New option: Disable Patrol XP
You *still* have to actually play the character, so you'll have to excuse me if I don't "get" the whole "feeling like I didn't really earn the levels to 50" sentiment. If you were level-pacted and only the other person played, I could see it - but IIRC that pact breaks if they're not caught up after X amount of time. I'm not saying you're *wrong* for feeling like that, I just don't *get* it.
Besides, the point of it is/was twofold - to encourage people to play lesser-used alts, and to allow those with less playing time to - while not keep up - not be so far behind those who play constantly. If this is your main character, or one you're playing frequently, you just shouldn't see that much of it.
Of course, one option for you is to play through in AE - not "farm" or take advantage of exploits, but just use that to level 1-50, as patrol XP is never used there. (And of course, if you DO do that - well, you'll see just how fast that patrol XP shrinks, even without being used!)
As for "would I use it" - nope. It goes fast on my characters, even those that sit, and those that don't (or are pacted) might as well not even see it.
Right under "No XP" in the Options screen, I would like to see another option that says "No Patrol XP".
The default setting for "No Patrol XP" would be "Disabled" so as not to impact anyone's gameplay without their consent. The function of "No Patrol XP" being enabled would be to run a command upon a character's login that says, "Set this character's Patrol XP = 0." The desired impact is that there would be no artificial XP acceleration for my character based on time spent not playing the character. I have three primary objections to Patrol XP that fuel my desire for this new option: A) Patrol XP feels like welfare. It's a welfare check the devs give you for doing nothing. As such, it insults my pride that, should I actually ever get a character to level 50, I won't be able to say that I did so entirely under my own power, but rather partly because I got unwanted boosts based on how much I schlepped off. No thanks, I'd really rather do it on my own. (I do not object to Day Jobs because a Day Job is a reward for logging off in a particular location, so you actually have to proactively do something to get the reward. Additionally, Day Jobs do not affect XP except for the one that mitigates XP debt.) B) I object to the notion that my character is out in the game world fighting crime without me. When it comes to Day Jobs, I'm not interested in reading library books at the univeristy or in the Midnighter Club along with my character, or studying the map at the train station to find the quickest routes, or learning economics at the bank, etc. But I am interesting in fighting/perpetrating crime, and the thought that my character is out there patrolling the streets and stopping/committing crimes without me makes me feel unnecessary -- like my character needs me just so he can gain XP, but other than that, there's no need for me to be around for him to fight/commit crime. I thought the whole idea of CoH/CoV was "YOU are the Hero/Villain"? Apparently not. Apparently your character exists independently of you, and you're just a ride-along so's he can level up now and then. Bummer. C) XP acceleration can cause my character to level more quickly than I desire. While I understand that the "No XP" option has been provided on this account, I do not generally object to rapid levelling as a result of my own actions in the game. I do, however, object to rapid levelling resulting from a decision by the devs to benevolently bestow upon me a benefit that I simply do not want and have been given no option to reject. (Before anyone asks, no, I don't object to Inherent Fitness -- I presume that the devs' datamining justifies their having made the change. I can imagine that a player theoretically could gripe about the mandatory enhanced speed and jump height, but sometimes, yes, that is just the way it goes. But I don't think that's the case here.) I got fairly well blasted when I starting positing this option in a Player Questions thread (asking, naturally, "How do I shut off Patrol XP?") so I expect some negative responses here, too. All I ask is that you please don't waste your time or mine saying: 1) "The devs shouldn't do this because they have better things to do." Of course they have better things to do, and I have a laundry list of "better things" I'd like to see them do, but if this new option is something they do decide they can fit in, it's something I'd like to see. 2) "You already have 'No XP'." Thank you, I realize that, but my desire is to shut off accelerated XP earning, not all XP earning. I want to earn XP the way I was intended to earn it -- by fighting for it, not by sitting on my butt watching Netflix and eating starchy foods. 3) "If you don't want Patrol XP, get your character killed a few times and then it's gone." If you can't see the difference between an aggravating workaround and an actual solution, I can't help you. 4) "Use the 'No XP' option every third mission." Please see #3. So, please, if you have an objection to a "No Patrol XP" option, please try to give a better reason than one of these. But do feel free to state whether or not it's something that you yourself might actually use. I'm curious to know what the overall sentiment is. |
Though I would never turn off Patrol XP, I'm all for your suggestion. More options is a good thing.
However:
A) Patrol XP feels like welfare. It's a welfare check the devs give you for doing nothing. As such, it insults my pride that, should I actually ever get a character to level 50, I won't be able to say that I did so entirely under my own power, but rather partly because I got unwanted boosts based on how much I schlepped off. No thanks, I'd really rather do it on my own. (I do not object to Day Jobs because a Day Job is a reward for logging off in a particular location, so you actually have to proactively do something to get the reward. Additionally, Day Jobs do not affect XP except for the one that mitigates XP debt.)
|
If you play the same character every day the amount of Patrol XP you get is pretty small. Sure, being able to turn it off or wipe it clean at will wouldn't hurt anyone, so by all means let's have that. But it's not 1/3rd of all your XP if you play every day. More like 5% of all your XP.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Just curious - did it also insult your pride when they changed the level where a character gets XP debt from level 4 to level 10?
Or when they smoothed out the levelling curve to make the 30s and 40s more easily passed through?
Or when they added the inherents? I am going to guess you play scrappers, but perhaps you play blasters (who got Defiance, and then especially Defiance 2.0) and Defenders (who got a change to their inherent to dup their damage when solo or on a very small team)?
Or when they added IOs, which can boost your powers higher than SOs if slotted correctly?
The devs have added many, many things that made the game easier. So if having Patrol XP insults your pride, perhaps you should have started being insulted much, much earlier than now.
I hope that the "insult" is just hyperbole. Otherwise, you are just too thin-skinned and sensitive.
Plus LOL at worrying about "pride" in a game, fer goodness' sakes.
I don't care whether the Devs make a switch to turn Patrol XP off or not. Options are good, so I'm not against it. But I am also firmly in the camp that if it takes development time aways from other stuff I want, then no thanks, it's not a big enough deal to waste time on.
I know your preference in this thread is to not allow people to feel this way about wanting Dev resources spent on stuff besides your pet project/peeve, but there it is. You don't get to mod the thread or restrict what people feel or say.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Say it takes a million XP to get to level 50. Which would make you more proud of yourself: earning a million XP through gameplay, or earning 666,666XP through gameplay and being given 333,333XP for not playing? Getting the same reward for doing only 2/3 of the work just feels wrong -- it's like I benefit more from not working, when it should be the other way around.
|
- Debt started at 5
- There was no debt smoothing
- The debt cap was doubled - and yes, I hit the 1.1 million debt cap.
- There was a *bad* content gap from 38-40, worse if you got too much debt early on (and my first was a blaster,)
- There was no half-debt inside missions
- There was no defiance (1.0 or 2.0) or any other inherent for blasters. If I got held, I'd better hope I had breakfrees.
- We didn't have Inventions. We had SOs that needed replacing every few levels. There was no other option.
- Zookeeper needed - what was it, 100,000 monkeys, and other badges were much harder to get.
So, I had to work harder at getting that 50 and had more stacked against me than anyone now ever will.
I see you have a forum reg date of Nov. 2004. Why, if patrol XP makes you feel like you don't "earn" the character, should the current, XP-smoothed, debt-doesn't-matter not be bothering you? You should be petitioning for *that* to be reverted so we have to work through debt like we used to.
Also, your XP reference is wrong. If I play from (say) level 25-28 in a day (which is doable,) and I'm on full patrol XP, that is only affecting level 25-26 (assuming a start from just-hitting 25.) It doesn't affect level 26, 27, or 28. Also, if I'm playing that character daily or every other day, it's barely making a blip on the XP radar.
Last... well, I do have to say it. If your pride is based on (or insulted by) how hard it was to get levels in a video game, perhaps it's time to step away for a while. I'm proud of many things. My 20 level 50s are not on that list of things I'd brag about. (OK, my friends and I jokingly celebrate - "Yay, number 23!" and that's as far as it goes.) There are times I mention having 200+ characters - I normally do so to poke fun at someone complaining about having to juggle a whole ten or something. No pride involved there. It's a game. The only thing I can say I'm proud of in this game is getting some developer recognition for the work I was putting into on the initial AE guides, and that's more a "that felt good to be told" than "pride."
I'm not saying this as a putdown, but if this bothers you so much it really sounds like you need some perspective. Or at least to stop worrying about something so piddly as if you used any patrol XP or not.
Edit:
Especially if you're comparing it to this:
I just feel like the guy they let into the Navy SEALs after they dropped the minimum pushups requirement from 500 to 400 -- sure, I'm a SEAL, and I get to wear the uniform and all, but does it really mean what it used to mean? Do I really measure up to the SEALs who came before me? |
In the 1700s, back when the colonies fought first in the French and Indian wars, then for independance, "rifles" were rare (I can't even think of if they existed at the time - as in a weapon with a rifled barrel.) They fought with muzzle-loading, slow weapons, had maps that weren't particularly reliable, no pre-made ammunition (pack the gunpowder, wadding, ball separately and pack it down yourself) - is the current military "not measuring up" to them because they have maps, GPS, assault rifles, grenades, tanks, uniforms, armor and the like?
I can tell you that the various veteran/pilot/etc associations don't think there's any difference. A soldier served his or her country, whether they fought on the front line for a decade dodging bullets every day or drove a truck loading cargo in a plane back in the states. No, there's not going to be a new set of "Arizona survivors," obviously, but if a pilot becomes an "ace" today he's welcomed right in along with the late Marion Carl, Boyington, Bong, etc.
Or, to answer your question directly - you go in, do your 400 pushups. You're then assigned to your unit, deployed, brought under fire, complete multiple missions, save lives, take others, get shot, serve for many years - yeah, 100 pushups make SUCH a difference. It's not like you'd get put in for the Medal of Honor, stand there in front of the President just to hear him say "I'd love to award this to you, son, but you only did 400 pushups, not 500."
Like I said, it sounds like you need some persepctive if you think that's at *all* an appropriate comparison.
/unsigned for me. Pride is not something I think the devs can program for.
Anyhow, it really is no difference. I still play toons I made six years ago. Does it matter I got to 50 in 10 weeks for one and 9 weeks for another? Overtime, it all washes out.
4) "Use the 'No XP' option every third mission." Please see #3.
So, please, if you have an objection to a "No Patrol XP" option, please try to give a better reason than one of these. But do feel free to state whether or not it's something that you yourself might actually use. I'm curious to know what the overall sentiment is. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I just feel like the guy they let into the Navy SEALs after they dropped the minimum pushups requirement from 500 to 400 -- sure, I'm a SEAL, and I get to wear the uniform and all, but does it really mean what it used to mean? Do I really measure up to the SEALs who came before me? (Not a real-world example regarding the SEALs, by the way -- I just made that up to get the point across.)
|
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
A) Patrol XP feels like welfare. It's a welfare check the devs give you for doing nothing. As such, it insults my pride that, ...
|
The problem is that the vanity of the vast majority of players is propped up by by leveling faster, not more slowly. The devs have made a conscious decision to accelerate leveling time and time again. This game, like almost all computer games, is all about instant gratification. If you peruse other sections of these forums, you will find hundreds of instances where people complain bitterly about how slowly things come to them (Incarnate shards are the whine du jour). Why do you think there's such a rush every time a new exploit is found in AE?
Patrol XP is the new normal. The game has been retconned to make it so. Everyone currently plays under the same rules. Forget about what went before. Now is the only time that matters.
You say it, but do you really understand that your request is just one of thousands of requests to set various options in the game? And that the majority of other people's requests don't have any kind of workaround at all, but require actual changes to the game? And that your request has several perfectly viable workarounds? And that, in the grand scheme of things, playing the game is really doing nothing, and all the in-game rewards are welfare checks for doing nothing? And you still persist in demanding that the devs do what you want for no reason other than to satisfy your pride?
Finally, there is a solution to getting no Patrol XP: never log off.
I don't see a problem with having this option as long as it doesn't take too much of the Devs time.
I just feel like the guy they let into the Navy SEALs after they dropped the minimum pushups requirement from 500 to 400 -- sure, I'm a SEAL, and I get to wear the uniform and all, but does it really mean what it used to mean? Do I really measure up to the SEALs who came before me? (Not a real-world example regarding the SEALs, by the way -- I just made that up to get the point across.)
|
I have one thing to say to this "it's not necessary to turn it off"
honestly patrol XP only protects you from debt, nothing else.. it doesn't enhance the rate of XP you gain either.
honestly I don't know why anyone would want to turn it off.. unless the devs do away with debt I wouldn't dare turn it off, my dominator and mastermind ETC. are just too squishy..
additionally, if this is because of a leveling pact, then I would say if you are a prideful individual who wants to earn their own XP, then don't form a leveling pact, or quit it right now.
problem solved.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I know your preference in this thread is to not allow people to feel this way about wanting Dev resources spent on stuff besides your pet project/peeve, but there it is. You don't get to mod the thread or restrict what people feel or say. |
Just curious - did it also insult your pride when they changed the level where a character gets XP debt from level 4 to level 10? Or when they smoothed out the levelling curve to make the 30s and 40s more easily passed through? Or when they added the inherents? I am going to guess you play scrappers, but perhaps you play blasters (who got Defiance, and then especially Defiance 2.0) and Defenders (who got a change to their inherent to dup their damage when solo or on a very small team)? Or when they added IOs, which can boost your powers higher than SOs if slotted correctly? |
- The debt cap was doubled - and yes, I hit the 1.1 million debt cap |
I would like to see this added i would like to be able to turn off all day jobs but i'd also much rather have more incarnate abilities!
I'm trying to figure out why taking longer to level up is an achievement of sorts. Going from one to fifty requires nothing but hitting things until they die and drop XP. It doesn't matter how hard they are, just that they drop XP. A slower leveling speed isn't harder at all. It just takes longer. It's no different than, say, driving. You can drive from one city to another at forty miles a hour or fifty miles a hour. Getting there at forty MPH isn't any harder than fifty, it'll just take longer and you'll be going slower.
In my opinion, and you're free to disagree with it, is leveling up to the level cap isn't an achievement in the sense of difficulty. It's more of a time investment. It's not hard. An achievement in this game would be doing something hard, like duoing a LGTF, running an ITF in twenty minutes, winning a big PvP tournament, or becoming Mr./Mrs Paragon City. Those are brag worthy in my opinion, not beating up the same mobs at a slower rate.
I don't see why you put this last sentence in unless your just showing how much of a dick you are.
I personally felt at the time these additions were unwelcome and the levelling curve still annoys me. its simply too easy to get to 50 these days and there is now no reward for having 50s so why the fast pace to get there? I honestly don't know why they nerfed the debt cap i never had a problem with it. and it encouraged ppl to exemp down and play with friends and do more content |
Funnily enough, maybe the Devs changed it because, for most people, slogging through a crapton of Debt just to start levelling again isn't actually...fun?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Because of course it's so pointless to exemp and team with any level now with super sideki- Wait...
Funnily enough, maybe the Devs changed it because, for most people, slogging through a crapton of Debt just to start levelling again isn't actually...fun? |
Yep but things like that happen still i Hate ghosting missions even on a level 50 i'd rather fight through a map. rushing in this game has become fashionable what is wrong with just playinging?
I understand that most ppl did not like it. but i did never mind playing at same level for a while getting rid of debt. i remember Unions first hami raid and ended with debt cap and i did not get rid of it for about 3 weeks by which time another raid happened i actually enjoyed it because i went out and did things i hadn't done because i was fixated on levelling like getting atlas medallion and taskforce commander
Yep but things like that happen still i Hate ghosting missions even on a level 50 i'd rather fight through a map. rushing in this game has become fashionable what is wrong with just playinging? |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Ghosting and stuff like that is totally detached from Debt anyway. I agree, though; unless a mission is just a big old boring slog, or a real pain to complete, me and the folks I play with tend not to ghost/speedrun. Stuff like the big hunt sections in certain TFs we will set up to blitz as fast as possible, usually by having big hitters queued up in a zone ready.
|
Right under "No XP" in the Options screen, I would like to see another option that says "No Patrol XP".
The default setting for "No Patrol XP" would be "Disabled" so as not to impact anyone's gameplay without their consent.
The function of "No Patrol XP" being enabled would be to run a command upon a character's login that says, "Set this character's Patrol XP = 0."
The desired impact is that there would be no artificial XP acceleration for my character based on time spent not playing the character.
I have three primary objections to Patrol XP that fuel my desire for this new option:
A) Patrol XP feels like welfare. It's a welfare check the devs give you for doing nothing. As such, it insults my pride that, should I actually ever get a character to level 50, I won't be able to say that I did so entirely under my own power, but rather partly because I got unwanted boosts based on how much I schlepped off. No thanks, I'd really rather do it on my own. (I do not object to Day Jobs because a Day Job is a reward for logging off in a particular location, so you actually have to proactively do something to get the reward. Additionally, Day Jobs do not affect XP except for the one that mitigates XP debt.)
B) I object to the notion that my character is out in the game world fighting crime without me. When it comes to Day Jobs, I'm not interested in reading library books at the univeristy or in the Midnighter Club along with my character, or studying the map at the train station to find the quickest routes, or learning economics at the bank, etc. But I am interesting in fighting/perpetrating crime, and the thought that my character is out there patrolling the streets and stopping/committing crimes without me makes me feel unnecessary -- like my character needs me just so he can gain XP, but other than that, there's no need for me to be around for him to fight/commit crime. I thought the whole idea of CoH/CoV was "YOU are the Hero/Villain"? Apparently not. Apparently your character exists independently of you, and you're just a ride-along so's he can level up now and then. Bummer.
C) XP acceleration can cause my character to level more quickly than I desire. While I understand that the "No XP" option has been provided on this account, I do not generally object to rapid levelling as a result of my own actions in the game. I do, however, object to rapid levelling resulting from a decision by the devs to benevolently bestow upon me a benefit that I simply do not want and have been given no option to reject. (Before anyone asks, no, I don't object to Inherent Fitness -- I presume that the devs' datamining justifies their having made the change. I can imagine that a player theoretically could gripe about the mandatory enhanced speed and jump height, but sometimes, yes, that is just the way it goes. But I don't think that's the case here.)
I got fairly well blasted when I starting positing this option in a Player Questions thread (asking, naturally, "How do I shut off Patrol XP?") so I expect some negative responses here, too. All I ask is that you please don't waste your time or mine saying:
1) "The devs shouldn't do this because they have better things to do." Of course they have better things to do, and I have a laundry list of "better things" I'd like to see them do, but if this new option is something they do decide they can fit in, it's something I'd like to see.
2) "You already have 'No XP'." Thank you, I realize that, but my desire is to shut off accelerated XP earning, not all XP earning. I want to earn XP the way I was intended to earn it -- by fighting for it, not by sitting on my butt watching Netflix and eating starchy foods.
3) "If you don't want Patrol XP, get your character killed a few times and then it's gone." If you can't see the difference between an aggravating workaround and an actual solution, I can't help you.
4) "Use the 'No XP' option every third mission." Please see #3.
So, please, if you have an objection to a "No Patrol XP" option, please try to give a better reason than one of these. But do feel free to state whether or not it's something that you yourself might actually use. I'm curious to know what the overall sentiment is.