On the nature of ebil and marketeering


1VB_FIST

 

Posted

Quote:
Originally Posted by StabBot View Post
You acknowledge the devs set the intended rate at which you are intended to acquire those items.
therefore number one is disproven. Marketeering far exceeds the speed at which the devs intend for players to acquire items.
How exactly is this proven? Please show me the dev publication that says
"thou shalt only obtain X items per hour". What the devs have set is the
rate at which items drop ---> for mob kills.

Much earlier in this thread I asked a question which nobody answered. I'll
re-iterate it here.

How, exactly, is *any* transaction on the market fundamentally different
than a simple trade in Atlas Park using broadcast and the in-game trade
screen?

Quote:
Personally I think the market was intended to be a system which reduces the effects of randomness by facilitating trade. Instead, whenever players trade items a third party drains a significant portion of the worth from both. Not that I expect people to care or change. I just find the assertion that the average marketeer who does nothing but markup items is adding value ridiculous.
You state that the market intent is to facilitate (ie. make easier and more
effective) trade. I agree.

So, back to my Atlas Park question - If I talk to enough folks and trade for
enough items, your position is that is contrary to the dev's intent, and a
GM should come and punish me because I got too much stuff too quickly?

Really???

And since nobody answered that earlier question, I will...

The ONLY difference is that I can interact with more players (across all
servers and factions) more quickly and effectively than I could by simply
shouting out in broadcast, and for that service, there will be a 10% fee
on each transaction I make... That IS facilitating the trade you say is
the market's designed purpose.

I find your accusations from a position of complete ignorance, ridiculous.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
How exactly is this proven? Please show me the dev publication that says
"thou shalt only obtain X items per hour". What the devs have set is the
rate at which items drop ---> for mob kills.
And the rate at which you can get a-merits and reward merits. Which I think is there to provide a floor for how quickly you can acquire items -- even if you can't team, even if you can't talk to strangers, you can run tip missions and you can get at least one a-merit every two days on each character. If you can run an occasional TF, you can get a lot more than one a-merit every two days on each character. And that provides a sort of minimal guarantee of access. Want a LotG +recharge? Four days, tops. There is no reason to obtain it through any mechanism that will take you more than a couple of hours, max, on each of four days of play. That works even if you've got a gimped build that can only run missions at -1/x1.

The thing is, if devs wanted everyone to be for sure able to get more stuff than they can currently get off the market, the a-merit and reward merit vendors would have lower prices, or you could get more a-merits, or something like that. Since they haven't changed that, they're happy with where the floor is. Since they haven't done any of the many obvious things they could do to constrain marketeers, they are apparently happy with the near lack of a ceiling, too.


 

Posted

Quote:
Originally Posted by SwellGuy View Post
Not entirely. There are groups of people who do "grief" the market by deliberately creating shortages to drive up prices to amuse themselves.

Of course the debate then goes towards are they harming the economy by effectively destroying wealth?

I am of the opinion that there are enough people using the combined markets that effectively no group can really affect the game economy like the banking industry or mortgage industry, etc. can in real life. This is entirely due to the nature of the game creating wealth (inf and drops) out of the air.

This cannot be done in real life but in a game there is no way to have a shortage of natural resources because it just RNGs more.
You called SwellGuy?


 

Posted

Why do people think putting more information in the hands of people who aren't willing to understand the information they already have is going to help? Market information benefit the informed and the engaged. More information is going to benefit the ebil and leave the poor casual players pouting 'screwed again.'

The claims of ways to 'fix' the market is all just another excuse thrown over the hideous deformity that is willing ignorance.


 

Posted

Quote:
Originally Posted by FourSpeed View Post
How exactly is this proven? Please show me the dev publication that says
"thou shalt only obtain X items per hour". What the devs have set is the
rate at which items drop ---> for mob kills
Please keep direct quotes in context. I was presented with several things to attempt to disprove. Within the scope of the post to which I replied, I succeeded. Reread the post if you like.

Quote:
Much earlier in this thread I asked a question which nobody answered. I'll
re-iterate it here.

How, exactly, is *any* transaction on the market fundamentally different
than a simple trade in Atlas Park using broadcast and the in-game trade
screen?
I'm not sure if you're being facetious, but I think that the answer to it might be helpful. The difference is that when trading in Atlas Park you have to spam the starting zone for many players with trade chat, which makes it very difficult for them to get help, and even if it weren't a starting zone, there's still a pretty limited number of people who can communicate simultaneously before it all turns into static.

Next, it has a much more convenient inventory management feature, and it allows you to bid on rare items without tracking down the individual player who found them. Also you can sell your own rare items for which a seller might be hard to find, especially if they're useful for a limited number of builds. Also even if it's possible to sell, a seller might not be paying a reasonable price at the time.

Furthermore, the record of previous sales and the centralized location regulates prices, with or without speculators. Whether the natural regulation of said prices is sufficient is, of course, what we've all been talking about.



I could go on and on. The reason why I would type all of that out is because many people here have taken the angle of "well if it's not working how the devs want, why don't they just change it?"

The AH has far more benefits in its current state than it does drawbacks. It could get way worse and still be way better than trading in Atlas Park. If you wanted to reduce the number of people skimming tens of billions off the top of all these transactions, it would take a very insightful and likely complicated series of changes.

I get the feeling that you guys haven't played many other competitive online games... The smallest of changes tend to have massive ripple effects. I view adding merits and alignment merits as a massive changes, so clearly, right or wrong, I view devs' efforts at manipulating the market as much more dramatic than you guys do, and thus infer a different intent.

Quote:
So, back to my Atlas Park question - If I talk to enough folks and trade for enough items, your position is that is contrary to the dev's intent, and a GM should come and punish me because I got too much stuff too quickly?

Really???
No. I'm saying it would be absolutely impossible for you affect the market in a way remotely comparable to the impact a marketeer who has 40 auctions running simultaneously has. A single player who who filled up their WW bid slots across multiple characters could easily affect more people than a dozen people spamming in Atlas Park, even ignoring that auctions are cross-server actions.

Furthermore, I don't think you would even get more money spamming in Atlas than you would running TFs and alignment missions.

Quote:
The ONLY difference is that I can interact with more players (across all servers and factions) more quickly and effectively than I could by simply shouting out in broadcast, and for that service, there will be a 10% fee on each transaction I make... That IS facilitating the trade you say is the market's designed purpose.
People have said multiple times in this thread that the AE issues are exploits. The only benefit AE had over playing 'normally' is that you could get rewards maybe 10x as fast with AE. I would honestly say that I think I could make a hundred times more on WW than I could spamming in Atlas. The difference in magnitude is tremendous, and that's not a bad thing. I'm just saying that the "only difference" you mention is a pretty f'ing huge difference.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Why do people think putting more information in the hands of people who aren't willing to understand the information they already have is going to help? Market information benefit the informed and the engaged. More information is going to benefit the ebil and leave the poor casual players pouting 'screwed again.'

The claims of ways to 'fix' the market is all just another excuse thrown over the hideous deformity that is willing ignorance.
That's a bit harsh. I think a fair amount of people just play this game very casually, and the idea of bidding on an item and then checking back several days later is way more effort than they want to put into the part of this game most removed from its theme (superheroes/villains fighting stuff).

I'm about to log on to check on 30 auctions. I'll probably have make 60 million or so, so while I don't benefit nearly as much as people in this thread, it's not that I don't understand the concepts of it. I just think it's a ridiculous trend in these online games that the way to in-game prosperity is so far removed from actual gameplay.

I never thought I'd miss bind on pickup items.


 

Posted

Another white knight, riding in to defend the mythical "casual player". If you've seen one, you've seen them all. Funny how these paladins of the market and protectors of the weak are never actually "casual players" themselves. They just feel the need to roll out the "casual player" strawman to make their (highly predictable) points.


 

Posted

Quote:
Originally Posted by Camper View Post
Another white knight, riding in to defend the mythical "casual player". If you've seen one, you've seen them all.
it's funny 'cause it's true.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
You really, really need a new dictionary, dude.
Try using the one everybody else has, you'll get better results.

Also, the market is working precisely, exactly as intended.

The malfunction is on your end.
I don't know how much harder I can quote the dictionary. I'm ignoring you.


 

Posted

Quote:
Originally Posted by Camper View Post
Another white knight, riding in to defend the mythical "casual player". If you've seen one, you've seen them all. Funny how these paladins of the market and protectors of the weak are never actually "casual players" themselves. They just feel the need to roll out the "casual player" strawman to make their (highly predictable) points.
The devs can do no wrong, right fanboy? Also, look up strawman. I haven't used one. There's an ad hominem attack for you though.


 

Posted

Quote:
Originally Posted by StabBot View Post
.....it's not that I don't understand the concepts of it.
The fact that you can still rake in phat l3w7z despite your overwhelming factual handicaps will stand as a stinging rebuke to future generations of market incompetents.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Talen Lee View Post
Why do people think putting more information in the hands of people who aren't willing to understand the information they already have is going to help? Market information benefit the informed and the engaged. More information is going to benefit the ebil and leave the poor casual players pouting 'screwed again.'
Honestly, I don't think it will help those who are unwilling. However, I do think it will flatten the learning curve required to understand the information which increases the number of people capable of being ebil (note this is in regard to the suggestion seebs had a few pages back regarding adding time based historical data not the suggestion to show exact bid data).


 

Posted

Quote:
Originally Posted by StabBot View Post
I don't know how much harder I can quote the dictionary. One more mouth breather to put on ignore.
You've been ignoring the truth for this entire thread, why stop now.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by StabBot View Post
The devs can do no wrong, right fanboy? Also, look up strawman. I haven't used one. There's an ad hominem attack for you though.
Fanboy? Is that the best you can do?


 

Posted

Quote:
Originally Posted by Obitus View Post
Heh, yeah, or even playing the game normally and selling what's valuable when it drops.
Just to reinforce this... (This reply is not directed at Obitus.)

One of my older characters had been sitting near the inf cap for a while. I had been creeping back up on it from whatever time I last spent several hundred million inf on her for. I was earning inf just playing the game, mostly on defeats. I hadn't played this character in a while, so I wasn't approaching the cap very fast in terms of calendar time, but then a few weeks ago I started playing her a lot again. I was running missions on moderately high difficulty, selling my commons to NPCs, crafting uncommon recipes worth 5-10M apiece those and all my common and uncommon salvage on the market.

On November 16, 2010 I hit the inf cap. I went to the market and stored 250M inf in a bid at 6:39 PM. Right now, that character has 1,883,053,440 inf, meaning that in 7 days of play I have earned 133.1M inf. That's net - I've probably spent around 30M inf outfitting the character with new sets after a respec.

The character in question is a DM/Regen - hardly a good farmer. This character hasn't been in the AE in months, so none of this is from primate wrangling. I haven't sold any of the purple drops I've gotten, since I have a use for them all. I haven't spent the 90 Reward Merits I've earned.

Surely I must be punished for my exploits.

Just imagine what I could be doing if I was running a more AoE-centric character, and/or one at the soft-cap. Just imagine if I was selling everything now with the expectation that prices on many things will fall if I19 closes extant exploits (extraordinarily likely).

I do not weep for the salvage that costs 100k, not just because I can afford it without blinking, but because, despite that I still place patient bids. Because I keep a stash of salvage in my bins and vaults, and use that when I don't want to pay prices. 1M inf for a Nevermelting Ice? Use one of mine, put out a bid for ... 5,001. Go play for a while. Probably buy it. Didn't buy it? That's OK, I probably got one as a drop. Put that in storage to replace the one I spent. Still didn't get one? Oh, well, I'll check on that tomorrow. Oh, I need that market slot to sell something for 10M inf? Yeah, why was I worried again?

If you don't personally have characters that can do this, you need to understand that other people do, and they will happily sneeze out what you may consider stupidly high amounts of inf for things that you don't want to wait for. If you and they are both out there, they get dibs, not just in terms of buying a bid over you, but in setting the trend for the price sellers will list things at.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Jetpack View Post
Fanboy? Is that the best you can do?
Well I don't know him personally and I've only ever ready that one line of his, so I didn't have much to work with.


 

Posted

Quote:
Originally Posted by StabBot View Post
The devs can do no wrong, right fanboy? Also, look up strawman. I haven't used one. There's an ad hominem attack for you though.
The strawman in question is appeal to the unprovable "casual player" and their implied inability to compete with hard-core marketeers. It's an easy target, and which you certainly invoked in your reference to casual folk not wanting to reference the existing history.

You may have made limited reference to it, but folks in these parts are sensitive to its use, as it is frequently found hanging from the lance tips of many a windmill-tilting poster in these parts.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Jetpack View Post
Fanboy? Is that the best you can do?
He also used the well-worn 'mouth breather'.

I think there's a saying about the person in an argument who resorts to calling names.
I forget it at the moment.


 

Posted

Quote:
Originally Posted by UberGuy View Post
The strawman in question is appeal to the unprovable "casual player" and their implied inability to compete with hard-core marketeers. It's an easy target, and which you certainly invoked in your reference to casual folk not wanting to reference the existing history.

You may have made limited reference to it, but folks in these parts are sensitive to its use, as it is frequently found hanging from the lance tips of many a windmill-tilting poster in these parts.
Fair enough. That being said though, it seems like 90% of the players who make the effort to actually post on the forums of these games are not casual players, so I do think there's a pretty major case of confirmation bias here and all the similar forums, as was mentioned earlier.

Have you ever tried to explain to a friend you wanted to get started on the game what it would take to get a character geared out?


 

Posted

Quote:
Originally Posted by StabBot View Post
Have you ever tried to explain to a friend you wanted to get started on the game what it would take to get a character geared out?
Casual play is what I told mine.

I s'pose you're going to tell I am wrong


 

Posted

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Originally Posted by all_hell View Post
Casual play is what I told mine.

I s'pose you're going to tell I am wrong
No, I actually almost went back and deleted that line. To get decently enhanced you're right. The ability to get LotGs pretty easily off of merits is a pretty major equalizer.


 

Posted

I swear I'm going to start charging people for using my name in vain.


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.