Wavicle's 5th Pool Power Suggestion Thread


Aett_Thorn

 

Posted

Quote:
Originally Posted by Gehnen View Post
Okay, my take since these wouldn't require a ton of work*:

Flight: Quantum Flight
TP: Assemble the Team
Leaping: Footstomp
Speed: Shield Charge
Conceal: Smoke Grenade
Leadership: Surveillance
Medicine: Speed Boost
Presence: Rise to the Challenge

No, they aren't new. It seems strange to me that people would expect new pool powers to do things you can't find anywhere else. Most Power Pool powers are just lessened copies of stuff specific sets get anyway.

*All based on existing powers. Please assume all have appropriately balanced numbers.
That... actually looks neat. Though I'm not sure about Speed Boost.


 

Posted

Here are my suggestions:

Concealment: Shadow clone (Summon a clone of you at a specified location. The clone cannot do anything, but it performs a pbaoe taunt once immediately after it is placed.)

Fighting: Channeling (a mini power up)

Flight: Soar (toggle or auto, resist -fly. When in air, it provides resistance against movement debuff as well.)

Leadership: Intelligence (toggle. By gathering intelligence, mobs around you have their defense or resistance debuffed)

Leaping: Sonic jump (The idea is based on shield charge, but the animation should be different. The power deals aoe smashing damage, and has a small chance to stun mobs.)

Medicine: Antitoxin (A click that grants the target -regeneration and toxic resistance.)

Presence: Terror (Cause a mob or a group of mobs to run away)

Speed: Dexterity (toggle or auto. +recharge, -recharge resistance)

Teleportation: Teleport gate (Summon a gate and pick a zone. You and your team mates can be teleported to the chosen zone by clicking the gate. The power should have very long recharge.)


 

Posted

My ideas, pretty much off the top of my head. Don't expect too much.

Concealment: Disguise--AoE confuse

Fighting: Stance--self imob, small health and end recharge buff

Flight: Sonic Boom--low damage AoE with knockdown

Leadership: Reinvigorate--AoE heal

Leaping: Tumble--knockdown/immob resistence. Recieves a small amount of endurance for each time such an attack is resisted

Medicine: Painkiller--debt protection, small resis to lethal

Presence: Glory--AoE stun

Speed: Vibrate--cold/psi resist

Teleportation: Long Range Teleport--Teleport to any zone with exits from current zone.