GloktheDestroyer

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  1. Heya. I mostly just play whatever content I fancy at the current time whenever I log in. I've decided to try and be more disciplined in my play style in order to maximize my leveling speed and earning of rewards.

    So, what are all the activities that are rewarded on daily timers, and then the ones on weekly timers? Assume access to all content.

    I kinda figure something alone the lines of:

    - 5 tips each day, alignment mission if possible
    - run all SSA over the course of the week
    - once a week run the weekly strike target
    - something to do with the DA arcs
    - any extra time working on missions for accolade powers/trials

    Does that seem relatively effective? Did I forget anything? Things that can be dropped because they're not worth the hassle? Thank you for your help and consideration.
  2. The various unlockable broadswords should get added to dual blades and then see what can be taken from both of those for katana.

    Katana can give up the rusty machete, which I never thought went with the animation style of katana anyways.

    For new parts, the expansion of robot arm 3 has been great so don't slow down. One huge crab claw, one hairy monster arm, one tentacle arm. Even just a normal arm that you could give a different texture to than the body so you could have a human torso and reptile arms for example. Just keep expanding and relabel them alternate arms.

    Related, is a robot arm 4 that is both arms completely feasible. Robot arm 3 has some great designs already because that's where the cool things go that wouldn't work as a standard arm or glove. I love the option for asymmetry but having the option for both arms matching some of these cool arms would be the best.
  3. Hopefully, the more pieces of the set you have the more likely it is to trigger.

    I'd like to be able to plan around the effect if I could, but if its only that rare of a thing...
  4. 3) I have No-Eyed Jack just sitting around from when I tried a card themed dude and decided to play off the one eyed jack term
  5. I should decimate you all for arguing words ancient usage versus the more modern.
  6. I sure hope there is a Pirate Run power released along side this so they aren't stuck using Ninja Run...
  7. You also could have seen a dev on their civilian account who used their dev powers to boost themselves up.
  8. Does anyone know how these costume toggles work with our other player toggles or drawn weapons as far as GFX goes?

    If I can draw my rikti sword or rifle, it'd be pretty cool. Almost that new AT I've been waiting for...
  9. I think you guys have nothing to worry about. This set obviously does PSI damage. The enemies see you charging at them with a railroad sign and their heads asplode!

    I know mine did when I found out about this.
  10. GloktheDestroyer

    Free the names!

    Every day I make a new trial account and fill every character slot on all the servers with the best names I can think of and cackle madly.

    Therefor I am against any name purges, because it negatively affects my ability to have fun in the game.
  11. You might as well have the leaping one be Pounce and the teleport one be a Sudden Strike. So all the pools have one teleport into melee attack flavored appropriately

    They still can have various side effects to distinguish themselves of course so they aren't exact clones.
  12. Man, I got to find a way to get the audio from the annoying Borderlands Claptraps yelling out things before you find them.

    That would be much easier to hear.
  13. Well, Sonic/Ice/Cold can slot eight Chance of Heal procs in additions to the other stuff mentioned
  14. I really support the idea of all current and future alternate animations getting a Random and Random Customized option.
  15. Subjective:
    Bioluminate is an option for spiked and finned gloves, but not boots.

    Objective:
    How can we get a proper fishman look if I can't have matching finned hands and feet?
    Another belt option besides Ribs and Tribal for female is needed for organic characters.