Event Fatigue


Acemace

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Ergo nothing, because anecdotal evidence is anecdotal.

In the past two months I've seen 2 spontaneous invasions on Pinnacle and both were well attended. I even managed to finish off the accolade on my BD scrapper. Other people on my team expressed frustration or disappointment that they still had more work to do to get their's, since they didn't catch invasions happening that often.

By your logic, does anecdote trump anecdote or do you just want to accept that the zero interest you saw may have had to do with bad timing or at least isn't a general case.
Responded to better than I would have.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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Posted

Quote:
Originally Posted by Ironik View Post


I agree. Give out more merits for them and change the encounter so that if you do a single attack you get not just the badge but also a merit. The team who does the most damage gets more merits, 5 or 10 perhaps, depending on the GM's difficulty and rarity. If they only spawned every 6 weeks with increased rewards, there'd be a lot more interest in fighting them.
THIS part I agree with.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Ergo nothing, because anecdotal evidence is anecdotal.

In the past two months I've seen 2 spontaneous invasions on Pinnacle and both were well attended. I even managed to finish off the accolade on my BD scrapper. Other people on my team expressed frustration or disappointment that they still had more work to do to get their's, since they didn't catch invasions happening that often.

By your logic, does anecdote trump anecdote or do you just want to accept that the zero interest you saw may have had to do with bad timing or at least isn't a general case.
I agree with the Lemur.


My main server is on infinity, and I have seen more Banner missions that Rikti invasions or zombie invasions. I have been looking. As for the participation, I have no clue. I know no one showed up for the Banner.


 

Posted

I'd look to some tweaking of the banner system, rather than making it less frequent-

1) Better player information. I'm encountering many people that haven't grasped what's needed to make the banners vilnerable. I've entered zones to find the banner timer half done, teams of well over a dozen whaling away at a single banner while the rest remain unoccupued, and they're wondering why they're not getting progress. Not sure of what's wrong... or if they just need more people... they get frustrated on failure and stop coming to the next ones.

Update the info text to make some of the requirements more clear.

Add a map icon (maybe a zowie) under the banners to indicate which ones have people and which don't. Those that don't like reading might just notice "hey!... when I stand here, the zowie changes... maybe that means something..."

2) The reward... I can get 2 merits by beating any Giant Monster. This is clearly a bit more challenging & time consuming...

3) Was it REALLY wise to add a timed & instanced TIP mission to the event when there are timed zone events that we'd like to encourage people to do? Don't get me wrong- enjoy both... but have had characters that I'd really like to get the badges on that are JUST loading the tip mish when the event announcements go off...

Sure, I can rush through and get there late... after people get frustrated of not having enough people...

4) PLEASE add the zone instance number to the event's chat announcement. You waste enough time traveling to Peregrine Isle, just to learn that the event's on Peregrine Isle #2.

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5) (unrelated to the zone event... this is the Halloween event in general.) Ok, devs, did someone tweak the costume salvage drop rate a tiny bit? Maybe fall asleep on the "+" button for too long? I've now got enough halloween salvage for every character of mine- and every character I could possibly have- to unlock a slot. Before things get any more ridiculous, could we maybe have something else we can do with these?


 

Posted

Quote:
Originally Posted by Ironik View Post

On Infinity and Guardian, there was zero interest. Ergo, too frequent.
I guess I must have imagined the people I saw doing them then


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by AmazingMOO View Post
Quite some time ago, I posted that I felt like special events had become too common.

You've been subbed to the same game for seven years, it's likely not "event" fatigue. ;]






 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
2) The reward... I can get 2 merits by beating any Giant Monster. This is clearly a bit more challenging & time consuming...
Back when the Alpha Slot was a part of GR CB, I recommended that this event eventually be couple to how they were working incarnate salvage at the time.

Issue 19 will give us a better idea of what's still on the same trajectory as then and what has changed drastically. BUT if they are still going to do some event based non-tradable incarnate salvage drops, I would consider rolling that into the rewards for 50s that help complete a banner event from start to finish.

Guarantee this would improve participation.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I guess I must have imagined the people I saw doing them then
I believe it. It takes a special kind of loopy to think that.


 

Posted

What I want to know is are the event fatigues going to be included in I19 or are they going to be in a booster pack?


 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Ergo nothing, because anecdotal evidence is anecdotal.

In the past two months I've seen 2 spontaneous invasions on Pinnacle and both were well attended. I even managed to finish off the accolade on my BD scrapper. Other people on my team expressed frustration or disappointment that they still had more work to do to get their's, since they didn't catch invasions happening that often.

By your logic, does anecdote trump anecdote or do you just want to accept that the zero interest you saw may have had to do with bad timing or at least isn't a general case.
What planet are you from, primordial monkey boy? On this internet MY anecdote trumps your anecdote every day of the week and twice on Sunday.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
I'd look to some tweaking of the banner system, rather than making it less frequent-

1) Better player information. I'm encountering many people that haven't grasped what's needed to make the banners vilnerable. I've entered zones to find the banner timer half done, teams of well over a dozen whaling away at a single banner while the rest remain unoccupued, and they're wondering why they're not getting progress. Not sure of what's wrong... or if they just need more people... they get frustrated on failure and stop coming to the next ones.

Update the info text to make some of the requirements more clear.

Add a map icon (maybe a zowie) under the banners to indicate which ones have people and which don't. Those that don't like reading might just notice "hey!... when I stand here, the zowie changes... maybe that means something..."

2) The reward... I can get 2 merits by beating any Giant Monster. This is clearly a bit more challenging & time consuming...

3) Was it REALLY wise to add a timed & instanced TIP mission to the event when there are timed zone events that we'd like to encourage people to do? Don't get me wrong- enjoy both... but have had characters that I'd really like to get the badges on that are JUST loading the tip mish when the event announcements go off...

Sure, I can rush through and get there late... after people get frustrated of not having enough people...

4) PLEASE add the zone instance number to the event's chat announcement. You waste enough time traveling to Peregrine Isle, just to learn that the event's on Peregrine Isle #2.

----------

5) (unrelated to the zone event... this is the Halloween event in general.) Ok, devs, did someone tweak the costume salvage drop rate a tiny bit? Maybe fall asleep on the "+" button for too long? I've now got enough halloween salvage for every character of mine- and every character I could possibly have- to unlock a slot. Before things get any more ridiculous, could we maybe have something else we can do with these?
I agree on most of your points, especially about better in-game information about the banner event.

Number 3 isn't as much of a problem as you might think. The mission isn't timed, it's the ambush waves that are. If you see that a banner or other event is up that you'd like to participate in, go ahead and exit the mission and abandon it. That will reset the mission to do at your leisure.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

I tend to detest events in general, but ours in particular I despise because they're nothing more than overblown mosh pits. Be they Rikti or Zombies, the event consists of walking into a pea soup of effects and hitting whatever you can auto-target until the event is over. And I am bored just saying this.

The Banners event is more interesting, in that it's ever so slightly more than just more mass fighting, but it requires so many people acting with such coordination that a random-spawning event just doesn't garner. That, and it spawns in low-level zones with native level 30 enemies, which means lowbies can barely hurt them even with GM code applied.

Personally, I feel that if the Banner event would just drop the requirement to fight all the banners at once, then it will be doable much more often, even by a small team of heroes or villains. As it is right now, every time I spot an event, I do a /whoall, find it's just me and two other people in the zone, roll my eyes and go about my way. And that's 5 minutes into the event.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I tend to detest events in general, but ours in particular I despise because they're nothing more than overblown mosh pits. Be they Rikti or Zombies, the event consists of walking into a pea soup of effects and hitting whatever you can auto-target until the event is over. And I am bored just saying this.

The Banners event is more interesting, in that it's ever so slightly more than just more mass fighting, but it requires so many people acting with such coordination that a random-spawning event just doesn't garner. That, and it spawns in low-level zones with native level 30 enemies, which means lowbies can barely hurt them even with GM code applied.

Personally, I feel that if the Banner event would just drop the requirement to fight all the banners at once, then it will be doable much more often, even by a small team of heroes or villains. As it is right now, every time I spot an event, I do a /whoall, find it's just me and two other people in the zone, roll my eyes and go about my way. And that's 5 minutes into the event.
/This, except I don't do the /whoall


 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
I agree on most of your points, especially about better in-game information about the banner event.

Number 3 isn't as much of a problem as you might think. The mission isn't timed, it's the ambush waves that are. If you see that a banner or other event is up that you'd like to participate in, go ahead and exit the mission and abandon it. That will reset the mission to do at your leisure.
/em facepalm.

Wish I'd thought of that.

First time I did it, I didn't pay attention to the status bar. Wife and I were idling around, sightseeing... checking stuff out until, "OMGWTFBBQ-- there's some sort of friggin timer up there!" Obviously, it didn't result in a mission failed, but for some insane reason, I had this mental image that I'd leave only to come back to an entrance full of all the ambush spawns....