2 Billion per Enhancer (and other abuses)


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
One simple solution to the entire problem would be market caps.
This would so screw newER players who don't have the connections to find the off market market for items that would sell over the cap.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
One simple solution to the entire problem would be market caps. Say, cap any listing price for Purps at 250 mil. Cap any for common salvage at 10,000 , etc. All of these valuations have already been placed by the designers. By enforcing a market cap on them they would allow the market to work, yet reduce the abuse to their system of the few preying on the many.
I said this in the last thread and you didn't listen then but I will repeat myself anyway: MARKET CAPS WILL NOT HAVE THE EFFECT YOU WANT. They would sort of work for common salvage since it won't be worth people's time to sell them off market but for anything more valuable, if the market value is less than the market cap people can and will sell them off-market for their fair value.

I really suggest you reed up a bit on economics:
http://en.wikipedia.org/wiki/Supply_and_demand
http://en.wikipedia.org/wiki/Price_caps


 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
You do realize that the steadfast protection +def is actually better than the PVP IO, but costs only 50m or less, don't you?

Thus it should be obvious that the price is due to supply, and that only those who want to stack both of them need to buy it?
Wait, better?

I thought that they were more or less identical, like comparing the Steadfast -KB IO to the Zephyr one?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Wait, better?

I thought that they were more or less identical, like comparing the Steadfast -KB IO to the Zephyr one?
I think that the steadfast one provide some res whereas the other one doesn't


 

Posted

Quote:
Originally Posted by all_hell View Post
I think that the steadfast one provide some res whereas the other one doesn't
that is correct. the PvP one provides a chance at teleport resist.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Actually, although I am sure this statement will be twisted, vilified, lampooned, and generally walked on, I care about gameplay. I fully have the ability to market, although it has been insinuated on the boards that basic addition escapes me. I think of myself, new to the game a few years ago, and what would make the experience more enjoyable for a new player. One simple solution to the entire problem would be market caps. Say, cap any listing price for Purps at 250 mil. Cap any for common salvage at 10,000 , etc. All of these valuations have already been placed by the designers. By enforcing a market cap on them they would allow the market to work, yet reduce the abuse to their system of the few preying on the many. I game mostly with adults when I play, having a couple channels where hard core gamers congregate stored on my toons. Great Task Forces, Hami Raids, a sweet ride. This took a long time to develop. i still remember street hunting in Port Oales with no idea what I was doing. I also remember finding out how twisted the market truly was. One of the reasons I play this particular game is the complexity of character design, from costume/animations/thru build out. For a small percentage of the gaming community to corner the market on rare (but not nigh impossible) to get items is silly. It does nothing to forward the goals of NCsoft in marketing the game to new players. This is my true belief, and the information that i will be sending to the development staff.
Why would we sell things for 250mil in the market when we could get loads more outside of it?

I'll give you an example (Note, this situation is completely made up. Just pointing it out so that you don't miss something obvious as has happened in your previous thread and this one.):

You (Blue_Centurion, yep, you) get a purple drop. You go to the market. You see it sells for 250mil, which is now the market cap. You happen to notice, though, on a global channel that someone is buying said purple for 500mil. Do you put it on the market or sell it privately to this someone?

If this situation is the rule rather than the exception (which it would become for many items), how nice do you think it'll be to the new player when most rares are completely non-existent on the market because of artificial price caps? They plan a build and go check the market, last purple they want was sold two months ago. Just means they can't get it even if they had the money, which is even worse than we have it now, when you can't get something if you don't have the money.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I think you've picked an atrocious poster child for your campaign. If there's anything that fits the combination of extremely low supply with high desirability by extreme players, it's the PvP +Defense IO. And bear in mind that extreme players are far and away the most likely to be the richest players in the game, by virtue of being the most likely to invest lots of time played, lots of time played on 50s, and intimate knowledge of the game's mechanics.

Are there things that people "corner" in the sense you mean? Yes. When it happens, does it raise their prices? Yes.

Does the market need players performing those actions in order to be healthy? No, but I think that's the wrong question. The question is, what has to be done to the market to limit those behaviors? What are the impacts of those changes on the market not just as a inter-player trade tool, but as an intentional, dev-sanctioned mini-game and, most likely, a "time sink" of its own? What are the design and development overheads for the devs of the changes you would propose? How are the devs likely to prioritize those changes relative to, say, new mission and powers mechanics for new issues? How much perceived risk to the market system does implementing the changes entail?

In other words, be ready for your cure to be perceived as worse than the disease, for the disease to be considered a low priority, and for your ability to correctly diagnose the root cause of the disease to be questioned. Not just by forumites, but by devs who may never give you an answer one way or other.

And really, really be prepared to not get much traction if your thesis is "the market needs to be changed because it makes it really hard for me to buy an extremely rare, extremely valuable IO."

Edit: If your proposed solution is market caps, I am forced to agree with others - you really have no idea what you're doing. Market caps will not ever do what you want. You will trade extremely high prices for extremely long lines. You will change being able to eventually afford something that others have not yet been (or will not be) able to afford to being in a long line with tons of other people who can afford the same things you can. It will have no appreciable affect on game supply, and will probably reduce market supply due to off-market sales. You will not improve your ability to attain your goals - in fact, you will change from having control over your own destiny to handing your destiny over to the market queuing mechanism. Do not want.


Blue
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Red
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Posted

Quote:
Originally Posted by Blue_Centurion View Post
So, it has become abundantly clear why some items cost 2 Billion per enhancer. It is a trick outlawed on Wall Street. It is called cornering the market. Take corn for instance. Buy up all the corn, or corn futures, that will arrive on Wall Street for the year. Then set your own price as to the selling price corn we be for that year. THis is especially easy to do in the game with items that are limited drops. (like PvP I/Os, purps, etc.)
It takes a special kind of wrong to be able to pick the one situation in which it is literally impossible to corner the market as your example.

Once the price hits 2 billion, all you can do it sling a bid in the pot, and hope that the random number generator likes you. There's no strategy, there's no cunning bidding system which is going to help you. It's either wait, or go off-market and pay more than the cap.

The latter is what happens, by the way, when price caps are put in place.

Quote:
Originally Posted by Blue_Centurion View Post
One simple solution to the entire problem would be market caps. Say, cap any listing price for Purps at 250 mil. Cap any for common salvage at 10,000 , etc.
As an EU player, I have a personal stake in hoping that the devs wouldn't be stupid enough to do that. As a red-side player, you ought to know that how much inf you do or don't have is completely irrelevant when there's low supply.

(Also - cap listing price??? What the heck is that supposed to achieve where demand so completely outstrips supply?)


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

To OP, I don't agree with you in the slightest and I don't think most people would either. But I will be fascinated to read your letter to the devs and to hear what response you get back from them.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Quote:
Originally Posted by all_hell View Post
I think that the steadfast one provide some res whereas the other one doesn't
Quote:
Originally Posted by Sharker_Quint View Post
that is correct. the PvP one provides a chance at teleport resist.
Oh, I knew about the teleport resist, but I thought that both provided resistance enhancement.


@Roderick

 

Posted

I've been trying, yes, actually trying, to corner the market with regenerating fleshs. I've been buying up as much stock as possible, deleting the overflow, and listing what i have left at really high prices, but as i'm only doing it on one character, its have absolutely 0 impact on the market. Yes, i buy up alot of the salvage, yes my salvage then sells, but then i recheck the prices, and they are going for a fraction of what im listing at.

Its supply and demand. This salvage is so common that no matter how much money i throw into it, i will not control it all.

Whats affecting the PvP IOs *which mind you are the only ones peaking at 2+Billion each* is SUPPLY. These IOs are RARE. Actually, RARE is a understatement. You have a CHANCE to get a drop every 10 minutes, and it doesnt matter if you've gotten a drop or not, once you roll that chance, you have to WAIT 10 more minutes before you have another CHANCE to get it.

And even then, its a chance to get ANY PvP IO. So more often then not, your gonna get the one you don't want, and not one of the uniques. This is why the prices are so high. Not cornering.


 

Posted

The Market Forum is definitely much like the last 5 minutes of GI Joe episode from the mid eighties


 

Posted

Quote:
Originally Posted by Fulmens View Post
Post Deleted
(1) He doesn't understand the mechanics of the market (i.e., he thinks lowest bid above price set takes the item).

(2) He doesn't understand how to read the last 5 sales.

(3) He doesn't understand the rarity of the items in question.

(4) When folks try to explain the above, he prefers to respond with "pound sand"


 

Posted

But I keep listening and learning. Remember, the more you pound a brute the stronger he gets.


 

Posted

Y'know, the more I think about this, the more I realize The Problem Is Him. He farmed up 2.5 billion inf. Whoever sells him 2.5 billion inf of stuff will spend 2.25 billion inf on stuff, leaving about 2.0 billion, then 1.8 billion, 1.6, 1.45, 1.3, 1.15, 1.0 ... he's going to personally make it possible for eight people to put up bids of over a billion on stuff.

Tsk, tsk.


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So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
But I keep listening and learning. Remember, the more you pound a brute the stronger he gets.
So what have we learned today, children?

Still waiting for you to explain how its possible to corner a market and make money on something that only sells for 2 billion.

When you can cogently explain that to me with an answer that is based on facts (not supposition), I'll say you've learned something.

In the meantime, lol@u for wasting time farming.


 

Posted

As stated in my other response, let's keep this to one thread. It doesn't make any sense at all to have three threads on the same subject.


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