won't play a Plant/Thorn (couldn't stand Thorny Assault...)
So... what are the high and low points of these combinations? And would any appeal to someone who hasn't had much experience with Doms?
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