Wavicle's 5th Pool Power Suggestion Thread
Now I know there was already a fairly recent thread on this. Careful, people around here are nay-sayers about new powers and what not and will destroy your hopes and dreams instead of being constructive.
ye be warned.
Wait a minute.. you stole my placate idea from the last thread and my teleport to ally idea. Or mabye you didn't. I got my eye on you O.o (i don't really care )
oh and we already have a 'charge' power. It's really just a teleport but whatever.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Concealment: Vanish (single target foe Placate, requires a tohit check and uses endurance) Fighting: Resilient (toggle protection from Stun, Sleep, and Hold) Flight: Divebomb (a flying 'charge' attack, might be tough with current game tech) Leadership: Efficiency (team +Recharge toggle) Leaping: Grant Leaping (single target ally travel buff) Medicine: Sedative (short range single target foe Sleep/-Spd/-Rcg) Presence: Impress (single target Confuse) Speed: Charge (a ground based 'charge' attack, again might be tough with current game tech) Teleportation: Teleport To Ally (you teleport directly to the targeted team member within range on the same map) |
For Teleport, I think that the pool is really lacking a combat option for travel, like Flight and Leaping have. So what about a short-range TP that grants some defense, has no hover period, and a lower range/endurance cost than regular TP?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Good stuff here, and consider me signed on for the idea as a whole.
Concealment: Vanish (single target foe Placate, requires a tohit check and uses endurance)
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Fighting: Resilient (toggle protection from Stun, Sleep, and Hold)
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Flight: Divebomb (a flying 'charge' attack, might be tough with current game tech)
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How about a knock back attack? Use the hand clapping animation of Super Strength -> Hand Clap (and add in an extra bit to include animate wings if present on the character). Make it a cone effect instead of PBAoE, and KB only (weaker magnitude)... drop the whole disorient thing. Maybe add in some short duration -Fly, but not nearly as much as Air Superiority.
Love this.
Can't think of an alternative, but this... I just can't see it.
Medicine: Sedative (short range single target foe Sleep/-Spd/-Rcg)
Presence: Impress (single target Confuse) |
Speed: Charge (a ground based 'charge' attack, again might be tough with current game tech)
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Teleportation: Teleport To Ally (you teleport directly to the targeted team member within range on the same map)
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The Leadership one is fine. It needs to be weaker than the standard Mind Control -> Confuse power (lower magnitude, shorter duration) and have a different animation (maybe use the chat emote) instead of the waving your hands mystically at your target... but the idea is perfect.
This has been a power I've always wanted out of the teleport pool. Something that has a much shorter range than the regular teleport, but is performed much quicker. I've always wanted to tp next to an enemy in combat almost instantly to suprise them, and attack them before they know what's happening.
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First off, I like the basic idea. I do think that having a bit more choice in the power pools would be a good idea. Specifically, I think that your ideas for Speed, Medicine, Leadership, and Concealment are great ideas. The speed one could work, I think, being modified from the Shield Charge tech that is already in the game.
For Teleport, I think that the pool is really lacking a combat option for travel, like Flight and Leaping have. So what about a short-range TP that grants some defense, has no hover period, and a lower range/endurance cost than regular TP? |
However, I do want to point out that Teleport Foe is the attack power in the Teleportation pool.
All the travel pools get an attack and a subtravel except speed which gets Hasten instead of subtravel.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
The only problem with this power is what if someone chooses Air Superiority instead of Hover at level 6? Then they have an air charge with no ability to fly. :/
How about a knock back attack? Use the hand clapping animation of Super Strength -> Hand Clap (and add in an extra bit to include animate wings if present on the character). Make it a cone effect instead of PBAoE, and KB only (weaker magnitude)... drop the whole disorient thing. Maybe add in some short duration -Fly, but not nearly as much as Air Superiority. |
Also, my vision for the 'charge' attacks is that they are single target, not AoE. Basically, I am trying to use them as a halfway melee/ranged option. You can activate them at range, you end up in melee.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Slept on it, but still can't think of a better idea for Leaping.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I agree that a TP attack of that kind would be cool.
However, I do want to point out that Teleport Foe is the attack power in the Teleportation pool. All the travel pools get an attack and a subtravel except speed which gets Hasten instead of subtravel. |
A short-range combat teleport would allow for combat maneuverability within the TP pool.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Recall Friend is the subtravel power for Teleportation.
I like your idea, I'm just sayin'.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I'm still against giving Concealment a placate power, mainly because it would be completely and utterly useless to anyone whose not a bane spider/stalker.
Make it a weaker variant of the bane/spider hidden effect--where you do slightly more damage while attacking while stealthed, or something to that effect.
Edit: Charge would certainly be possible... because it already exists as Shield Charge =P
I'm still against giving Concealment a placate power, mainly because it would be completely and utterly useless to anyone whose not a bane spider/stalker.
Make it a weaker variant of the bane/spider hidden effect--where you do slightly more damage while attacking while stealthed, or something to that effect. Edit: Charge would certainly be possible... because it already exists as Shield Charge =P |
And I repeat, the Divebomb and Charge attacks that I envisioned have very little in common with Shield Charge.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Removing aggro from one enemy in a group isn't going to do much.
If you're a solo squishy, removing aggro of one individual can be life saving.
You might as well have the leaping one be Pounce and the teleport one be a Sudden Strike. So all the pools have one teleport into melee attack flavored appropriately
They still can have various side effects to distinguish themselves of course so they aren't exact clones.
You might as well have the leaping one be Pounce and the teleport one be a Sudden Strike. So all the pools have one teleport into melee attack flavored appropriately
They still can have various side effects to distinguish themselves of course so they aren't exact clones. |
DPS ON THESE MIGHT VARY DEPENDING ON THE DISTANCE (except Sudden Strike).
In all cases the Movement occurs even if the attack misses.
Sudden Strike: Higher than normal accuracy. Higher range than the others. Doesn't require LoS.
Divebomb: Chance to knockdown. Brief Hover time at end.
Charge: Extra dot. You must be on the ground, target must be on or near the ground. Faster than Sprint, not as fast as SS.
Pounce: Chance to stun. About the same speed as CJ.
There.
Very sad.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
See, this is why I DIDN'T want to make Charge and Divebomb Shield Charge clones. I want Divebomb to be a Click power that Actually Makes You Fly for a few seconds while making the attack. Another Fly power wouldn't be needed.
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"Charging" powers in general are impractical in the world of City of Heroes, because a lot of the terrains we fight in have many things which could snag you and MANY things you'd need to jump over or run around. Trying to do a dashing attack in your average office or warehouse just means you'll run into an immovable chair, a crate, a piece of velvet rope, a cubicle or just miss a narrow door. Charging attacks work in most other MMOs because their environments are large, open and flat.
Furthermore, an attack that requires you to fly is severely limited in areas with a low ceiling or narrow corridors, of which there are more than you might think. As a permanent flier, I can tell you that a great many environments are not conducive to flight. Easiest example I can give is that conference room off the side of office corridor turns. You come in the door, the ceiling is low, and there's a large conference table with chairs between you and the enemies inside. It's fiddly enough for a human to do. I can't imagine auto-fly would do any better.
That said, I'm still in favour of that old Combat Teleport idea. To expand on that, I'd like to see a short-range, no-hover teleport power which has NO activation time and is completely instant, but has some degree of recharge on the neighbourhood of two to four seconds. It would give us a cheeky teleport to use in combat without the hideous end cost and mile long animation of travel power Teleport, and I'm pretty sure it would look really cool from a distance.
As far as the rest go, I'm ambivalent, other than Resilient. It seems to violate the developers' cardinal rule of making non-melee characters suck by making them weak to all common status effect, so for this to even exist outside of melee powersets seems overpowered. I'd like to use it, of course, but I don't see it as being feasible.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I honestly was hoping people would spend less time critiquing the ideas I came up with in 2 minutes and more time coming up with their own.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Leaping 5th power idea:
Shockwave
The character stops either on the ground or mid-jump, and does an upward jump animation akin the thundestrike/total focus, etc, except rather than forward facing, it's downward facing. The character crashes to the ground, immune to any falling damage. When they hit the ground, it does a large shockwave that knocks all nearby foes to the ground, and deals moderate damage.
There is a trick with this. The idea is a lower damage footstomp, but one which can be activated from extreme heights. The plummeting to the earth part is easy, as is the animation. The power just does an extreme -jump/-fly value to make the character come down. The trick is that most powers calculate their attack at the activation; this, on the other hand, is supposed to be able to be activated hundreds of feet above enemies, then have the character come smashing down on top of them. Here's a possible solution, but I'm not sure it could work.
- The power is activated, the character does the opening 'jump up' animation.
- The character is put into the 'downward shockwave plummet' animation, and stays in that for 15 seconds or until they reach a grounding surface. The 'plummet' state makes them immune to any flight/jump powers, so that they fall immediately. Note: the plummet state makes character immune from the 'flailing fall' that happens when some characters fall from great heights.
- If they reach a grounding surface, during the 15 second 'plummet' period, it spawns a pseudo-pet 'splat' patch that knocks foes down and damages them once, and makes the character do an 'impact' animation. Simultaneously the character is released from the -jump/-fly/plummet state.
- If the character does not reach a grounding surface after 'plummeting' for 15 seconds, they do no impact, do a reversal animation, and are released from the -jump/-fly attributes.
Anywise, that was my thought for the 5th leaping power.
I actually had a cool idea a while back, instead of a "combat teleport" you toggle something where you're always teleporting a few inches left or right, or back and forth, which boosted your Def...that, or an attack where you teleport one of your enemy's organs out of them...
Okay, my take since these wouldn't require a ton of work*:
Flight: Quantum Flight
TP: Assemble the Team
Leaping: Footstomp
Speed: Shield Charge
Conceal: Smoke Grenade
Leadership: Surveillance
Medicine: Speed Boost
Presence: Rise to the Challenge
No, they aren't new. It seems strange to me that people would expect new pool powers to do things you can't find anywhere else. Most Power Pool powers are just lessened copies of stuff specific sets get anyway.
*All based on existing powers. Please assume all have appropriately balanced numbers.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Some of us are posting from work with five people talking over each other in the background. Hardly an ideal position to be thinking of ideas in.
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I was going to post more ideas, but decided not to when it didn't seem like that's what he really wanted.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I really would love to see a 5th power added to all the Power Pools, as was done to the Epic and Patron pools.
This thread is for people to make suggestions of possible such powers.
I am going to start things off with my ideas for a 5th power for each Power Pool.
I freely admit that some of my ideas may be bad, impossible, or unbalanced.
I removed Fitness from the list.
These would all be alternate choices at lvl 14, requiring a lvl 6 option to unlock.
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Concealment: Vanish (single target foe Placate, requires a tohit check and uses endurance)
Fighting: Resilient (toggle protection from Stun, Sleep, and Hold)
Flight: Divebomb (a flying 'charge' attack, might be tough with current game tech)
Leadership: Efficiency (team +Recharge toggle)
Leaping: Grant Leaping (single target ally travel buff)
Medicine: Sedative (short range single target foe Sleep/-Spd/-Rcg)
Presence: Impress (single target Confuse)
Speed: Charge (a ground based 'charge' attack, again might be tough with current game tech)
Teleportation: Teleport To Ally (you teleport directly to the targeted team member within range on the same map)
I had a couple alternate ideas while putting this together: The Leadership power could be a pet, the Presence power could be a -tohit debuff instead of a confuse. Still can't think of a better idea for Leaping...
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.