"story mode" for new players?


DevilYouKnow

 

Posted

I picked up CoH/V and started a character. I am totally new to MMOs. Anyway, after playing for a month or so I've found that the game tends to just sort of pop me into different cities and stuff and there isn't a lot of past info. Am I missing something? I want to start up a character and sort of play through the game linearly a bit?

Any advice?


 

Posted

Much of the backstory about CoX is actually told in optional objectives known as History Plaques or History Badges. These are scattered throughout most of the zones in the game in both Paragon City and the Rogue Isles (Paragon has considerably more of them than the Isles - which is due to City of Villains being added as an expansion after the initial launch of CoH).

The only problem with the history badges is that they are generally placed in oblique areas and in order to read them all linearly, you have to hop between zones to find them - sometimes going into areas where you're very underpowered in comparison to the roaming critters. You'd also have to know where they are, but the above links should help with that. You should save that website, by the way, it is the wiki for the game itself, which can provide a LOT information about what happens in game both mechanically and story-wise.

Outside of that, my suggestion is to just start with your starting contact and work through the storyline of their missions. I will say this - given the speed at which the early levels go - you will outlevel the contacts pretty fast, or be given access to other contacts (which sometimes makes new players think that they have to abandon the first contact; you don't). This means that you might outlevel missions from your contact before the "story" of their mission arcs are completed, and they will not let you proceed. The only way to be certain to avoid this is to Disable XP* (yes, you can turn off gaining XP in this game) until you're finished with that story to your satisfaction.


ASIDE:

Being a new player in CoX at this point, some six years after launch means that there are a lot of veteran players. These vets usually have quite a few alts, which means that a large subsection of the player base have been through the same missions and storys several times over - so they are looking for fast levelling, steamrolling through missions for the maximum amount of XP in the minimum amount of time. On Hero-side (aka Blueside), a lot of people start "sewer runs" for this purpose. This is just "street sweeping" in the sewers to get through the first eight to ten levels - if you want to do "story based" content - SKIP THESE TEAMS. There's nothing wrong with them innately, but they'll be moving at a high speed and there's no "story" to what is happening. It's just grind.

As a new player to the game, you may also wish to put a call to the Mentor Project and there is a New Player Global Channel (which I think is N_P_C; but I'm not sure of that). You should see someone from either of these player-run mentoring groups post in here pretty shortly.

ETA: Oh, I forgot about an easy way to learn more about the lore of the game. When you're walking around or in a mission, right-click on a targeted critter/enemy and select "Info". Pretty much all of the critters, enemies, allies, and NPCs (except wandering citizens) will have a short-write up describing who and what they are. Sometimes this description will give you a general idea of their abilities in the game-world from which you can guestimate what they will do in-game.


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Posted

Like a lot of MMOs, it's not really designed to be played linearly. Some of that is for the obvious reason that you will likely team up with other players somewhere else along in the story while some of it is to make sure players don't have to play content to advance to the next level.

Nevertheless, there are stories in the game, sometimes they have to be recreated in your head after the fact, depending on whether you saw that content or not.

For example, there is a guy named Dr. Vahzilok that shows up in a story arc (series of missions). It culminates the story of the Vahzilok enemy group, which caps out around level 20. You could just level up past 20 and never encounter him, but he is part of a linear story related to Vahz. Of course, even after you defeat him, you can still encounter the Vahz in low level zones.

After you reach L25 you can go to Ouroboros (http://paragonwiki.com/wiki/Ouroboros), which gives you the option to "flashback" and discover a lot of content you might have missed. It's a clever game mechanic, it is as if you actually did the stuff and are just re-entering a previous time stream.

You can find more information on the backstory here:
http://www.cityofheroes.com/game_info/history/
http://www.cityofheroes.com/game_info/story/
http://www.cityofheroes.com/game_info/geography/
http://www.cityofheroes.com/game_info/contacts/
http://www.cityofheroes.com/game_inf...our_adversary/

I'd read them maybe roughly in that order. It gives you context. It's hard to make it more immersive, partially because you are not really the focal point of the game, you are a participant in it.

Also, you may end up with Souvenirs (http://paragonwiki.com/wiki/Souvenir) that will give you a breakdown of what you did.

Hope that helps!


 

Posted

Quote:
Originally Posted by FwaggleWockets View Post
I picked up CoH/V and started a character. I am totally new to MMOs. Anyway, after playing for a month or so I've found that the game tends to just sort of pop me into different cities and stuff and there isn't a lot of past info. Am I missing something? I want to start up a character and sort of play through the game linearly a bit?

Any advice?
You can play through linearly, but you will probably have to accept that there's always going to be lines you're not on at the moment.

If you're in Paragon City, I suggest the Hollows, Faultline, Striga Isle, Croatoa, Rikti War Zone (listed in order of level ranges) Those zones are more designed around telling a coherent story set in the zone itself. The contacts are generally a lot less meandering than the average city contacts (though as you level up, the City Contacts will have more coherent and grander stories).

In the Rogue Isles, you can be pretty confident that every contact you do will tell a pretty coherent story that lets you in on one or more aspects of the Isles or the zone you're in. You're never going to run into any one contact that tells you the whole story, and until later levels, you are likely to miss a few contacts as you level up.

My advice is, don't fret over it. Level up, enjoy the stories you're told, then for the next character, make choices that take you on a different path.


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Posted

Once you get high enough to begin them, there are also Task Forces and Strike Forces, which are dedicated storylines and team challenges which tell a story about some (relatively) large or important threat. These are challenging missions, however, which have mandatory level requirements (and require a certain number of players on a team to begin). In order to get all of the info from the contact, you generally should be the leader of the team - but you can read the mission briefing text and clues even if you aren't the leader.

+1 on Ouroboros & Arc Souvenirs (which are found in the "clues" tab on the Navbar).
+1 for Trying the Hollows, Faultline, Striga, etc. Again, you just might outlevel the contacts pretty fast though.

Quote:
...there is a guy named Dr. Vahzilok that shows up in a story arc (series of missions). It culminates the story of the Vahzilok enemy group, which caps out around level 20. You could just level up past 20 and never encounter him, but he is part of a linear story related to Vahz.
I'm a great example of this. I never fought Dr. Vahzilok on any of my heroes as part of a contact story arc. Never found the arc in which to fight him. It wasn't until the new Positron TFs that I actually ever saw him outside of the AE.


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Posted

Quote:
Originally Posted by twelfth View Post
(Paragon has considerably more of them than the Isles - which is due to City of Villains being added as an expansion after the initial launch of CoH).
Actually it has nothing at all to do with CoV coming out later and everything to do with CoH being several times larger. there are the same number of plaques per zone red and blue side. Blue side has more zones. There is still enough lore unclarified in game and relevant to the rogue isles to double the number of existing blueside plaques. But that would be really weird, they'd be all over the place.


@the OP:
Two of my favorite bits of lore told in the game are both high level. But I do recommend tracking down the letters from the time capsule and any mission involving the lost that you can find including the entry to the Midnighter's guild. There is a rikti raid event coming up, and I find it more fun to know what is going on. Those stories are very good also.

Lots of good ties with many factions throughout the game some low level, some all the way to 50.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

The arc the details the origin of the Circle of Thorns is a really great story as well.

Good enough that you feel a little sorry for the bad guys and pissed off enough to take down those COT sacrifice circles long after you get XP for them. Trying to clean up Perez Park is like trying to bail the ocean out with a cup.


 

Posted

One comment on TFs: The veteran players who have done this all before? Will be rushing through the task force as fast as possible looking for the rewards at the end. Which could be very frustrating. It's like someone going through a powerpoint presentation looking for a specific slide, instead of actually giving the presentation. Click-click-click -click-click-click "Hey, that looked interesting!" click-click-click ...

Story arcs: If the contact you're talking to has an open book under their name they have story arc missions for you. (They shuffled this around a little bit in the last six years- anyone want to clarify?) In City of Heroes the arcs start around level 10 or level 15- before that you're beating up muggers, getting coffee for your contacts, whatever. In City of Villains you start getting into the meat of things around level 15 as well.

The Hollows/Faultline/Striga/Croatoa zones have one story per zone- which might make it simpler. You do each contact all the way through and you get the whole story.


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Posted

One important aspect: If you are not the leader of the team, you will miss out on the mission dialogue from the contact. I have always found this disappointing -- New players usually want someone else to lead until they get a good handle on the game, but that means that they will miss out on all the stuff that the contact says.

This is even more true for Task Forces. However, many of the later-created TFs and other content has cut scenes and captioning that the entire team can see.

The best way to "take your time" to read all the stories is to solo, but that's not always easy on every character. A lot of fun from the game comes from teaming.


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Posted

Quote:
Originally Posted by makerian View Post
I think the global channel is "N P C" without underscores:

http://boards.cityofheroes.com/showthread.php?t=212083
Join / be invited to the N P C global channel

You can join that channel by typing: /join N P C
Anything with spaces requires quotes, so to join the 'N P C' channel you would type into the chat line /chan_join "N P C"

As for the OP, Welcome to CoX. I would highly recommend introducing yourself to the New Player Council (N P C) and let us know what server you are on. There are Mentors on every server and any one of them would be happy to answer your questions in the 'N P C' channel, or you can request a Mentor.

As has been mentioned before, follow your contact chain. There is tonnes of content out there within the mission, take your time and read it, including the clues. Often you will see the blue 'Clue' pop up on your screen as you are playing through missions. Clues are accessible from your Navigation window, just click on 'Clue' to open that tab.

As you are new, I don't suggest skipping through things. If you haven't done the Invention Tutorial at the University yet, then I recommend doing so. You will be given a new contact when you reach level 10, 'Admissions Officer Link' (hero side) or 'Dean John Yu' (villain side) who will start you on the tutorial. Read everything. It does a decent job of explaining the crafting process, recipes, salvage, and if I remember correctly directs you to speak with your local Auction House Rep, Wintworths (WW, blueside) or the Black Market (BM, redside.)

The biggest thing is don't be in a rush to get to 50. You will hear it repeated often in these forums, "It's not the destination, it's the journey."

Most importantly, have fun!


 

Posted

Quote:
Originally Posted by Local_Man View Post
One important aspect: If you are not the leader of the team, you will miss out on the mission dialogue from the contact. I have always found this disappointing -- New players usually want someone else to lead until they get a good handle on the game, but that means that they will miss out on all the stuff that the contact says.
If, in the navigation window, you hit the red little exclimation mark next to the mission title it gives you some of the mission briefing the mission holder gets.


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Posted

You know, I'm surprised that no one's mentioned this yet, but on blue side after you hit level 20, you can speak to the City Representative in City Hall in Atlas Park and you can run the Cape Mission to unlock the ability for your character to wear Capes. This arc touches on one of the most important events in the recent past for Paragon City.


 

Posted

Quote:
Originally Posted by SoftRogue View Post
You know, I'm surprised that no one's mentioned this yet, but on blue side after you hit level 20, you can speak to the City Representative in City Hall in Atlas Park and you can run the Cape Mission to unlock the ability for your character to wear Capes. This arc touches on one of the most important events in the recent past for Paragon City.
I mentioned the timecapsule and its letters. Though I'll grant I didnt point out the mission directly.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by FwaggleWockets View Post
I picked up CoH/V and started a character. I am totally new to MMOs. Anyway, after playing for a month or so I've found that the game tends to just sort of pop me into different cities and stuff and there isn't a lot of past info. Am I missing something? I want to start up a character and sort of play through the game linearly a bit?

Any advice?

Here's a good webpage to follow the various story arcs per level and per (origin) contact. I filtered by Hero-side story arcs but you can change the settings at the top to suit your needs:

Mission Guides: Red Tomax (Hero story arcs)

You'll find the main origin contacts will have a few storylines that continue between the level ranges, like the Vahzilok, the story behind the Skyraiders, and later on stories about the various groups and the connections / interactions between them Lost / Rikti / Freakshow / Crey / Skyraiders / Nemesis / Malta.
Circle of Thorns and Devouring Earth story lines tend to spread through most of the game.
As mentioned, added-on zones like Croatoa, Striga, The Hollows and revamped Faultline have contacts and storylines that are self contained within them.

Hope that helps!


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Posted

Thanks everyone for all of the great information. You've been very helpful.


 

Posted

Quote:
Originally Posted by Katze View Post
Here's a good webpage to follow the various story arcs per level and per (origin) contact. I filtered by Hero-side story arcs but you can change the settings at the top to suit your needs:

Mission Guides: Red Tomax (Hero story arcs)

You'll find the main origin contacts will have a few storylines that continue between the level ranges, like the Vahzilok, the story behind the Skyraiders, and later on stories about the various groups and the connections / interactions between them Lost / Rikti / Freakshow / Crey / Skyraiders / Nemesis / Malta.
Circle of Thorns and Devouring Earth story lines tend to spread through most of the game.
As mentioned, added-on zones like Croatoa, Striga, The Hollows and revamped Faultline have contacts and storylines that are self contained within them.

Hope that helps!
This is great! I've never seen the Tomax link you provided. Very helpful.
Cheers!
GF


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