Double XP Weekend!!!
Until they fix the AE, every second is mega-double-xp weekend.
Really? Because I rarely see people flocking to AE like they used to. It's become more of an Inspiration store and occasional place for MA arc teams than a farming tool.
Between "XP smoothing" and Patrol XP, I don't really have much interest in Double XP anymore. I actually find myself turning off XP a fair amount to avoid outleveling things.
Arc #40529 : The Furies of the Earth
...And this, kids, is why we can't have nice things. I wonder how big the outcry would be if they nuked the characters that exploited, like I wish they would?
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
I'd have no problem with them being nuked. And a temp ban handed out, too.
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Biggest Troll on the forums? I'll give you a hint:
Remember back when Posi said this?
Originally Posted by Positron Players that have abused the reward system egregiously may lose benefits they have gained - leading up to and perhaps including losing access to the characters power-leveled in this fashion. Players who knowingly use an exploit when creating an arc, run the risk of having access to MA suspended, or worse- depending on the severity of the action, their account banned. Players who have a story arc banned for any reason, will have it continue to use up one of their publishing slots. Players will NOT be able to unpublish this slot without Customer Services help. This sets up a three strikes and youre out policy. If an individual gets three story arcs banned, they will no longer be able to publish since their slots will all be used up with banned arcs. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Think of it this way: At best the only thing that 2 days of 2x XP could do for ANYONE (whether they are exploiting some kind of AE trick or not) is allow them to do in 2 days what ANYONE could normally do in 4 days. Sure it's cheesy that anyone could be taking advantage of an AE exploit regardless. But if those people are doing that anyway what would it really matter if they get to do it "faster" for 2 days? Why should everyone get screwed out of the chance for a Double XP weekend just to "indirectly punish" a few people exploiting the game?
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I never understood why this could be a reason not to have Double XP weekends. *shrugs*
Think of it this way: At best the only thing that 2 days of 2x XP could do for ANYONE (whether they are exploiting some kind of AE trick or not) is allow them to do in 2 days what ANYONE could normally do in 4 days. Sure it's cheesy that anyone could be taking advantage of an AE exploit regardless. But if those people are doing that anyway what would it really matter if they get to do it "faster" for 2 days? Why should everyone get screwed out of the chance for a Double XP weekend just to "indirectly punish" a few people exploiting the game? |
I think the point was more, people are getting way more XP with AE, than they would with double XP.
And yes, you could get in 4 days what you could get in 2 days, but during double xp weekends, at least from what I notice, there are even MORE teams going on, which are more heavily looking for others to join their teams.
BrandX Future Staff Fighter
The BrandX Collection
I never understood why this could be a reason not to have Double XP weekends. *shrugs*
Think of it this way: At best the only thing that 2 days of 2x XP could do for ANYONE (whether they are exploiting some kind of AE trick or not) is allow them to do in 2 days what ANYONE could normally do in 4 days. Sure it's cheesy that anyone could be taking advantage of an AE exploit regardless. But if those people are doing that anyway what would it really matter if they get to do it "faster" for 2 days? Why should everyone get screwed out of the chance for a Double XP weekend just to "indirectly punish" a few people exploiting the game? |
So I'd much rather wait until after the AE is fixed.
AE didn't get double XP, on double XP weekends.
I think the point was more, people are getting way more XP with AE, than they would with double XP. And yes, you could get in 4 days what you could get in 2 days, but during double xp weekends, at least from what I notice, there are even MORE teams going on, which are more heavily looking for others to join their teams. |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
One could also ask why should the devs reward a few players that use the exploits, or tempt normally innocent players into breaking the exploitation rules by running a 2xp weekend before these exploits are fixed and then punishing them for being weak.
So I'd much rather wait until after the AE is fixed. |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Not everyone has the same point of view on the subject. Ultimately the final decision is up to the devs.
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I just think it's sad all thing considered...
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I was genuinely shocked they didn't slap it down during the last maintenance.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Who are the Devs actually punishing with this moratorium on the Double XP weekends?
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We've had a busy year that's kept most of us excited.
1. Free transfers at the end of the Winter Event in January.
2. Then the Spring Event.
3. Then Issue 17 and Ultra-Mode.
4. Then the Going Rogue Pre-Purchase with early access to two new power sets.
5. Then Issue 18 and Going Rogue itself with more free transfers.
6. Then the Halloween Event.
7. Soon to be released I19.
8. Shortly after that the next Winter Event.
I'll take a year like this last one over a 2xp weekend anytime.
While it is totally out of control on Freedom, I also see 'em on Triumph, which is on the low-ish end of the population spectrum.
I was genuinely shocked they didn't slap it down during the last maintenance. |
And all that assumes there's no resource bottleneck. In reality they might have to delay I19 if they did all that.
Release management for complex software systems is a pain. I need to get up at 3 AM to help deploy a release on a Sunday morning, so I have some experience with this. (I have no idea what tools or processes PS uses, however. I'm offering what seems to me like a reasonable hypothetical explanation for why they haven't addressed it ahead of I19. I fully expect it to be addressed when I19 lands.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No one is being punished. Holding off on a special event that they usually only throw out when theres a lull between events and issues or as a perk to a reactivation weekend isn't a punishment.
We've had a busy year that's kept most of us excited. 1. Free transfers at the end of the Winter Event in January. 2. Then the Spring Event. 3. Then Issue 17 and Ultra-Mode. 4. Then the Going Rogue Pre-Purchase with early access to two new power sets. 5. Then Issue 18 and Going Rogue itself with more free transfers. 6. Then the Halloween Event. 7. Soon to be released I19. 8. Shortly after that the next Winter Event. I'll take a year like this last one over a 2xp weekend anytime. |
When Dual Pistols became available to pre-orders, Double XP weekend started like 2 or 3 days later.
BrandX Future Staff Fighter
The BrandX Collection
I'd be all for a DXPWE, but you know, with all that is happening, I would rather i19 comes out. I've been having fun already, but it'd be even more fun when i19 goes live.
I am not really looking forwards to the Winter Event, because unless they have something new this year I don't have alot to do on that. Also, it kills teaming for anything else, because people are so set to get the winter awards.
So when you have the time Devs, bring on the DXPWE, but until then, I'm fine with you guys working hard on the next Issue. Good Job!
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
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Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian
Another Double XP Weekend does not seem to be planned for anytime soon. I'm not saying we deserve it or are owed one, just noting that it's been a while now, longer than usual since the last one in March of this year. I'm just beginning to wonder if we will see one again, and how long we might have to wait for it.
At this point, if there is another one, it looks like it will probably not occur until around February or March of next year, which would be the longest spell we've gone without one, longer than the almost 8-month span between them in June 2007 and February 2008.
Is there still a place for Double XP Weekends in this game? Have we gotten to the point where such an event doesn't really serve the same purpose that it used to?