On the nature of ebil and marketeering
The market can take can of itself it is not helped (in fact it is detrimental) to have flippers involved in the transaction process. They are a pointless middleman who adds to the price of IOs while providing zero benefit.
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Finally they sometimes say "we keep people's slots open!" This is true but now that you can mail IOs between characters this is far less of a benefit then it might of been. In addition the only people who tend to fill up there slots to such an extent tend to be the flippers themselves. It seems a high price to pay for such a minor benefit.
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You are basically harming the market to make a rent seeking profit.
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At no point do flippers lower prices. At best they are neutral.
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How do they collapse the top end? The IOs still list at 'buy it naow' are unaffected.
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I most probably side with Quote No.2 seem the most logical.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Low ball listings do exist whether flippers are there or not. Or do people specifically provide low ball bids just for flippers?
This quote equals flippers lower inflation? Do the words "higher price" or "IO costs more" mean anything to you? It's true they add an extra set of listing fees. It's also true that every IO they flip costs more. In fact the increase of price of flipped must be higher then the listing fees otherwise the flipper wouldn't do it. If you a IO cost 30 mil your not going to flip it to 31 or 32 mil are you? The increase price you put it at must be worth your time. As this must be my last post for tonight it's 12.30am and I'm tired. See you all tomorrow. |
Welcome to the market forums Max_Zero.
By now you may have noticed that discussing certain topics on these pages is like trying to take a banana away from a pack of crazed howler monkeys or shaking a cage of rabid wolverines. There are reasons for this. First lets get the economics out of the way.
Every argument they will throw at you is based on the analysis of convergent and efficient markets. Our market is neither. Information is not easily or equally available to everyone and the double blind nature of the market practically insures that it won't converge.
Two the argument that flippers don't/can't raise prices is false. It is based on the idea that the flippers are acting to stabilize prices and not raise them. It is also based on the idea that flippers are correcting time variation in prices. What is actually the case is that flippers compete to get the goods listed by people that don't really care what they list for or just want them sold quickly.
There are explicit counter examples given a couple of threads back where two people talked about their actions cornering common salvage, raising the price and making good money at it.
Now the guide to speaking on these forums. You have to realize you are likely speaking in an honest and forthright fashion, the problem is the denizens of this board are hearing you in code.
Hear are some the translations
Fair= Deprives me of my advantages.
Flipping raises prices = Legitimate reason to restructure the market.
Its an auction not a store = If it were a store I couldn't take money off the suckers.
Our auction system is better than the ones that show you the prices = If they started showing the prices, I couldn't do things like paint the last five prices, and force people to waste time bid creeping.
If you look at your conversation here from this perspective you may see why trying to make headway with these people is pointless.
Welcome to the market forums Max_Zero.
By now you may have noticed that discussing certain topics on these pages is like trying to take a banana away from a pack of crazed howler monkeys or shaking a cage of rabid wolverines. There are reasons for this. First lets get the economics out of the way. Every argument they will throw at you is based on the analysis of convergent and efficient markets. Our market is neither. Information is not easily or equally available to everyone and the double blind nature of the market practically insures that it won't converge. Two the argument that flippers don't/can't raise prices is false. It is based on the idea that the flippers are acting to stabilize prices and not raise them. It is also based on the idea that flippers are correcting time variation in prices. What is actually the case is that flippers compete to get the goods listed by people that don't really care what they list for or just want them sold quickly. There are explicit counter examples given a couple of threads back where two people talked about their actions cornering common salvage, raising the price and making good money at it. Now the guide to speaking on these forums. You have to realize you are likely speaking in an honest and forthright fashion, the problem is the denizens of this board are hearing you in code. Hear are some the translations Fair= Deprives me of my advantages. Flipping raises prices = Legitimate reason to restructure the market. Its an auction not a store = If it were a store I couldn't take money off the suckers. Our auction system is better than the ones that show you the prices = If they started showing the prices, I couldn't do things like paint the last five prices, and force people to waste time bid creeping. If you look at your conversation here from this perspective you may see why trying to make headway with these people is pointless. |
First error of this poster is the claim that 'every argument' thrown.
My first argument I always use is that this is a game and whining about market prices is like whining about not getting to win at Monopoly.
So we already have doused this poster's nonsense with reality.
Then we see his lie that everyone reacts in some silly rabid emotional manner. Most posts begin with pointing out the errors of the ways of people like this poster yet it is they who put their heads where sound cannot penetrate as they continue to make silly assertions like flippers starve their grandmothers.
Then he moves on to ignoring reality without addressing it by claiming that flippers do raise prices. They magically force people to pay more of course for what other explanation could there be? It surely cannot ever be demand by users.
Then he throws out the tired example where someone points out that you can mess with prices, for a short time, and he ignores that people post they lose money when this is done and it is done purely for entertainment. This is not flipping. Flippers don't flip for losses.
I could go on pointing out the errors of reason and rationale of this poster but really there is no point as it would surely ignore my post's logic and claim I am defending the flippers because I am one which I am not.
Of course then this poster would say I am lying, which I am not.
Of course I made my inf over the years recognizing that flippers buy at X and sell at Y so I bid a little over X and listed my sales for 75-80% of Y so I would make my sales. That anyone with an ounce of intelligence could figure this out and do it is not "fair" to a poster like this for these ingame items deprive them and the mythical casual player of food, shelter and human comforts.
The final point is people who complain about the market do it purely for selfish reasons and usually are lying about trying to help some non-existent "casual" player who knows they want PvP IOs in their build but aren't expected to do any research into how the market works or to justify by what right they have to get anything sold on the market over any other person who is willing to outbid them.
Meanwhile the pro-flipper posters are forthright and honest about their self interests when asked. So who's the liar again?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Just remember market haters you have 2 choices:
1. Learn that this is a game and learn the ropes and enjoy your journey
2. Whine about the 'unfair' (boo hoo) market
If you ever choose 1 you get to enjoy playing the game and the market becomes no more burdensome than paying base rent. You also get to laugh at the wailing of the market haters as they beat their heads against the wall of reality.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Think the question here was why anyone needed to flip in the first place?
I can't remember ever having to struggle for Market slots, and I also never needed to crave more inf , also I never have had a problem with buying what I needed when the Auction House 1st took off till now.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
I'm not sure if you're being facetious, but I think that the answer to it might be helpful. The difference is that when trading in Atlas Park you have to spam the starting zone for many players with trade chat, which makes it very difficult for them to get help, and even if it weren't a starting zone, there's still a pretty limited number of people who can communicate simultaneously before it all turns into static. Next, it has a much more convenient inventory management feature, and it allows you to bid on rare items without tracking down the individual player who found them. Also you can sell your own rare items for which a seller might be hard to find, especially if they're useful for a limited number of builds. Also even if it's possible to sell, a seller might not be paying a reasonable price at the time. Furthermore, the record of previous sales and the centralized location regulates prices, with or without speculators. Whether the natural regulation of said prices is sufficient is, of course, what we've all been talking about. |
difference between the two approaches except time and efficiency.
Amazingly enough, just like the inflation post, the entire point of that went
whizzing past your head - Perhaps a Reticle: Perception IO would help.
In the meantime, I will bow before the wisdom of Ron White and call this
a done deal...
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Now imagine if, for example, all the 70 mil IOs sold out. The next IO up for purchase would be for 50 mil. Flippers claim they are lowering the price but if they weren't there the next IO for sale would be 30 mil. Flippers claim "but no one would of found out about it!". Well they found it didn't they? Who is to say someone else wouldn't of found if not for them? Either way the IO when sold is now sold for 50 mil instead of 30 mil. There has been no price reduction either short nor long term. The flippers increased the price.
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The knowledge that the lowest SELLER gets the bid from the HIGHEST buyer might be a step in the right direction.
Then he throws out the tired example where someone points out that you can mess with prices, for a short time, and he ignores that people post they lose money when this is done and it is done purely for entertainment. This is not flipping. Flippers don't flip for losses.
Of course then this poster would say I am lying, which I am not. Meanwhile the pro-flipper posters are forthright and honest about their self interests when asked. So who's the liar again? |
I won't say he is lying.
I'll let these people do it.
I don't know what you think this would prove.
But, If you are going to do this, figure you have to spend between 20 and 50 million to wipe out the existing salvage. That's what Chaos Creator and TRTerror spent on destroying ceramic armor plates. After you do that, you are going to have to set a high bid, and maintain at least 100 of them at all times. You will have to check in at least hourly, closer to half hourly refresh your bids, and sweep for people in below your selling price. You will also have to get a little lucky on picking your selling price, you need one that most of the people going for the big bucks will list above, but something the buy it now people will bid comfortably above. I don't know if it can be done easier or better but that was my experience with ceramic armor plates. After Chaos and TR destroyed the supply I jumped in and started buying them for between 10 and 12 thousand inf a piece and selling them for 67 thousand inf. I did this until tuesday evening and made a little short of 200 million inf doing it. It was probably the worst experience I have ever had making inf in the game and I can't imagine wanting to repeat it or anyone wanting to go to the trouble. |
Think the question here was why anyone needed to flip in the first place?
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Why did people need to show off their costumes?
Why did people need to RP?
Why did people need to race to 50?
Why did people need to get all the badges first?
Why does there have to be a universal need in order for some players to do something in a game?
I can't remember ever having to struggle for Market slots, and I also never needed to crave more inf , also I never have had a problem with buying what I needed when the Auction House 1st took off till now. |
I didn't need costume recipes but people were paying insane amounts on them until the devs upped the drop rate. If I did need them, I wouldn't have been able to afford them.
How rich were you when the markets launched? I only had 20 million combined across all my characters. I never bought Luck Charms back then (hero side) because they were more than I could afford. Did I give up? No I went and sold them as they dropped for me so I could use TOs and then SOs on my characters.
Did you ever try to get Field Crafter? If you did how did you not struggle for market slots?
Did you ever have a villain and have to leave up your bids/listings for weeks/months until they filled? (not that any flippers ever helped me there)
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Max_zero, a suggestion:
Instead of a long post full of blatant errors, misrepresentations, and failure to comprehend, try a short post which makes a coherent point and supports it with any kind of evidence whatsoever. That would do a lot better for advancing your cause.
In the real world people can't flip in large quantities, the flippers are corporations instead of single people. The wholesalers sell to them and not to single people.
You missed the point, however, that the floor is like a discount price and is not something that is always available. |
So. If the retailers have no more TVs, the flipper is providing availability of something which was otherwise unavailable. (You might argue they would have been available without the flipper, but it's not likely -- the $400 TVs would have sold out regardless, so what really happens is some people trying to snipe the Black Friday deal didn't succeed, but the flipper has genuinely created availability for people willing to pay $600.)
If the retailers do have TVs, the flipper is selling TVs for less than $600, and people are getting a better deal. Not as good a deal as the Black Friday deal, but they don't have to spend an hour looking for a parking spot.
Think the question here was why anyone needed to flip in the first place?
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I can't remember ever having to struggle for Market slots, |
Think the question here was why anyone needed to flip in the first place?
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players pursue activities they enjoy.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
How rich were you when the markets launched? I only had 20 million combined across all my characters. I never bought Luck Charms back then (hero side) because they were more than I could afford. Did I give up? No I went and sold them as they dropped for me so I could use TOs and then SOs on my characters.
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As things progressed with the market, people had to either carry on the way they always played or enter into a market style game which for everyone it's not there cup of tea, unfortunately this has left some behind on the inf stakes, this isn't the players fault, some don't like the market, i know I am one that it grates me to enter the market as I do this for a living and the thought of working all day long on a market based occupation to come home on my free time to play a game that involves marketing or be left behind.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Off-topic, but it's bugging me.
"Would have." NOT "would of."
Thanks.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Since the markets merged supply is at an all time high which should in theory plummit prices as supply will always outweigh demand (very minute cases aside), but this isn't the case as prices have mainly stabalised and in some cases certain salvage has risen in price and quite a few recipes.
In some cases certain recipes have dropped this is not due to high supply but due to other recipe's taking preference, take for example Scirocco's they used to be quite expensive then they introduced Oblit's this was the reason for lowering of the prices for scirocco's, the same can be said for Posi's when they introduced PvP recipe's.
High supply should be enough to bring the prices down but this isn't happening?
Who people blame is up to them, this isn't whinging in some cases, there alot of people with alot of common sense that can also see whats happening so marketeers can't blame them for that.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Since the markets merged supply is at an all time high which should in theory plummit prices as supply will always outweigh demand (very minute cases aside),
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Total supply and demand should be unchanged by the merger. We'd expect to see more stability, but no change at all in supply or demand per se. Why on earth would you expect a merger to change the supply/demand totals? It might even them out, but it wouldn't change them.
Before merger:
10 million things wanted red side, 8 million available things red side.
20 million things wanted blue side, 16 million available things blue side.
After merger:
30 million things wanted, 24 million available things.
This should not significantly change prices.
but this isn't the case as prices have mainly stabalised and in some cases certain salvage has risen in price and quite a few recipes. |
* Many people came back to the game and started playing new low-level characters.
* A-merits were introduced, massively increasing availability of many desireable high-end recipes like LotG +recharge.
* An AE exploit was found, and then another one which they haven't fixed yet, creating a HUGE flood of rare salvage (25-40 and 41-50) and a HUGE shortage of common salvage, plus a huge flood of inf.
High supply should be enough to bring the prices down but this isn't happening? |
Do you understand that "supply" and "demand" are two things, and that both of them participate in setting prices? An increase in supply only lowers prices if demand is completely unchanged.
Who people blame is up to them, this isn't whinging in some cases, there alot of people with alot of common sense that can also see whats happening so marketeers can't blame them for that. |
The problem is, people with "common sense" who "can see whats happening" [sic.] are often wrong. But, since they are relying on untrained and unsupported intuition (also called "common sense"), they have no argumentation, nor evidence, nor any way to check or verify their beliefs. So they remain firmly committed to something obvious that common sense supports.
Consider that "common sense" tells us that heavier than air flight should be impossible, that it should not be possible for a boat sailing down wind to make better time than the wind does (not just better speed in some other direction, but better time in the direction that the wind is going), and that there is no reason for a correlation between shoe size and spelling test scores. However, common sense is wrong about all of these.
Since the markets merged supply is at an all time high which should in theory plummit prices as supply will always outweigh demand (very minute cases aside), but this isn't the case as prices have mainly stabalised and in some cases certain salvage has risen in price and quite a few recipes.
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The introduction of A-Merits has caused some changes in relative pricing, mostly a decrease in the cost of high end rares (because people are buying them with A-Merits) and an increase in the price of purples (trading A-Merits for high end rare recipes means people have more income and spend less of it on high end rares leaving more for purples). Most of the mid-range rares seem to have remained steady or dropped a bit in price due to increased supply.
Ok, I'm curious, what's the correlation? The only thing I can think of is that on the same test older students (i.e. teenagers or adults) will generally do better than little kids and in general will also have larger feet (due to being older). Is that it or is there something else?
Ok, I'm curious, what's the correlation? The only thing I can think of is that on the same test older students (i.e. teenagers or adults) will generally do better than little kids and in general will also have larger feet (due to being older). Is that it or is there something else?
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You're forgetting that while the merge increased supply it also increased demand. The general theory (which seems to be supported by the data) is that average prices would be reasonably close to the hero side prices since that makes up a larger portion of both the supply and the demand (and the villain side problems were caused mostly be a lack of confidence in the market).
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You will get some players that wait till 47 before IO'ing up but in the 47 lvls previous once they hit salvage/recipe caps it's instantly off to market to empty up without stopping to purchase items.
Thats a fair few items being placed causing supply rather than demand.
Demand will normally arise once the player has hit 47+, but still he will be creating supply in the meantime.
What is it 92 slots you can place slots in so in theory thats 92 recipes with if i round up 460 salvage needed, over the course of 50 that alt should create more salvage and recipes than that even if he was to delete half of his drops.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
I did not forget that, like I said people will always supply more then they demand, due to recieving wanted drops without the use of the market, what they have left over they will either delete or throw on market to sell, the average player will spend alot more time at the market selling his drops than purchasing from it.
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What controls prices is not absolute difference between supply and demand, but ratio.
I think I see where you've gone wrong. Imagine that we have 10 items available, and 8 are demanded. That's a 5:4 ratio, and 2 absolute excess. Now imagine instead 10,000 items available, and 8,000 demanded. That's still a 5:4 ratio, but it's now 2,000 absolute excess.
You're apparently assuming that the 2,000 absolute excess will push prices down further than the 2 absolute excess, but that's not how markets work; what's relevant is the 5:4 ratio.
I did not forget that, like I said people will always supply more then they demand, due to recieving wanted drops without the use of the market, what they have left over they will either delete or throw on market to sell, the average player will spend alot more time at the market selling his drops than purchasing from it.
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Thank you, Ill be here all day
Try the veal
--Frog